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IBM  Compatibles:  The  Universe  Expands 


COMPUTE! 

The  Leading  Magazine  Of  Home,  Educational,  And  Recreational  Computing 


$3,00        ;, 

July 
1987 
Issue  86 
Vol.  9,  No   7 

S4  25  Canado      ,sa. 
02193  *=* 

ISSN01M-357X 


Medium-Resolution  Autorun 
For.Atcii:l5T  -  \-^^^^_sxsm 

'I3isk  Exf>dn(^rJor;^pple  H^ 


PFkey  64  -"^^^ 

Add  powerful  BASIC  7.0 
commands  and  functions 

Ri^  l^gic  ForMoF^^ 

Compiefe  control  over 
arcade-quality  graphics 
and  animation 

IBM  Printer  Control 

Customize  printer  control-- 
codes  easily  from  DOS 

Telecomputing  Witli  ■    ;  i  i  u  u 
The  Online  Services-   ••'I'iiiL     „ 

Sprite  DWsigner 

An  easy-to-use,  full-featured 
sprite  editor  for  Commodore  64 

Weather  Wizard 

A  forecaster  for  IBM  PC/PCjr 
and  compatibles,  Commodore_5 
64,  Amiga,  Atari  ST,  Apple  II, 
and  Atari  400/800/XL/XE 

Converter 

Apple  graptiics  conversjoox 
;;iitility  for  Pr'm'i  Shop 

Using  Your  Printer  With  ,     ^ 

The  Amiga  >]t.^.__^ 


nC^^i^''^'^'' 


■  i  J  -.-»—%■  ■■■_  —      «_    -~.^^ —    _    ■  ■  ■       (    ,  v-y, 


% 


\l 


Mindscape  Aims  To  Please 
With  New  Hits  For  the 

Atari  XE7XL  and  ST™. 


INFILTRATOR 


Fasten  your  shoulder  harness  and 
seat-belt.  Infiltrator  by  Chris  Gray  puts 
you  at  the  controls  of  a  powerful  gun- 
ship  ready  for  action.  You  are  Johnny 
■Jimbo  Baby"  McGibbits  with  miles 
of  enemy  airspace  to  clear  You'll  then 
convert  to  covert  ground  action,  be- 
hind enemy  lines,  to  destroy  the  mad 
leader  and  his  hostile  troops.  Avail- 
able on  the  Atari  XE/XL  only. 


BOP  N  WRESTLE 


PowlSock!  Slammol  Bop  'N  Wrestle 
is  as  close  as  you  can  get  to  profes- 
sional wrestling  without  drawing 
blood.  Put  yourself  into  the  ring  with 
10  of  the  biggest,  baddest  bruisers 
ever  to  perfect  the  turn-buckle  fly. 
Available  on  the  Atari  XE/XL  only. 


TRAIL  BLAZER 


BALANCE  OF  POWER 


BALANCE 


ofPOWW 


HIGH  ROLLER 


Push  yourself  to  the  limit  in  this  hyper- 
spatial  spherical  grand  prix.  Leave 
your  opponent  in  a  cloud  of  dust  as 
you  leap  over  black  holes,  purple 
walls,  blue  bouncers,  and  the  terri- 
ble cyan  nasty  zone.  Not  for  the  faint 
at  heart.  But  surely  an  action  arcade 
adventure  in  which  you  can  have  a 
ball.  Available  on  the  Atari  XE/XL 
and  the  Atari  ST. 


Strap  yourself  into  a  Harrier  jet  and 
enter  the  dangerous  world  of  vertical 
takeoffs,  barrel  roll  attacks,  and  heat- 
seeking  sidewinders.  Learn  to  fly  the 
most  sophisticated  combat  aircraft  in 
this  flight  simulation  software.  Your 
mission  is  to  destroy  the  enemy  head- 
quarters 500  miles  away.  Good  luck! 
Available  on  the  Atari  ST  only. 


Infiltrator  is  available  on  Apple  II  family,  IBM  &  compatibles.  C64  &  C128  and  Atari  XE/XL.  Bop  W  Wrestle  is  available  on  Apple  II  family  IBM  &  compatibles 
064  &  C128  and  Atari  XE/XL  (128K  recommended).  Trailblazer  is  available  on  C64  &  C128,  Atari  XE/XL  and  Atari  ST.  Balance  of  Power  is  available  on 
IBM  &  compatibles.  Atari  ST,  Macintosti,  and  Amiga,  High  Roller  is  available  on  C64  &  C128  and  Atari  ST. 

Visit  your  retailer  or  call  1-800-221-9884  [in  Illinois  1-800-942-7315)  for  Visa  or  MasterCard  orders.  To  purctiase  by  mail,  send  Visa  or  MasterCard  number 
witti  expiration  date,  check  or  money  order  to  Mindscape,  Inc..  RO.  Box  1167,  Norttibrook,  IL  60065.  Add  S3.00  for  shipping  and  fiandling  Allow  3-5  weeks 
for  delivery. 

If  you  re  an  attorney  read  this:  Apple,  IBM.  PC  Jr..  Commodore.  Atari  and  Amiga  are  registered  trademarks  of  Apple  Computer,  inc..  International  Business 
Machines,  Commodore  Electronics  Ltd..  Atari.  Inc.  and  Commodore  Amiga,  Inc.  respectively.  Mindscape  is  a  trademark  of  Mindscape,  Inc. 


by  Chris  Crawford.  You  are  the  Presi- 
dent of  the  United  States.  Tension 
always  escalates  in  this  global  geo- 
political simulation  of  the  cold  war's 
cruel  reality.  Test  your  savvy  with  what 
the  New  York  Times  called  one  of  the 
most  sophisticated  strategic  simula- 
tions in  America,  Available  on  the 
Atari  ST  only. 


PRiSENTING  TECHNOIOGY  THAT  LETS  YOU 
PROGRAM  YOUR  OWN  DESTINY. 


Electronics  and  computer  equipment  can  be 
state-of-the-art  today.  And  ready  for  the  garbage 
can  tomorrow. 

Demand  for  technology  is  changing  that  fast. 

And  the  people  who  can  stay  on  top  of  it  can 
write  their  own  ticket  in  this  world. 

That's  the  beauty  of  the  Air  Force. 

We  can  put  you  to  work  with  technology  that 
you  may  not  read  about  in  magazines  for  years. 

We  can  teach  you  how  to  make  sense  of  the 


most  intimidating  circuitry  in  existence  anywhere. 

If  you  attend  college,  we'll  pick  up  75%  of 
your  tuition.  You  can  even  earn  an  associate  degree 
from  the  Community  College  of  the  Air  Force. 

What  does  all  that  mean? 

It  means  there's  no  telling  where  technology 
is  going  in  the  future. 

But  with  Air  Force  training,  you've  always  got 
a  future  to  look  forward  to.  For  more  information, 
call  an  Air  Force  recruiter  at  1-800-423-USAE 


Nobody's  Perfect... 


Game 

Winner 

Time  to  Move 

1 

SARGON  III 

5  seconds 

2 

SARGON  III 

5  seconds 

3 

SARGON  III 

15  seconds 

4 

SARGON  III 

15  seconds 

5 

SARGON  III 

30  seconds 

6 

Chessmaster 

30  seconds 

7 

SARGON  III 

3min 

8 

SARGON  III 

3niin 

YOU  CANT  WIN  THEM  ALL. 

We  pitted  Sargon  III,  the  world 
champion,  against  the  challenger. 
Head  to  head,  with  no  punches 
pulled.  And  believe  it  or  not,  the 
champ  lost  one  game  to  the  chal- 
lenger. But  Sargon  III  beats 
Chessmaster  2000  ahnost  eventime. 

Sargon  111  is  the  result  of  more  than 
twent\'  one  man  years  of  de\-elop- 
ment.  Sargon  III  will  play  at  precisely 
tlie  level  of  difficult)-  you  desire.  Ask 
Sargon  HI  for  a  hint,  take  back  a  move 
you've  already  made,  replay  a  se- 
quence, change  sides,  or  set  up  your 
own  board  for  customized  learning. 
Sargon  IH  lets  you  study  in  detail 
more  than  100  great  games  of  histor)' 
or  review  45  classic  chess  problems, 


all  on  screen.  Sargon  111  also  includes 
the  largest  librarv'  of  opening  moves 
available  on  any  chess  program. 

SARGON  III  WRITES  CHESS 
HISTORY 

In  a  tournament  sanctioned  by  the 
U.S.  Chess  Federation,  Sargon  III  beat 


MHH 

SARQonm 

in 

a  master  rated  2209.  That  makes 
Sargon  III  the  only  microcomputer 
program  ever  to  defeat  a  player  at 
that  level. 

Sargon  III  has  no  trouble  wiping 
Chessmaster  2000  off  the  globe. 
Someday,  maybe  a  chess  playing  pro- 
gram will  be  able  to  beat  Sargon  III. 
Until  then,  \\iiich  chess  program  do 
you  want  to  own:  the  world  champion 
or  the  runner-up? 

(Note;  The  test  wdS  run  on  wo  Apple  11  com- 
piitere.  Each  program  played  once  as  white  and 

once  as  black  at  each  level.  Send  us  S5.00  for 
handling,  along  with  a  postage  paid  return  en- 
velope and  we'll  send  you  a  copy  of  the  moves 
each  side  played. ) 


Sargon  III  is  available  for:  Apple  K  series,  Apple  Macintosh,  IBM  PC  and  Commodore  64'128  computers.  You  cait  find 

Sargon  III  at  your  local  retailer  or  call  1-800-826-0706.  Illinois  residents  call  1-800-826-1330. 

Only  MasterCard,  \1SA  and  American  Express  accepted  for  phone  orders. 


O    F    T    W    A    R 

A  (Msfen  ol  Splmiter  SotMn 


5'  1986  Spinnaker  Software  Corp  •  One  Kendall  Square  •  Cambridge,  iL\  02139 


COMPUTE 


JULY  1 987 
VOLUME  9 
NUMBER  7 
ISSUE  86 


FEATURES 


14     IBM  Compatibles:  The  Universe  Expands Keith  Ferrell 

26    Telecomputing  with  the  Online  Services Selby  Bateman 

36    Weather  Wizard   John  R.  Wetsch 


GUIDE  TO  ARTICLES 
AND  PROGRAMS 


AP/AT/ST/AM/ 
64/PC/PCjr 


REVIEWS 


30  Ring  Quest    Michael  B.  Williams 

32  Two  Views  of  Outer  Space:  S.D.I,  and  Wanderer Neil  Randall 

34  Moonmisf   Neil  Randall 

34  Partner   Kathy  Yakal 

35  Realm  of  ImpossibilltY    Michael  B.  Williams 


AP 

GS/ST/AM/64/PC 

AP/Moc/AT/ST/AM/ 

64/1 28/PC 

64/1 28/PC 

AP/AT/64 


COLUMNS  AND  DEPARTMENTS 

4  The  Editor's  Notes     Richard  Mansfield 

8  Readers'  Feedback   The  Editors  and  Readers  of  COMPUTE! 

42  Computers  and  Society:  Advancing  Technology    David  D.  Thornburg 

44  Microscope    Sheldon  Leemon 

47  The  World  Inside  the  Computer: 

Sandbox  Fred  Rides  the  Wild  Electrons Fred  D'Ignazio 

52  INSIGHT:  Atari— Three  Questions    Bill  Wilkinson 

54  The  Beginner's  Page:  Using  Variables    C.  Regena 

55  Telecomputing  Today:  Computer  III — The  Verdict  Arlan  R.  Levitan 

56  AmigaView:  Using  Your  Printer  with  the  Amiga    Sheldon  Leemon 

57  ST  Outlook:  Journey  from  the  Center  of  the  ST — Part  2     Philip  I.  Nelson 

58  IBM  Personal  Computing:  Fishing  in  The  Washington  Post Donald  B.  Trivette 


AT 


AM 

ST 
PC 


THE  JOURNAL 


60 

67 

74 

76 

81 

82 

89 

91 

93 

98 

100 

103 

105 

107 

109 

53 
118 
121 
122 
125 
129 
132 


P/M  Magic   Gory  Costanzo 

PFkey  64   Jeffrey  D.  Partch 

Zookeeper  for  the  Amiga    Michael  Barron 

Sprite  Designer Andr6  Corbin 

Disk  Expander  for  Apple  II    Boris  Troyanovsky 

1571  Utility  Package    Dick  Smit 

Medium-Resolution  Autorun  for  Atari  ST    Brian  McCorkle 

Text  File  Splitter  for  Atari    Frank  P.  Walters 

Converter:  Graphics  Conversion  Utility  for  Ttie  Print  St)op   .  , Lee  Swoboda 

IBM  Printer  Control    Ronald  Dorchester 

Auto-Display  Hi-Res  Picture  Maker Jaideep  Vijan 

Autoload:  A  Streamlined  130XE  RAMdisk  Loader Mark  Slagell 

Smooth-Scrolling  Billboard  for  Commodore  64  Paul  W.  Carlson 

Vanishing  Directory    .  ,  .  , Paul  W.  Carlson 

Relative  Files  on  the  1571  Disk  Drive   Myron  Achtman 

CAPUTEI:  Modifications  or  Corrections  to  Previous  Articles 
News  8i  Products 
COMPUTEI's  Author's  Guide 
COMPUTEI's  Guide  to  Typing  in  Programs 


AT 

64 

AM 

64 

AP 

128 

ST 

AT 

AP 
PC/PCjr 

AP 

AT 

64 
PC/PCjr 

128 


NOTE:  See  page  122 
before  typing  In 
programs. 


MLX:  Machine  Language  Entry  Program  for  Commodore  64  and  128 
MUC:  Machine  Language  Entry  Program  for  Apple 
Advertisers  Index 


AP  Apple,  OS  Apple  llss  Mac 
Macintosh,  AT  Atcn.  SI  Atari  ST, 
AH  Amiga.  64  Commodore  6A, 
128  Commodore  128,  PC  ISM  PC, 
PCjr  IBM  PCjr,  •  Generol  interest. 


COMPUTE!  Publicationsjnc.^ 

Part  ol  ABC  Conumvr  Magazlnsi,  Inc.  ^^ 

One  of  tha  ABC  Publishing  Componlst 

ABC  Publishing.  Pfesident.  Robert  G.  Burton 

1330  Avenue  of  trie  Americas.  New  Yori<,  New  Vork  10019 


COMPUTEI  The  Journal  for  Progressive  Computing  (USPS:  537250)  is  publistied  monlhiy  by 
COMPUTE!  Publications,  Inc.,  823  7fh  Ave.,  New  York,  NY  10019  USA.  Phone:  (212)  265-8360. 
Editorial  Offices  are  located  at  324  West  Wendover  Avenue,  Greensboro,  NC  27408.  Domestic 
Subscriptions:  1 2  issues,  $24.  POSTMASTER:  Send  address  changes  to:  COMPUTCI  Magazine,  P  O 
Box  10955,  Des  Moines,  lA  50950.  Second  class  postage  paid  at  Greensboro,  NC  27403  and  addi- 
tional mailing  offices.  Entire  contents  copyright  ®1987by  COMPUTE!  Publications,  Inc.  All  rights 
reserved,  ISSN  0194-357X.  r.    =  /  b 


Editor's  Notes: 


This  month's  guesl  editorial  is  icritien  by 
Selby  Batcman,  COMPUTEVs  associate 
publisher  and  a  long-time  Commodore 
watcher. 

The  Commodore  Shake  Up 

T.  S.  Eliot  wrote  that  April  is  the  cmelest 
month,  and  for  the  senior  management 
of  Commodore  International's  U.S. 
group — including  Chief  Executive  Offi- 
cer Thomas  Rattigan — this  past  April 
seems  to  have  lived  up  to  its  hilling. 

Rattigan  and  a  group  of  high-level 
Commodore  executives  were  unexpect- 
edly relieved  of  their  duties  in  April  by 
Commodore  International  Chairman  Ir- 
ving Gould  and  the  company's  board  of 
directors.  Coming  on  the  heels  of  three 
consecutive  profitable  quarters  (after 
more  than  a  year  in  the  red),  the  ouster 
seemed  to  shock  just  about  everj'one. 

Among  those  purged  were  several 
top  Rattigan  people,  including  Nigel 
Shepherd,  general  manager  of  Commo- 
dore's North  American  operations,  and 
Alan  Gauthier,  vice  president  of  fi- 
nance. Rattigan  promptly  filed  a  $9  mil- 
lion lawsuit  against  Commodore  for 
allegedly  breaching  his  contract,  a 
charge  the  company  denied. 

What  caused  the  rift  and  abrupt 
firings?  Rumors  seem  to  vary  depend- 
ing on  whether  they  come  from  Ratti- 
gan loyalists  or  Gould  supporters. 
Members  of  the  former  group  say  that  it 
was  Rattigan's  policies  that  turned  the 
company  around  during  the  past  year 
and  a  half  through  stringent  cost  con- 
trols that  saved  Commodore  from 
bankruptcy.  Some  in  the  Gould  camp 
maintain  that  Commodore's  bankers 
largely  charted  the  austerity  budgeting 
that  helped  return  Commodore  to  prof- 
itability, and  that  Rattigan  and  his  team 
had  done  little  to  boost  lagging  U.S. 
sales  which  have  been  outstripped  by 
European  sales. 

Both  sides  seem  to  agree  that  there 
were  personality  conflicts  aplenty  be- 
tween Rattigan  and  Gould.  And  some 
saw  the  infighting  as  reminiscent  of  the 
John  Sculley-Steve  Jobs  clash  that  re- 
sulted in  Apple  cofounder  Jobs  leaving 
the  company  when  ScuUey  reportedly 
convinced  the  board  of  directors  that  he 
represented  the  future  of  the  company. 
In  the  Commodore  case,  Gould — who 


has  been  in  charge  at  Commodore  for  a 
quarter  of  a  century — proved  once 
again  that  when  push  comes  to  shove, 
he's  the  boss.  Remember,  it  was  Gould 
who  stayed  at  Commodore  and  Jack 
Tramiel  who  left  the  company  after  the 
two  were  said  to  have  fought  several 
years  ago. 

Gould  and  the  Commodore  board 
have  named  Alfred  Duncan  as  the  new 
general  manager  of  U.S.  operations  and 
Richard  Mclntyre  as  general  sales  man- 
ager in  the  U.S.  Both  have  considerable 
experience:  Duncan  has  previously 
served  in  managerial  positions  with 
Commodore's  Canadian  and  Italian 
subsidiaries,  and  Mclntyre  was  manag- 
er of  the  Canadian  subsidiary.  Their 
mandate,  first  and  foremost,  is  sure  to 
be  this  one  thing;  Increase  U.S.  sales. 
As  long-time  supporters  of  Commo- 
dore, we  wish  the  new  management 
team  well. 

What's  of  particular  concern,  of 
course,  is  whether  this  corporate  up- 
heaval will  retard  or  destroy  the 
chances  for  success  of  the  new  Amiga 
500  and  2000  computers,  and  its  poten- 
tial negative  impact  on  the  continued 
success  of  the  Commodore  64,  1 28,  and 
PC  10  systems.  The  life  cycle  of  a  per- 
sonal computer  can  be  a  delicate  one, 
and  more  than  one  machine's  chances 
have  been  dramatically  altered  by  mar- 
ket factors  having  nothing  to  do  with 
the  computer's  inherent  quality  or  val- 
ue to  the  consumer. 

We're  confident  that  Commodore 
has  the  talent  and  the  computers  to 
remain  a  key  player  in  the  personal 
computer  field.  However,  the  next 
months  are  likely  to  be  bumpy  at  best. 
Even  with  renewed  growth  in  the  in- 
dustry, this  remains  a  period  of  transi- 
tion and  volatility  for  most  of  the  major 
hardware  companies. 

What's  next  as  Commodore  and  its 
rivals  jockey  for  position  and  market 
share?  Some  hints  are  bound  to  surface 
at  the  Summer  Consumer  Electronics 
Show  (CES)  in  Chicago,  May  30-June 
2,  and  the  Computer  Dealers'  Exposi- 
tion (COMDEX)  in  AUanta,  June  1-4.  In 
many  ways,  these  two  shows — very 
different  in  nature — are  bellwethers  of 
the  computer  industry  for  the  all-im- 
portant latter  half  of  the  year,  the  third 


and  fourth  business  quarters  of  1987. 

COMDEX  is  a  huge  all-computer 
show  that  focuses  primarily  on  the 
business  computing  environment.  CES, 
a  massive  consumer  electronics  show- 
case, has  a  computer  component  of 
15-25  percent. 

The  new  products,  industry  an- 
nouncements, and  general  mood  of 
these  shows  will  all  help  to  determine 
the  direction  of  the  computer  industry 
for  the  remainder  of  1987  and  well  into 
1988.  COMPUTEI's  editors  will  be  at 
both  shows,  and  next  month  we'll  give 
you  an  overview  of  what  we've  seen 
and  what  we  think  it  all  will  mean. 

Until  then,  enjoy  this  issue  of 
COMPUTE!. 


^<U^73, 


Selby  Bateman 
Associate  Publisher 


COMPUTE!  Publications,  Inc.  is 
seeking  to  fill  the  following  in- 
tiouse  editorial  positions: 

Assistant  Book  Editor— Requ  res 
knowledge  of  computer  program- 
ming. Undergraduate  degree  in 
English  Of  related  field.  Two  years 
writing  and  editing  experience. 

Assistant  Technical  Editor— Re- 
quires extensive  experience  with 
microcomputers,  knowledge  of 
moctiine  language.  Experience  or 
training  in  editing  or  writing. 
Undergraduate  degree  preferred; 
experience  in  iieu  of  degree 
considered. 

Microcomputer  Programmer — Re- 
quires proficiency  on  one  or  more 
of  the  following  computers:  IBM 
PC,  Apple.  Commodore,  Atari. 
College  degree  preferable  with 
coursework  in  BASIC.  Proficiency  in 
BASIC  programming.  Extensive  ma- 
chine language  experience  a  plus. 

Send  r$sum6  ond  salary  history  in 
complete  confidence  to: 

Personnel  Director 
COMPUTE!  Publications,  Inc. 
P.O.  Box  5406 
Greensboro,  NC  27403 


4     COMPUTEl      July  1987 


"Ordinary 
online 
services 
left  me  flat..." 


"With  GEnie 
I  discovered 
vast  new 
horizons." 


L00+  per  hour 


$5  per  hour 


There's  only  so  far  you  can  go  with  most 
ordinary  online  information  networks.  But  with 
GEnie— the  General  Electric  Network  for 
Information  Exchange— there's  virtually  no  end 
to  the  exciting  new  interests  you  can  explore. 
Discover  the  value  of  GEnie's  vast  range  of 
services  and  explore  new  territor\'  with  guides 
from  our  Special  Interest  Groups. 

Join  the  friendly  crew  with  GEnie's 
RoundTable  "'  Special  Interest  Groups  for 

exciting  and  informative  discussions.  Benefit 
from  the  expertise  of  experienced  individuals. 
Compare  notes  on  hardware,  software,  games  or 
any  other  topic  you  choose.  And,  for  the 
simple  cost  of  downloading,  collect  thousands 
of  valuable  public  domain  software  programs 
for  your  personal  computer.  Over  1000  new 
programs  arc  added  to  our  libraries  every 
month.  And  remember,  UPLOADS  ARE  FREE 
on  GEnie! 

No  extra  charge  for  1200  Baud. 

Make  new  friends,  schedule  meetings, 
gather  facts  and  figures,  set  up  travel  plans,  get 
the  news,  be  entertained  and  even  shop  online 
for  a  fraction  of  what  other  information  sen'ices 
charge,  because  GEnie's  non-prime  rate  for  300 
or  1200  baud  is  only  S5  an  hour.  GEnie 
always  comes  out  ahead  of  the  competition  in 
savings,  in  some  cases  by  as  much  as  60%. 

You  get  even  more  for  your  money. 

In  addition  to  user  support  groups,  you  can 
meet  new  people  with  GEnie's  Live  Wire  ™ 
CB  Simulator.  Exchange  messages  with 
electronic  mail  service.  Find  the  best  vacation 


deals  and  make  your  reservations  with  American 
Airlines  travel  service.  Shop  at  home  with 
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New  books 
from  COMPUTE! 


COMPUTE!  Books  is  bringing  you  a  brand  new 
line  up  of  books  for  your  Commodore  64  and 
128.  Tfiese  recent  releases  offer  you  everything 
from  programming  hints  to  exciting  games,  from 
educational  to  home  and  business  applications. 


Pascal  for  Beginners 

$14.95  0-87455-068-8 

Book/disk  combination  for  the  Commodore  64 
S29.95  ISBN  0-e7455-069H6 

Thiis  introductory  text  to  standard  Pascol  on  any  computer  is 
on  ideai  tutorial  for  anyone  who  wonts  to  learn  this  powertui 
computer  language.  It  includes  everything  you  need,  includ- 
ing an  introductory  Pascol  interpreter*  for  the  Commodore  64 
and  126  in  64  mode,  ready  to  type  in  and  use.  Written  in  plain 
English  and  offering  numerous  program  examples,  it  gently 
and  cleariy  exploins  standard  Pascal  and  structured  program- 
ming. Latter  sections  include  discussions  of  advanced  topics 
such  as  files  and  dynamic  data  storage.  There  is  also  an  op- 
tional disk  available  for  $12.95  for  the  Commodore  64  which 
Includes  most  of  the  programs  in  the  book.  688BDSK. 

•The  Commodore  64  Pascal  interpreter  is  not  full-featured, 
but  still  a  powerful  implementation  of  Pascal  which  suits  the 
needs  of  most  beginners, 

COMPUTEI's  Music  System 

for  the  Commodore  64  and  128 

Book/disk  combination  only 

$24,95  ISBN  0-67455-074-2 

Sldplayer,  the  feature-packed,  popular  music  player  and  edi- 
tor program,  is  now  more  versatile  and  more  impressive  than 
before.  Enhanced  Sldplayer  for  the  Commodore  128  and  64 
includes  two  new  versions — one  for  the  Commodore  128  run- 
ning in  128  mode  and  another  for  the  Commodore  64.  Take 
advantage  of  every  feature  the  SID  chip  (the  sound  chip  in 
the  128  and  64)  hos  to  offer.  Just  like  the  original.  Enhanced 
Sldplayer  is  easy  to  learn  and  use,  with  many  powerful  new 
features.  The  accompanying  disk  contains  the  editor,  player 
programs  (including  o  Singalong  program),  utilities,  and  sam- 
ple music  that  you  can  enjoy  immediately  or  change.  The 
new  Sldplayer  plays  any  songs  created  by  the  originai 
Sldplayer  for  the  Commodore  64. 


COMPUIEf's 


nnci  Rook  nf 


PASCAL 

I  BEGINNERS 


^mr< 


User's  Guide  to  GEOS:  geoPaInt  and  geoWrife 

$18,96  ISBN  0-87465-080-7 

Learn  the  ins  and  outs  of  GEOS,  the  new  icon-based  operat- 
ing system  for  the  new  Commodore  64C  and  the  64,  with  this 
step-by-step  guide.  Everything  from  creating  simple  letters 
with  geoWrite  ond  pictures  with  geoPaint  to  merging  text  and 
graphics  ond  using  desk  accessories  is  cleariy  ond  concisely 
explained. 

COMPUTEI'S  Second  Book  of  the  Commodore  128 

$16.95  ISBN  0-87455-077-7 

The  editors  at  COf^PUTE!  Publfcatlons  have  collected  some  of 
the  best  games,  programs,  and  tutorials  for  the  Commodore 
126  (in  128  mode)  from  COMPUTEI  mogozine  ond  COMPUTEI's 
Gazette.  Like  COMPUTEfs  First  Book  of  the  Commodore  128. 
this  book  offers  a  variety  of  progroms  ond  articles  for  every 
1 28  user.  Each  program  has  been  fully  tested  and  is  ready  to 
type  in  and  use  on  the  Commodore  128  running  in  128  mode. 
There  is  also  a  disk  available  for  $12.95  which  includes  the  pro- 
grams in  the  book.  777BDSK. 

Mapping  the  Commodore  64,  Revised 

$16.95  ISBN  0-87455-082-3 

An  update  of  the  bestselling  memory  map  and  progromming 
guide.  It's  a  necessity  for  intermediate  and  advanced  pro- 
grammers. This  definitive  sourcebook  has  been  expanded  and 
now  covers  the  new  icon-based  GEOS  (Graphics  Environment 
Operating  System)  with  cleor  descriptions  of  how  to  make  it 
wort<  for  you.  For  BASIC  and  machine  language  programmers 
of  both  the  Commodore  64  and  64C. 


Look  for  COMPUTE!  Books  at  your  local  computer  or  book  store. 

Or,  to  order  directly  from  COMPUTE!,  call  toll  free  1-800-346-6767  (In  NY  212-887-8525)  or 

write  COMPUTE!  Books,  P.O.  Box  5038,  F.D.R.  Station,  New  York,  NY  10150. 

Please  include  shipping  and  handling:  $2.00  per  book  in  U.S.  and  surface  mail;  $5.00  oirmaiL 

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Please  allow  4-6  weeks  for  delivery. 


COMPUTE!  Publicationsjncffl 


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One  of  the  ABC  Publishing  Componies 


COMPUTE!  Books  ore  available  outside  the  United  States  from 
subsidiaries  of  fvlcGraw-Hiil  internationoi  Book  Company. 


Readers  Feedback 


rhe  Editors  and  Readers  of  COMPUTE! 


If  you  have  any  questions,  comments,  or 
suggestions  you  would  like  to  see  ad- 
dressed in  this  column,  write  to  "Readers' 
Feedback,"  COMPUTE!,  P.O.  Box  5406, 
Greensboro,  NC  27403.  Due  to  the  volume 
of  mail  we  receive,  we  regret  that  we 
cannot  provide  personal  answers  to  tech- 
nical questions. 

The  Logic  Of  Lines 

How  do  you  turn  off  the  automatic 
scroll  of  text  in  Atari's  graphics  mode  0? 
My  program  puts  a  menu  at  the  top  of 
the  screen  and  prints  text  on  the  next  18 
lines.  I  delete  the  sixth  line  when  the 
screen  gets  full,  but  everything  scrolls 
up  from  one  to  three  lines,  instead  of 
just  one. 

John  Pilge 

The  problem  you  are  having  is  common  on 
eight-bit  computers  with  text  mode.  Al- 
though the  screen  display  always  contains 
the  same  number  of  physical  lines — 23 
lines,  in  the  case  you  mention — it  may 
contain  a  different  number  of  logical  lines 
at  any  given  time.  A  logical  line  is  a 
collection  of  one  or  more  linked  physical 
screen  lines.  When  you  clear  the  screen, 
every  logical  line  is  set  to  the  correspond- 
ing physical  line.  But  if  printing  overlaps 
from  one  line  to  another,  the  computer 
litjks  the  tzuo  physical  lines  into  a  single 
logical  line.  On  the  Atari,  a  logical  line 
may  contain  as  many  as  three  physical 
lines.  When  you  enter  a  program  line,  the 
computer  ritigs  a  bell  to  wan:  you  when 
you  near  the  end  of  the  third  logical  line; 
it's  a  warning  to  indicate  that  you're  almost 
at  the  end  of  the  legal  size  of  a  logical  line. 

Whether  you're  typing  a  program, 
running  it,  or  entering  direct  commands, 
the  logical  line  system  is  always  enabled. 
That's  why  BASIC  program  lines  or  a  typed 
response  to  an  INPUT  statement  can  be 
only  three  lines  long.  When  the  computer 
scrolls  the  screen,  it  scrolls  an  entire  logi- 
cal line,  creating  the  effect  you  describe. 

The  easiest  way  to  solve  your  problem 
is  to  limit  the  length  of  everything  that's 
printed  on  the  screen  so  that  each  logical 
line  is  only  one  physical  line.  If  this  is 
impractical,  here's  another  solution: 

POKE  690,255;POKE  691,255:FOKE 

692,255 

Execute  these  statements  in  the  pro- 
gram immediately  before  you  delete  a  line. 


They  reset  every  logical  line  to  one  physi- 
cal line.  Although  you  might  be  tempted 
to  experiment,  it's  better  to  avoid  typing 
these  POKES  in  direct  mode  when  you're 
editing  a  BASIC  program.  These  state- 
ments Split  up  all  the  lines  on  the  screen 
that  are  longer  than  one  logical  line.  If  you 
then  press  RETURN  over  any  of  those 
partial  lines,  you  may  lose  some  of  the 
program. 

The  Commodore  64  has  a  similar 
system  of  logical  lines,  except  that  its 
logical  lines  consist  of  either  one  or  two 
physical  lines.  Here's  an  equivalent  for 
the  64  to  the  three  POKEs  above: 

FOR  J=217  TO  242iPOKE  J,FEEK(J)  OR 
128:  NEXT 

On  the  Commodore  128,  logical  lines 
can  normally  be  up  to  four  physical  lines 
long.  However,  the  128  allows  you  to 
disable  line  linking  so  that  all  logical  lines 
are  just  one  physical  line  long.  Turn  this 
feature  on  with 
POKE  248,  PEEK(248)  OR  64 
To  restore  normal  line  Unking,  use 
POKE  248,  PEEK(248>  AND  191 


Mismatclied  Monitor 

I  have  a  Tandy  1000  computer  with 
monochrome  monitor,  and  !  would  like 
to  get  a  monitor  with  higher  resolution. 
The  Tandy  VM-3  high-resolution  mon- 
itor has  a  720  X  350  screen  for  text  and 
a  640  X  350  screen  for  graphics,  but  I 
have  been  told  that  1  can't  use  that 
monitor.  What's  the  reason  for  this?  I 
thought  you  could  use  any  monitor  as 
long  as  you  have  the  right  cable  to  hook 
it  up. 

Robert  Estrada,  Sr. 

for  computer  graphics  and  text,  the  com- 
puter's display  capabilities  should  match 
those  of  the  monitor.  For  instance,  if  your 
computer  generates  a  screen  that's  320 
dots  wide  and  200  dots  high,  any  video 
monitor  able  to  display  a  320  X  200 
screen  can  be  used.  A  monitor  capable  of  a 
higher  resolution  won't  increase  the  com- 
puter's resolution.  Check  the  specifica- 
tions for  your  computer's  video  hardware; 
buying  an  expensive  high-resolution 
monitor  will  be  a  waste  of  money  if  your 
system  can't  generate  eijuivatent  high- 
resolution  displays.  The  important  factor 
is  whether  the  computer  and  monitor  can 


display  the  same  number  of  dots  vertically 
and  horizontally,  using  the  same  number 
of  colors.  If  the  two  devices  don't  match  in 
that  way,  it  doesn't  matter  whether  you 
can  hook  them  up  physically.  If  you  con- 
nect a  computer  to  a  mismatched  monitor, 
the  picture  may  look  garbled,  or  perhaps 
simply  blank. 

For  the  IBM  PC  and  compatible  com- 
puters like  your  Tandy  1000,  it's  often 
possible  to  upgrade  the  video  hardware  to 
get  higher  resolution.  You  may  be  able  to 
replace  the  existing  video  hardware  with 
a  different  graphics  adapter  card.  Before 
investing  in  such  a  card,  you  should  make 
sure  that  it  is  compatible  with  your  com- 
puter and  with  the  software  you  use  most 
often. 


Disabling  Control-Breal<  On 
IBM  PC  And  Clones 

I  have  an  IBM  PCjr  and  I  want  to  turn 
off  the  Fn-Break  key  combination  so  the 
machine  ignores  a  break.  Can  you  pro- 
vide an  assembly  language  routine  to 
do  this? 

Kevin  Neil 

Like  most  IBM  PC  operating  system  func- 
tions, the  Control-Break  function  (Fn- 
Break  on  the  PCjr)  is  controlled  by  an 
interrupt  service  routine.  Briefly,  an  in- 
terrupt occurs  when  a  special  pin  on  the 
microprocessor  receives  a  signal.  At  this 
point,  the  computer  ceases  execution  of 
the  program  it  is  rumung,  and  a  support 
chip  feeds  it  the  ROM  address  of  the 
appropriate  machine  language  subroutine 
which  it  then  executes.  This  routine  ends 
with  an  IRET  (RETurn  from  Interrupt) 
instruction.  After  it  performs  IRET,  the 
processor  returns  to  running  the  original 
program. 

Every  keypress  on  an  IBM  PC  causes 
such  an  interrupt.  Normally,  the  com- 
puter decodes  the  keypress  and  places  its 
ASCII  value  in  the  keyboard  buffer  for  use 
by  the  program  currently  running.  How- 
ever, an  interrupt  caused  by  Control- 
Break  executes  a  special  interrupt  service 
routine — the  effects  of  which  are  known  to 
anyone  who  has  ever  pressed  the  Control- 
Break  key  combination. 

One  advantage  of  using  interrupts  is 
that  you  can  change  the  address  of  the 
service  routine.  This  allows  a  program  to 
divert  the  address  of  a  service  routine  to 


8     COMPUTEI      July  1987 


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2    once  connected,  press  the  CONTH 

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4.  M  USER  ID  prompt,  enter  34  0^ 
,.  AtPASSWOROpro.pt.  e^er^Uj. 

t  ACCESS  CODE  prompt  eme 


its  own,  custom-tailored  routine.  If  you 
replace  the  address  of  the  Control-Break 
service  routine  with  the  address  of  anoth- 
er routine,  that  routine  executes  every 
time  Control-Break  is  pressed.  The  BASIC 
interpreter  itself  makes  such  a  change 
when  it  loads,  changing  the  Control-Break 
routine  to  a  routine  which  breaks  the 
operation  of  a  BASIC  program. 

The  easiest  way  to  disable  Control- 
Break  is  to  divert  the  address  of  the  Con- 
trol-Break routine  to  a  do-nothing  routine 
that  contains  nothing  but  an  IRET  in- 
struction. While  IRETs  abound  in  the 
ROM,  the  exact  addresses  where  they  may 
be  found  vary  depending  on  the  ROM  and 
DOS  version  and  the  make  of  the  com- 
puter. It  is  safest  to  put  an  IRET  in  memo- 
ry, and  to  point  Control-Break  to  this 
instruction.  The  following  BASIC  pro- 
gram changes  the  address  of  the  service 
routine  (located  at  $006C-$Q06F)  to  point 
to  an  IRET  instruction  ivhich  it  places  at 
address  $0180,  a  normally  unused 
location. 

0  DEF  SEB-0  'SET  TO  0 

SEGMENT 
10  POKE  l<H180,«iHCF     'POKE  1B0 

WITH  MACHINE  INSTRUCTION  FO 
R  IRET 
20  POKE  S<H6C,iHB0      'LOW  BYTE 

OF  1B0 
30  POKE  4iH6D,t.Hl       'HIBH  BYTE 

OF  180 
40  POKE  !iH6E,0  '0'S  FOR 

SEBMENT 
50  POKE  !<H6F,0 
60  FDR  I-l  TO  1000! PRINT  1:NEXT 

'TRY  AND  BREAK  IT 

Here  is  an  assembly  language  routine 
that  does  the  same  thing.  It  uses  DOS 
service  call  S25  to  change  the  address  of 
the  Control-Break  interrupt  §1B: 

MOV  AX.0 
MDV  DS.AX 
MOV  BX,  !;ll80h 
nOV  fiX,0CFh 
MOV  CBX],AX 
XCHG  BX,DX 
MOV  flH,ra25h 
MQV  AL,l;ilBh 
INT  21h 
INT  20 


ititerpret    if   you're    not   familiar   with 
BASIC. 

First,  you  need  to  know  where  to  look 
for  the  error.  In  line  70,  the  computer 
reads  a  series  of  numbers  from  DATA 
statements  elsewhere  in  the  program  and 
POKEs  those  numbers  into  memory.  This 
IS  a  common  method  of  transferri)ig  infor- 
mation (in  this  case,  a  machine  language 
program)  from  BASIC  program  lines  into 
the  computer's  memory.  When  line  70  is 
executed,  the  computer  is  actually  looking 
at  the  DATA  values  that  occur  in  later 
program  lines.  The  READ  statement  be- 
gins with  the  first  DATA  value  in  the 
program  and  retrieves  each  DATA  value 
in  order.  To  track  down  the  source  of  this 
error,  you  must  carefully  proofread  every 
number  in  the  lines  that  begin  with 
DATA. 

You  also  need  to  know  what  kind  of 
mistake  to  look  for.  Because  255  is  the 
largest  value  that  a  single  memory  loca- 
tion can  hold,  the  POKE  command  can 
only  store  numbers  in  the  range  0-255. 
The  message  ILLEGAL  QUANTITY 
usually  indicates  that  you  are  trying  to 
POKE  a  number  which  falls  outside  that 
range— for  instance,  a  negative  number, 
or  one  that's  greater  than  255.  Thus,  you 
should  look  for  numbers  in  the  DATA 
lines  that  are  outside  the  range  0-255. 

In  your  case,  BASIC  correctly  indi- 
cates that  the  error  occurred  while  it  was 
performing  line  70.  The  POKE  command 
that  triggers  the  error  is  in  line  70.  But  the 
illegal  quantity  that  POKE  can't  handle 
was  pulled  from  a  different  line  of  the 
program. 

Perhaps  the  most  common  cause  of 
ILLEGAL  QUANTITY  errors  is  leaving 


SET  DATA  SEG  READ-WRITE  TO  0 
CHANGE  LDCATIDN  180h 
TD  OPCODE  FOR  IRET 

DOS  NEEDS  LOCATION  FOR  IRET  IN  DX 

SETUP  FOR  DOS  INTERRUPT  CHANGING  SERVICE 

INTERRUPT  NUMBER  TO  BE  CHANGED 

DOS  INTERRUPT 

RETURN  TO  DOS 


2Sh 


Typing  Proofreader 
Correctly 

I  have  typed  in  the  Commodore  "Auto- 
matic Proofreader"  program  that  ap- 
pears in  the  back  of  your  magazine. 
When  I  run  the  program,  it  stops  at  line 
70  with  an  ILLEGAL  QUANTITY  ER- 
ROR message.  Is  this  line  printed  cor- 
rectly? I  would  appreciate  any 
information  that  you  can  provide. 

Stephen  A.  Kuhn 

There  are  no  mistakes  in  the  Commodore 
"Automatic  Proofreader"  program  or  in 
the  listing  which  appears  in  the  magazine. 
The  message  you  mention  is  due  to  a  fairly 
common  typing  error  which  is  tricky  to 


out  a  comma  between  two  DATA  values. 
The  first  DATA  line  of  the  Proofreader 
program,  for  instance,  begins  with  these 
two  numbers: 

DATA  120,169 

If  you  forget  to  type  the  comma  be- 
tween 120  and  169,  the  READ  statement 
interprets  the  number  as  120169,  which  is 
much  too  big  to  be  stored  by  POKE  and 
triggers  an  ILLEGAL  QUANTITY  error. 

The  message  ILLEGAL  QUANTITY 
can  also  indicate  that  you're  trying  to 
POKE  a  value  into  some  location  that 
doesn't  exist  in  the  computer's  memory. 
For  instance,  the  statement  POKE  65537, 
12  causes  an  ILLEGAL  QUANTITY  error 
because,  while  12  is  small  enough  to  fit  in 


a  memory  address,  the  Commodore  64 
doesn't  contain  a  location  65537  (the 
highest  memory  address  is  location 
65535).  This  sort  of  error  might  occur  if 
you  mistype  lines  10-60,  which  detect  the 
computer  you  are  using  and  calculate  ad- 
dresses used  by  the  Proofreader. 

Typing  mistakes  also  can  trigger  an 
OUT  OF  DATA  error  message.  For  in- 
stance, if  you  omit  a  comma  between  two 
small  numbers,  the  wrong  number  that 
results  may  not  be  large  enough  to  cause 
an  ILLEGAL  QUANTITY  error,  but  the 
computer  will  run  out  of  DATA  items  to 
read  before  it  finishes  the  loop.  For  ex- 
ample, say  that  you  omit  the  comma  be- 
tween the  numbers  4  and  3  in  line  160  of 
the  Proofreader  program.  The  computer 
dutifully  POKES  the  legal  value  43,  but 
now  the  program  doesn't  contain  enough 
DATA  items  to  complete  the  FOR-NEXT 
loop  in  line  70.  Again,  though  the  error 
message  points  to  line  70,  the  mistake 
itself  is  found  in  a  DATA  line. 

Similar  errors  occur  if  you  omit  a 
number  entirely  or  type  a  period  instead 
of  a  comma.  If  you  type  DATA  120.169  in 
line  160,  for  instance,  the  READ  command 
in  line  70  reads  the  fractional  value 
120.169  from  that  DATA  line.  However, 
the  program  doesn't  stop  with  an  ILLE- 
GAL QUANTITY  error,  as  you  might  ex- 
pect. Since  it's  impossible  to  POKE  a 
fractional  value,  BASIC  automatically 
strips  the  fraction  from  the  number  and 
uses  120,  which  is  in  the  legal  range  for 
POKE.  The  effect  is  the  same  as  if  you 
leave  out  a  number;  the  program  stops  and 
warns  you  that  it  is  OUT  OF  DATA. 

Another  mistake  involves  typing  an 
extra  comma  where  no  comma  should  ap- 
pear. For  instance,  look  at  line  160  of  the 
listing  in  the  magazine.  Because  that  line 
is  too  long  to  be  listed  in  one  column,  the 
listing  breaks  at  the  right  margin;  as  it 
happens,  the  break  occurs  in  the  middle  of 
the  number  169.  A  few  readers  have  made 
the  mistake  of  inserting  a  comma  at  the 
break,  which  changes  the  number  169  into 
two  numbers:  16  and  9.  Since  the  program 
now  contains  one  DATA  item  too  many,  it 
won't  generate  an  OUT  OF  DATA  mes- 
sage. However,  to  help  you  find  typing 
errors,  the  program  also  calculates  a 
checksum  based  on  the  value  of  each 
DATA  item  and  its  position  in  the  DATA 
list.  If  you  add  an  extra  comma,  the  pro- 
gram itself  detects  a  mistake  and  warns 
you  to  check  your  typing.  The  same  mes- 
sage appears  if  you  simply  mistype  a  num- 
ber in  a  way  that  doesn't  create  an  illegal 
quantity.  For  instance,  typing  102  instead 
of  120  doesn't  cause  an  ILLEGAL  QUAN- 
TITY error,  but  the  program  detects  that 
you  made  a  typing  error. 

Typing  mistakes  in  DATA  statements 
can  be  difficult  to  spot.  One  useful  debug- 
ging technique  is  to  get  a  friend  to  read  the 
magazitje  listing  aloud  while  you  compare 


10     COMPOTEI      July  1987 


the  listing  on  your  screen.  Another  trick  is 
to  check  each  DATA  value  in  reverse  order, 
beginning  with  the  last  DATA  value  and 
working  backwards  to  the  beginning. 

Other  typing  errors  can  be  more  diffi- 
cult to  spot,  but  just  as  insidious.  If  you 
scramble  any  of  the  variable  names  in  the 
program,  it  probably  won't  work  at  all.  For 
instance,  if  you  type  POKE  AR  instead  of 
POKE  ADR,  or  type  SYS  SS  instead  of  SYS 
SA,  don't  be  surprised  if  the  computer 
crashes.  (No  real  harm  is  done  when  the 
computer  locks  up;  simply  turn  the  ma- 
chine off  and  on  to  regain  control.)  Like- 
wise, the  Proofreader  can't  possibly  work 
if  you  leave  out  a  program  line  altogether. 
There's  no  way  to  check  for  every  conceiv- 
able typing  error  without  writing  a  second 
Proofreader  program  to  check  the  first 
Proofreader  program — which  goes  beyond 
the  point  of  diminishing  returns. 

If  the  Proofreader  stops  with  an  error 
message,  it's  important  to  reload  it  from 
disk  or  tape  for  editing,  rather  than  trying 
to  edit  the  lines  that  remain  in  memory. 
To  simplify  the  process  of  running  on  five 
different  computers,  the  Proofreader  in- 
stalls its  machine  language  in  the  same 
memory  area  used  by  the  first  few  lines  of 
the  BASIC  program  (which  are  no  longer 
needed  by  the  time  the  computer  reaches 
line  70).  For  this  reason,  it's  important 
that  you  not  delete  any  of  the  lines  in  the 
program,  even  if  you're  certain  that  they 
don't  apply  to  your  computer. 


Sprites  On  The  64 

I  have  a  question  about  the  Commo- 
dore 64.  How  do  you  display  two  dif- 
ferent sprites  at  the  same  time?  Also, 
how  do  you  use  multicolor  sprites? 

Ty  Neyedli 

All  the  Commodore  64 's  sprite  features 
are  generated  by  the  computer's  VIC-II 
video  chip.  That  chip  is  controlled  by 
registers  that  appear  at  memory  locations 
53248-53294.  You  manipulate  sprites  by 
POKEing  values  into  these  registers.  For 
example,  memory  location  53269  is  used 
to  turn  any  of  the  64's  eight  sprites  on  or 
off.  Here  is  the  general  formula  for  turn- 
ing on  a  sprite: 

POKE  53269,  2TSN 

In  this  case,  SN  represents  the  num- 
ber of  the  sprite  you  wish  to  turn  on.  The 
sprites  are  usually  numbered  0-7.  Thus, 
POKE  53269,1  turns  on  sprite  0.  POKE 
53269,4  turns  on  sprite  2,  and  so  forth.  To 
turn  on  more  than  one  sprite,  you  simply 
add  the  POKE  values  together.  Thus, 
POKE  53269,5  turns  on  both  sprite  0  and 
sprite  2.  To  turn  on  sprites  3,  5,  and  1,  you 
would  use  POKE  53269,  168  (2t3  +  2t5 
+  2T7  =  S  +  32  +  128  =  168). 

Even  after  you  turn  on  a  sprite,  it 
won't  be  visible  until  you  position  it 
somewhere  on  the  active  portion  of  the 


screen.  Memory  locations  53248-53264 
control  the  sprite  vertical  and  horizontal 
positions.  The  even-numbered  addresses 
(53248,  53250,  and  so  on)  control  horizon- 
tal positioning,  while  odd-numbered  ad- 
dresses (53249,  53251,  and  so  on)  are  for 
vertical  positions.  Each  sprite  uses  a  pair 
of  adjacent  addresses.  For  instance,  the 
horizontal  position  of  sprite  0  is  controlled 
by  location  53248  and  the  vertical  posi- 
tion by  location  53249.  If  you  don't  care  to 
memorize  these  locations,  you  can  calcu- 
late the  position  location  address  for  a 
given  sprite  with  the  formula  53248  +  SN 
*  2,  where  SN  is  the  sprite  number. 

These  program  lines  display  sprites  0 
and  1  in  the  middle  of  the  screen: 

10  POKE  53269,  3:  REM  3  =  2t0  +  2T1 
20  POKE  53248,90:  POKE  53249,  150 
30  POKE  53250,  130;  POKE  53251,  150 

Making  things  more  complicated  is 
the  horizontal  "seam"  that  runs  down  the 
right  side  of  the  screen.  The  active  screen 
area  is  320  pixels  wide — more  possible 
horizontal  positions  than  can  be  specified 
with  a  single  memory  location  (one  byte 
can  only  hold  values  0-255).  Thus,  it's 
necessary  to  use  a  second  location  that 
indicates  whether  a  sprite  is  on  the  right 
or  left  side  of  the  seam.  Location  53264 
works  like  the  one  that  turns  sprites  on 
and  off.  To  position  a  sprite  on  the  right 
side  of  the  seam,  use 

POKE  53264,  2TSN 

where  SN  represents  the  sprite  number. 
For  example,  you  can  display  sprite  0  near 
the  right  border  by  substituting  this  line 
in  the  example  program: 

20  POKE  53248,  90:  POKE  53249,  90:POKE 
53264,  1 

If  you  type  in  and  run  this  program, 
you'll  notice  that  the  sprites  have  a  ran- 
dom, disorganized  form,  because  ive 
haven't  yet  defined  their  shapes.  Loca- 
tions 2040-2047  contain  pointers  that  tell 
the  computer  where  each  sprite's  shape 
data  IS  located.  By  POKEing  different  val- 
ues in  these  registers,  you  can  change  a 
sprite's  shape.  While  the  sprites  are  on  the 
screen,  type  in  the  following  line  and 
press  RETURN: 

FOR  J=0  TO  255:POKE  2040J:NEXT 

This  line  makes  sprite  0  flip  rapidly 
from  one  shape  to  another.  Again,  because 
we're  pointing  to  memory  areas  that  don't 
contain  sprite  shapes,  these  shapes  will 
look  random.  Each  sprite  pattern  contains 
63  bytes  of  data.  The  easiest  way  to  design 
sprites  is  with  a  sprite  editor  program 
such  as  "Sprite  Designer,"  found  else- 
where in  this  issue. 

Sprite  colors  are  controlled  by  loca- 
tions 53287-53294.  The  color  numbers  for 
sprites  are  the  same  numbers  used  for 
screen  and  text  colors.  Thus,  POKE  53287,0 
turns  sprite  0  black.  POKE  53288,7  changes 
sprite  1  to  yellow,  and  so  on. 


Multicolor  sprites  have  four  different 
colors,  but  only  half  the  resolution  of  nor- 
mal sprites,  making  them  more  colorful, 
but  chunkier  in  appearance,  location 
53276  controls  sprite  multicolor  mode. 
This  register  works  like  locations  53269 
and  53264.  To  set  a  sprite  to  multicolor 
mode,  use  POKE  53276,  2tSN,  where  SN 
represents  the  number  of  the  sprite  you 
-wish  to  change. 

In  multicolor  mode,  locations  53285 
and  53286  determine  the  third  and  fourth 
colors  for  all  the  multicolor  sprites.  The 
first  and  second  colors  of  the  sprite  are  set 
by  the  screen  background  color  register 
(53280)  and  the  individual  sprite  color 
locations  (53287-53294). 

The  following  program  displays  and 
animates  three  multicolor  sprites: 


EB  10 


HS  20 


QH 

30 

HJ 

40 

XA 

50 

KK 

60 

JA 

70 

CX 

80 

PH 

90 

AP 

100 

KA 

110 

SJ 

120 

CQ 

130 

FF 

140 

RX 

150 

XC 

160 

RE 

170 

HE 

180 

SA 

190 

DF 

200 

XP 

210 

HM 

220 

DH 

230 

EQ 

240 

DK 

250 

GH 

260 

JE 

270 

CK 

280 

CR 

290 

SS 

300 

MR 

310 

AK 

320 

SP 

330 

FQ 

340 

SQ 

350 

MQ 

360 

REM  POKE  IN  SOLID  SPRITE 

PATTERN 
FOR  1=832  TO  1023:POKE  I 
, 170:MEXT 
REM  PUT  IN  STRIPE 
FOR  1=0  TO  5 

POKE  832+1+12, 255 :POKE  8 
96+1+36, 255: POKE  960+1+5 
7,255 
NEXT  I 

REM  PUT  IN  SECOND  MULTIC 
OLOR  STRIPE 
FOR  1=0  TO  8 

POKE  832  +  1  +  18, 85  I  POKE  89 
6+1+42, a5:P0KE  960+1,85 

NEXT  1 

REM  P()  IS  POINTER 

P(1)=13:P(5)=14:PC6)=14 

REM  X()  IS  HORIZONTAL  P 

OSITION 

X(1)=90:X(5)=200:X(6)=2 

80 

REM  Y()  IS  VERTICAL  POS 

ITION 

Y(1)=99;Y(5)=88:Y(6)=77 

REM  TURN  ON  SPRITES  98= 

2T1+2T5+2T6 

POKE  53269,98 

REM  MAKE  THEM  ALL  MULTI 

COLOR 

POKE  53276,98 

REM  SET  MULTICOLORS  TO 

{ SPACE } YELLOW, BLACK 

POKE  53285, 7: POKE  53286 

,0 

REM  SET  SPRITE  PRIMARY 

t SPACE] COLOR 

POKE  53288, l:POKE  53292 

,2:P0KE  53293,3 

FOR  SN=0  TO  7 

IF  P(SN)=0  THEN360 

P(SN)=P(SN)+1:IF  P(SN)= 

16  THEN  P(SN)=13 

POKE  2040  +  SN,P(SN) 

Y(SN)=Y(SN)+2 

IF  Y(SN)>255  THEN  Y(SN) 

=  32 

IF  X(SN)>256  THEN340 

POKE  53248  +  SN  *  2,X(S 

N):POKE  53264, PEEK(5326 

4)  AND  { 255-2 TSN) :G0T03 

50 

REM  FAR  RIGHT 

T=X(SN)-2  56:POKE  53264, 

PEEK( 53264)  OR  2TSN 

POKE  53249  +  SN  *  2,Y(S 

N) 

NEXT    SN:GOTO250  ® 


July  1 987     C(»XPUTEI      1 1 


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original  software  for  IBM  PCs,  XTs,  and  compatibles,  and  are  sponsoring  a  programming  contest  with  a  total  of 
$15,000.00  in  prize  money  for  the  top  six  winners.  That's  $7,500.00  for  First  Prize;  $2,500.00  for  Second  Prize; 
and  five  Honorable  Mentions  at  $1,000.00  each.  In  addition,  the  winners  will  receive  our  standard  purchase 
fees  for  publication  in  our  magazine  and  royalties  if  republished  in  COMPUTE!  books. 

Even  if  your  contest  entry  doesn't  win  a  prize,  you  will  still  earn  purchase  fees  if  we  accept  your  program 
for  publication. 

Interested?  If  so,  read  these  rules: 


1.  Entries  must  be  your  original  work,  previously  unpublished  in 
any  form.  AH  those  whose  programs  are  accepted  will  be  required 
to  affirm  this  in  writing. 

2.  You  can  submit  as  many  entries  as  you  want,  but  we  cannot 
consider  programs  which  have  been  either  entered  in  other  con- 
tests or  submitted  for  publication  elsewhere  at  the  same  time. 

3.  The  contest  deadline  is  October  31,  1987.  All  entries  must  be 
received  at  our  offices  by  this  date.  Programs  submitted  after  this 
date  will  still  be  considered  for  publication,  but  will  not  be  entered 
in  the  contest.  If  we  purchase  an  entry  for  publication  before  the 
deadline,  the  entry  is  still  eligible  to  win. 

4.  Entries  are  allowed  (and  encouraged)  in  virtually  all  software 
categories:  home  and  business  appHcations,  education,  recreation, 
telecommunications,  graphics,  sound  and  music,  and  utilities. 

5.  Entries  may  be  written  in  any  programming  language — includ- 
ing BASIC,  C,  machine  language,  Pascal,  and  Modula-2 — as  long 
as  they  meet  two  requirements.  First,  if  you're  using  a  compiled 
language,  the  compiled  object  or  runtime  code  must  be  a  self-stand- 
ing program  that  can  be  run  by  someone  who  doesn't  own  a  copy 
of  the  language.  (Interpreted  BASIC  is  an  exception.  It  can  be 
assumed  that  nearly  everyone  owns  a  copy  of  BASICA  or  GW- 
BASIC.)  Second,  we  must  be  able  to  legally  distribute  the  program 
without  incurring  licensing  fees  or  other  obligations  to  the  maker  of 
the  language.  If  you're  not  sure  whether  a  certain  language  quali- 
fies, contact  its  maker  for  clarification. 

Every  contest  entry  must  include  this  signed  form: 


6.  Entries  must  be  submitted  on  5  'A -inch  floppy  disks.  If  your  pro- 
gram is  written  in  a  compiled  language,  you  must  submit  both  the 
runtime  code  and  all  of  the  source  code  required  to  compile  the 
program. 

7.  Entries  must  be  accompanied  by  an  ardcle  which  explains  how 
to  use  the  program  and  what  it  does.  If  your  program  employs  any 
new  or  unusual  techniques  that  you  think  will  be  of  interest  to 
other  programmers,  you  can  also  describe  how  the  program  works. 
(If  you  feel  that  writing  is  not  your  strong  point,  please  do  not  hesi- 
tate to  enter;  this  is  a  programming  contest  and  the  entries  will  be 
judged  solely  on  the  basis  of  the  programs  submitted,) 

8.  Submissions  which  do  not  win  a  prize  and  are  not  accepted  for 
publication  will  be  returned  only  if  accompanied  by  a  self- 
addressed,  stamped  mailer. 

9.  The  staff  of  COMPUTE!  Publications,  Inc.,  will  judge  the  con- 
test, and  all  decisions  regarding  contest  entries  and  acceptances 
will  be  solely  at  the  discretion  of  COMPUTE!  Publications,  Inc.  All 
decisions  are  final.  This  includes  decisions  regarding  creativity, 
similarity  among  entries,  and  general  suitability. 

10.  Winners  will  be  announced  by  COMPUTE!  Publications,  Inc., 
in  eariy  1988. 

11.  This  contest  is  void  where  prohibited  bv  law.  Full-time,  part- 
time,  and  previous  employees  of  COMPUTE!  Publications,  Inc. 
and  Capital  Cities/American  Broadcasting  Corporation  are  ineli- 
gible for  the  contest,  but  may  still  submit  work  for  publication  at 
standard  rates. 


I  warrant  that  the  program  presently  entitled 


is  my  own  original  work  and 

that  the  work  has  riot  Seen  submitted  for  consideration  elsewhere,  nor  has  it  been  previously  published  in  any  form.  If  my  work  is 
accepted  by  you,  I  understand  that  your  decision  as  to  the  selection  of  winners  and  awarding  of  prizes  is  final  and  without  recourse 
on  my  part.  Should  you  select  my  submission,  I  understand  that  I  will  receive  no  payments  unril  I  sign  your  standard  contract, 
which  includes  assignment  of  the  copyright  of  the  program  to  COMPUTE!  Publications,  Inc.,  and  that  you  may  use  my  name  and 
image  in  promotional  materials  and  other  forms.  (If  you  are  under  age  18,  your  parent  or  legal  guardian  must  sign  for  you.) 

Signature: 

Address  entries  to: 


PC  Programming  Contest 
COMPUTE!  Publications,  Inc. 
P.O.  Box  5406 
Greensboro,  NC  27403 


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COMPUTErs 

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The  IBM  PC  has  long  been  a  recognized  standard  in  the 
business  community.  But  recently,  something  amazing 
has  been  happening:  Low-priced  PC/MS-DOS 
compatibles  and  clones  are  moving  into  homes,  schools, 
and  small  businesses  as  never  before.  According  to  sur- 
veys, they're  being  used  for  just  about  everything:  tak- 
ing work  home  from  the  office,  running  small 
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Thaf  s  why  COMPUTE!  Publications  is  announcing  a 
new  magazine  specially  designed  for  PC  users:  COM- 
PUTE!'s  PC  Magazine.  It's  a  magazine  for  everyone — not 
just  corporate  data-processing  managers  or  Fortune  500 
executives.  Whether  you've  got  an  IBM  PC,  XT,  AT,  or 
Model  30,  a  mid-priced  compatible,  or  a  low-cost  im- 
ported clone,  you'll  find  many  valuable  applications, 
ideas,  and  entertaining  programs  in  every  issue  of  COM- 
PUTEI's  PC  Magazine: 

•  Top-quality  programs.  First  and  foremost,  COM- 
PUTEI's  PC  Magazine  will  bring  you  a  disk  full  of  orig- 
inal, previously  unpublished  software.  Application 
programs  for  home  and  business.  Educational  programs 
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programs  are  on  disk,  there  are  few  limitations  on 
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•  The  best  of  the  boards.  In  addition  to  original  soft- 
ware, each  disk  also  includes  an  outstanding  program 
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get  the  latest  available  revision,  fully  tested  and  veri- 
fied, with  improved,  easy-to-understand  documentation. 

•  Source  code.  If  you're  a  programmer — or  would  like 

to  be  one — you'll  appreciate  the  source  code  for  our 
programs  included  on  every  disk.  You  can  examine 
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customize  our  programs  for  your  own  use. 

■  Regular  columns.  Take  a  look  at  our  "PC  News  & 
Notes"  section  to  learn  about  the  major  events  through- 
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umn. And  send  your  questions  and  hints  to  "Readers' 
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•  Reviews.  You'll  see  honest  evaluations  of  the  most  in- 
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•  New  Products.  Highlights  of  hundreds  of  new  pro- 
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ucts that  are  released  for  PCs  every  month. 

•  And  more.  Interviews  with  newsmakers,  reports  from 
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IBM  Compatibles 

The  Universe  Expands 


Keith  Ferrell,  Features  Editor 


The  compatibles  are  here.  Offering 
options  including  large  amounts  of 
memory,  bright  colors  and  graphics, 
speeds  sometimes  in  excess  of  the 
IBMs',  and  various  software  bundles, 
clone  manufacturers  are  targeting 
American  consumers  with  PCs  that 
do  more  for  less  money.  Will  the  PC 
become  this  year's  hot  electronic  com- 
modity? More  than  one  manufacturer 
is  betting  on  it. 


Over  the  six  years  since  IBM  intro- 
duced its  first  PC,  third-party  man- 
ufacturers have  cloned  just  about 
every  part  of  it,  including  the  name. 

PC  by  now  has  come  to  stand 
for  a  computer  capable  of  running 
programs  that  are  managed  by  MS- 
DOS — Microsoft  Disk  Operating 
System,  And  in  the  PC  universe, 
MS-DOS — thanks  to  the  dozens  of 
manufacturers  and  hundreds  of  soft- 
u^are  developers  and  publishers 
who  have  made  it  the  standard — 
could  almost  be  an  acronym  for 
Microsoft's  Domi^iant  Operating 
System. 

Today,  with  MS-DOS  and  PCs 
the  most  widely  accepted  operating 
and  hardware  systems  in  American 
business,  a  large  segment  of  the 
public  has  been  exposed  to  comput- 
ers that  combine  extravagant 
amounts  of  mass  storage,  spacious 
RAM,  high  operating  speeds,  and  a 
number  of  sophisticated  software 
applications. 

14     COMPUTII      July  1987 


From  the  office  PC,  consumers 
have  taken  home  terms  such  as 
spreadsheet,  database,  word  pro- 
cessing, and  desktop  publishing. 
Now,  as  a  result  of  sharp  and  on- 
going declines  in  the  prices  of  both 
memory  and  hardware,  they  are  be- 
ginning to  take  home  their  own 
PCs.  The  Personal  Computer  is  on 
the  verge  of  acquiring  a  personal 
market. 

By  the  end  of  this  year,  con- 
sumers will  be  able  to  select  from  a 
large  number  of  low-priced,  high- 
power  machines  produced  and  dis- 
tributed by  established,  healthy 
players  such  as  Tandy/Radio 
Shack;  young  and  aggressive  com- 
panies such  as  Leading  Edge,  PC's 
Limited,  Franklin,  Victor,  and  Blue 
Chip;  plus  companies  new  to  the 
American  market,  such  as  Vendex 
and  Amstrad.  Of  the  companies  al- 
ready established  among  consumers, 
both  Atari  and  Commodore  have  an- 
nounced MS-DOS  PC  compatibles. 

In  large  part,  the  spread  of  MS- 
DOS  machines  to  the  home  and 
personal  market  is  being  powered 
by  inexpensive  offshore  manufac- 
ture, either  of  the  entire  system  or 
of  components  that  would  be  far 
more  expensive  from  domestic 
sources.  Some  companies  achieve 
additional  cost  savings — and  con- 
sequently lower  retail  prices — by 
substituting  plastic  for  metal  hous- 
ings, and  by  providing  lower-cost 
keyboards,  mice,  and  other 
peripherals. 


Some  firms — PC's  Limited,  for 
example — use  higher-end  compo- 
nents, but  deliver  lower  prices 
through  direct-to-customer  market- 
ing, eliminating  the  overhead  that 
an  in-place  retail  distribution  sys- 
tem entails. 

PC  manufacturers  will  face 
their  most  severe  test,  though,  in 
the  retail  marketplace — computer 
stores  or  mass  market  mechan- 
disers — and  discover  whether  or 
not  there  really  is  a  wide  consumer 
demand  for  MS-DOS  PCs. 

That  Commodore  and  Atari, 
the  two  veterans  of  the  home  mar- 
ket, are  scrambling  to  establish 
themselves  as  compatibles  con- 
tenders, is  an  indication  of  the  seri- 
ousness with  which  MS-DOS 
computers  are  being  taken. 

Commodore  already  has  its 
MS-DOS  machines  on  the  market. 
The  computers  have  found  solid 
consumer  response  in  Europe  and 
Canada  for  several  years,  although 
at  $999  for  the  single  360K  disk 
drive,  512K  RAM  (expandable  to 
640K)  PClO-1,  and  at  $1,999  for  the 
twin-drive,  640K  RAM  PClO-2 
{monitors  extra  for  either  system), 
Commodore  is  priced  higher  than 
most  of  the  newcomers  to  the  mar- 
ket. Atari,  on  the  other  hand,  has 
promised  a  package  that  undercuts 
even  the  lowest-priced  compatibles. 

Announced  at  last  January's 
Consumer  Electronics  Show  (CES), 
Atari's  PCs  come  in  two  versions. 
For  $499,  the  company  hopes  to 


deliver  512K  RAM  (expandable  to 
640K  on  the  motherboard),  a  sepa- 
rate 25  6K  RAM  for  video  control,  a 
single  5y4-inch  disk  drive,  and  a 
built-in  color  graphics  adapter.  In 
its  announced  $699  package.  Atari 
will  include  a  monitor  and  an  en- 
hanced graphics  adapter  (EGA),  for 
a  package  more  than  competitive 
with  any  compatible  on  the  market. 

To  compete,  however,  the  ma- 
chines must  reach  the  market,  and 
Atari  has  been  plagued  by  delays  in 
getting  its  hardware  ready.  Sched- 
uled to  appear  on  the  market  this 
spring,  the  roll-out  date  for  Atari's 
PCs  has  been  pushed  back  at  least 
to  late  summer.  And  once  the  hard- 
ware is  complete,  there  is  a  built-in 
90-day  delay  as  the  machine  awaits 
FCC  approval.  If  those  delays  pile 
up  too  much  longer,  Atari  runs  the 
risk  of  missing  the  all-too-crucial 
fourth  quarter,  with  what  is  expect- 
ed to  be  a  high  consumer  demand 
for  Christmas  PCs. 

Both  Commodore  and  Atari 
are  aware  as  well  that  there  are 
literally  hundreds  of  compatibles- 
makers  already  on  the  market  with 
low  prices  and  increasingly  aggres- 
sive marketing  strategies.  If  this  is 
the  year  of  the  PC,  companies  that 
don't  get  early  exposure  and  shelf 
space,  or  are  perceived  as  pricey, 
may  find  that  a  well-established 
name  is  not  enough. 

Pricing  And  Personality 

The  main  PC  competition  is  found 
in  the  $500-$2,000  price  range, 
with  many  manufacturers  discover- 
ing the  greatest  action  among  fea- 
ture-loaded machines  at  the  upper 
end. 

PCs  costing  less  than  $1,000 
tend  to  offer  a  single  disk  drive, 
512K  RAM,  room  for  expansion 
both  on  the  motherboard  and 
through  slots,  and  a  monochrome 
monitor,  along  with  software  pack- 
ages that  usually  include  a  version 
of  MS-DOS,  but  otherwise  vary 
from  manufacturer  to  manufacturer. 

The  look  and  feel  of  the  ma- 
chines vary  as  well.  Shoppers  who 
take  the  time  to  learn  their  way 
around  the  various  machines  will 
discover  that  each  PC  has  a  person- 
ality of  its  own,  reflective  some- 
times of  manufacturing  decisions, 
but  also  of  the  parent  company's 
approach  to  the  market. 

Amstrad,  for  example,  is  an 


Amsirad  has  already  sold  many  PCs  m  Europe.  Us  1512  series  offers  a  small  foot- 
print, and  two  operating  systems,  including  Digital  Research's  GEM. 


English  electronics  company  enter- 
ing the  American  computer  market 
this  year  after  finding  phenomenal 
success  throughout  Europe,  Its  PC 
1512  series  includes  three  512K 
RAM  configurations  priced  below 
$1,000:  the  DM,  with  a  single  360K 
drive  and  monochrome  monitor  for 
$799;  the  DD,  with  a  dual  drive  and 
a  monochrome  monitor  for  $899; 
and  the  SDC,  with  one  disk  drive 
and  a  color  monitor  for  $999.  The 
company  breaks  the  $1,000  price 
point  with  a  dual  drive  (and  color 
monitor)  for  $1,099.  All  Amstrad 
computers  come  with  a  large  bun- 
dle of  software,  as  well  as  a  mouse. 

One  of  the  first  things  consum- 
ers will  notice  about  Amstrad's  PC 
1512  series  is  the  lightness  of  the 
computer's  compact  plastic  box. 

Weight  and  size  reductions 
were  achieved  not  only  with  plastic 
housing,  but  also  by  moving  the 
computer's  power  source  and  fan 
into  the  monitor,  which  fits  into  a 
recess  on  top  of  the  computer  box. 
Design  can  have  marketing  ramifi- 
cations as  well — Amstrad  buyers 
are  locked  into  Amstrad  monitors, 
and  the  company  does  not  sell  any 
of  its  components  individually, 

"Amstrad  has  a  system  not 
unlike  racked  stereo  equipment," 
says  Wally  Amstutz,  vice  president 
of  marketing,  "Everything  comes  in 
two  boxes — connect  the  system  and 
plug  it  in,  and  you're  ready  to  go," 


The  self-contained  approach 
has  paid  off  for  Amstrad  elsewhere. 
In  England  alone,  Amstrad  has 
achieved  a  PC  market  share  compa- 
rable to  IBM's,  without  shrinking 
IBM's  share. 

"There  is  a  wide  consumer 
base  that  IBM  and  the  other  high- 
priced  manufacturers  haven't 
tapped  yet,"  says  Amstutz. 

Amstrad  will  be  seeking  to  tap 
that  market  through  a  network  of 
independent  dealers  that  will  in- 
clude computer  stores  and  specialty 
electronics  retailers. 

Some  manufacturers  feel  that  if 
the  PC  is  to  find  a  mass  market 
measured  in  millions  of  units  sold 
each  year,  PCs  need  to  be  sold 
through  leading  retail  chains.  That's 
the  strategy  being  put  to  the  test  by 
Blue  Chip  Electronics,  whose  Blue 
Chip  PC  XT  is  currently  sold  in 
chains  including  Target  and  Caldor, 
with  tests  planned  for  marketing 
through  Toys  "R"  Us  and  the  nearly 
1,000-store  Walmart  chain. 

Because  it  is  seeking  exposure 
through  mass  market  retailers.  Blue 
Chip  hews  more  closely  to  lower- 
end  price  points  than  some  of  the 
other  compatibles  makers, 

With  512K  RAM  (expandable 
to  640K  on  the  motherboard)  and  a 
single  360K  5 'A -inch  disk  drive,  the 
Hyundai-built  Blue  Chip  XT  cur- 
rently retails  for  $699,  with  a  green 
monochrome  monitor  available  for 

July  1987     COMPUTEI      15 


an  additional  $99.  The  XT  can 
also  be  used  with  a  television 
set  serving  as  its  monitor. 

Aware  that  the  market  is 
broadening  and  that  price  is  a 
key  factor,  Blue  Chip  is  plan- 
ning some  product  changes 
for  later  this  year.  At  press 
time,  the  nature  of  those 
changes  had  not  been  made 
final,  but  it  is  believed  that 
they  will  include  a  price  cut  of 
at  least  $100,  enhancements 
of  the  hardware,  and  a  bun- 
dled package  of  software. 

Even  the  packaging  will 
be  designed  with  mass  market 
retailers  in  mind,  states  Blue 
Chip  founder  and  president 
John  Rossi, 

"It  comes  in  a  four-color 
box  with  a  handle,"  Rossi  says, 
"and,  since  it  can  be  run  on  a 
television,  is  pretty  much  self- 
contained."  Rossi's  hopes  are 
that,  since  the  box  contains 
DOS  and  a  large  bundle  of 
applications  software  as  well, 
the  Blue  Chip  will  be  seen  as  a  one- 
stop  computer  purchase. 

Leading  Edge  has  established 
itself  over  the  past  year  as  a  con- 
tender with  its  $1,075  Model  D. 
Delivering  512K  RAM  (expandable 
to  768K),  two  5 'A -inch  disk  drives, 
a  Selectric-style  keyboard,  and  a 
monochrome  monitor,  the  Model  D 
also  comes  complete  with  MS-DOS 
3.1  and  Leading  Edge's  proprietary 
software  bundle.  The  Model  D  is 
available  in  a  color  monitor  config- 
uration, although  the  company  is 
planning  to  introduce  a  proprietary 
EGA  monitor,  with  an  anticipated 
retail  price  below  $500.  John  Sulli- 
van, vice  president  of  Leading  Edge 
hardware  products,  notes  that  the 
company  is  marketing  its  computer 
through  a  combination  of  computer 
retailers,  value-added  resellers 
(VAR),  specialty  stores,  and  office 
products  stores. 

"Leading  Edge  has  always 
based  its  marketing  strategy  on  in- 
cluding in  the  basic  package  items 
that  other  manufacturers  offer  only 
as  options,"  Sullivan  states. 

There  is  already  one  major 
player  involved  in  the  mass  market 
retailing  of  PCs.  That,  of  course,  is 
Tandy;  through  its  Radio  Shack 
chain  of  electronics  and  computer 
stores,  it  offers  potentially  more 
than   7,000   outlets  for  Tandy's 

16     COMPUTEI      July  1987 


Tandy  feels  confident  that  its  PCs  will  find  a  large 
market  through  the  company's  huge  Radio  Shack 
chain  of  retail  operations.  The  Tandy  1000  SX  offers 
3S4K  RAM  (expandable  to  640K),  two  360K  disk 
drives,  and  is  bundled  with  DeskMate  II  software. 


computers, 

Tandy's  under-$  1,000  PCs  in- 
clude the  1000  EX,  which  delivers 
256K  RAM  (expandable  to  640K 
through  Tandy's  Memory  PLUS 
Expansion  Adapter)  and  a  single 
360K  5V4-!nch  disk  drive  for  $599, 
and  the  SX,  with  two  360K  disk 
drives  and  384K  (also  expandable 
to  640K)  for  $999.  Monitors  are  sold 
separately,  in  monochrome  at  $150, 
and  in  color  at  $250.  A  software 
bundle  is  included  with  the 
computers. 

A  marketing  advantage  that 
Tandy  may  enjoy  in  addition  to  its 
large  retail  presence  is  its  existing 
penetration  of  the  business  com- 
munity. Ed  Juge,  director  of  market 
planning,  estimates  that  Tandy  sold 
more  than  a  quarter-million  MS- 
DOS  computers  in  1986,  and  antici- 
pates even  higher  figures  this  year. 
Of  those  1986  sales,  a  substantial 
percentage  was  to  small  and 
medium-sized  businesses. 

"We  sold  more  MS-DOS  busi- 
ness computers  last  year  than  any- 
body except  IBM,"  Juge  maintains. 

Exposure  to  Tandy  computers 
in  the  workplace  will  go  a  long  way 
toward  persuading  consumers  to 
shop  Radio  Shack  for  their  home 
computer,  the  company  feels. 

While  many  of  the,compatibles 
manufacturers   and  marketers  are 


busy  seeking  or  shoring  up 
their  retail  outlets,  PC's  Limit- 
ed, of  Austin,  Texas,  has 
found  success  with  a  wholly 
different  approach. 

The  company  eschews  re- 
tail altogether,  pursuing  an  ag- 
gressive direct-to-consumer 
marketing  program  based 
upon  a  heavy  advertising  pres- 
ence in  computer  publications. 
The  direct-response  ads  pro- 
vide a  toll-free  phone  number, 
putting  the  consumer  in  con- 
tact with  the  manufacturer — 
and  the  manufacturer  in  con- 
tact with  the  actual  end  user — 
allowing  for  custom  configura- 
tion of  each  system,  if  desired. 
In  the  under-$l,000  mar- 
ket, PC's  Limited  offers  its 
Turbo  PC,  which  includes 
640K  on  the  motherboard, 
two  360K  floppy  disk  drives, 
an  AT -style  keyboard,  and  a 
monochrome  monitor. 

Elimination  of  the  over- 
head that  accompanies  distri- 
bution through  traditional  retail 
outlets  has  enabled  PC's  Limited  to 
retain  metal  housings  and  full-sized 
keyboards,  two  features  that  many 
compatibles  manufacturers  com- 
promise in  order  to  keep  prices  low. 
"Our  philosophy  is  to  make 
the  best  computers  with  the  best 
components,  and  make  them  af- 
fordable," says  the  company's 
founder,  chairman,  and  chief  exec- 
utive officer  Michael  Dell. 

While  PC's  Limited's  primary 
market  is  the  medium-sized  busi- 
ness, the  company  has  found  some 
success  among  individual  consum- 
ers as  well. 

A  new  player  in  the  American 
market  is  Vendex  Pacific,  whose 
Turbo-888-XT  was  expected  to  be 
on  sale  in  mid-May. 

Harry  Fox,  Vendex's  vice  presi- 
dent in  charge  of  U.S.  operations, 
notes  that  the  dilemma  facing  man- 
ufacturers seeking  to  tap  the  con- 
sumer market  is  that  market's 
diversity. 

"To  succeed,"  Fox  says,  "a 
company  has  to  have  a  machine 
that  will  serve  the  first-time  user, 
but  also  meet  the  needs  of  the  more 
experienced  computer  user," 

Priced  at  $995,  Vendex's  Turbo- 
888-XT  is  configured  with  512K 
RAM,  two  360K  floppy  disk  drives, 
a  full-size  AT  keyboard,  MS-DOS 


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When  you  want  to  talk  computers.. 


ATARI  COMPUTERS         COMMODORE  COMPUTERS  MS/DOS  SYSTEMS 


Atari  Computers 

800  XL  64K  Computer $63.99 

65XE  64K  Computer 94.99 

130XE  132K  Computer 129.00 

520ST  Monochrome  System 519.00 

520ST  Color  System 749.00 


Atari  1040  ^r>-^ 

Color  System       *879 

Includes:  1040ST,  1  mb  RAM  with  3V2" 
drive  built-in,  192K  ROM  with  TOS,  Basic, 
Logo,  ST  language,  power  supply  and 
color  monitor. 


ATARI  SOFTWARE 


Access 

Leaderboard  Golf 26.99 

Accolade 

Fight  Night 19.99 

Activfsion 

Music   Studio 34.99 

Antic 

Cad   3-D 32.99 

Batteries  Included 

Paperclip  w/Spellpack 39.99 

Degas  Elite 48.99 

Epyx 

World  Karate  Championship... 24.99 

Infocom 

Zork  Trilogy 44.99 

Microprose 

Top  Gunner 19.99 

F-15  Strike  Eagle 24.99 

Origin  Systems 

Ultima  4 39.99 

Paradox 

Wanderer  {3-D) 27.99 

Psygnosis 

Deep  Space 34.99 

TImeworks 

Wordwriter  ST 51.99 

VIP 

Professional   (GEM) 144.00 


COMMODORE  SOFTWARE 


Amiga  2000  System 

Includes:  A2000, 1Mb  RAM,  SVi"  Floppy, 

A1080  Monitor,  Mouse,  DOS, 

A2088,  Bridge  Board      $  H  QQQ 

Commodore-64C  64K  Computerl 79.00 
Commodore-64C  Sys.  w/1802C.5 19.00 
Commodore-128  128K  Computer249.00 
Commodore-128  System  Pkg.. ..739.00 

Amiga  1000  Computer 899.00 

Amiga  500 Call  for  pricing 

Activision 

Hacker 32.99 

Broderbund 

The  Print  Shop 29.99 

The  Toy  Shop 39.99 

Commodore 

Textcraft  w/Graphic  Craft 59.99 

Assembler 79.99 

Enhancer  DOS  1.2 14.99 

Discovery  Software 

Marauder  Back-up 32.99 

Electronic  Arts 

Deluxe  Paint 69.99 

Deluxe   Print 74.99 

Instant  Music 34.99 

Deluxe  Video 69.99 

Infocom 

Hitchhiker's  Guide 31.99 

IVIicro  Illusions 

Dynamic-Cad 349.00 

IVtindscape 

Halley  Project 31 .99 

Deja  Vu 34.99 

IVIicro  Systems 

Analyze  Version  2.0 119.00 

Scribble 64.99 

On-Line/Comm 49.99 

Sublogic 

Flight  Simulator 37.99 

V.I.P. 

V.I.P.  Professional 139.00 


AT&T  6300 from  $1299.00 

Compaq from  1699,0 

IBM-XT from   1099.00 

IBM-AT from   2499.00 

Leading  Edge from  999.00 

NEC  Multispeed from  1499.00 

Panasonic  Business  Partnerfrom  799.00 
Toshiba  1100  Plus from  1699.00 


PC-TOG  20  Meg  ^^^^ 
XT-Compatible     ^999 


MULTIFUNCTION  CARDS 


AST 

Six  Pak  Plus  PC/XT 169.00 

Hercules 

Color  Card 159.00 

Graphics  Card  Plus 209.00 

Rfth  Generation 

Logical  Connection  256K 329.00 

Quadram 

Expanded  Quadboard 119.00 

Video  7 

EGA  Video  Deluxe 389.00 

Zucl<erboard 

Color  Card  w/Parallel 89.99 

Ashton-Tate 

d-Base  111  + 399.00 

5th  Generation 

Fastback  Utility 89.99 

IIVISI 

Optimouse  w/Dr.  Halo 99.99 

Lotus 

Lotus   1-2-3 329.00 

iVIicroPro 

Professional  4.0  w/GL  Demo 239.00 

IVIicrostuf 

Crosstalk  XVi 89.99 

P.F.S. 

First  Choice. 119.00 

Word  Perfect  Corp. 

Word  Perfect  4.2 209.00 


MS/DOS  SOFTWARE 


y 


COIVIPUTER  IVIAIL  ORDER 


When  you  want  to  talk  price. 


MODEMS 


Anchor 

6480  C64/128  1200  Baud $119,00 

VM520  ST520/1040  1200  Baud. 129.00 
Atari 

XIVI301  300  Baud 44.99 

Commodore 

Amiga  1680-1200  BPS 169.00 

CBM  1670  &C-128) 99.99 

Everex 

Evercom  1200  Baud  Interna! 109.00 

Hayes 

Smartmodem  300  External 139.00 

Smartmodem  1200  External. .....389.00 

Practical  Peripherals 

1200  BPS  External 159.00 

Quadram 

Quadmodem  II  1200  Baud 299.00 

Supra 

MPP-1064  AD/AA  C64 69.99 

1200AT  1200  Baud  Atari 139.00 


MONITORS 


U.S-  Robotics 

1200  Baud.^109.00 

2400  Baud  Internal $189,00 

Amdek 

410  12"  TTL  Monitor 149.00 

Video  310A  Amber  TTL 139.00 

Commodore 

Commodore   1902 299.00 

Amiga  1080  Hi-Res  Color 269.00 

MagnavQX 

8505  RGB/Composite 199.00 

515  RGB/Composite 289.00 

NEC 

12"  TTL  Green  or  Amber 109.00 

JC-1401P3A  Multi-Sync 579.00 

Princeton  Graphics 

MAX-12  12"  Amber  TTL 169.00 

Taxan 

Model  124  12"  Amber 119.00 

Zenith 

ZVM  1220/1230 (ea.)  99,99 


DRIVES 


Atari 

1050  SS/DD  (XUXE) *139.00 

AA354  SS/DD  Disk  (ST) $119.00 

SHD204  20  Meg  ST  Hard  Drive579.00 
Allied  Technology 

Apple  Half-Heights 109.00 

Commodore 

Amiga  1010  3V2" 219.00 

Amiga  1020  SVa" 189.00 

1541C 179.00 

1571 239.00 

CSI 

10  mb  (64-128) 1099.00 

Indus 

GT  Disit  Drive 179.00 

Microbotics 

20  mb  Hard  Drive  (Amiga) 1299.00 


DISKETTES 


Racore  Jr.  a-^r^r^ 

Expansion  ^299 

Seagate 

20  MB  ST-225  Hard  Drive  Kit. ...379.00 
Supra 

30  Meg  Hard  Drive  (ST) 799.00 

20  Meg  Hard  Drive  (ST) 569.00 

Xebec 

20  mb  (Amiga) 899.00 

Maxell 

MD1-M  SS/DD  51/4" $9.99 

MD2-DM  DS/DD  51/4" 10,99 

MF1-DDM  SS/DD  3Vz" 12.99 

MF2-DDM  DS/DD  31/2" 21.99 

Sony 

MD1D  SS/DD  51/4" 8.99 

MD2D  DS/DD  5Va" 10.99 

MFD-100  SS/DD  31/2" 13.99 

MFD-200  DS/DD  3V2" 20.99 

Hewlett-Packard  Calculators 

28C  Scientific  Pro 199.99 

18C  Business  Consultant 139.95 

12C  Slim  Financial 74.99 


PRINTERS 


Atari 

1020  XUXE  Plotter $30.99 

1025  XUXE  Dot  Matrix 129.00 

XDM121  Letter  Quality 209.00 

XMM801  XL/XE  Dot  Matrix 199.00 

XMM804ST  Dot  Matrix 189.00 

Brother 

M-1109  100  cps,  9  pin 209.00 

Citizen 

MSP-IO  160  cps,  80-Column 299.00 

Premier  35  cps  Daisywheei 499,00 

C.ltoh 

8510-SP  180  ops,  80-Column Call 


Epson  FX-86E      ._._ 
240  cps  Dot  Matrix  ^349 

Epson 

LX-86  120  cps,  Dot  Matrix 199.00 

FX-286E  240  cps,  132-coiumn Call 

EX-800  300  cps,  80-column 429.00 

LQ-800  180  cps,  24-Wire  Head Call 

Hewlett  Packard 

Thinkjet 399.00 

Juki 

6300  40  cps  Daisywheei 659,00 

6100  10  cps  Daisywheei 389.00 

5510C  Color  Dot  Matrix 349.00 

NEC 

Pinwriter  660  24  Wire 489.00 

Pinwriter  760  24  Wire 689.00 

Okidata 

Okimate  20  Color  Printer 129.00 

ML-182  120  cps,  80-column 239.00 

ML-192+  200  cps,  80-coiumn., .369,00 

Panasonic 

KX-1080i  120  cps,  80-column. ...219.00 

KX.1091i  180  cps,  80-coiumn. ,.,299.00 

KX-1592  180  cps,  132-column... 439.00 

Star  Micronics 

NX-10  120  cps,  80-column 209.00 

NX-IOC  120  cps,  C64  lnterface.219.00 

NX-15  120  cps,  132-column 369.00 

Toshiba 

P321  216  cps,  24-Pin  Head 479.00 


In  the  U.S.A.  and  in  Canada 

Call  toll-free:  1-800-233-8950. 

Outside  the  U.S.A.  call  717-327-9575  Telex  5106017898 

Educationai,  Governmental  and  Corporate  Organizations  call  toll-free  1-800-221-4283 

CiVlO.  477  East  Third  Street,  Dept.  A207,  Williamsport,  PA  17701 

ALL  MAJOR  CREDIT  CARDS  ACCEPTED. 

POLtCY:  Add  3%  (minimum  S7.00)  shipping  and  handling.  Larger  shipmenis  may  require  additional  charges.  Personal  and  company  checks  require  3  weeks  to  clear 
For  faster  defivery  use  your  credit  card  or  send  cashier's  check  or  bank  money  order.  Pennsylvania  residents  add  6%  sales  tax.  All  prices  are  U  S  A  prices  and  are 
subject  to  change  and  all  items  are  subject  to  avaiabihty.  Defective  software  will  be  replaced  with  the  same  item  only.  Hardware  v/ill  be  replaced  or  repaired  at  our  discre- 
tion within  the  terms  and  limits  of  the  manufacturer's  warranty.  We  cannot  guarantee  compatibility.  All  sales  are  final  and  retumed  shipments  are  subject  to  a  restocking  fee 


Through  direct-to-consumer  marketing,  PC's  Limited  has  carved  out  a  solid,  primarily 
business  market  for  its  compatibles.  PC's  Limited  model  286  includes  "SmartVieiu," 
a  digital  display  that  reports  computing  speed  and  diagnostics. 


Vendex's  computers,  manufactured  by  Samsung  of  Korea,  come  complete  with  an  on- 
screen manual,  aimed  at  teaching  the  user  lohile  the  computer  is  in  use.  The  Turbo- 
S88-XT  features  a  full-size  AT  keyboard,  SUK  RAM,  two  360K  floppy  disk  drives, 
and  MS-DOS  i.l. 


3.2,  and  a  monochrome  monitor. 
The  system  is  available  with  an 
RGB  color  monitor  at  $1,295. 

Franklin  Computer  has  been 
perhaps  best  known  for  its  ACE 
series  of  Apple  compatibles.  With 
its  $799.95  PC-8000,  Franklin 
Computer  is  now  positioning  itself 
for  the  PC  consumer.  Offering  two 
disk  drives,  512K  RAM  (expand- 
able to  640K),  and  MS-DOS  3.1,  the 
system  is  configured  to  support  a 
monochrome  monitor,  available  for 
$139.95.  Franklin  also  offers  a  sin- 
gle disk  drive  system,  the  PC-6000, 
for  $699.95. 

Having  achieved  substantial 
success  in  the  cash-register,  adding- 
machine,  and  calculator  markets, 
Victor  Technologies  is  entering  the 
PC  field,  Victor's  under-$l,000  PC, 
called  Champion,  offers  640K 
RAM,  DOS  3.1,  and  a  single  disk 
drive  for  $799.  A  monochrome 
monitor  is  available  for  $119. 

Bundles  Of  Software 

Like  many  of  the  manufacturers 
pursuing  the  PC  market,  Vendex 
has  added  a  bundle  of  software  to 
its  system  including  a  tutorial 
aimed  at  assisting  the  first-time 
computer  user. 

Called  Headstart,  the  propri- 
etary software  was  designed  for 
Vendex  by  Executive  Systems,  and 
includes  popular  applications  such 
as  word  processing,  spreadsheets, 
RAM-resident  pop-up  features,  and 
a  program  designed  to  train  the 
new  computer  user  in  the  Turbo- 
888-XT's  operation. 

"Essentially,"  Fox  states, 
"we've  put  the  manual  onscreen, 
letting  the  consumer  guide  himself 
through  the  tutorial  using  only  the 
cursor  and  enter  keys.  The  program 
lets  consumers  learn  to  use  their 
computer  by  actually  using  their 
computer."  Vendex  hopes  that  the 
package  will  live  up  to  its  descrip- 
tion as  "user  seductive." 

Once  acquainted  with  the  op- 
eration, users  can  extend  the 
"point-and-shoot"  approach  to 
utilities  customized  by  Vendex  for 
the  Turbo-888-XT.  Experienced 
computer  users,  of  course,  need  not 
employ  the  tutorial. 

Amstrad's  approach  to  soft- 
ware includes  bundling  two  operat- 
ing systems — the  traditional  MS- 
DOS  3.2,  and  Digital  Research's 
DOS  Plus  and  GEM  (Graphics  En- 


20     COMPUTE!     July  1987 


vironment  Manager),  which  to- 
gether form  a  mouse-driven 
graphics  package.  Included  in  Am- 
strad's  GEM  are  applications  such 
as  GEM  Paint  for  creating  pictures, 
and  GEM  Desktop,  with  pop-up 
applications  including  a  calculator 
and  a  clock. 

"We  think  the  public  will  be 
very  excited  about  the  GEM  envi- 
ronment," notes  Wally  Amstutz. 
"And  Amstrad  will  also  be  offering 
a  window-driven  BASIC  that 
should  find  a  good  consumer 
response." 

Blue  Chip  is  currently  in  nego- 
tiation for  its  software  package, 
which,  according  to  John  Rossi,  will 
provide  a  word  processor  and  a 
database  manager.  MS-DOS  is  in- 
cluded. Through  arrangements 
with  software  manufacturers.  Blue 
Chip's  customers  will  be  able  to  use 
coupons  toward  the  purchase  of 
more  complete  manuals  and  sup- 
port from  the  software  vendors 
themselves. 

Leading  Edge  includes  DOS 
3.1  and  a  proprietary  word  process- 
ing program  in  its  Model  D 
package. 

At  Tandy,  the  bundled  soft- 
ware is  called  Deskmate  U  and 
comes  complete  with  a  word  pro- 
cessor, spreadsheet,  database,  tele- 
communications program,  calendar, 
and  an  electronic  mail  program. 
MS-DOS  3.2  is  also  included  with 
Tandy  computers. 

PC's  Limited,  because  of  its 
targeting  of  the  business  market, 
includes  only  system  software  with 
its  package. 

Victor  is  providing  word  pro- 
cessing and  spreadsheet  software 
with  its  Champion  computer. 

Whether  or  not  software  bun- 
dles will  contribute  to  increased 
sales  remains  to  be  seen,  but  the 
variety  of  bundles  shows  that  each 
manufacturer  is  developing  its  own 
software,  as  well  as  hardware, 
profile. 

Consumer  response  will  finally 
determine  what  the  public  actually 
wants  or  will  come  to  expect  in 
terms  of  bundled  software  accom- 
panying their  computers. 

Memory 

One  thing  that  consumers  do  al- 
ready seem  to  want  from  their  PC  is 
a  lot  of  memory. 

The  PC  industry  standard  now 


is  the  512K  RAM  motherboard,  but 

more  and  more  companies  are 
either  offering  initial  640K  mother- 
boards, or  are  designing  their  ma- 
chines to  make  them  easily 
expandable  to  640K  and  higher 
RAM  levels.  That  much  memory  is 
required  to  run  large  spreadsheet 
and  text-processing  operations 
along  with  RAM-resident  programs 
which  offer  keystroke  access  to  note- 
pads, alarm  clocks,  calendars,  and 
other  conveniences  without  leaving 
the  program  being  run. 

If  large  amounts  of  RAM  are 
vital  to  successful  competition  in 
the  PC  marketplace,  vast  amounts 
of  storage  are  increasingly  impor- 
tant. Many  of  the  most  popular  PCs 
come  with  built-in  hard  disks  capa- 
ble of  storing  10,  20,  or  more  mega- 
bytes of  programs  and  information. 

Amstrad,  for  example,  has  al- 
ready found  the  greatest  consumer 
response  to  be  for  its  20-megabyte 
PC  1512  HDC  with  a  color  monitor, 
a  configuration  retailing  for  a  still- 
competitive  $1,799, 

Wally  Amstutz  notes  that  Am- 
strad has  been  pleasantly  surprised 
by  the  enthusiasm  for  its  larger 
configuration. 

"Buyers  are  becoming  more 
knowledgeable  about  what  they 
want  in  a  computer,"  he  says,  "and 
their  awareness  of  the  options  a 
hard  disk  offers  are  coloring  their 
decisions."  Among  those  options 
are  fast  loading  of  programs  direct- 
ly from  hard  disk  storage  to  RAM, 
and  easy  internal  storage  of  both 
applications  programs  and  their 
own  work. 

PC's  Limited  has  found  its 
greatest  success  with  its  286  line  of 
compatibles  carrying  an  internal  30 
megabytes  of  storage. 

Franklin's  PC-8000  is  com- 
plete with  a  power  supply  able  to 
support  10-  and  20-megabyte  hard 
disks. 

As  Vendex  prepares  for  the 
debut  of  its  Turbo-888-XT,  its  em- 
phasis is  focused  upon  the  intro- 
ductory, floppy-disk-drive-only 
configuration. 

"We  are  definitely  planning  to 
offer  a  hard  disk  configuration 
before  the  year  is  out,"  notes  Ven- 
dex's  Harry  Fox.  "And  the  system  is 
set  up  now  with  five  full  expansion 
slots  available  for  consumers  who 
want  to  go  ahead  and  install  a  hard 
card." 


Leading  Edge  is  taking  mass 
storage  one  step  further  than  hard 
cards  or  hard  disks.  Having  upped 
its  hard-disk  option  from  10  to  20 
and  again  to  30  megabytes,  the 
company  is  now  offering  what  it 
calls  the  "Leading  Edge  Infinite 
Memory  System."  Rather  than  a 
hard  disk,  the  Infinite  Memory  con- 
figuration employs  a  Bernoulli  Box. 

Developed  by  Iomega,  and 
named  for  the  eighteenth-century 
Swiss  physicist  and  mathematician 
Daniel  Bernoulli,  the  Bernoulli  Box 
utilizes  a  fixed  cartridge  reader  and 
removable  mass-storage  cartridges 
rather  than  fixed  disks. 

"Each  Bernoulli  cartridge 
holds  20  megabytes  of  memory," 
observes  John  Sullivan.  Leading 
Edge  provides  two  cartridges  with 
the  Infinite  Memory  System,  which 
is  an  upgrade  of  the  Model  D  PC. 
Additional  20-megabyte  cartridges 
are  available  for  $49.95.  The  Infi- 
nite Memory  System  itself  sells  for 
$1,995. 

Also  entering  the  removable 
mass-storage  market  is  Victor, 
whose  VPC  III  286  carries  a  remov- 
able 30 -megabyte  fixed  disk  drive, 
with  640K  RAM  expandable  to  a 
megabyte.  Victor  anticipates  mar- 
keting the  VPC  III  286  for  $2,395. 

Expandability 

Another  question  addressed  by  the 
PC  manufacturers  is  expandability. 
While  few  manufacturers  as  yet  see 
the  general  public  as  eager  to  take 
screwdrivers  in  hand,  open  their 
computers,  and  begin  swapping 
cards  and  chips,  all  are  aware  that  a 
portion  of  their  market  is  interested 
in  performing  its  own  upgrades. 

Expansion  slots,  serial  and  par- 
allel ports,  and  peripheral  connec- 
tors are  becoming  important 
features  emphasized  in  product 
literature. 

"We  took  a  lot  of  care,"  says 
Harry  Fox  of  Vendex,  "to  offer  ev- 
ery essential  expansion  option,  and 
some  extras." 

Fully  configured,  the  Vendex 
Turbo-888-XT  leaves  five  standard 
IBM  card  slots  open,  allowing  con- 
sumers to  custom-configure  their 
own  upgrades. 

Amstrad  has  eliminated  the 
need  for  removing  the  computer 
housing.  An  access  port  is  built  into 
the  top  of  the  machine,  enabling 
owners  to  add  cards  easily.  The  PC 

July  1987      COMPUTEI      21 


1512  provides  three  expansion  slots. 

With  the  Leading  Edge  Model 
D,  consumers  have  the  option  of 
upgrading  with  four  IBM  slots. 
Leading  Edge  will  also  be  offering  a 
proprietary  EGA  (Enhanced  Graph- 
ics Adapter)  within  the  next  year. 

Tandy  expandability  varies 
with  the  model  purchased.  Their 
n:\odel  1000  EX  can  be  expanded 
only  with  Tandy's  proprietary  One 
PLUS  and  Two  PLUS  expansion 
boards,  while  the  1000  SX  has  five 
10-inch  expansion  boards  available. 

Service 

Manufacturers  are  increasingly 
aware  of  the  premium  consumers 
place  upon  service.  This  is  especial- 
ly true  with  electronic  products, 
and  manufacturers  are  responding 
to  consumer  expectations. 

While  PC's  Limited,  as  a 
direct-to-consumer  seller,  has  re- 
lied previously  on  telephone  tech- 
nical support  for  customer 
problems,  the  company  is  in  the 
process  of  introducing  an  optional 
on-site  service  contract. 

"For  $35  the  first  year,  our  cus- 
tomers will  be  able  to  have  a  service 
technician  come  to  their  site  should 
there  be  a  hardware  problem," 
states  Michael  Dell. 

Dell  feels  that  service  is  essen- 
tial for  manufacturers  who  intend 
to  grow  with  their  market.  "Cus- 
tomers have  to  be  aware  that  there 
is  more  to  your  company  than  just 
'Here's  your  box,'  "  he  says. 
Leading  Edge  dealers 
function  as  service  centers  for 
that  company. 

At  Vendex,  the  on-site 
approach  has  been  extended 
to  the  initial  installation  of  the 
machines. 

"We're  aware  of  the  trepi- 
dation that  some  consumers 
feel  even  after  they've  bought 
their  computer,"  says  Harry 
Fox.  "And  while  we've  ad- 
dressed this  with  our  onscreen 
training  program,  we're  also 
offering  on-site  installation. 

"For  $49.95,  the  customer 
can  have  a  bonded  installer 
come  to  his  home  or  office  and 
set  up  the  computer,  including 
an  initial  orientation  to  our 
configuration."  Vendex  will 
provide  a  toll-free  number 
through  which  customers  can 
arrange  for  further  service. 


Tandy  customers  have  access 
to  166  service  locations  in  the  Radio 
Shack  chain,  Ed  ]uge  notes.  If  one 
of  those  service  centers  is  not  near- 
by, the  local  Radio  Shack  can  for- 
ward the  computer  to  a  service 
center. 

Proud  of  this  capability,  Ed 
Juge  says,  "Tandy  has  the  strongest 
support  and  service  network  of  any 
PC  manufacturer,  even  IBM." 

Amstrad  will  be  arranging  ser- 
vice and  support  through  its  net- 
work of  independent  dealers. 

At  Blue  Chip,  service  is  cur- 
rently accomplished  at  the  compa- 
ny, but  a  service  network  will  soon 
be  in  place  nationwide. 

PC  warranties  and  guarantees 
vary  from  manufacturer  to  manu- 
facturer, with  most  of  them  offering 
a  one-year  warranty  on  parts. 

Add-On  Markets 

As  Vendex's  Harry  Fox  has  noted, 
personal  computers  serve  a  dispa- 
rate market.  While  the  immediate 
focus  is  tapping  the  large  consumer 
audience,  manufacturers  are  also 
aware  of  the  potential  for  sales  that 
can  be  found  in  schools  and  small 
businesses. 

Tandy's  Juge  observes,  "We 
have  had  a  stronger  presence  in  the 
schools  than  a  lot  of  people  real- 
ize." Stressing  Tandy's  ongoing 
commitment  to  the  educational 
market,  Juge  points  out  that  the 
company  is  offering  the  same  20- 
percent  school  discount  offered  by 


IBM's  new  Syslem/2  computers  are  seen  by  some  as 
an  attempt  to  seal  off  the  high-end  business  market, 
and  by  others  as  an  invitation  to  create  the  next  gen- 
eration of  clones  and  compatibles.  The  new  Model  30 
offers  640K  RAM,  color  graphics,  and  three  slots. 


Apple,  widely  recognized  as  the 
leading  supplier  of  educational 
computers. 

Amstrad,  too,  hopes  to  pene- 
trate the  school  market,  although 
Wally  Amstutz  notes  that  this  may 
have  to  wait  until  the  company's 
network  of  dealers  is  more  firm. 
The  company's  preference  is  to  per- 
mit its  distributors  to  market  to 
their  local  educational  systems  and 
institutions. 

PC's  Limited  has  always  seen 
the  non-Fortune  500  business  mar- 
ket as  among  its  prime  customers, 
and  will  continue  to  do  so,  says 
Michael  Dell,  although  he  sees  his 
company  increasingly  going  head- 
to-head  with  IBM  and  Compaq  for 
the  upper-end  business  market  as 
well.  At  present,  the  company's  ad- 
vanced 3086  line  of  computers  is 
seen  as  offering  business  customers 
a  cost-effective  alternative  to  IBM 
and  Compaq  machines. 

At  Leading  Edge,  schools  are 
seen  as  a  natural  market,  especially 
as  consumer  awareness  of  MS-DOS 
widens.  The  feeling  is  that  parents 
are  going  to  want  their  children  to 
learn  computers  that  use  the  same 
operating  system  that  they  will  face 
in  the  business  environment. 

Whither  IBM? 

It  was  IBM  that  gave  the  Personal 
Computer  its  name  in  the  first 
place.  With  the  company's  an- 
nouncement of  its  new  Personal 
System/2  and  the  Microsoft 
Operating  System/2  that  is 
being  developed  for  it,  many 
feel  that  IBM  is  ceding  the 
personal  computer  market  to 
the  compatibles  and  clones. 

IBM's  twin  3V2-inch, 
720K  disk  drive  Model  30  pro- 
vides 640K  RAM  and  is  priced 
at  $1,695;  with  one  disk  drive 
and  a  20-megabyte  hard  disk, 
it  lists  for  $2,295.  Other  Sys- 
tem/2 models  offer  a  mega- 
byte or  more  of  RAM,  3V2- 
inch  disk  drives  carrying  1.44 
megabytes,  and  fixed-disk 
storage  devices  with  as  much 
as  115  megabytes  of  memory. 
Prices  for  the  various  IBM 
configurations  climb  quickly 
and  steeply,  reaching  a  whop- 
ping $10,995  for  the  2-mega- 
byte  RAM  (expandable  to  16 
megabytes),  115-megabyte 
hard  disk  Model  8580-111. 


22     COMPUTE!     July  1987 


Exciting  &  Neivl 


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Edited 

Collected  In  this  one  volume  are  more 
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One  of  the  things  IBM  is  offer- 
ing for  these  prices  is  enhanced 
graphics,  enabling  both  color  and 
monochrome  users  to  achieve 
sharper  monitor  images. 

At  the  higher  end  as  well,  IBM 
is  betting  on  business  interest  in 
increased  speed,  with  the  Intel 
80386  microprocessor  delivering 
operations  at  rates  up  to  350  per- 
cent faster  than  the  current  AT 
processor. 

But  enhanced  graphics  is  cur- 
rently a  high-priority  item  among 
the  clone  and  compatibles  manufac- 
turers, many  of  whom  are  already 
delivering  low-priced  machines  that 
accomplish  their  processing  tasks 
faster  than  do  IBM  ATs. 

What  prompted  IBM  to  move 
its  marketing  away  from  the  MS- 
DOS  standard? 

Leading  Edge's  John  Sullivan 
notes  that  IBM  had  seen  its  PC  mar- 
ket share  dwindle.  "I  think  the  new 
IBM  machines  are  signs  of  the  com- 
pany taking  a  definite  move  to  pro- 
tect the  market  they  have,  and  to 
buy  some  time  to  regroup  and  re- 
gain ground,"  Sullivan  states. 

Ed  Juge  of  Tandy  sees  IBM  in 
the  process  of  circling  its  wagons 
and  attempting  to  seal  off  the  For- 
tune 500  market,  which  after  all, 
has  been  the  company's  prime  mar- 
ket throughout  its  history.  Tandy 
sees  IBM's  new  machines  and  oper- 
ating systems  exerting  little  effect 
on  the  broad  consumer  market  for 
PCs. 

"I  don't  see  the  new  machines 
having  much  impact  on  the  general 
consumer,"  Juge  says.  "For  one 
thing,  they're  expensive.  For  anoth- 
er, it  represents  a  departure  from  an 
existing  standard  in  which  people 
have  a  large  vested  interest  in  soft- 
ware and  hardware." 

One  reason  many  compatibles 
manufacturers  are  sanguine  about 
the  new  machines  is  that  Microsoft 
is  still  refining  the  OS/2  software. 
Delivery  of  the  finished  software  is 
expected  to  take  at  least  another 
nine  months,  with  some  observers 
speculating  that  actual  completion 
of  the  system  could  require  years. 
Michael  Dell  views  IBM's  an- 
nouncement of  its  new  machines  as 
less  a  company  marketing  decision 
than  a  response  to  the  latest  ad- 
vances at  Microsoft.  The  software 
developer  is  now  serving  as  the 
driving  force  in  the  PC  environ- 


ment, Dell  feels. 

Since  his  company  is  already  a 
Microsoft  OEM  (Original  Equip- 
ment Manufacturer),  Dell  does  not 
feel  threatened  by  IBM's 
announcement. 

Among  the  advances  being 
touted  by  IBM  is  the  higher  capacity 
SVi-inch  disk.  Do  compatibles  man- 
ufacturers feel  obliged  to  follow 
IBM's  lead  with  such  disks? 

PC's  Limited  already  offers 
3y2-inch  drives  as  an  option,  as  will 
Vendex.  John  Sullivan  of  Blue  Chip 
notes  that  his  company  has  3y2- 
inch  drives,  and  is  enthusiastic  be- 
cause the  manufacturing  cost  of 
such  drives  is  less  than  that  for 
traditional  SVi-inch  drives. 

Sullivan  also  observes  that 
before  the  SVi-inch  drive  becomes  a 
feature  demanded  by  the  general 
consumer,  the  amount  of  software 
available  for  such  drives  will  have 
to  increase. 

Amstrad  is  taking  a  wait-and- 
see  attitude  at  the  moment,  al- 
though 3V2-inch  drives  are  an 
option  it  is  considering.  Wally 
Amstutz  notes  that  as  personal 
computer  upgrades  become  more 
common,  it  should  be  easy  for  the 
consumer  or  his  or  her  service  cen- 
ter to  enhance  the  system  to  meet 
new  demands. 

"If  3y2  becomes  something  ev- 
erybody wants,"  Amstutz  states, 
"you  can  bet  that  there  will  be  an 
upgrade  kit  on  the  market  for  a 
couple  of  hundred  dollars." 

Should  the  consumer  be  con- 
cerned that  IBM  is  going  to  lead  the 
industry  away  from  MS-DOS 
machines? 

"Not  at  all,"  says  Michael  Dell, 
adding  that  the  OS/2  operating 
system  is  an  evolution  of  the  indus- 
try standard  operating  system  rath- 
er than  an  abandonment  of  it. 

At  present,  in  fact,  OS/2  is  ex- 
pected to  accommodate  most  MS- 
DOS  software  without  difficulty. 

Clones  II 

If  IBM  does  succeed  in  creating  a 
new  generation  of  machines  and 
prompting  a  new  generation  of 
software,  will  the  clone  and  compa- 
tibles manufacturers  be  able  to  fol- 
low its  lead? 

The  attitude  on  the  part  of 
most  manufacturers  is  a  resounding 
yes.  The  feeling  is  that  if  the  public 
should  want  the  new  system,  then 


the  manufacturers  will  respond  by 
making  it  affordable. 

For  the  present,  though,  the 
emphasis  is  on  establishing  once 
and  for  all  a  market  for  the  personal 
computer  in  the  home. 

"I  think  everybody  needs  to  re- 
member that  this  has  been  tried 
before,"  says  Harry  Fox,  invoking 
Coleco's  Adam  and  IBM's  own  PCjr. 
"Those  failures  set  the  industry  back 
a  couple  of  years,  and  we're  really 
only  just  now  recovering.  But  if  we 
can  deliver  quality  machines  to  the 
public,  and  show  them  that  they  no 
longer  need  to  be  afraid  of  comput- 
ers, then  I  think  the  PC  will  be  the 
success  story  of  the  next  few  years  in 
home  electronics." 


For  more  information  about  the 
machines  discussed  in  this 
article,  the  manufacturers  may 
be  contacted  at  the  following 
addresses: 

Amstrad 

c/o  Video 

1915  Harrison  Rd. 

Lotigviezv,  TX  75604 

Atari 

1 1 96  Borregas  Ave. 

Sunni/vale.  CA  94086 

Blue  Chip  Electronics 
7305  West  Boston  Ave. 
Chandler,  AZ  85226 

Commodore  Business  Machines 

1200  Wilson  Dr. 

West  Chester,  PA  19380 

Franklin  Computer 

Route  73  /  Haddonfield  Rd. 

Pennsauken.  N]  08110 

]nternational  Business  Machines 
Information  System?  Group 
900  King  St.  ' 
Rye  Brook,  NY  10573 

Leading  Edge 

21  Highland  Cir. 

Needham  Heights,  MA  02194 

PC's  Limited 

1611  Headway  Cir.,  Building  3 

Austin,  TX  78754 

Tandy  /  Radio  Shack 
1800  One  Tandy  Center 
Fort  Worth,  TX  76102 

Vendex  Pacific 

40  Cutter  Mill  Rd.,  Suite  438 

Great  Neck,  NY  11021 

Victor  Technologies 

380  El  Pueble  Rd. 

Scotts  Valley.  CA  95066  i 


24     COMPUTEI      July  1987 


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COMPUTE!  s  AmlgaDOS 
Reference  Guide 

Arlan  R.  Levitan  and  Sheldon  Leemon 
A  comprehensive  tutorial  and  reference  guide 
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mal<e  operating  your  Amiga  both  convenient 
and  efficient. 
$16.95    iSBN  0-87455-047-S 

Elementary  Amiga  BASIC 

C.  Regena 

Here's  your  introduction  to  the  new  and 
powerful  BASIC  on  the  Amiga  personal 
computer.  The  Amiga's  impressive  graphics, 
animation,  and  sound  can  be  unlocked  with  the 
right  commands,  and  BASIC  is  the  place  to 
start.  Complete  descriptions  of  Amiga  BASIC'S 
commands,  syntax,  and  organization  take  you 
(rom  the  t>eginnef  level  to  a  full-fledged 
programmer.  Plus,  the  book  offers  you  ready-to- 
type-in  programs  and  subroutines  while 
showing  you  how  to  write  your  own  programs. 
There  is  a  disk  svailabSe  which  includes  the 
programs  In  the  book,  SI 2.95.  This  title  is  also 
available  as  a  book/disk  combination  forS29.93 
1057-21. 
S 1 4.95     ISBN  0-87455-04 1  -6 


PROGRAMMER'S 
GUIDE 


COMPUTE!  s  Amiga 
Programmer's  Guide 

Edited 

Youf  tutorial  and  reference  manual  to 
AmigaDOS,  BASIC,  Intuition,  and  other 
important  software  tools  which  accompany  the 
new  Amiga,  COMPUTEI's  Amiga  Programmer's 
Guide  is  a  clear  and  thorough  guide  to  the 
inner  workings  of  this  fascinating  new- 
generation  computer.  The  great  speed  of  its 
68000  microprocessor,  coupled  with  the 
versatility  of  the  Amiga-specific  graphics  and 
sound,  makes  the  Amiga  one  of  the  most 
powerful  computers  available  today. 
This  book  is  the  key  to  accessing  the  Amiga's 
speed  and  power. 
S  17.95    ISBN  0-87455-028-9 

Advanced  Amiga  BASIC 

Tom  R.  Halfhili  and  Charles  Brannon 
This  guide  to  applications  programming  on 
Commodore's  new  Amiga  contains  everything 
an  Intermediate  programmer  requires  to  tiegtn 
creating  sophisticated  software  on  this  powerful 
machine,  including  several  ready-to-type-in 
programs.  Clear,  yet  comprehensive 
documentation  and  examples  cover  advanced 
BASIC  commands,  designing  graphic 
applications,  generating  sound  and  music,  using 
the  Amiga's  built-in  speech  synthesizer, 
creating  a  user  interface,  and  programming  the 
computer's  peripherals.  There  is  a  disk 
available  which  includes  the  programs  in  the 
book.  SI 5.95.  (June  releasel 
SI 7.95    ISBN  0-87455-045-9 


Look  for  these  books  at  your  local  book  or  computer  store. 

Or  order  directly  from  COMPUTE!. 

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COMPUTERS 

GUIDE  TO  THE 


E    G    !    N    N    E    R 


COMPUTErs  Beginners  Guide  to 
the  Amiga 

Dan  fvlcNelll 

Written  In  a  lively  and  entertaining  style,  this 
book  teaches  you  everything  a  beginner  needs 
to  know  to  get  started  quickly  with  the  Amiga 
from  Commodore.  You  will  learn  about  setting 
up  the  system,  all  the  most  popular  types  of 
software,  and  details  about  the  hardware. 
SI 6.95     ISBN  0-87455-O25-4 


Inside  Amiga  Graphics 

Sheldon  Leemon 

The  Amiga.  Commodore's  powerful  new 
computer,  is  an  extraordinarily  impressive 
graphics  machine.  Easy  to  use,  the  Amiga  can 
produce  color  graphics  and  excellent  animation. 
You'll  find  thorough  descriptions  of  the 
computer's  abilities  and  the  hardware  required 
to  create  a  complete  graphics  system.  Software, 
too,  is  central  to  the  Amiga's  power,  and 
complete  tutorials  show  you  how  to  get  the 
most  from  the  machine.  Ifune  releasel 
S 1 7.95     ISBN  O-87455-040-8 


COMPUTERS  Kids  and  the  Amiga 

Edward  H.  Carlson 

The  latest  in  this  bestselling  series  written  by 
Edward  Carlson,  COMPUTErs  Kids  and  the 
Amiga,  will  acquaint  you  with  BASIC.  Over  30 
sections — all  with  instructor  notes,  lessons, 
assignments,  and  lively  illustrations — entertain 
and  amuse  you  as  you  learn  to  program  your 
new  computer.  Clear  writing  and  concise 
examples  make  it  easy  for  anyone — children 
and  adults  alike — to  painlessly  learn  BASIC. 
llVlay  releasel 
S 1 4 .95     ISBN  0-87455-04«-3 

Please  allow  4-6  weeks  for  delivery 
after  your  order  Is   received. 


COMPUTES  Publications Jnc.  a 

Pon  of  ABC  Cortsumer  Wagaiines.  Inc 


One  ot  tne  ABC  Pubi-sirng  Comoanies 

&2b  7tn  Avenue,  fitn  FI(Xk,  Me*  vojIc.  nv  =00:0 


COMPUTE!  books  are  available  outside  the  United  States  from 
subsidiaries  of  i^lcGraw-Hlii  international  Book  Company, 


I   C':>*«PL'^'^f '  Boc**  w-acwo^';   ■!  -^tl^  *Ct"t  J'-l'^l 


TELECOMPUTING 

With  The  Online  Services 


Selby  Botemon,  Associate  Pubiisher 


Every  day  and  night,  thousands  of 
computer  users  log  on  to  one  or  more 
of  a  variety  of  major  telecommunica- 
tions services  to  get  information,  play 
games,  send  mail,  buy  airline  tickets, 
chat  zoith  friends,  and  take  part  in  a 
host  of  other  activities.  These  national 
and  international  online  systems  have 
shown  they're  here  to  stay.  Now  they 
want  to  prove  that  they  can  attract — 
and  keep — an  ever  growing  member- 
ship of  computerists. 


What  will  it  take  to  get  you  to  regu- 
larly log  on  to  a  telecommunica- 
tions service  with  your  connputer? 
What  combination  of  price,  ease  of 
use,  services,  features,  and  other 
attractions  will  bring  the  great  ma- 
jority of  computer  users  into  the 
online  fold? 

That's  the  big  question  that 
every  telecommunications  service 
would  like  to  have  answered.  So 
far,  there  are  many  thousands  of 
computer  owners  who  regularly  go 
online  with  services  such  as  Ameri- 
can People/Link,  CompuServe, 
Delphi,  Dow  Jones,  GEnie, 
PlayNet,  QuantumLink,  The 
Source,  and  others.  But  people  who 
run  those  systems  all  know  that 
they've  just  begun  to  tap  the  poten- 
tial market  out  there. 

What  are  the  main  stumbling 
blocks? 

"There  is  a  real  fear  of  the 
whole  process:  of  modems,  of  get- 
ting around  in  these  services,  and 
I  especially  of  getting  a  big  bill  at  the 

26     COMPUTEI     July  1987 


end  of  the  month,"  says  Steve 
Case,  a  vice  president  at  Quantum, 
the  company  that  runs  Quantum- 
Link,  a  Commodore-only  telecom- 
munications service. 

But  Case  and  officials  at  other 
major  services  are  confident  that 
they  can  solve  these  problems,  that 
the  future  of  online  computing  is 
bright,  "The  way  these  things  tend 
to  work  is  that  there's  a  gradual 
building  process,  and  then  it  takes 
off,"  he  says. 

"As  with  home  video,  video- 
cassettes  initially  got  a  mixed  recep- 
tion. And  then  the  machines  got 
better  and  easier  to  use,  and  the 
prices  came  down,  and  it  took  off. 
There  are  increasing  signs  that  this 
is  going  to  happen  in  telecommuni- 
cations. We're  pretty  bullish  on  the 
future  of  it,"  says  Case. 

In  order  to  make  their  services 
ever  more  palatable,  online  systems 
are  continually  altering  the  mixture 
of  ingredients  to  discover  just  the 
right  recipe.  While  some  of  the  sys- 
tems stress  the  multitude  of  differ- 
ent features  they  offer,  others  are 
trying  to  find  certain  niches  of  inter- 
est in  which  they  can  build  elec- 
tronic forums,  marketplaces,  and 
information  centers. 

Each  service  offers  its  own 
variation  on  a  common  group  of 
features;  special  interest  groups 
(SIGs)  on  a  variety  of  topics,  online 
gaming,  travel  information  and 
scheduling  capabilities,  public  do- 
main software  that  can  be  down- 
loaded and  used  by  members, 
computer  industry   and   technical 


information,  news  and  sports  infor- 
mation, and  many  other  items. 

As  the  number  of  features  of- 
fered is  growing,  telecommunica- 
tions service  prices — usually 
figured  in  terms  of  cost-per- 
minute — are  generally  coming 
down,  either  directly  or  indirectly, 
through  alternate-pricing  strate- 
gies. And  the  emergence  of  faster 
data  transfer — through  both  im- 
proved software  and  modem 
speeds  of  1200,  2400,  and  even 
9600  baud — is  changing  the  nature 
of  working  online. 

Fine-Tuning  The  System 

For  the  newcomer,  trying  to  under- 
stand just  how  an  online  service 
works  and  what  it  offers  can  be  an 
intimidating  experience.  It's  not 
that  the  systems  are  so  difficult  to 
use  or  that  there  is  a  scarcity  of 
information  on  how  to  use  them. 
On  the  contrary — virtually  all  of 
the  systems  are  regularly  covered  in 
books  and  magazines,  and  there  are 
even  free  demos  offered  by  some 
services.  The  early  intimidation 
seems  to  stem  from  the  same  prob- 
lem facing  people  who've  never 
touched  a  computer:  You  really 
have  to  use  it  a  few  times  before 
you  understand  just  how  useful, 
entertaining,  and  versatile  it  is. 

At  the  same  time,  however,  the 
various  services  realize  that  in  order 
to  appeal  to  the  broadest  possible 
audience,  they  must  construct  sys- 
tems that  are  both  simple  for  begin- 
ners and  yet  flexible  for  experienced 
members.  That  equation  is  a  diffi- 


cult  one,  and  almost  all  of  the  ser- 
vices are  constantly  trying  to 
streamline  procedures,  simplify  the 
commands  used,  and  offer  just  the 
right  mixture  of  help  screens, 
menus,  and  keyboard  shortcuts. 

The  end  result  of  having  a  fine- 
tuned  online  structure  should  ulti- 
mately be  to  have  the  user  able  to 
achieve  something  specific  rather 
than  wandering  around  from  menu 
to  menu  or  getting  lost  in  a  succes- 
sion of  submenus,  says  John  Gib- 
ney,  national  sales  director  for 
General  Videotex  Corporation's 
Delphi  service. 

"I  see  in  that  a  very  high- 
perceived  value  for  the  user  that  is 
what  this  industry  is  all  about,"  he 
says.  "Get  them  on,  get  them  to  the 
information  they  want  as  fast  as 
possible,  and  then  if  they  want  to 
get  off,  they  can.  We  don't  ever  try 
to  force-feed  information  that  they 
have  no  interest  in." 

Many  telecommunications  ser- 
vices can  be  accessed  via  any  of  a 
number  of  terminal  software  pro- 
grams. However,  in  certain  cases,  as 
with  systems  like  QuantumLink  that 
are  dedicated  to  one  computer,  sep- 
arate software  is  usually  required  to 
allow  the  user  to  include  system- 
specific  features. 

The  large  online  services  are 
also  accessed  by  members  through 
a  local  phone  call  to  one  of  the 
major  telecomputing  carriers,  such 
as  Tymnet,  Telenet,  and  Uninet. 
Rather  than  placing  a  long  distance 
call,  as  you  might  to  contact  a  re- 
mote bulletin  board  system  (BBS), 
these  local  access  lines  substantially 
reduce  your  online  charges. 

Bit  By  Bit  By  Bit 

One  of  the  biggest  changes  occur- 
ring now  in  telecommunications  is 
the  arrival  of  relatively  low-cost 
modems  capable  of  transmitting 
data  at  faster  speeds.  Many  people 
who  began  using  a  modem  at 
home,  in  school,  or  in  a  small  busi- 
ness probably  started  with  300 
baud,  or  bits  per  second  (bps), 
transmission  rate.  Now,  however, 
many  people  are  using  much  faster 
speeds. 

To  understand  the  differences, 
consider  that  each  character  (for  ex- 
ample, a  letter  or  numeral)  you 
send  is  normally  composed  of  eight 
to  ten  bits  of  data,  depending  on 
your  computer.  If  we  start  with  the 


assumption  that  there  are  ten  bits 
per  character  you're  sending  or  re- 
ceiving, then  300  bps  roughly 
equals  30  characters  a  second.  At 
that  rate,  you  can  actually  watch — 
and  even  read — characters  as  they 
appear  on  your  screen.  But  figures 
show  that  over  the  past  year  or  so 
300  bps  has  been  giving  way  to 
1200,  2400,  and  even  9600  bps.  At 
that  rate,  information  is  transmitted 
much  faster,  and  that  can  add  up  to 
considerable  savings  if  you're  pay- 
ing by  the  minute  to  access  material 
on  an  online  service. 

"There  has  been  an  impressive 
leap  in  1200-baud  usage  during 
1986  and  the  first  half  of  1987," 
says  Bill  Louden,  general  manager 
of  General  Electric's  GEnie  tele- 
communications service.  "In  Janu- 
ary 1986,  over  60  percent  of  our 
subscribers  used  300  baud,"  he 
says.  "By  the  end  of  1986,  over  90 
percent  used  1200  baud."  Although 
2400-baud  usage  on  GEnie  is  so  far 
quite  limited.  Louden  says  that  the 
company  already  has  the  capability 
to  handle  that  speed  in  more  than 
70  major  metropolitan  areas. 

Delphi's  Gibney  goes  even  fur- 
ther: "I  think  you're  going  to  see 
1200  baud  disappear  rather  quick- 
ly. Right  now,  better  than  60  per- 
cent of  Delphi  users  are  coming  in 
at  1200  baud.  About  30  percent  are 
coming  in  at  2400  baud,  and  we're 
right  now  working  on  speeds  high- 
er than  2400  baud.  We've  been  beta 
testing  9600  baud  for  some  time." 

External  modems,  and  inter- 
nally-mounted modem  cards,  have 
dropped  in  price  dramatically.  A 
1200-baud  modem  that  might  have 
cost  several  hundred  dollars  just  a 
year  or  so  ago  sells  for  about  a 
hundred  now.  And  these  modems 
often  come  with  a  free  membership 
to  one  or  more  of  the  major  ser- 
vices, including  a  specified  amount 
of  free  access  time  on  the  system  to 
get  you  started. 

Most  of  the  services  have  been 
modifying  their  price  structures  to 
allow  1200-baud  usage  at  or  near 
the  same  price  per  minute  as  300 
baud.  Since  online  services  will  col- 
lect more  revenue  for  material  re- 
ceived at  300  baud  than  at  1200,  the 
services  have  in  the  past  tried  to 
make  up  for  the  difference  by 
charging  higher  prices  for  the  faster 
service.  But,  as  noted,  several  of  the 
major  systems  are  now  minimizing 


the  price  differences  on  the  theory 
that  the  lower  prices  and  faster 
speeds  will  eventually  make  online 
membership  far  more  popular — 
and  more  profitable. 

Ttie  Flat-Rate  Alternative 

For  computer  users,  one  of  the  de- 
velopments with  dramatic  long- 
term  possibilities  is  the  idea  of  flat- 
rate  online  computing.  In  other 
words,  rather  than  running  up 
charges  by  the  minute  or  hour  of 
usage — like  a  taxi  meter  that's  al- 
ways on — the  company  would 
charge  a  flat  monthly  rate  for  its 
basic  services,  with  an  additional 
surcharge  for  premium  services. 
Most  cable  television  systems  work 
that  way,  helping  to  take  the  sting 
out  of  the  final  bill  and  promoting 
wider  usage. 

QuantumLink  has  been  using 
this  system  since  it  came  into  being. 
Members  pay  an  initial  fee  of  $9.95 
to  purchase  the  system  software 
and  then  a  monthly  fee  of  $9.95  for 
basic  services.  The  system's  Plus 
Services  carry  a  per-minute  cost. 
This  structure  is  one  that  Steve 
Case  thinks  is  far  more  popular 
with  users  and  is  less  inhibiting 
since  there's  no  invisible  clock  tick- 
ing away  money  while  the  user  is 
logged  onto  the  system, 

"I  think  it's  very  important, 
and  will  be  increasingly  used  by 
other  people,"  he  says.  "It  allows 
you  to  provide  a  club  of  active 
members.  People  tend  to  want  to 
keep  coming  back." 

In  a  related  area,  GTE  Telenet 
has  been  offering  its  PC  Pursuit 
flat-fee  system  now  in  a  growing 
number  of  metropolitan  areas.  With 
PC  Pursuit,  the  computer  user  pays 
a  monthly  fee  of  $25  to  Telenet  and 
has  access  without  further  charges 
to  bulletin  boards,  other  computer 
users,  and  noncommercial  data- 
bases. This  does  not  apply  to  the 
commercial  online  services, 
however. 

Although  there  are  literally 
hundreds  of  commercial  online  ser- 
vices, a  half-dozen  or  so  have  de- 
veloped that  are  used  extensively 
by  computer  users  in  the  home,  in 
schools,  and  in  small  businesses. 
Without  in  any  way  attempting  to 
cover  all  of  what  these  services 
offer,  here's  a  taste  of  how  each 
approaches  its  market  and  what 
they  have  added  recently. 

July  1 937     COMPUTEI      27 


American  PeopleLink 

American  Home  Network  has  al- 
ways stressed  the  social  aspect  of  its 
online  service,  American  People- 
Link.  And  the  primary  areas  of  fo- 
cus include  machine-specific  and 
general-interest  SIGs,  message 
boards,  a  data  library,  and  online 
chatting. 

PeopleLink  users,  called  P- 
Linkers,  were  recently  given  access 
to  several  new  services,  an  online 
travel  agency,  and  the  TWA  online 
airline  reservations  service  as  well 
as  an  online  shopping  area. 

The  service  offers  a  variety  of 
rate  structures,  including  a  new  fre- 
quent-use rate  for  those  who  are 
most  active  on  PeopleLink.  Super- 
saver  (frequent-use)  rates  (Mon- 
day-Friday, 6  p.m. -8  a.m.; 
weekends,  8  a.m. -8  p.m.)  are  $3.95 
per  hour  for  300  baud,  $4.95  per 
hour  for  1200  baud,  and  $11.95  per 
hour  for  2400  baud.  Leisure-time 
rates  (M-F,  8  p.m.-7  a.m.;  week- 
ends, 8  p.m. -8  a.m.)  are  $4.95  per 
hour  for  300  or  1200  baud,  and 
$  11 .95  per  hour  for  2400  baud.  And 
prime  time  rates  (M-F,  7  a.m. -6 
p.m.)  are  $11.95  per  hour  for  300 
baud,  $12.95  per  hour  for  1200 
baud,  and  $14.95  for  2400  baud. 
(Illinois  residents  pay  no  prime 
time  rates.) 

The  frequent-user  rate  system 
lets  you  pay  a  $10  monthly  fee  that 
saves  25  percent  on  all  per-hour 
rates.  To  become  a  "Frequent  P- 
Linker,"  there's  a  one-time  $12.50 
signup  charge  unless  you  join  when 
first  registering  to  use  PeopleLink. 
The  service  now  offers  both  voice 
and  modem  signup  procedures. 

American  PeopleLink,  American 
Home  Network,  350  N.  Clark  St.. 
Chicago,  IL  60610 

CompuServe 

Online  since  1979,  CompuServe's 
main  focus  over  the  past  year — as 
with  many  of  the  other  services — 
has  been  centered  on  enhancing  ex- 
isting features  rather  than  adding 
new  ones.  CompuServe  calls  itself 
the  largest  commercially  available 
online  information  service  in  the 
world,  with  more  than  350,000 
subscribers  split  fairly  evenly  be- 
tween business  and  consumer  use. 
Because  of  that  broad  base, 
electronic  mail  has  always  been  an 
important  feature  of  the  system. 
CompuServe's  own  electronic  mail, 

28     COMPUTEI     July  1987 


called  EasyPlex,  has  established 
ties  with  several  other  large  com- 
munications companies — including 
MCI  and  Telex — allowing  two-way 
messaging  across  these  systems. 

In  addition  to  its  many  other 
services,  CompuServe,  in  associa- 
tion with  Addison-Wesley's  Infor- 
mation Services  Division,  recently 
placed  online  Einstein,  a  gateway  to 
some  90  databases  selected  for  their 
usefulness  to  secondary  school  stu- 
dents and  faculty.  The  databases 
include  newspaper  and  wire  ser- 
vices, articles,  book  reviews,  and  an 
online  version  of  the  Reader's  Guide 
To  Periodical  Literature. 

CompuServe  has  also  been  ex- 
panding its  services  for  the  at-home 
financial  investor.  One  new  feature, 
for  example,  lets  users  look  at  spe- 
cific stocks  through  a  detailed 
group  of  24  analytical  filters,  in- 
cluding market/book  ratio,  cash 
flow,  and  four-year  growth.  Further 
tracking  and  analysis  functions  are 
available,  and  the  information  can 
be  downloaded  directly  into  a  vari- 
ety of  software  packages,  including 
Lotus  1-2-3  and  Symphony. 

There  is  a  $39.95  registration 
fee  to  join  CompuServe.  Non- 
prime  time  rates  are  $6  per  hour  at 
300  baud  and  $12.50  per  hour  at 
1200  or  2400  baud.  Prime  time  ac- 
cess is  $12.50  per  hour  at  300  baud 
and  $15  per  hour  at  1200  or  2400 
baud,  CompuServe  recently  re- 
duced its  2400-baud  rates  to  the 
same  level  as  that  for  1200  baud. 

CompuServe,  P.O.  Box  20212, 
Columbus,  OH  43220 

Delphi 

General  Videotex's  Delphi  service 
has  recently  added  several  en- 
hancements to  its  system,  in  addi- 
tion to  the  electronic  mail, 
teleconferencing,  bulletin  boards, 
and  other  features  that  have  been  a 
part  of  its  offerings. 

First,  the  company  is  issuing  a 
revised  and  illustrated  handbook, 
published  by  Simon  &  Schuster. 
With  purchase  of  the  manual,  a 
new  user  doesn't  have  to  pay  the 
service's  $24.95  registration  fee. 

Delphi  officials  expect  to  add 
the  one-hundred-thousandth 
member  to  its  service  before  the 
end  of  the  year.  Recent  additions  to 
the  service  include  a  personalized 
astrology  service  that  has  proven  to 
be  very  popular  and  new  auction 


software  that  allows  users  to  bid  on 
products.  Delphi  hosted  an  online 
fund-raising  auction  for  public  tele- 
vision station  WGBH  in  Boston  that 
netted  the  nonprofit  PBS  station 
$25,000. 

New  "Advantage"  rates  are 
available  for  as  little  as  nine  cents  a 
minute,  or  $5.40  per  hour.  To  take 
advantage  of  those  rates,  a  user 
simply  agrees  to  use  a  minimum  of 
$24  a  month  in  log-on  time.  The 
$24  charge  is  applied  toward  your 
monthly  usage,  and  there  is  a  one- 
time fee  of  $19  to  use  the  Advan- 
tage rate.  Prime  time  standard  rates 
are  $17.40  per  hour,  while  non- 
prime  time  rates  are  $7.20  per  hour. 

General  Videotex  Corporation,  3 
Blackstone  St.,  Cambridge,  MA  02139 

Dow  Jones  News/Retrievai 

Dow  Jones  emphasizes  its  news 
and  information  for  the  business 
and  financial  community.  There  are 
more  than  40  business  and  financial 
databases,  and  selected  stories  from 
the  Wall  Street  Journal,  Barron's,  and 
the  Dozu  Jones  News  Service. 

You'll  find  a  wealth  of  data  on 
all  areas  of  business,  such  as  ex- 
cerpts from  SEC  records,  owner- 
ship information  on  more  than 
10,000  public  companies,  company 
profiles  from  Standard  &  Poor's,  re- 
search reports  from  brokerage 
houses,  and  15-minute  delayed 
stock  quotes  with  a  special  news 
alert  feature. 

The  company  recently  intro- 
duced an  enhanced  version  of  the 
Dow  Jones  Tracking  5er\'ice  for 
automatic  tracking  and  analysis  by 
members  through  their  own  com- 
puters. The  service  lets  them  auto- 
matically retrieve  stock  prices  from 
the  Dow  Jones  Current  Quotes  Ser- 
vice and  late-breaking  news  from 
the  Dow  Jones  News  Service  for 
each  company  in  the  profile. 

New  stock  analysis  programs 
have  also  been  recently  made  avail- 
able for  Macintosh  computers,  sim- 
ilar to  those  already  offered  for  IBM 
PCs  and  compatibles,  and  the  Ap- 
ple Il-family  of  computers. 

The  Dow  Jones  registration  fee 
is  $29.95,  with  an  annual  $12  fee 
(waived  the  first  year).  Non-prime 
time  access  ranges  from  10  cents  to 
80  cents  a  minute  at  300  baud,  de- 
pending on  which  services  are 
used.  Prime  time  access  ranges 
from  30  cents  to  $1.20  a  minute  at 


300  baud.  The  fee  for  1200  or  2400 
baud  is  2.2  times  the  300-baud  rate. 
Doiv  Jones  News/Retrieval,  P.O. 
Box  300,  Princeton,  N]  08543 

GEnie 

GEnie's  round-table  SIGs  continue 
to  be  one  of  the  most  popular  areas 
on  the  service.  More  than  40  of 
them  are  offered,  focusing  on  all 
major  brands  of  home  computers 
and  operating  systems.  GEnie  has 
also  added  non-computer-related 
SIGs  for  photography,  genealogy, 
scuba  diving,  and  a  host  of  other 
hobbies  and  interests. 

The  service,  responding  to  re- 
quests for  more  online  access  to 
financial  information,  has  begun 
offering  GEnie  Quote$,  a  stock 
market  utility  that  gives  infor- 
mation on  over  67,000  securities. 
Users  can  also  put  their  personal 
portfolios  online. 

The  company  charges  no  addi- 
tional fee  for  1200  baud,  and  now 
offers  2400  baud  in  over  70  cities. 
Prime  time  access  Is  $35  an  hour, 
but  non-prime  time  access  is  only 
$5  an  hour.  A  one-time  registration 
fee  of  $18  is  also  required. 

General  Electric  Information 
Services,  401  N.  Washington  St., 
Rockvilie,  MD  20850 

PlayNet 

PlayNet  began  operation  in  Octo- 
ber 1984  with  a  primary  audience 
of  Commodore  64  owners  who 
wanted  to  meet  others  online  and 
to  play  games  that  incorporated 
color  and  sound.  The  non-prime 
time  rate  is  a  mere  $2.75  per  hour, 
with  a  monthly  maintenance  fee  of 
$12  required.  The  registration  fee  is 
$19.95. 

PlayNet  has  recently  under- 
gone a  streamlining  of  its  system, 
remodeling  the  menus,  bulletin 
boards,  and  other  areas  of  the  ser- 
vice. Improvements  were  made  in 
the  online  conversation  section, 
which  continues  to  be  the  most 
popular  area  on  PlayNet.  There  are 
14  online  games  incorporating 
color  and  graphics,  as  well  as  three 
text-only  games:  bingo,  poker,  and 
blackjack. 

The  most  recent  addition  to  the 
service  is  the  online  shopping  cen- 
ter. This  shopping  area  focuses  on 
small  merchants,  crafts  people,  and 
artisans,  unlike  most  of  the  other 
services.  There  is  also  a  new  dis- 


count shopping  area  in  which  noth- 
ing is  priced  higher  than  $9.99. 

PlayNet,  105  Jordan  Rd.,  Troy, 
NY  12180 

QuantumLink 

QuantumLink  has  become  a  focal 
point  for  a  great  deal  of  Commo- 
dore 64  telecommunications  activi- 
ty during  the  past  year  or  two. 
Commodore  itself  has  provided 
marketing  and  some  funding  for 
the  service  in  trying  to  build  a  major 
Commodore  forum. 

The  QuantumLink  software  that 
comes  with  membership  means 
that  the  64's  excellent  color  graph- 
ics and  sound  can  be  included  in  all 
of  the  areas  of  the  service.  And 
QuantumLink  follows  a  busy 
schedule  with  guest  speakers  and 
topical  forums — all  aimed  at  help- 
ing Commodore  64  users  get  more 
out  of  their  machines. 

QuantumLink  has  expanded 
its  regular  service  to  include  online 
forums  hosted  by  such  major  soft- 
ware companies  as  Electronic  Arts, 
Timeworks,  and  other  publishers; 
Commodore  enhancement  areas 
such  as  the  GEOS  forum  developed 
in  conjunction  with  Berkeley 
Softworks;  and  the  recently  added 
casino  area  in  which  you  can  play 
interactive,  multiplayer  blackjack 
and  poker,  as  well  as  slot  machines 
and  other  games  of  chance. 

One  of  QuantumLink's  most 
ambitious  projects  is  called  Habitat, 
a  completely  interactive  world  de- 
veloped in  association  with  Lucas- 
Film.  Users  first  log  into  Habitat 
and  then  can  move  throughout  the 
world  with  their  cartoon  character 
personas,  meeting  others  and 
building  an  alternate  life.  After  con- 
siderable development  delays. 
Habitat  is  still  not  ready  for  full  use. 
But  QuantumLink  officials  believe 
that,  when  ail  of  the  problems  are 
worked  out  of  the  complex  project, 
it  will  be  a  breakthrough  in  online 
gaming. 

Quantum,  the  parent  compa- 
ny, is  now  experimenting  with  the 
beta  version  of  a  similar  service  for 
Apple  II  owners.  Apple  owners 
who  would  like  to  apply  to  become 
beta  testers  for  the  planned  service 
can  log  in  through  their  modems  at 
1-800-833-9400.  Note,  however, 
that  this  service  is  not  yet  ready  for 
full  public  use. 

There's  no  registration  fee  to 


join  QuantumLink  other  than  the 
$9.95  software.  Users  pay  $9.95  a 
month  for  unlimited  use  of  basic 
service,  plus  additional  per-minute 
fees  for  some  extra  services  they 
may  want. 

QuantumLink,  8620  Westwood 
Center  Dr.,  Vienna,  VA  22180 

The  Source 

The  Source  offers  a  wide  variety  of 
online  information  to  both  home 
and  business  users.  In  the  consum- 
er area,  a  games  5IG  has  been 
added  to  other  SIGs  on  personal 
computing,  PC  software,  profes- 
sions, and  arts  and  entertainment. 
Two  of  the  system's  realtime  con- 
ferencing capabilities,  involving 
both  public  and  private  conferenc- 
ing, have  also  been  enhanced. 

Several  financial  services  have 
been  added.  The  home  investor 
may  want  to  make  use  of  Risk/ 
Reward  Analysis,  a  decision- 
making support  tool  that  provides 
analysis  for  stocks,  bonds,  war- 
rants, and  convertibles.  Volahlity 
data  is  drawn  automatically  from 
Standard  &  Poor's. 

A  new  tax  service  that's  offered 
is  a  compilation  of  tax  information 
and  a  tax  question-and-answer  ser- 
vice. A  mutual  fund  analysis  fea- 
ture provides  performance  histories 
for  more  than  800  mutual  funds 
and  40  different  market  indices. 

The  Source  has  also  added 
MEDSIG  for  the  discussion  of 
chronic  illnesses;  COOKSIG  for 
communication  about  cooking,  rec- 
ipes, and  dietary  concerns  (part  of 
these  revenues  go  to  the  American 
Cancer  Society);  and  Educators'  Ex- 
change, a  professional  exchange  for 
teachers  and  administrators  to 
share  information,  learn  about  edu- 
cational software,  and  stay  in- 
formed on  educational  issues. 

A  registration  fee  of  $49.95  is 
required  to  join  The  Source.  A 
monthly  fee  of  $10  is  also  charged, 
although  this  is  credited  against  the 
user's  online  time.  Prime  time  ac- 
cess is  36  cents  a  minute  at  300 
baud,  43  cents  a  minute  at  1200 
baud,  and  46  cents  a  minute  at  2400 
baud.  Non-prime  time  access  is  14 
cents  a  minute  for  300  baud,  18 
cents  a  minute  for  1200  baud,  and 
20  cents  a  minute  for  2400  baud. 

The  Source,  1616  Anderson  Rd., 
McLean,  VA  22102  © 


July  1987     COMPUTEl      29 


Reviews 


Ring  Quest 

Michael  B.  Williams 

Requirements:  Apple  U-series  computer. 

It's  a  beautiful  day.  You  dedde  to  stroll 
along  the  oceanfront,  where  you  en- 
counter a  frail  old  man  with  a  fascinat- 
ing story  to  tell.  He  speaks  of  another 
land,  a  land  where  the  Ring  of  Chaos 
and  the  lost  Ring  of  Order  rule  supreme. 
But  there  is  no  order  in  this  land,  and 
you  listen  curiously  to  the  old  man's 
plea  for  you  to  find  the  Ring  of  Order 
and  bring  peace  to  this  faraway  world. 

As  you  nod  your  head  in  consent;  a 
feeling  of  drowsiness  overwhelms  you; 
and  you  lapse  into  an  uncontrollable 
dream.  When  you  awaken,  you  find 
yourself  staring  upward  at  purple  skies 
decorated  with  red  streaks.  You  realize 
that  you  are  indeed  in  the  land  of  which 
the  old  man  spoke.  You  stagger  to  your 
feet  and,  accompanied  by  a  native  from 
the  land,  embark  on  your  Ring  Quest. 

That's  the  story  behind  Ring  Quest, 
a  graphics  adventure  game  from  Origin 
Systems.  In  this  adventure,  you  are  the 
main  character  of  the  story.  You  don't 
just  helplessly  observe  while  the  story 
unfolds  in  front  of  you.  You  actually 
make  the  decisions  that  determine  the 
course  of  your  character's  life — or  death. 

You  use  simple  English  sentences 
to  indicate  what  you  want  to  do.  If  you 
see  something  interesting  to  the  north, 
you  simply  type  "Go  north."  If  you 
need  to  get  to  the  other  side  of  a  river, 
just  type  "Cross  the  bridge."  But  Ring 
Quest  can  also  accept  complex  com- 
mands, such  as  "Get  the  sword,  rope, 
and  ring;  then  run  north." 

What's  A  Manticora 
Look  Like? 

Ring  Quest  also  has  lively  graphics — 
full-color  pictures  that  enrich  the  scene 
with  animation.  Eyes  bulge,  claws 
clamp,  hands  grasp,  and  fire  flickers, 
even  as  you  ponder  your  next  action. 
Although  the  graphics  are  very 
good.  Ring  Quest  is  not  just  a  graphics 
adventure.  Its  text  descriptions,  though 
not  as  descriptive  as  Infocom's  aU-text 
adventures,  are  vivid  and  interesting 


enough  to  stand  on  their  own.  For  those 
so  inclined,  the  graphics  can  easily  be 
turned  off  (and  just  as  easily  turned  on 
again — you'll  definitely  want  to  see 
what  a  manticora  looks  like). 

An  unusual  feature  of  Ring  Quest  is 
its  inclusion  of  arcade  sequences  as  a 
part  of  the  adventure.  It's  rare  for  a  text- 
based  adventure  game  to  contain  any 
type  of  action-oriented  challenge.  And 
since  diehard  adventurers  are  likely  to 
cringe  at  the  thought  of  having  to  play 
an  arcade  game,  the  games  can  be  by- 
passed altogether  with  one  simple 
command. 

The  first  game.  Cliff  Climber,  re- 
quires you  to  dodge  falling  boulders, 
snakes,  and  rock  slides  while  scaling 
the  side  of  a  chasm.  In  the  second  game. 
Flyer,  you  try  to  guide  yourself  down  to 
a  platform  surrounded  by  a  sea  of 
flames. 


zi*^:'%M:^i^:- 

^ 

5:f  ^-:; ' .' 

Ring  Quest  for  the  Apple  11  lias  some- 
thing for  everyone:  text  and  graphics 
adventure,  animation,  arcade  action, 
and  challenging  puzzles. 

Most  of  the  time,  though,  you  and 
your  sidekick,  Gorn,  will  try  to  pick  up 
clues  that  will  lead  you  to  the  Ring  of 
Order.  To  win  the  game,  you  must  first 
locate  and  nulUfy  all  the  sources  of  an 
impenetrable  force  that  prevents  your 
access  to  the  castle,  where  the  formida- 
ble enchantress  Lisa  holds  the  Ring  of 
Chaos. 

Along  the  way,  you'll  have  to  deal 
with  a  greedy  troll,  an  unforgiving  were- 
wolf, a  wise  old  man  (whose  services  do 
not  come  cheap),  and  a  manticora  (a 
cross  between  a  man,  lion,  bat,  and  scor- 
pion) who  absolutely  refuses  to  let  you 
cross  the  bridge  over  a  deep  chasm. 


Charming  Lisa 

Those  are  but  the  least  of  your  worries. 
The  holder  of  the  Ring  of  Chaos,  the 
beautiful,  but  evil,  enchantress  Lisa, 
has  a  nasty  habit  of  appearing  out  of 
nowhere  and  casting  spells  that  make 
life  difficult  for  you.  She  can  instantly 
deplete  your  water  supply,  suddenly 
reverse  your  internal  compass,  or  tem- 
porarily afflict  Gorn  with  the  intellect  of 
a  three-year  old.  But  when  she  really 
means  business,  she'll  utter  "Tele- 
trans!",  and  you'll  suddenly  find  your- 
self randomly  transported  to  some 
location  usually  miles  away  from  where 
you  were. 

Ring  Quest  comes  with  a  clever 
introductory  adventure  booklet,  which 
interactively  tells  the  story  behind  your 
quest.  At  the  end  of  each  passage,  you 
have  two  or  more  options.  Each  leads  to 
a  different  passage  in  the  booklet  and  a 
slightly  different  story  line.  Origin  Sys- 
tems also  provides  a  laminated,  eras- 
able map  of  the  strange  world.  Some  of 
the  major  landmarks  are  already  drawn 
on  the  map;  you  can  easily  add  others 
with  the  felt  pen  provided. 

Despite  the  enchantress  Lisa's  un- 
orthodox tactics.  Ring  Quest  is  not  diffi- 
cult to  solve.  It  should  make  a  good 
first-time  adventure  because  of  its 
pleasant,  colorful  graphics  and  its 
straightforward  story  line. 

This  game  has  something  for  ev- 
eryone; vivid,  descriptive  prose  for 
those  who  like  reading,  and  colorful, 
animated  graphics  for  those  who  don't; 
arcade  sequences  for  those  who  like 
action,  and  engaging  puzzles  for  those 
who  don't.  If  you're  looking  for  a  little 
adventure,  or  action,  you  just  might 
want  to  make  a  Ring  Quest. 

Ring  Quest 
Origin  Systems 
340  HaTvey  Rd. 
Manchester,  NH  03103 
Distributed  by  Electronic  Arts 
1820  Gateway  Dr. 
San  Mateo,  CA  94404 
$19.95 


30     COMWITB     July  1987 


Hop  to  it! 

Cadpak       ""«;;;?->.  Super  C 


check  out  this 
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C  is  one  of  today's  most  popular  languages. 
It's  easy  to  transport  C  source  code  from 
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Commodore.  Super  C  is  easy  to  use  and 
takes  full  advantage  of  this  versatile 
language.  Produces6502  machine  code  and 
is  many  times  faster  than  BASIC.  Includes 
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Design  pictures  and  graphics  quickly  and 
precisely.  Unlike  other  drawing  programs, 
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either  the  keyboard,  lighlpenor  1351  mouse. 
Two  separate  work  screens — transfer 
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text  in  four  sizes  anywhere  in  the 
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English,  3-D  and  Tech.  "Try  Again"  allows 
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for  C-64     $39.95  for  C-128    $59.95 


BASIC  Compiler 

Now  anyone  can  speed  up  their  BASIC 
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Tom  Banford,  Commodore  Magazine 


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are  included.  Whether  you  want  to  learn  C,  or 
program  in  a  serious  C  environment  for  your 
Commodore,  Super  C  is  the  one  to  buy. 
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Tricka  «  T^s  for  tht  C-$4 

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GEOS  insldt  tfid  Out 
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Two  Views  Of  Outer  Space: 
S.D.L  And  Wanderer 


Neil  Randall 

Reijuirements:  S.D.L;  Atari  ST  (reviewed 
here),  IBM  PC,  Amiga,  Apple  IlGS,  and 
Commodore  64.  Wanderer:  Atari  ST. 


S.D.I,  and  Wanderer  place  you  in  the 
captain's  seat  of  a  space  fighter.  In 
S.D.L,  your  mission  is  to  defend  the 
United  States  against  KGB  rebel  fight- 
ers and  missiles,  all  for  a  chance  to 
rescue  your  own  true  love,  the  com- 
mander of  the  Soviet  space  station. 
Wanderer  presents  another  rescue  mis- 
sion, but  this  one  is  far  more  obscure. 
Here,  you  battle  your  enemies  for  the 
right  to  bring  home  your  caretaker's  cat. 
It  seems  she  can't  live  without  it,  so 
until  she  gets  it  back,  your  apartment 
won't  get  cleaned.  (And  it's  such  an 
awful  mess.) 

The  plots  may  be  contrived,  but 
the  fact  that  the  games  in  fact  have  plots 
marks  them  as  something  special  in  the 
arcade  game  field.  Since  the  days  of 
Space  Invaders  and  Donkey  Kong,  arcade 
games  have  provided  considerable  ex- 
citement, but  few  have  offered  players 
an  interactive  story.  S.D.L  and  Wanderer 
go  a  good  way  toward  filling  this  gap. 
Both  are  arcade  games,  and  both  use 
the  now-classic  cockpit  display,  but — 
unlike  most  arcade  games — you  can 
complete  them. 

Dazzling  Graphics 

Graphically,  both  games  have  much  to 
offer.  S.D.L,  a  new  offering  in  Mind- 
scape's  Cinemaware  line  of  interactive 
fiction,  uses  some  of  the  best  graphics 
I've  seen  in  any  game.  The  display 
screens  range  from  a  control  panel 
showing  several  global  maps  to  the  in- 
terior of  the  Soviet  space  station,  as  well 
as  a  silhouetted  embrace  with  the  gor- 
geous Soviet  commander  (your  own 
true  love,  remember).  The  most  fre- 
quent display,  though,  is  the  view  from 
the  cockpit  of  your  fighter.  You  guide 
the  fighter  around  the  world,  shooting 
down  rebel  KGB  fighters,  repairing 
your  S.D.I,  satellites,  and  docking  with 
your  space  station  for  fuel  and  repairs. 
When  you  shoot  down  several  fighters, 
the  rebels  will  declare  American  ag- 
gression and  start  launching  missiles 
from  Russia.  At  this  point,  you  dock 
with  the  space  station  (no  mean  feat), 
race  into  the  Missile  Defense  screen, 
and  prepare  to  knock  the  Soviet  missiles 
out  of  the  sky.  If  you  succeed,  you  do  it 
all  over  again,  until  at  last  you  are  in- 
formed that  the  Soviet  space  station  has 
been  caphared  by  the  KGB  rebels.  When 


that  happens,  you  attempt  the  rescue. 

Wanderer's  display  also  places  you 
in  the  cockpit  of  a  fighter,  but  the  simi- 
larities pretty  well  end  there.  The  rea- 
son is  simple:  Wanderer  is  in  3-D. 
Included  in  the  package  is  a  pair  of  red- 
blue  3-D  glasses,  the  kind  used  for  such 
classic  3-D  movies  as  The  Creature  From 
the  Black  Lagoon.  When  you  put  them 
on,  the  ST's  screen  appears  three- 
dimensional.  After  a  few  minutes  of 
focusing,  the  stars  recede  into  the  back- 
ground, and  the  display  seems  to 
achieve  true  perspective.  When  you  en- 
ter warp  drive,  and  the  stars  race  past 
you  in  a  swirling  spiral,  the  effect  is 
quite  spectacular. 

Surely  one  of  the  most  unusual 
games  I've  seen.  Wanderer  has  you 
move  from  planet  to  planet,  offering 
the  ruler  of  each  planet  a  playing  card 
to  strengthen  that  planet's  poker  hand. 
(There's  this  galactic  poker  game  going 
on,  in  progress  now  for  centuries,  and  if 
you  offer  a  helping  card  they  will  re- 
spond by  paying  you  in  cats.  Yes,  cats. 
If  you  collect  enough  cats,  or  if  you 
manage  to  get  one  specific  card,  you 
can  penetrate  to  the  central  sector  and 
try  to  rescue  your  caretaker's  cat.)  It's 
all  very  complicated,  but  it's  also  a  great 
deal  of  fun. 

More  fun,  in  fact,  than  S.D.L, 
which  offers  superb  graphics,  but  in 
actual  game  play  suffers  from  being  too 
repetitive.  After  shooting  down  KGB 
fighter  after  KGB  fighter,  repairing 
damaged  satellites,  and  intercepting 
KGB  missiles  with  your  strategic  de- 
fense weapons,  you  are  asked  to  turn 
around  and  do  the  same  things  over 
again.  By  the  time  you've  hit  the  third 
round,  the  excitement  begins  to  pale; 
once  into  the  fourth,  you  begin  to  tire  of 
it.  You  begin  to  wonder,  in  fact,  if  your 
own  true  love  is  really  worth  the  effort. 

What  makes  this  strange  is  that  ar- 
cade games,  by  their  very  nature,  are 
repetitive.  The  good  old  ones,  like  Aster- 
oids and  Missile  Command,  had  no  con- 
clusion, your  goal  being  simply  to  chalk 
up  hundreds  of  thousands  of  points. 
S.D.L,  by  offering  a  finish,  ironically 
loses  the  appeal  of  racking  up  the  points. 
The  impetus  behind  shooting  down 
KGB  fighters  is  not  acquiring  points,  but 
rather  reaching  the  end  of  the  plot.  Wan- 
derer, which  also  has  a  conclusion,  suf- 
fers similarly,  but  Wanderer's  conclusion 
is  more  difficult  to  reach.  Its  game  play  is 
somewhat  more  challenging,  and  get- 
ting killed  is  far  easier. 


The  Atari  ST  version  of  S.D.I,  from 
Mindscape  offers  outstanding  graphics. 


But  game  play  itself  is  extremely 
enjoyable.  S.D.I.'s  graphics  are  so 
splendid  that  they  more  than  atone  for 
whatever  the  game  play  lacks,  and  you 
vidll  find  yourself  booting  up  the  game 
simply  to  see  what  your  ST  can  do. 
Wanderer,  with  its  workable  3-D  dis- 
play, is  unique,  and,  like  S.D.L,  it  is  an 
excellent  product  with  which  to  show 
off  your  ST  to  your  friends.  Played 
obsessively  to  a  conclusion,  both  games 
will  eventually  become  worn  out,  but  if 
played  as  I  think  they  are  meant  to  be 
played,  30  minutes  here  and  30  min- 
utes there,  they  will  continue  to  draw 
your  attention.  Were  1  asked  to  recom- 
mend one  over  the  other,  I  would  sug- 
gest S.D.L,  because  graphically  it  is  one 
of  the  best  ST  products  on  the  market. 
But  both  games  are  worth  a  look,  and 
both  point  toward  an  exciting  ST  future. 

S.D.I. 

Mindscape,  Inc. 

3444  Dundee  Rd. 

Northbrook,  IL  60062 

$34.95  Commodore  64  version 

$39.95  IBM  PC  version 

$49.95  Macintosh,  Amiga,  ST,  lies 

versions 

Wanderer 
EiderSoft  USA 
P.O.  Box  288 
Burgettstown,  PA  15021 
$39.95 


32     COMPUTEI      July  1987 


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Moonmist 

Neil  RandaU 

Requirements:  IBM-PC  or  compatible, 
Apple  11  series,  Macintosh,  Amiga,  ST, 
Commodore.  64,  128,  or  Atari  XL/XE 
computer. 


By  now  it's  probably  safe  to  say  that 
most  computer  owners  have  seen  or 
played  an  fnfocom  text  adventure.  Zork 
1,  U,  and  111,  The  Hitchhiker's  Guide  to 
the  Galaxy,  Infidel,  Enchanter,  Wish- 
bringer,  and  Witness  have  all  spent  time 
on  best-seller  lists,  and  high-circulation 
magazines  like  Newsweek  have  printed 
articles  about  the  company.  Infocom 
has  become  famous  for  its  interactive 
fiction,  and  its  customers  look  to  it  not 
for  new  kinds  of  products  but  for  varia- 
tions to  the  old. 

As  pioneers  of  the  sophisticated 
text  adventure,  Infocom  is  expected  to 
set  the  standard  for  future  text  adven- 
tures. To  this  end,  Infocom  has  intro- 
duced [nteractive  Fiction  Plus,  a  line  of 
text  adventures  designed  especially  to 
take  advantage  of  machines  with  128K 
of  memory  (though  they're  also  avail- 
able for  48K  and  64K  machines).  The 
differences  are  certainly  not  dramatic, 
and  in  many  ways  the  games  look  the 
same  as  they  always  have,  but  Info- 
com's  newest  adventures  are  different 
from  the  old  in  several  important  ways. 

Moonmist  demonstrates  the  differ- 
ences. Like  all  Infocom  games  of  the 
past  two  years,  it  is  superbly  packaged, 
but  unlike  the  earlier  games,  the  pack- 
aging is  needed  to  play  the  game,  Info- 
com does  not  copy-protect  its  disks 
(and  has  certainly  suffered  its  share  of 
software  piracy),  so  this  reliance  on  the 
packaging  is  perfectly  justified.  Inside 
Moonmist's  package  are  two  letters  from 
your  acquaintance,  Tamara,  the  latter  of 
which  suggests  a  murder  plot  against 
her.  Also  included  is  a  brochure  about 
Tresyllian  Castle  in  Cornwall,  where 
Tamara  is  staying,  which  provides 
many  descriptions  necessary  to  play  the 
game.  The  documentation  introduces 
the  "Legendary  Ghosts  of  Cornwall," 
and  a  Moonmist  iron-on  transfer  is  in- 
eluded  for  those  who  still  own  T-shirts 
with  no  writing  on  them. 

In  The  Castle 

Your  task  is  to  uncover  the  murder  plot, 
in  the  meantime  dealing  with  some 
very  interesting  characters  inside  a 
well-described  medieval  castle  com- 
plete with  torture  devices  and  a  wan- 
dering ghost.  You  must  collect  clues, 
talk  with  the  characters,  survive  an  en- 
counter with  the  ghost,  and  even  figure 
out  what  outfit  to  wear  at  certain  times. 


Moonmist  is  an  introductory-level  ad- 
venture, so  it  moves  along  quickly  and 
is  not  overly  difficult;  but  the  sheer 
number  of  things  you  have  to  do  make 
it  a  long,  challenging  game. 

The  differences  between  Moonmist 
and  earlier  Infocom  games  are  subtle. 
The  parser — the  part  of  the  pirogram 
that  interprets  your  typed  commands — 
continues  to  grow  more  sophisticated, 
and  more  specialized.  Room  descrip- 
tions are  more  precise,  more  detailed, 
and  more  helpful,  all  of  which  gives 
you  a  stronger  sense  of  your  physical 
location.  At  each  stage,  too,  there  ap- 
pears to  be  a  greater  choice  of  actions 
available,  with  fewer  actions  being  bla- 
tantly wrong.  And  the  characters  in  the 
story  are,  for  the  most  part,  genuinely 
interesting,  even  if  they  don't  do  as 
much  as  perhaps  they  should. 

The  must  subtle  change,  though, 
and  the  most  important,  is  in  the  role 
taken  by  the  reader.  In  Moonmist,  as  in 
most  of  the  newer  Infocom  games,  you 
feel  that  a  story  is  actually  taking  place, 
and  that  you  are  a  part  of  it.  In  the 
earlier  adventures,  your  acdons  forced 
the  story  from  one  point  to  the  next,  but 
unless  you  did  something,  nothing  hap- 
pened. While  this  is  technically  true  of 
Moonmist,  the  authors,  Stu  Galley  and 
Jim  Lawrence,  manage  to  make  you  feel 
that  you  are  caught  up  in  a  storj'  beyond 
your  own  actions.  The  time  limit  helps, 
of  course,  but  somehow  the  castle  seems 
far  more  "alive"  than  the  caverns  in  Zork 
or  even  the  spaceship  in  Starcross.  The 
people  in  the  castle  all  know  more  about 
it  than  you  do,  and  the  result  is  that  you 
feel  like  an  intruder.  This  effect  is  a  good 
one. 

For  those  who  have  not  yet  tried  an 
Infocom  adventure,  Moonmist  is  a  good 
introduction.  It  is  challenging  without 
being  frustrating,  and  it  offers  what  in- 
teractive fiction  is  supposed  to  offer;  a 
chance  to  participate  in  an  interesting 
story.  For  Infocom  veterans,  Moonmist 
demonstrates  how  text  adventures  have 
changed  since  the  heyday  of  Zork. 

Moonmist 

Infocom 

125  Cambridge  Park  Dr. 

Cambridge,  MA  02140 

$39.95  IBM-PC  and  compatibles,  Apple 

II,  Macintosh,  Amiga,  and  Atari  ST 

versions 

$34.95  Commodore  64,  128,  and  Atari 

XE/XL  versions 


Partner 

Kathy  Yakal 

Requirements:  Commodore  64  (reviewed 
here),  128,  or  IBM-PC  or  compatible  (256K 
recommended  but  not  required  on  MS- 
DOS  machines). 

Throw  away  your  card  file.  Toss  out 
that  old  calculator  you  bought  in  1975 
when  the  price  came  down  to  $5.95. 
Stop  trying  to  decide  which  size  paper 
you're  going  to  write  a  memo  on,  and 
end  the  frustration  of  having  to  line  up 
each  mailing  label  when  you're  typing 
a  bunch  of  them. 

You  can  replace  alt  these  things 
with  a  single  cartridge  that  does  them 
all,  and  more:  Partner,  from  Timeworks. 
Partner  is  one  example  of  a  genre  of 
productivity  software  that  offers  several 
desktop  accessories  like  a  notepad,  ap- 
pointment calendar,  calculator,  and 
address/phone  file  in  an  invisible  pro- 
gram that  runs  concurrently  with  other 
programs;  that  is,  it  remains  in  memory 
while  you're  using  your  word  processor 
or  sweating  out  eels  in  a  spreadsheet  or 
landing  in  San  Francisco  in  Flight  Simu- 
lator, and  it  pops  up  ready  for  use  at  the 
touch  of  a  cartridge  button. 

Installing  Partner,  depending  on 
which  version  you're  using,  involves 
little  more  than  plugging  it  into  an  ex- 
pansion port.  Although  you  may  not 
need  to  use  all  of  its  functions  immedi- 
ately, it's  a  good  idea  to  run  through  the 
manual  to  make  sure  you  know  how  to 
use  all  of  them,  saving  time  later. 

Partner  offers  nine  functions: 

Appointment  Calendar:  Partner 
contains  graphic  calendar  displays  for 
every  month  from  January  1987 
through  December  2099;  by  pressing  a 
few  function  keys,  you  can  enter,  edit, 
and  save  information  for  any  day  in 
three  areas — Key  Tasks,  a  To  Do  list,  and 
Appointments.  Though  the  first  two 
headings  might  seem  to  duplicate  each 
other,  they  actually  point  out  a  very 
important  time-management  tool;  sep- 
arating goals  from  objectives.  In  the 
midst  of  doing  all  of  the  little  tasks  that 
make  up  your  day,  it's  wise  to  keep  the 
larger  picture  in  mind. 

If  there  are  tasks  you  haven't  com- 
pleted when  5:00  rolls  around.  Partner 
lets  you  transfer  them  to  the  next  day. 
The  snafu  here  is  that  it  is  erases  any 
items  you've  already  entered  for  that 
next  day.  Another  minor  gripe  in  this 
area:  When  you're  printing  out  a  week 
or  month's  worth  of  days,  the  skeleton 
format  (including  headings  and  num- 
bers) is  printed  for  every  day,  whether 
or  not  you've  entered  anything  there, 
wasting  space  and  printer  paper. 


34     COMPUTEI     July  1967 


Memo  Pad:  Using  simple  text- 
editing  commands,  you  can  dash  off 
memos  without  losing  your  current 
program.  The  Typewriter  feature  here 
will  print  out  one  line  at  a  time  as  you 
hit  the  return  key  if  you  like;  you  can 
also  print  out  the  whole  thing  when  it's 
done. 

Address  List:  Using  the  same  text- 
editing  features  from  Memo  Pad,  this 
section  is  an  electronic  card  file  for  stor- 
ing, alphabetizing,  displaying,  and 
printing  names,  addresses,  and  tele- 
phone numbers.  You  can  also  print 
mailing  labels  within  this  section.  This 
may  involve  playing  around  with  the 
margin  settings  to  zero  in  on  the  right 
spacing. 

Phone  List:  This  is  an  abbreviated 
version  of  the  Address  List.  Since  it 
contains  autodialing  capabilities,  it's 
especially  helpful  for  telecommunica- 
tions applications.  You  can  store  phone 
numbers  for  often-called  online  ser- 
vices and  let  the  program  dial  for  you. 

Calculator:  When  the  boss  drops  a 
paycheck  on  your  desk,  you  can  break 
into  this  area  and  do  a  quick  calculation 
of  your  checkbook  balance.  The  pro- 
gram displays  a  graphic  representation 
of  a  calculator  with  its  standard  func- 
tions, and  includes  a  printout  option. 

Print  Screen:  Lets  you  print  one 
screen  from  the  program  you're  run- 
ning, with  the  exception  of  graphics 
displays. 

SwiftDOS;  This  section  offers  ac- 
cess to  a  variety  of  housekeeping  com- 
mands for  your  disk  operating  system, 
like  formatting,  cleaning,  and  erasing. 

SwiftLock;  Data  protection 
schemes  like  this  insure  that  no  one  can 
peek  at  your  work  when  you  walk 
away  from  your  desk  to  get  coffee,  En- 
ter this  section  before  leaving  your  ter- 
minal, and  it  freezes  all  active  data  until 
you  enter  your  secret  code. 

Setup:  Though  it's  listed  last,  this 
is  probably  the  first  area  you'll  want  to 
dive  into.  It  asks  eight  questions  about 
your  hardware  configuration,  letting 
you  set  addresses  and  margin  spacing. 

Partner  also  offers  Swiftload,  a 
fast-loading  feature. 

Partner  is  an  excellent  addition  to 
any  software  library.  It  offers  an  un- 
complicated command  structure  and 
clear,  simple  documentation.  It  pro- 
vides quick,  easy  access  to  features 
often  used  during  the  business  day;  any 
of  the  program's  functions  is  only  a 
keypress  away,  and  a  display  of  the 
purpose  of  each  function  key  runs 
along  the  bottom  of  the  screen  in  each 
section.  And  Partner  doesn't  take  up 
space  with  a  lot  of  extras  that  often 
aren't  necessary. 


But  the  main  advantage  here  lies  in 
the  fact  that  it  runs  concurrently  with 
whatever  software  you're  using:  no 
need  to  save  a  document,  power  down, 
reboot,  and  so  on.  It's  not  meant  to  be 
used  as  a  full  word  processor  or  data- 
base manager.  It's  an  accessory — a  part- 
ner, as  its  name  states — and  a  good  one. 

Partner 

Timeworks 

444  Lake  Lake  Cook  Rd. 

Deerfield,  IL  60015 

$59.95  Commodore  64  and  IBM-PC/ 

PC-compatible  versions 

$69.95  Commodore  128  version 


Realm  Of 
Impossibility 

Michael  B.  Williams 

Requirements:  Commodore  64,  Apple  U 
series,  or  Atari  S-bit  computer. 

Realm  of  Impossibility  is  a  decidedly 
classic,  run-as-fast-as-you-can,  three- 
dimensional  arcade  game  with  a  goal: 
Enter  the  network  of  13  dungeons  and 
retrieve  the  seven  crowns  hidden  with- 
in them.  That  would  be  a  cinch  were  it 
not  for  the  team  of  zombies,  orbs,  and 
spiders  whose  goal  it  is  to  prevent  you 
from  completing  yours. 

About  the  only  things  going  for 
you  in  this  Realm  are  your  faster  speed, 
the  ability  to  fend  off  the  creatures  by 
throwing  holy  crosses  in  their  path,  and 
scrolls  that  give  you  spells  to  temporar- 
ily freeze  or  confuse  your  adversaries, 
or  to  protect  you  from  them. 

Otherwise,  life  is  definitely  not  fair 
to  you  here.  You  can't  kill  the  creatures 
of  the  Realm,  although  they  can  kill 
you.  You  only  have  one  life  to  live,  and 
each  brush  with  a  zombie,  orb,  or  spi- 
der will  cost  you  more  of  the  precious 
hit  points  you  need  to  stay  alive. 

Fortunately,  you  can  enter  the 
dungeons  in  any  order,  so  you  can 
build  up  hit  points  by  tackling  the  easi- 
er dungeons  first.  Some  of  the  dun- 
geons are  locked;  these  will  need  keys 
that  are  located  in  the  other  dungeons. 
In  all,  there  are  129  different  rooms  to 
explore.  Chances  are  you'll  get  to  see  all 
of  them,  since  the  prize  in  each  dun- 
geon is  almost  always  at  the  end. 

Realm  of  Impossibility  has  a  three- 
dimensional  effect  (like  the  three- 
quarters  perspective  in  Zaxxon)  that  is  a 
pleasure  to  behold.  You  move  up, 
down,  and  around  three-dimensional 
structures  that  look  more  like  a  futuris- 
tic cityscape  than  an  ancient  dungeon. 
Unfortunately,  what  looks  good  is  not 


necessarily  what  plays  well,  as  kamikaze 
Zaxxon  players  will  attest. 

A  Little  Help  From  A  Friend 

What  distinguishes  Realm  of  Impossibility 
from  the  run-of-the-mill  chase  game  is 
not  the  three  dimensions,  but  one  ele- 
ment: cooperation.  In  the  typical  arcade 
game,  you  are  one  person  doing  a  job 
that  would  normally  require  an  entire 
army  to  accomplish.  At  about  the  1000th 
level,  you  start  wishing  you  were  an 
army — or  at  least  that  you  had  someone 
to  help  you  play  the  game. 

With  Realm  of  Impossibility,  you  stLU 
won't  have  an  army,  but  you  can  have  a 
friend  help  you  through  each  dungeon. 
Having  two  players  on  the  field  at  once 
gives  the  zombies  and  his  friends  two 
targets  instead  of  one,  but  it  also  gives 
you  a  chance  to  divert  the  menaces  while 
your  buddy  safely  snatches  the  key  (or, 
preferably,  you  swipe  the  key  while  he 
acts  as  zombie  bait). 

An  additional  advantage  of  the 
two-player  game  is  the  ability  to  resur- 
rect your  partner  whenever  the  little 
buggers  finish  him  off.  Of  course, 
you've  got  to  get  over  to  him  before 
they  knock  you  off.  In  the  one- player 
mode,  once  you're  finished,  so  is  the 
game. 

When  you  play  Realm  (which,  ac- 
cording to  the  developer.  Origin  Sys- 
tems, can  run  in  the  Apple  llGS's 
emulation  mode),  you  must  use  a  joy- 
stick; a  second  player  may  use  either 
the  keyboard  or  a  second  joystick. 
Learning  to  navigate  the  3-D  rooms  is  a 
bit  tricky  no  matter  which  you  use. 
Until  you  become  proficient  at  it,  don't 
worry  too  much  about  running  into 
walls — it's  the  zombies,  spiders,  and 
orbs  you  need  to  avoid. 

You'll  enjoy  the  four  difficulty  lev- 
els (from  easy  to  severe),  the  online 
instructions  (no  more  lost  manuals), 
and  the  cute  touches  (the  player  waves 
"Hello!"  at  the  entrance  to  each  dun- 
geon), but  the  game's  musical  score  will 
cause  you  to  reach  for  the  sound  toggle 
after  a  bar  or  two.  A  single  keypress  will 
cut  off  the  sound  (or  turn  it  back  on). 

By  far  the  best  thing  about  Realm  of 
Impossibility  is  its  two-player  mode. 
Forget  its  wonderful  three-dimensional 
color  graphics.  The  ability  to  work  to- 
gether with  a  friend,  instead  of  compet- 
ing against  one,  makes  this  a  game  even 
an  arcade-game  hater  could  love. 

Realm  of  Impossibility 
Origin  Systems 
340  Harvey  Rd. 
Manchester,  NH  03103 
Distributed  by  Electronic  Arts 
1320  Gateway  Dr. 
San  Mateo,  CA  94404 
$14.95 


July  1987     COMPUTE!      35 


Weather  Wizard 


This  weather  forecasting  program  is 
written  entirely  in  BASIC  and  can  be 
adapted  to  run  on  virtually  any  com- 
puter with  BASIC.  The  original  ver- 
sion is  written  for  the  IBM  PC/PCjr. 
We  have  added  translatiotjs  for  the 
Commodore  64,  Amiga,  Atari  ST,  Ap- 
ple n,  and  Atari  400,  800,  XL,  and  XE. 


"Weather  Wizard"  is  a  simple,  easi- 
ly modified  BASIC  program  for 
forecasting  the  weather.  Because 
every  version  is  similar,  we've  pub- 
lished one  main  program  and  pro- 
vided line  changes  and  modifi- 
cations for  each  individual  machine. 
Begin  by  typing  in  the  main  pro- 
gram (Program  1).  When  that's 
done,  add  or  modify  the  lines  listed 
for  your  specific  computer.  After 
you  have  typed  the  complete  pro- 
gram for  your  computer,  save  a  copy 
to  tape  or  disk  before  you  run  it. 

Atari  ST  users  should  note  that 
several  lines  must  be  deleted  from 
the  main  program  to  produce  a 
proper  display.  See  the  REM  state- 
ment in  line  1  of  Program  6  for 
details.  Amiga  users  should  re- 
member that  Amiga  BASIC  does 
not  automatically  arrange  num- 
bered program  lines  in  numerical 
order.  Be  careful  to  type  the  lines  of 
the  main  program  in  the  order 
shown.  The  extra  line  in  Program  7 
must  be  added  as  the  first  line  of  the 
program. 

Entering  Data 

Weather  Wizard  is  largely  self- 
prompting,  so  you  will  not  need 


John  R.  Wetsch 

extensive  instructions  to  use  it.  The 

program  begins  by  asking  you  to 
enter  several  items  of  information 
about  current  weather  conditions, 
beginning  with  the  current  month, 
day,  and  year.  Enter  a  number  from 
1  to  12  for  the  month,  a  number 
from  1  to  31  for  the  day,  and  so  on. 

The  program  then  displays  in- 
structions for  entering  the  next  item 
of  information,  the  wind  direction. 
This  is  done  by  typing  a  number 
according  to  the  categories  shown 
on  the  screen. 

Next,  you  must  enter  the  cur- 
rent barometric  pressure,  expressed 
in  inches  of  mercury.  This  will  be  a 
number  in  the  range  27-33. 

After  the  barometric  pressure, 
you  must  enter  the  barometric  ac- 
tivity {whether  the  barometer  is 
steady,  rising  fast,  and  so  forth). 
Again,  the  computer  displays  a 
menu  indicating  which  number  to 
type. 

The  next  item  of  information  is 
the  prevailing  cloud  type.  As 
prompted  by  the  computer,  enter  a 
1  for  cirrus  clouds,  a  2  for  cumulus, 
and  so  on.  If  you  are  not  familiar 
with  the  various  cloud  types,  refer 
to  the  brief  explanations  at  the  end 
of  this  article. 

Finally,  enter  the  current  hu- 
midity and  temperature  when 
prompted.  When  you  are  finished 
entering  data,  the  computer  prints  a 
complete  forecast  for  a  6-  to  36- 
hour  period.  The  period  of  the  fore- 
cast depends  on  what  sort  of 
weather  is  expected.  To  calculate 
another  forecast,  answer  Y  at  the 
final  prompt. 


Cloud  Types 

Cumulus  clouds  are  puffy,  white, 
and  cottonlike  in  appearance  with  a 
clearly  defined  outline.  Perhaps  the 
most  familiar  cloud  type,  these  are 
usually  found  at  lower  altitudes, 
with  cloud  tops  seldom  exceeding 
5,000  feet. 

Altocumulus  clouds  are  small, 
semitransparent,  cumulus-type 
cloudlets  that  appear  in  layers.  This 
type  of  cloud  evolves  from  the  lift- 
ing of  lower  clouds.  They  often  ap- 
pear connected,  and  you  can  see  the 
sky  through  them.  Rounded  and 
regularly  arranged,  they  are  usually 
found  at  an  altitude  of  10,000- 
17,000  feet. 

When  a  cumulus  cloud  devel- 
ops both  extreme  height  and  mass, 
it  evolves  into  a  cumulonimbus 
cloud.  Although  it  makes  up  the 
most  beautiful  cloud  mass,  sweep- 
ing up  into  a  towering  column, 
these  are  the  most  dangerous 
clouds.  Capable  of  producing 
heavy  rain,  hail,  lightning,  and 
strong,  gusty  winds,  these  clouds 
occasionally  mask  a  tornado.  These 
clouds  may  be  easily  identified  by 
their  massive  appearance,  vertical 
development  (often  in  excess  of 
20,000  feet),  anvil-shaped  top,  and 
thunder  and  lightning.  Occasional- 
ly the  tops  of  extremely  powerful 
cumulonimbus  clouds  will  exceed 
30,000  feet. 

Stratus  clouds  are  gray,  fea- 
tureless sheets,  sometimes  layered 
in  appearance.  This  type  of  cloud 
produces  only  light  precipitation,  if 
any,  and  may  reveal  the  sun 
through  its  thinnest  parts.  When  in 


36     COMPUTEI     Julv  1987 


contact  with  the  earth  (at  an  alti- 
tude of  50  feet  or  less)  this  cloud 
type  is  called  fog.  The  tops  of  stratus 
clouds  rarely  exceed  10,000  feet, 
although  one  variety,  nimbostratus, 
may  have  cloud  tops  reaching  to 
15,000  feet. 

The  word  nimbus  is  a  Latin 
word  which  means  violent  rain  or 
black  rain  cloud.  Nimbostratus 
clouds  produce  continous  precipita- 
tion. This  cloud  type  is  often  gray 
and  is  always  thick  enough  to  ob- 
scure the  sun.  Nimbostratus  clouds 
are  usually  found  near  weather 
fronts,  and  although  classified  as  a 
middle-altitude  cloud,  with  tops 
ranging  to  15,000  feet,  the  cloud 
base  may  be  quite  low, 

Altostratus  clouds  are  a 
smooth,  uniform,  gray  sheet  of 
cloud  cover,  and  consist  mostly  of 
ice  crystals,  although  the  lowest 
portion  may  be  water  droplets.  The 
sun  may  appear  as  though  seen 
through  ground  glass,  and  objects 
on  the  ground  will  not  cast  a  shad- 
ow. Any  precipitation  associated 
with  this  cloud  type  is  continous. 
Altostratus  clouds  are  considered 
middle-level  clouds,  and  generally 
occur  between  6,500  and  23,000 
feet  in  altitude. 

Cirrostratus  clouds  are  thin, 
white  clouds  that  appear  in  sheets. 
The  sun  and  moon  are  hardly  ever 
obscured  by  these  clouds  which 
often  indicate  severe  weather  to 
come.  They  are  typically  found 
high  in  the  atmosphere,  usually 
above  25,000  feet. 

Cirrus  clouds  are  wispy  and 
white,  generally  occurring  between 
16,500  feet  and  45,000  feet.  A 
buildup  of  cirrus  clouds  may  indi- 
cate an  approaching  warm  front. 

Before  entering  this  program,  carefully  read 
the  typing  instructions  in  the  article. 

Program  1 :  Weather  Wizard- 
Main  Program 

Far  instructions  on  entering  these  programs, 
please  refer  to  "COMPUTEI's  Guide  to  Typing 
In  Programs"  efsewhere  in  this  isiue. 

10  REM  Copyright  19B7  COMPUTE* 

Publications,  Inc.   All  righ 

t>  raHrvad 

20  QQSUB  1S20 

30  PRINT  "Th«  Uaathar  Wizard" 

40  PRINT 

50  PRINT  "Copyright  1987  CDMPUT 

E!  Publl cation*" !PRINT"A11  R 

Ights  R«marv>d 

i0  FOR  J-1  TO  30001  NEXT  J 

70  BOSUB  1520 

80  PRINT  "Ent»r  month  (us*  numb 


•r)"r iMIN-l«MflX-12!30SUB  139 

0iM  -  E 

90  PRINT  "Ent«r  Day"| iKIN-liHAX 

>31iQOSUB  13901 D  -  E 

100  PRINT  "Ent«r  th»  Y«ar"tiMIN 

-0aMAX-2100iQO8UB  13901 Y  - 

E 

110  BOSUB  1520 

120  PRINT  "Plaama  input  numbers 

Hhsn  promptsd  by  7" 
130  PRINT 
140  PRINT  "  From  th»  m«rtu  sntsr 

ths  numbar  corras-" 
1S0  PRINT  "ponding  to  tha  Mind 
dlraction 
1&0  PRINT 

170  PRINT  "N-  North,  3-  South, 
E-  East,  W-  Mast" 
180  PRINT  "(Notas  Tha  dlraction 
s  ara  whara  tha" 
190  PRINT  "wind  comas  from,  not 

Hhara  It  Is  going." 
200  PRINT  "So,  'NE'  niaans  a  Hin 
d  blOHlng  out  of" 
210  PRINT  "tha  northaast.)" 
220  PRINT 

230  PRINT  " WIND  DIREC 

TION  MENU " 

240  PRINT 

230  PRINT  "1.  N"SPC<4)"2.  NE"SP 

C(3)"3.  E" 

260  PRINT 

270  PRINT  "4.  SE"3PC<3)"5.  S"SP 

C(4>"i.  SW" 

280  PRINT 

290  PRINT  "7.  W"SPC(4)"B.  NW"3P 

Ct3)"9.  NO  WIND" 

300  PRINT 

310  PRINT 

320  MIN-liMAX-9!eOSUB  1390: M  - 

E 

330  BOSUB  1S20 

340  PRINT  "Entar  baromatrlc  pra 

ssura"! PRINT"! n  inchas  of  H 

g  tax.  29.95)  "| 

350   MIN-27lMAX-33iQDSUB    1480JBP 

-  E 
360  B03UB  1520 

370  PRINT  "Plaasa  antar  tha  num 
bar  that  dascrlbas" 
380  PRINT  "currant  baromatrlc  a 
ctlvlty. " 

390  PRINT  "Baromatar  Isi  1.  sta 
ady" 

400  PRINT  SPC{14)"2.  rising  faa 
t" 

410  PRINT  SPC(14)"3.  slowly  ris 
ing" 

420  PRINT  SPCa4)"4.  falling  fa 
»t" 

430  PRINT  SPC(14)"5.  slowly  fal 
ling" 
440  PRINT 
450  niN-l:MAX-SiGOSUB  13901 BD  - 

E 
460  QOaUB  1520 

470  PRINT  "Plaasa  antar  tha  num 
bar  far  tha  main" 
480  PRINT  "cloud  typa  for  your 
location. " 
490  PRINT 

500  PRINT  "1.  Cirrus" rPRINT"2. 
Cumulonimbus" sPRINT"3.  Stra 
tus" 

S10  PRINT  "4.  Nimbostratus" I  PHI 
NT"5.  Altostratus":PRINT"6. 

Altocumulus" 
520  PRINT  "7.  Cirrostratus" I PRI 
NT"B.  Cumulus" I PRINT"9.  No 
clouds": PRINT 

530  MIN'>liMAX-9tG0SUB  13901 C  - 
E 

540  QOaUB  1520 
550  PRINT  "Input  Huntidlty'iPRIN 


T"(a>(.  input  30  for  50X  hum 

idlty>"t 

560  MIN-0:nAX-100:OO8UB  14B0:H 

-  E 

570  SOSUB  1520 

5B0  PRINT  "Input  Tamparatura  in 

Fahranhait": PRINT" (ax.  63 
"  63  d  ag .  F )  " ; 

590  MIN— 130IMAX-130S8OSUB  1480 
sT  -  E 

600  BOSUB  1520 
610  REM  FORECASTS 
620  IF  BP  >  29.9  THEN  710 
630  IF  <W>-1  AND  W<-S)  AND  BD-4 

AND  BP>29.7  THEN  860 
640  IF  (W>-6  AND  M<-8)  AND  <BD> 
-1  AND  BD<-3)  AND  T>75  AND 
H>6a  THEN  910 

650  IF  (W>-6  AND  W<-S)  AND  (BD= 
2  OR  BD-3)  THEN  930 
660  IF  BP  >  29.7  THEN  B10 
670  IF  <BD-2  OR  BD~3)  THEN  1040 
6B0  IF  CW>"1  AND  W<-5)  AND  BD-4 

THEN  1110 
690  IF  (W-2  OR  W-3)  AND  BD-5  TH 
EN  1120 
700   SOTO  810 

710  IF  (W>-6  AND  W<-8)  AND  (BD- 
1  OR  BD-3)  AND  T>75  AND  H>7 

0  THEN  950 

720  IF  (W>-6  AND  W<-B)  AND  (BD- 

1  OR  BD-3)  THEN  970 

730  IF  W-4  AND  BD-5  THEN  1000 

740  IF  W-4  AND  DP>30.5  AND  (BD- 

4  OR  BD-5)  THEN  1020 

750  IF  «W4  OR  W-5)  AND  BD-4  TH 

EN  1060 

760  IF  (W-4  OR  W"5)  AND  BD-5  TH 

EN  10B0 

770  IF  (W-3  OR  W-4)  AND  BD-4  TH 

EN  1090 

7B0  IF  W-5  AND  (SD-4  OR  BD-5)  T 

HEN  860 

790  IF  (H-1  OR  W-2)  AND  BD-4  TH 

EN  1140 

800  IF  (W-1  OR  W-2)  AND  SD-5  TH 

EN  1160 

B10  ON  C  GOTO  1180,  1210,  1260, 

1280,  1300,  820,  1310,  B40 
,  840 

B20  IF  T>75  AND  H>6B  THEN  950 
830   80T0  1310 

840  IF  T>75  AND  H>6a  THEN  1330 
eS0   SOTO  1340 

860  PRINT  " FORECAST 1  STRONG  WIN 
DS  and  HEAVY" 
870  PRINT  "PRECIPITATION  CAN  BE 

EXPECTED  within" 
880  PRINT  "tha  naxt  6-24  hours. 

Lowar  tampara-" 
B90  PRINT  "turas  ara  also  forac 
ast." 

900  BOTO   1530 

910  PRINT  "C SMALL  CHANCE  OF  THU 
NDERSTORMS  TODAY]" 
920  PRINT 

930  PRINT  "FORECASTS  FAIR  waath 
mr   can  ba  axpactad" 
940  PRINT  "for  tha  naxt  24  to  3 
6  hours" I  GOTO  1530 
950  PRINT  "ESLIBHT  CHANCE  OF  TH 
UNDER3T0RMS  TODAY] " 
960  PRINT 

970  PRINT  "FORECAST!  Continuad 
FAIR  waathar  for" 
980  PRINT  "tha  naxt  24  hours. 
Tampcraturas  will" 
990  PRINT  "ramain  naarly  const* 
nt, "sBOTO  1530 

1000  PRINT  "FORECAaTi  PRECIPITA 
TION  can  ba  sHpactad" 
1010  PRINT  "In  24  -  4B  hr«."iQO 
TO  1530 
1020  PRINT  "FORECASTi  WARMER  t» 


July  1987     COMPUTEI      37 


M'nniaus  ISutiiftiiil  tintnd 


NLQ  180 

Hi-Speed  Printer  Sale 

1 60  - 1 80  CPS  •  Near  Letter  Quality  • 

Lifetime  Warranty 


Sale  $  1  99<><> 

^         ^Br         J^        List  $4< 


Below 

Wholesale 

Cost  Prices! 


List  $499.95 


OFF  LIST  PRICE 


NLQ-180  Premium  Qualify  Printer 

Near  Letter  Quality  Selectable  From  Front 

Panel  Controls  •  High  Speed  Dot  Matrix* 

Letter  Quality  Modes  •  8K  Buffer  frees  up 

computer  4-times  faster  •  Pica,  Elite, 

Italics,  Condensed  •  Super  Graphics  • 

Business  or  Personal  •  Tractor/Friction  • 

15  Day  Free  Trial  •  Lifetime  Warranty  on 

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APPLE  —  ATARI  —  EPSON NLQI 80  SPICIFICATIONS ibm  —  commodore  —  etc. 


Th is    is 

an    exa^p 

le    of    ITALICS 

En  \-i  si 

nczied 

Boldface 

Condensed  Text 

Double-stri  ke 

example 

of    Near 

Letter    Quality 

Print  Buffer 

8K  bytes  utility  buffer 

Printing  Direction 

Text  Mode  —  Bi-directional 

Graphic  Mode  —  Uni-directional 

Interface 

Centronics  Parallel  Port 

Paper 

Plain  paper,  Roll  paper,  Single  sheet 

Fanfold,  Multipart  paper:  max.  3  sheets 

{original  plus  2  copies) 

Character  Fonts 

Pica,  Elite,  Italics,  Condensed 


Printing  Method 

Impact  dot  matrix 

Printing  Speed 

160-180  CPS  at  standard  character  printing 

Printing  Characters 

Standard  9x9  dot  matrix 
NLQ  12  X  18  dot  matrix  (33cps) 

Character  size:  2. 12  x  2.8  mm  (standard) 
Character  sets:  Full  ASCII  character  set  (96) 
32  International  characters 


INTIRFACIS 


Ink  Ribbon  Cartridge 

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Standard:  lOcpi         80  cpl 

Standard  enlarged:  S  cpi         40  cpl 

Elite:  12  cpi          96  cpl 

Elite  enlarged:  6  cpi         48  cpl 

Condensed:  17  cpi        132  cpl 

Condensed  enlarged:  8.5  cpi          66  cpl 

Condensed  elite:  20  cpi       160  cpl 


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A  Division  of  PROTECTO     We  Love  Our  Custamers 


np>ratur«B   for   th«" 

103B  PRINT  "n«Kt  24  haurm. "iQOT 

G  1530 

lOAB  PRINT  " FORECAST 1  CI Bar  H>a 

thmr   shaad  with" 

1050  PRINT  "caDl>r  tamparaturBB 

. "iQOTO  1330 

1060  PRINT  "FORECABTi  HISH  WIND 

3  and  PRECIPITATION" 

1070  PRINT  "Hlthln  12  hour*. "iB 

OTO  1530 

10B0  PRINT  "FORECAST!  PRECIPITA 

TION  within  24  hourB."«QOT 

0  1530 

1090  PRINT  "FORECAST I  HI0H  MIND 

3  and  PRECIPITATION" 

1100  PRINT  "within  24  hourm. ";S 

OTO  1530 

1110  PRINT  "FORECABTi  SEVERE  W» 

athar:  •tor my  with": PRINT" 

high  wlnda.":SOTO  1530 

1120  PRINT  "FORECAST!  Continuin 

g  pracipl tation  can" 

1130  PRINT  "ba  axpactBd  for  th« 

n»xt  12  to  24  hourm, "8  SOT 
O  1530 

1140  PRINT  "FORECAST!  STORMS  Hi 
th  HIGH  WINDS  Within" 
1150  PRINT  "24  hourB.   CoolBr  t 
•mparaturaa  as  wall."iDOTO 

1530 
1160  PRINT  "FORECAST!  Pracipita 
tlon  within  24-36" 
1170  PRINT  "hour»,  Bllghtly  cod 
lar  tamparaturas. " :QOTO  15 
30 
1180  PRINT  "FORECAST!  If  cirruB 

cIoudB  ara" 
1190  PRINT  "increaBing  and  bacD 
ming  mora  dominant" 
1200  PRINT  "wa  can  ax pact  war ma 
r  waathar . " I BOTO  IS30 
1210  PRINT  "FORECAST!  50-B0X  ch 
•nca  of    pracl-" 
1220  PRINT  "pltatlon  within  tha 

naxt  24-34  houra. " 
1230  PRINT  "Chanca  of  praclpita 
tlon  will  incraaaa" 
1240  PRINT  "with  tha  accumulatl 
on  of  mora  cumulo-" 
1250  PRINT  "nimbus  typa  clouds. 
"I BOTO  1530 

1260  PRINT  "FORECASTS  10-20X  ch 
anca  of  "rilF  T>35  THEN  PR 
INT"BhowarB"t60TD  1530 
1270  PRINT  "anow  f lurriaa'-iOOTO 

1S30 
1280  PRINT  "FORECAST!  90X  chanc 
•  of  HEAVY  pracipi-" 
1290  PRINT  "tatlon  Hlthin  12-24 

hours."! BOTO  1330 
1300  PRINT  "FORECABTi  Ch«nc»  of 

light  pracipltation"sBOTO 

1530 
1310  PRINT  "FORECASTi  PRECIPITA 
TION  with  HEAVY" 

1320  PRINT  "winds  in  24-4B  hour 
s." I BOTO  1530 

1330  PRINT  "tPOSSIBILITY  OF  THU 
NDERSTORMS  TODAY]" 
1340  PRINT  "FORECASTi  FAIR  waat 
har  today  with  light" 
13S0  PRINT  "to  modarata  winds," 
I SOTO  1530 

1360  REM  Intagar  input  routina 
1370  PRINT  "antar  an  intagar  ba 
twaan"!MIN|"  and";«AX 
13B0  PRINT  ",  try  again" 
1390  INPUT  E«iE  -  VAL(ES) 
1400  IF  E-0  AND  LEFTS <E»,1)<>"0 
"  THEN  1370 

1410  IF  EOINTCE)  THEN  PRINT  "p 
laasB  antar  an  intagar"|iB 
OTO  1300 


1420  IF  MIN>E  THEN  PRINT  "too  I 

aw"tiSOTO  1380 

1430  IF  e>MAX  THEN  PRINT  "too  h 

igh";!BDTO  1380 

1440  RETURN 

1450  REM  raal  numbar  input  rout 

ina 

1460  PRINT  "antar  a  numbar  batw 

aan"|MIN| "  and" | MAX 

1470  PRINT  ",  try  again" 

1480  INPUT  E»!E  -  VAi.(E»):lF  E- 

0  AND  LEFT«(E*,1)<>"0"  THE 
N  1460 

1490  IF  MIN>E  THEN  PRINT  "too  1 

OH" I  I  SOTO  1470 

1300  IF  E>MAX  THEN  PRINT  "too  h 

lgh"| I  GOTO  1470 

1510  RETURN 

1520  CLSi RETURN 

1530  PRINTlPRINT  M? "/"lD| "/"; Yi 

PRINT 

1540  PRINT  "Tamparatura  ist  ";T 

I"  dag.  F" I  PRINT 

1350  PRINT  "Humidity  isi  "jH)"X 

'■:  PRINT 

1360  PRINT  "Baromatrlc  Prassura 

ist  "iBPj"  in.  Hg" 
1370  FOR  J-1  TO  35001  NEXT  J 
ISSB  PRINT  I  PRINT  i PRINTlPRINT 

1  PRINT 

1590  PRINT  "PRESS  <RETURN>  to  m 
aka  anothar  foracast 
1600  INPUT  PS 
1610  BOSUB  1S20 
1620  GOTO  120 

Program  2:  IBM  PC/PCjr  Line 
Changes 

5  KEY  DFFlDEF  SEG-0!POKE  1047, P 
EEK(1047>  OR  64l WIDTH  40ILDCA 
TE  ,,0 

Program  3:  Commodore  64 
Line  Changes 

1390  ES="": INPUT  E$:E  =  VAL(ES 

) 
1480  E5="":INPUT  E9!E  =  VAL(E$ 

) : IF  E=0  AND  LEFT? ( E5 , 1 ) <> " 

0"  THEN  1460 
1520  PRINT  CHR5( 147) ;: RETURN 

Program  4:  Atari  400,  800, 
XL,  and  XE  Line  Changes 


HS  DIM  E«(10)  ,T*{14)  ,P»(9) 

iPOKE  a2,0lPQKE  83,39 

BI60  FOR  J-1  TO  9991NEXT  J 

Ka250 

PRINT  "1.  N 

C4  BPACEB>2. 

NE 

t3  3PACES>3. 

E" 

Ct  270 

PRINT  "4.  8E 

t3  SPACEB>3. 

3 

C4  SPACE9>6. 

3W" 

GJ  290 

PRINT  "7.  M 

{4  SPACES}B. 

NW 

t3  SPACE3>9. 

NO  WIND" 

Nil  395 

T»-"C14  SPACE3J"!REM  1 

4  SPACES 

HC400 

PRINT  TS)"2. 
AST" 

RI3INQ  F 

DA  410 

PRINT  T»|"3. 
I3INB" 

SLOWLY  R 

m  420 

PRINT  T»( "4. 
FAST" 

FALLING 

BF  430 

PRINT  TSi"5. 
ALLINB" 

SLOWLY  F 

IL  1390  E»- INPUT 

E*i IF  E» 

>"9"  OR  E«< 

■0"  THEN 

1370 

OE  1400  E-VAL  CES) 

tL  1480  E*-""i  INPUT  E»!IF  E* 

>"9"  OR  E«<"0"  THEN 

1460 
fB  1485  E-VAL  (E*) 
*L  1320  7  CHR«<  125)  iRETURN 
HN  1370  FOR  J-1  TO  999iNEXT 

J 

Program  5:  Appie  il  Line 
Changes 

1320    HOME    :     RETURN 

Program  6:  Atari  ST  Line 
Changes 

1      rem  delete  160,240,260,28 

0,300 
5      fullw  2 
120    7" Input  numbers  whsn  pram 

ptad  by  ?" 
130    7 
1520   claarw  2igotoxy  0,0irBtur 

n 
1580   ?!??? 

Program  7:  Amiga  Line 
Changes 

5  SCREEN  1,320,200, 4, 1:WIKD0W  3, 
"", (0,0) -(3 11, 186), 16,1: WINDOW  O 
UTPUT  3* 


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dO     COMPUTEI     July  1987 


.•AV^ 


witti  Flight  Simulator 


"C0***W*lBOMtJ*:C*^ 


This  collection  of  flight  guidebooks  helps  you  get  the 
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Chorles  Gulick  152  pages 

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ADVENTURES 


40  More  Great  Flight  Simulator 
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Charles  Gulick  236  pages 

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Jet  Fighter  School:  Air  Combat 
Simulator  Tactics  and  Maneuvers 

Richard  G,  Sheffield  177  pages 

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Computers  and  Society 

David  D.  Thornburg.  Associate  Editor 


Advancing  Technology 


Several  years  ago  I  finally  bought  a 
color  television  set.  Prior  to  that 
time  1  had  been  content  to  watch 
TV  on  an  old  black-and-white  mod- 
el that  had  served  me  well.  My 
reluctance  to  purchase  a  color  TV 
didn't  come  from  a  lack  of  money;  it 
came  from  a  much  more  debilitat- 
ing source — fear  of  obsolescence  by 
advancing  technology. 

It  seemed  that  every  time  1 
turned  around,  televisions  were 
getting  better.  1  was  afraid  that,  as 
soon  as  1  bought  a  TV,  there  would 
be  another  quantum  leap  in  tech- 
nology and  1  would  be  stuck  with 
an  "old"  model.  Of  course,  by  pro- 
crastinating, 1  was  missing  out  on 
the  enjoyment  that  would  have 
come  from  seeing  my  favorite 
shows  in  color.  But  still  my  fear  of 
being  stuck  with  old  technology 
kept  me  from  making  a  purchase. 

By  the  time  I  finally  bought  a 
color  TV,  it  had  become  apparent  to 
me  that  electronic  technology  was 
in  a  continuous  state  of  refinement 
and  improvement,  and  no  amount 
of  time  would  be  sufficient  to  insure 
that  the  technology  had  matured.  I 
also  discovered  that^  no  matter 
what  technology  was  in  vogue  at 
the  time,  color  TV  was  pretty  good! 

What  About  Computers? 

I  was  reminded  of  my  color-TV 
experience  when  1  heard  a  presen- 
tation by  David  Moursund  from 
Oregon  State  University  at  a  con- 
ference 1  attended  a  few  months 
ago.  David's  point  was  that  com- 
puter technology  is  advancing  at 
such  a  rapid  pace  that,  in  a  mere 
seven  years,  the  price  one  has  to  pay 
for  a  given  amount  of  computing 
power  decreases  by  a  factor  of  ten. 
The  accompanying  figure 
shows  what  I  mean.  Let's  suppose 
that  we  can  define  six  classes  of 
computer  technology  ranging  from 
the  $10  million  super  computer  to 
the  $100  calculator.  If  we  start  our 


chart  at  1980,  we  find  that  in  1987 
we  can  get  mainframe  power  for 
what  we  use  to  spend  for  a  mini- 
computer, a  personal  workstation 
for  the  price  of  a  mini,  and  so  on 
down  to  the  ubiquitous  calculator. 
It  doesn't  matter  if  the  number  is 
exactly  seven  years  for  all  classes  of 
machine,  the  point  David  made  is 
well  taken — computer  technology 
is  not  standing  still,  and  it  probably 
never  will. 

The  recent  announcement  of 
the  Macintosh  II — a  workstation  for 
the  price  of  a  microcomputer — 
merely  adds  one  more  data  point  to 
the  graph  to  help  confirm  the  ob- 
servation that  we  are  getting  more 
and  more  for  less  and  less. 

Protecting  Your  Investment 

While  it  is  nice  to  be  able  to  stand 
back  and  look  at  the  tremendous 
rate  of  technological  advancement, 
the  consequences  of  this  rapid  de- 
velopment are  less  than  benign  for 
many  personal  computer  purchas- 
ers. Many  people  who  invested  in  8- 
bit  micros  a  few  years  ago  are  now 
finding  that  32-bit  machines  are 
available  for  the  same  price  they 
paid  for  a  fraction  of  the  power. 
Because  computers  are  thought  of  as 
long-term  investments,  many  com- 
puter users  have  invested  as  much 
in  their  hardware  as  they  have  in 
their  cars.  It  is  easy  to  see  why  many 
people  get  frustrated  when  a  new 
computer  hits  the  streets.  After  all, 
at  the  time  of  the  original  purchase, 
we  each  bought  the  best  technology 
we  could  afford,  and  it  is  frustrating 
to  see  that  our  neighbor  down  the 
block  can  now  spend  the  same 
amount  of  money  for  ten  times  the 
technology. 

I  have  talked  with  some  people 
who  "knew  this  would  happen" 
and  who  chose  to  sit  out  the  com- 
puter revolution  until  "things  set- 
tled down."  If  I  thought  that  things 
were  going  to  settle  down,  I  would 


sympathize  with  their  plight.  But, 
just  as  1  missed  years  of  enjoyment 
from  color  television,  those  who 
would  continue  to  sit  out  the  com- 
puter revolution  are  missing  many 
opportunities  for  benefitting  from 
whatever  technology  they  can  af- 
ford at  the  time. 

If  It  Isn't  Broken,  Don't  Fix  It 

If  you  have  ever  felt  frustrated  by 
finding  the  latest  technological 
wonder  a  few  months  after  pur- 
chasing last  year's  model,  ask  your- 
self this  question:  Does  the 
computer  you  bought  meet  your 
needs?  If  it  does,  then  it  will  contin- 
ue to  meet  them  no  matter  what 
new  technology  appears  on  the 
scene.  If  your  original  computer 
doesn't  do  what  you  wanted  it  to 
do,  then  you  probably  shouldn't 
have  bought  it  in  the  first  place. 

I  continue  to  use  my  old  Apple 
II  for  some  tasks,  even  though  I 
have  many  other  more  powerful 
computers  at  my  disposal.  For  the 
tasks  I  had  in  mind  when  I  bought 
it,  my  Apple  II  still  performs  well. 
The  same  can  be  said  for  my  Atari 
800  and  my  Commodore  64.  Just 
because  these  machines  aren't 
glamorous  any  more  doesn't  mean 
that  they  should  be  junked. 

Software  developers  bow  in 
front  of  the  deity  of  the  "installed 
base."  The  massive  number  of 
Commodore  64s  and  Apple  lis  in- 
sures that  software  will  continue  to 
be  available  for  these  machines 
long  after  they  have  faded  from  the 
marketplace. 

The  Jalopy  Of  The  Future 

I  envision  an  entire  software  indus- 
try springing  up  around  the  older 
computer  technologies  just  as  an 
industry  has  been  created  to  meet 
the  needs  of  those  who  collect  old 
cars.  By  the  year  2000,  tinkering 
with  eight-bit  computers  will  be  as 
popular  as  working  with  old  Che- 


42     COMPUTEI      July  1987 


$10  million  Super  Computer 

$1  million  IVIainframe 

$100  tliousand  Minicomputer 

$10  thousand  Workstation 

$1,000  Microcomputer 

$100  Calculator 


vies  is  today.  And,  unlike  classic 
cars,  the  low  maintenance  require- 
nnents  of  computers  will  guarantee 
that  there  will  be  enough  of  them 
around  to  support  this  industry 
quite  well. 

Planned  Obsolescence? 

There  are  still  some  who  subscribe 
to  the  "conspiracy"  theory  in  which 
they  see  a  bunch  of  greedy  manu- 
facturers who  have  conspired  to 
parcel  out  technology  piecemeal 
just  to  take  perverse  pleasure  in 
yanking  the  public  around. 

This  isn't  what  is  happening  at 
all.  The  simple  fact  is  that  the  un- 
derlying technology  behind  today's 
computers  is  continuing  to  advance 
at  a  rapid  pace,  and  the  computer 
manufacturers  are  racing  each  other 
to  bring  the  best  possible  products 
to  the  market.  For  example,  I  have 
wanted  an  Al  workstation  for  years. 
Prior  to  the  introduction  of  the 
Macintosh  11,  the  only  workstations 
that  did  what  I  wanted  had  price 
tags  of  $40,000  or  more — far  out- 
side my  modest  budget.  As  a  result 
of  new  technology,  I  am  now  able 
to  get  the  workstation  I  wanted  for 
one-fifth  of  this  price. 

Whenever  an  advance  of  this 
magnitude  appears,  it  has  several 
consequences.  One  of  the  most  im- 
portant consequences  is  that  it 
brings  computing  power  into  the 
price  range  of  those  who  couldn't 
afford  it  before.  This  continuing 
downward  migration  of  cost  has 
long-term  consequences  of  great 
value  to  society. 

PC'S  Of  The  Future 

To  take  one  example,  let's  look  at 
the  field  of  artificial  intelligence  and 


expert  systems.  Computer  science 
researchers  have  spent  many  years 
developing  computer  programs 
that  are  able  to  assist  people  in 
making  complex  decisions  by  mod- 
eling the  behavior  of  human  ex- 
perts in  various  fields. 

One  characteristic  of  these  pro- 
grams is  that  they  tend  to  require 
fast  Computers  with  a  lot  of  memo- 
ry. When  Al  workstations  had 
$40,000  price  tags,  the  only  people 
who  could  afford  high-quality  ex- 
pert systems  were  the  universities 
and  large  corporations.  Now  that 
the  price  for  this  type  of  technology 
has  been  slashed  (and  it  will  be 
slashed  again),  small  companies  are 
able  to  have  access  to  the  same 
computer  power  as  their  larger 
counterparts. 

Education 

The  one  market  that  seems  to  be  hit 
the  hardest  by  the  advance  of  tech- 
nology is  education.  Our  schools 
have  to  scrimp  and  save  to  pur- 
chase what  few  computers  they 
have,  and  it  is  easy  to  see  why 
schools  are  frustrated  by  the  rapid 
rate  of  advancement  in  computers. 
It  would  be  one  thing  if  computers 
just  burned  out  every  few  years,  but 
they  don't.  As  a  result,  it  is  very 
hard  for  administrators  to  get  fund- 
ing for  new  computer  labs  when 
the  old  computers  are  still  working. 
At  the  same  time,  there  is  an- 
other problem  lurking  in  the  back- 
ground. Today's  second  grader  will 
be  finishing  college  in  14  years — 
the  same  amount  of  time  it  takes  for 
two  of  Dr,  Moursund's  technology 
leaps  to  occur.  This  means  that 
today's  second  grader  will  be  enter- 
ing   a    work    force    where   micro- 


computers will  have  the  power  of 
today's  $100,000  minicomputers 
like  the  DEC  VAX.  Will  today's 
children  be  exposed  to  new  tech- 
nology as  it  becomes  available,  or 
will  they  still  be  using  outdated 
computers  and  thus  be  ill-prepared 
for  the  reality  into  which  they  will 
be  graduating? 

I  once  asked  Andy  diSessa 
(from  UC  Berkeley's  School  of  Edu- 
cation) why  he  was  developing 
computer  languages  for  children  on 
$60,000  computers,  "Because,"  he 
said,  "this  class  of  machine  will  be 
priced  properly  for  the  school  mar- 
ket by  the  time  we  finish." 

He  is  right,  of  course.  The  key 
question  is  simply  this:  Would  you 
want  it  any  other  way? 

Dr.  Thornburg's  most  recent  product  is 
Calliope'",  a  "nonlifiear"  idea  processor 
for  the  Apple  He,  c,  GS,  and  Macintosh 
computers.  He  welcomes  letters  from 
readers  and  can  be  reached  in  care  of  this 
magazine.  _ 


Attention  Programmers 

COMPUTE!  magazine  is  currently 
iooking  for  quality  articles  on 
Commodore,  Atari,  Apple, 
and  IBM  computers  (including 
the  Commodore  Amiga  and 
Atari  ST).  If  you  have  an 
interesting  home  application, 
educational  program, 
programming  utility,  or  game, 
submit  it  to  COMPUTEI,  P.O. 
Box  5406,  Greensboro,  NC 
27403,  Or  write  for  a  copy  of 
our  "Writer's  Guidelines." 


July  1987     COMPUTEI      43 


Microscope 


Sheldon  Leemon 


You've  probably  already  heard  this 
from  Radar  O'Reilly — IBM  has  re- 
cently announced  a  new  line  of  per- 
sonal computers,  completely 
replacing  the  first-generation  PCs. 
Our  unabashed  dictionary  defines 
an  IBM  product  announcement  as 
the  event  which  officially  marks  the 
end  of  the  sbc-n\onth  period  of 
wondering  what  IBM  is  going  to 
announce,  and  the  beginning  of  the 
six-month  period  of  wondering 
what  exactly  those  announcements 
mean.  So  once  again,  it's  time  to 
drag  out  the  crystal  ball,  and  ex- 
plain the  true  meaning  of  the  IBM 
Personal  System/2. 

First  of  all,  let's  make  it  clear 
that  none  of  the  new  computers 
that  IBM  announced — with  the 
possible  exception  of  the  80386 
models  that  cost  as  much  as  a  new 
car — -do  anything  that  the  current 
generation  of  PC  clones  can't.  Not 
yet,  at  any  rate.  The  low-end  Model 
30  is  an  8  MHz  8086  machine,  just 
like  the  under-$  1,000  Amstrad  and 
dozens  of  other  clones.  The  AT  re- 
placements. Models  50  and  60,  are 
10  MHz  80286  computers,  like 
most  of  the  current  AT  clones.  They 
all  still  run  Microsoft's  MS-DOS 
(now  up  to  version  3.3  to  accommo- 
date yet  another  raft  of  minor 
changes).  They  use  exactly  the 
same  software  as  the  current  PCs. 


tk**t*i<K**m'¥*** 


IBM  has  magnified  the  few  changes 
made  in  the  machines  to  industry- 
shaking  proportions: 
•  Hot  New  Technology.  The  new 
computers  use  a  lot  of  custom  IBM 
parts  (as  opposed  to  the  off-the- 
shelf  PCs).  These  parts  are  put  on 
the  circuit  boards  using  surface- 
mount  technology,  rather  than 
sticking  the  components  through 
holes  in  the  board.  This  means  that 
the  new  computers  will  be  more 
reliable,  and  can  be  built  by  robots 
in  an  automated  factory.  All  of  the 
subsystems  are  on  boards  that  plug 


together  like  Lego'''"  blocks.  But 
even  though  the  new  IBM  systems 
will  be  cheaper  to  build,  they're  still 
priced  much  higher  than  clones 
made  the  old  way, 

•  A  New  System  Bus.  The  80286 
and  80386  machines  include  new 
16/32  bit  expansion  slots.  This  ex- 
pansion architecture  is  extremely 
fast,  and  will  provide  a  lot  of  un- 
specified benefits,  as  soon  as  a  new 
line  of  peripherals  arrives  in  sup- 
port of  it.  It  will  even  be  able  to 
configure  itself  for  use  with  expan- 
sion cards  so  users  won't  need  to  set 
switches  — just  as  they  don't  with  a 
Macintosh  or  Amiga. 

•  IBM  Invents  The  3V2-Inch  Disk 
Drive.  All  of  the  new  computers 
come  with  3V2-inch  floppies  as 
standard  equipment.  Of  course,  the 
Macintosh  used  them  first,  then  the 
Atari  ST,  the  Amiga,  and  even  the 
Commodore  64, 

•  IBM  Invents  The  Analog  Color 
Monitor.  The  new  IBMs  all  have 
built-in  display  adapters  that  sup- 
port a  brand-new  display  standard, 
VGA.  They'll  be  able  to  display  256 
colors  at  once  in  320  X  200  mode, 
and  16  colors  at  once  in  640  X  480 
mode.  The  colors  can  be  selected 
from  a  palette  of  256K  (262,144) 
available  colors.  Of  course,  none  of 
these  computers  will  work  with 
current  digital  IBM  monitors.  They 
all  need  new  analog  monitors,  either 
color  or  black-and-white  (64  gray 
scales).  The  Atari  ST  and  Amiga 
have  used  analog  RGB  color  moni- 
tors all  along,  although  the  many 
gray  scales  are  an  improvement  over 
current  monochrome  modes. 

•  IBM  Invents  Built-in  Peripheral 
Ports.  The  new  IBMs  all  come  with 
a  minimum  of  640K  memory,  and 
built-in  serial,  parallel,  and  mouse 
ports.  Of  course,  the  Mac,  ST,  and 
Amiga  all  have.  .  .  . 

In  short,  IBM  has  updated  its 
computer  lineup  to  current  stan- 
dards. In  some  cases — as  with  its 


new  graphics  adapter,  and  optional 
high-density  1.44-megabyte  3Vi- 
inch  floppy  disk  drive — it  has  actu- 
ally advanced  the  state  of  the  art. 
This  is  not  to  be  sneered  at,  consid- 
ering that  IBM  usually  likes  to  stay 
several  months  in  back  of  the  cut- 
ting edge  of  technology. 

So  what  effect  will  these  ma- 
chines have  on  the  rest  of  the  in- 
dustry? First,  they  signal  the 
triumph  of  the  3y2-inch  floppy  disk. 
A  few  die-hards  may  fight  it,  but 
they'll  eventually  have  to  join  the 
parade.  This  means  that  price  levels 
for  3 ¥2 -inch  disks  may  soon  drop  to 
meet  those  of  5y4-inch  disks.  Sec- 
ond, these  machines  should  pave 
the  way  for  higher  graphics  resolu- 
tion modes  on  less-expensive  home 
computers.  A  minimum  resolution 
of  640  X  480  appears  to  be  the  new 
standard.  Third,  the  next  genera- 
tion of  PCs  should  be  compact 
desktop  units  like  the  new  IBMs, 
instead  of  the  sprawling  monsters 
built  in  the  image  of  the  old  IBMs. 
Other  than  that,  these  new  comput- 
ers shouldn't  prove  to  be  "clone 
killers."  IBM  hasn't  switched  to  a 
proprietary  operating  system,  nor 
has  it  lowered  prices  anywhere 
near  enough  to  cut  into  the  home 
segment  of  the  clone  market. 

Where  IBM  hopes  these  new 
machines  will  have  an  impact  is 
with  the  large  corporate  customers. 
By  stressing  "connectivity"  with 
their  bigger  computers,  IBM  is  sug- 
gesting that  everybody  who  owns 
an  IBM  mainframe  had  better  stick 
with  IBM  PCs.  Though  their  $800- 
version  of  DOS  that  interfaces  with 
mainframe  databases  may  be  years 
away,  they  still  are  playing  on  the 
fears  of  corporate  America  that  they 
may  miss  out  on  big  innovations 
unless  they  remain  true-blue.  The 
rest  of  us  who  don't  own  an  IBM 
mainframe  can  heave  a  sigh  of  re- 
lief, and  go  ahead  and  buy  any 
computer  that  we  want  to  buy.    © 


M     COMPUTH     July  1967 


COMMODORE 


APPLE  SOFTWARE 


^^^^^ 

Adv.  Construction 

30.95 

^^ 

Alrbean 

22,95 

Algtbltster 

28.95 

IBM 

Alptia  Plol 
ASC  II  Eipress 

20,95 

73,95 

AlgeUlaster 

■&.%l 

Auto  Works 

24.98 

Ameiican  Challenge 

14,95 

Bag  of  Tricks  2 

26.95 

ASC  II  Eipress 

74.95 

Bank  Street  Filer 

39,98 

Balancs  ct  Power 

29.95 

Bank  Street  Mailer 

39.95 

Bank  SIreet  Writer - 

58,95 

Bank  Street  Writer 

39,95 

Breakers 

28.95 

Bank  Street  Speller 

39.95 

Cenidcate  Maker 

34.95 

Bard's  Tale 

27.98 

library  Vol,  1 

18,95 

Beagle  Big 

14,95 

dBase  III- 

419.95 

Seagle  Basic 

17.95 

Dollars  i  Sense 

104,95 

Beagle  Compiler 

40.95 

Easy 

68.95 

Beagle  Graphics 

29.95 

Flighl  Sim 

21.49 

Beneatb  Apple  DOS 

12.9b 

Fomrii 

BE.95 

BigU 

17,98 

Fo.ilas^ 

43.93 

Bookends 

e4.98 

Fnlpks  1  Ihru  13      ea.  11.00 

Bop  &  Wrestle 

13,95 

Fran^ework  II 

419.95 

Captain  Goodnight 

19.95 

Fully  Powered  PC 

24.95 

Carmen  Sandiego 

22.98 

Gamecard  III 

35.95 

Cerlificale  Maker 

29.98 

Gato 

21,95 

Library  Vol.  1 

19,95 

Hacker  1  or  II 

24.95 

Chart'n  Graph  Tlbi 

23.95 

Helical  Ace 

24.08 

Classmates 

27.95 

Jel 

31,49 

Database  Tooltion 

23.98 

King's  Quest  1  or  II 

28.95 

Daz2le  Draw 

34.95 

Lojd  Runner 

1S.95 

Mode 

20.98 

Locksmith 

32,95 

DIskOuick 

15,95 

Lotus 

3ie.9S 

Dollars  &  Sense 

66.95 

Mean  IB 

34.95 

DOS  Boss 

12,95 

Mngng  Yr  Woney 

114.95 

Douile-Take 

17.95 

Micro  Cookbook 

25,95 

Eidolon 

!!.9S 

Microsoft  Word 

273.95 

Esstdtlil  Dala  Dup 

19,95 

Mulliplan 

119.95 

EitnK 

20.95 

Newsroom  Pro 

74.9S 

Fantavision 

26.98 

Norton  Ulllilies 

58,95 

Fat  Cat 

17.95 

Option  Board 

78.95 

Rek  Type 

14.95 

PC  Tools 

18.95 

Rigtil  Sim  II 

30.95 

PFS:  Access 

5S,S5 

Fontnn  1,5 

53,95 

PF3:  Files  Proles. 

948.95 

FntpksllhrulS      ts 

.13.0(1 

PPS:  First  Choice 

104,95 

Font  Works 

32,95 

PFS;  Plan  Proles. 

148.95 

Forecast 

34,95 

PfS:  Write  Proles. 

148.93 

Frame-Up 

14.98 

Print  Shop 

3!,93 

<:alo 

20,95 

Print  Shop  Companion   32.95 

GUoe 

19.95 

Print  Shop  Gr.  =1 

21.95 

Graphics  Department 

64.98 

ReFlesr  Oatabase 

66.95 

Graplilc  Magician 

25,95 

Report  Card 

32.95 

Graphwoila 

44.95 

Sidekiek 

49.95 

GPLE 

S5.95 

Sideways  Ver.  =3 

38.95 

Handle!  Package 

59.(5 

Silent  Service 

22.95 

Impossible  Mission 

23.95 

Speedkey 

104.95 

1.0.  Silver 

15,95 

SuperCalc  4 

279.95 

Jeeves 

26.95 

Superkey 

40.95 

rCaratcka 

19,95 

Symptiony 
Think  Tank 

494.95 

Knight  Dt  Diamonds 

19.95 

99.95 

Xid  Writer 

24.95 

Toy  Shop 

44,95 

King's  Guest  1,  II  or  III 

27,95 

Traveling  Sideh'ck 

40,95 

Koronis  RffI 

23,95 

Turbo  Database  TIbx 

40.95 

Legacy  of  Llylgamyn 

22.95 

Turbo  Lighting 

58.95 

List  l^andler 

36.95 

Turbo  Pascal  3.0 

S9.9S 

Locksmith 

36.95 

Turtle  Prolog 

58,95 

Macroworks 

1S.9S 

Turbo  Tutor 

23.95 

Mngng  Yr  Mone/ 

98.95 

Ulilma  III 

40.95 

Megaworks 

CALL 

Visable  3093 

47,95 

Merlin 

33.95 

Volkswriler  Dli  --3 

139.95 

Merlin  Pro 

54.95 

Web.  Spell  Checker 

39.95 

Merlin  Corr^o 

63.95 

Wiiardry 

36,95 

Micro  Cookbook 

26.55 

Word  Perlecl 

279,95 

Millionaire 

31.95 

Wordstar  2000' 

264.95 

Minipii  1.2  or  3 

14.95 

APPLE  SOFTWARE 

Moeblus  39.95 

Mouse  Talk  60.95 

MouseWlite  67,95 

Munch'A-Bug  23.95 

NATO  Commander  19.98 

PFS:  Plan  69,95 

PFS:  Write  69.98 

PFS:  File  69,95 

Piece  ol  Cake  Math  19.95 

Pinpoint  47.98 

Prince  46.95 

Prlntographer  23.95 

Prjntmasler  24.98 

Print  Shop  27,95 

PnShpGr.  1.2,3or4  14.95 
Print  Shop  Companion  23.95 

Ptobyler  17.95 

Pronto  DOS  14.95 

Program  Writer  32,95 

Power  Print  20.95 

Quicken  33.95 

Report  Card  31.95 

Rescue  on  Fraclalus  23.95 

Reportworks  CALL 

Rescue  Raiders  21.95 

Science  tool  kit  41.95 

Sensible  Grammar  52.95 

Sensible  Spellei  64,95 

Shape  Mechanic  20.95 

Sideways  38.95 

Sllloin  Salad  12,95 

Skyloi  24,95 

Spellworks  27,95 
Sprin;boafd  Publisher   94.JS 

Star  Fleet  I  (Fight)  33.95 

Sticky  Bear  ABC  22.95 

Car  Builder  23.96 

Drawing  22-95 

Math  1  or  2  22.96 

Math  Word  Prob.  22.9S 

Music  22.95 

Numbers  22.95 

Printer  22.95 

Reading  22.9S 

Rd,  Comprehensiofi  22.95 

Spellgrabbtf  22.95 

Townbullder  22.95 

Typing  22.95 

Sunner  Games  I  a  II  22.95 

Super  Macroworks  25.95 

Terrapin  Logo  59.95 

Think  Tank  79.95 

Thinkworks  CALL 

Tip  Disk  :1  11.95 

Toy  Shop  33.95 

Transylvania  11.95 

Trinity  24.95 

Triple-Dump  13.95 

Turbo  Dstaliase  Tibi  39.95 

Tuti»  Pascal  3.0  44.95 

Turtle  Tutor  21.95 

Type  23,95 

Ultima  III  <x  IV  39,95 

Understanding  HE  17.95 

Utility  City  15.95 

Video  Toclboi  23.95 

Visible  6502  31.95 

Wilderness  33.95 

Wliardry  26.95 

Wiiard's  Toolbox  23.95 

Wi2print  14.95 

Word  Handler  16.95 

Word  Perfect  64,95 

Worid's  Grist  Rbill  22.95 

Write  Ctiolce  41.95 


■  SILICON  EXPRESS 


Acroiet 

22.95 

Air  Rescue  1 

24.95 

Bard's  Tale 

27.95 

Bailblaier 

22.95 

Back  to  Basics 

134.69 

Bank  Street  Storybook 

27.95 

Bank  Street  Speller 

34.95 

Bank  Street  Writer 

34.95 

Basic  Toolkit 

29.95 

Blaiing  Paddles 

24.95 

Borrowed  Time 

20.95 

Carmen  Sandlego 

22.95 

Certlllcaie  Maker 

29.95 

Color  Me 

20.95 

Cnldwn  to  Shldwn 

20.95 

Fast  T(acks 

20.95 

Galo 

20.95 

Gertrude's  Secrets 

20.95 

Gl  Joe 

19.95 

Graphics  Magician 

25,95 

Grt  Amer  Road  Race 

19.95 

Hacker 

20.95 

Jet 

27.95 

Jet  Combat  Simulator 

20.95 

Karaleka 

19,95 

Kennedy  Approacd 

24.95 

Kung  Fu 

20.95 

Little  Comp,  People 

24,95 

Mall  Order  Monsters 

24,95 

IWeriln 

34.95 

MIg  Allay  Ace 

24.95 

Nulllplan  641)2) 

43.95 

Nato  Commander 

22.98 

Paper  Clip 

41.95 

Print  Shop 

27.95 

Print  Shop  Comp. 

21.95 

Pr,  SliopGr,  1,2,or3 

14.95 

Rescue  on  Fractatus 

21.95 

Sideways 

20,95 

Silent  Service 

19.95 

Spitfire  Ace 

20.95 

Spreadsheet 

34,95 

Sticky  Bear  ABC 

20.S4 

Nuabers 

20.95 

Opposites 

20.95 

Shapes 

20.95 

Summer  Games  1  or  II 

22.95 

Temple  ol  Apshal  Tril, 

22.95 

Toy  Shop 

36.95 

Trmlormeri 

22,95 

World  Games 

24.95 

Worid's  Grist  Bsiall 

22.95 

Worid's  Grist  Rball 

22.95 

IBM 

APPLE 

COMMODORE 

Ballyhoo 

22,95 

Clip  Art  {Vol  1  or  3| 

16,95 

Clip  Art  {Vol  2) 

2t,95 

Copf  II  - 

17.95 

Crossword  Magic 

23,95 

Crusade  in  Europe 

22,95 

Culttiroats 

22,95 

Early  Games 

19,95 

Easy  as  ABC's 

20,95 

Enchanter 

22,95 

Family  Roots 

149,95 

Fraction  Factory 

16,95 

F-15  Strike  Eagle 

19,95 

Graphics  Eipander 

21.95 

Ghost  Busters 

22.95 

Hitchhiker's  Guide 

21.95 

Leather  Goddesses 

24.95 

Load  Runner 

19.95 

Magic  Spells 

20.95 

Maslertype 

22.95 

Math  Blaster 

26,95 

Micro  Lg.  Baseball 

22.95 

Micro  Lg.  Manager 

22.95 

Micro  Lg.  Team 

13.95 

Mind  Forever  Voy, 

24,95 

Music  Construction 

10.95 

Newsroom 

30.95 

OnfrOn^)ne 

10,95 

Pilstop  II 

23,95 

Planelfall 

22,95 

Reader  Rabbit 

22.95 

Sargon  III 

27.95 

Sat  {Harcort  Brace) 

24,95 

Sorcerer 

25,95 

Speed  Reader  II 

36,95 

Spellbreaker 

26.95 

Spell  II 

26.95 

Stir  Trek  1  or  II 

24,95 

Suspect 

25,95 

Tus  Times 

24.95 

Ulllisa  III 

39,95 

Temple  of  Apshal  Tri 

22,95 

Trinity 

24.95 

Typing  Tutof  III 
Will  tfritar 

26.95 
27.95 

Winter  Games 

21.95 

Wlshbrinjer 

22.95 

Witness 

22.95 

WoJd  Attack 

2e.95 

Wodd's  Grist  Btball 

19.95 

ZorkI 

22,95 

Zork  II  or  III 

25,95 

Zork  Trilogy 

46,95 

HARDWAflE 

CompuServe  Starter 

21,95 

Datacase 

7.95 

Disk  Notcher 

4.95 

Flip-n-File 

10.95 

Lemon 

26.95 

Lime 

41.95 

APPL£  HARDWARE 

(0  Col,  64K  Card  |ll  E 

49.95 

Apple  Cat  II 
Disk  Drive  Cont 

134.95 

46.95 

Disk  Drive  Hi  Tech 

119.95 

Gibson  Light  Pen 

148.95 

Grappler  Buffered 

114.95 

Grappler  Pro 

73.95 

Greppler  (serial) 

73.95 

Grappler  C 
Hollink 

7J.95 

44.95 

Kralt  Joystick  HE  lie 

22.95 

Koala  Pad  * 

70.95 

Laser  126  Computer 
Mech  II  Joysllcli 

366.95 

26.95 

Mach  III  Joystick 

32.95 

Mach  IV  Joystick 

56.95 

MIcromodem  HE 

136.95 

Mockingboard  A  or  B 

64.95 

Mockingboard  C 

114.95 

Multliam  CX  512K 

173.95 

Muhiram  HE  eO/64K 

119.95 

Mouse  House 

7.49 

Mouse  Mai 

6.49 

Peddlestlcks 

26,95 

Parallel  Primer  Card 

44.95 

Prometheus  12,95A 

254.95 

Prinl-ll 

122.95 

RamlactoT  512K 

219.95 

Ramlsaar  1  MEG 

269.95 

Ramworks  512K 

199.95 

Ramworks  1  MEG 

269.95 

Super  Serial  Card 

64.95 

System  Saver  Fan 

53,95 

Thunder  Clock 

99,95 

Wildcard  II 

69,95 

ZEE  8DA  diecksiate 

54.95 

Zoom  HE 

99.95 

PRINTERS 

Citen  120D 

174.95 

SlsrLV1210 

169.95 

StarNX'IO 

249.95 

Primer  Stand 

16.95 

Otldala1l!2P 

229.95 

Oklmate  20 
Printer  Ribbons 

209.95 
CALL 

Imageivriter  Black 

4.49 

Imagewriter  Color 

4.99 

Imagewriter  U  Color 
Color  Paper  Pack 

11.99 

12.95 

Prim  Shop  Refill 

11.95 

MOHTORS 

Magiavoi  Monilofs 

CALL 

Amdek  Color  6.95 

414,95 

5955  E.  Main  St.     Columbus,  Ohio  43213 
1-614-868-6868 


SILICON  EXPRESS 

5955  E.  Main  St.     Columbus,  Ohio  43213 


Name. 


Address_ 
City 


.State. 


-Zip- 


Cfiarge  • . 


.  Exp.  Dale . 


QTY. 

DESCRIPTION 

PRICE 

Compu 
Phone 

fir  Typfi                                            SHIPPING 

Mo.                                                       TOTAL 

Add  £3  00  mir  U.S  sh^pirg,  COD.  S5.00  extra  Hawaii  and  Alaska  $4  95  min  Ord&r$ 
outsldo  U  S  arc  rrol  insured  Canada  &  Mexico  10%  min  SiO  00  All  oiher  coumnes  2S% 
mm.  S30  00  MasterCafd.  Visa  and  school  p  jcchase  orders  acceplad.  Personal  checks  allow 
3  weeks.  5  5"^!  sates  tan  tor  Ohio  rflsklents  Deiectrw  repJaoed  wilhin  20  Cays.  20%  restocking 
fee  if  not  replaced  with  same  Item.  Compalib<lity  not  guaranteed  Prices  subject  to  chartge 
wiihoul  notice. 


v:?^«i^i^fe«i.. 


It's  easy  to  mal 
It's  quick. 
It's  illegal. 
It's  wrong. 


copy. 


It's  hard  to  believe. 

People  who  wouldn't  think  of  shoplifting  a  softwan 
product  on  their  lunch  hour  don't  think  twice  abou 
going  back  to  the  office  and  making  severs 
illegal  copies  of  the  same  software. 

Making  unauthorized  copies  of  software  is  a  violation  of 
Copyright  Law.    Yet.  the  problem  has  reached  epidemic 
proportions  because  many  people  are  unaware,  or  simply 
choose  to  ignore  the  law,    The  software  industry  is  urging 
decision-makers  and  software  users  to  take  steps  to  stop  soft- 
ware piracy  in  their  organizations.    In  the  meantime,  the  Indus-' 
try  has  been  forced  to  prosecute  willful  copyright  violators. 

There  are  legal,  moral  and  economic  imperatives  forbidding 
theft  of  copyrighted  software. 


There  is  a  free  pamphlet  on  the  subject.    Call  or  write  for  a 
copy.   A  copy.   A  copy.    A  copy  for  everyone  you  know. 
Please  ask  for  Priscilla. 


A 


ADAPSO 

1300  North  Seventeenth  Street 
Arlington,  Virginia  22209 
(703)  522-5055 


The  World  Inside  the  Computer 

Fred  D'Ignazio,  Associate  Editor 


Sandbox  Fred  Rides  The  Wild  Electrons 


Now  you  can  send  news  stories  and 
wire  photos  over  the  telephone  just 
like  the  big  boys  do  at  UPI  and  AP. 
And  it's  so  simple. 

It  gives  you  goose  bumps  see- 
ing yourself  captured  on  a  video 
image  and  watching  the  computer 
digitize  it  and  transmit  it  over  the 
telephone  hne  to  another  person  far 
away.  You  feel  the  same  sense  of 
awe  and  wonder  that  an  isolated 
tribesman  in  the  bush  must  feel 
when  he  first  sees  himself  in  a 
photograph. 

That  digitized  image  is  like  a 
little  electronic  "you,"  and  when  it 
journeys  out  of  your  computer  and 
into  the  phone  system,  you  feel  that 
you  are  going  with  it — riding  the 
wild  electrons. 

The  "One  Million  Stories" 
Newsletter 

1  have  ridden  the  wild  electrons, 
and  so  have  several  teachers  and 
students.  It  all  began  the  other  day 
when  Sandra  Pilley  and  her  third 
graders  sat  down  at  their  Apple 
computer  at  Hewitt  Elementary 
School  in  Birmingham,  Alabama, 
and  typed  in  a  two-page  Newsroom 
newsletter.  {Newsroom  is  available 
for  $49.95  from  Springboard  Soft- 
ware, 7808  Creekridge  Cir.,  Minne- 
apolis, MN  55435.)  The  newsletter 
was  entitled  "One  Million  Stories" 
and  was  written  by  Sandra's  Skies 
and  Wings  Group.  The  stories  were 
illustrated  with  Newsroom  Clip  Art 
cartoons. 

Typical  of  the  stories  was  one 
written  by  Kris  Roberts  called  "The 
Loc  Nas  Monster,"  According  to 
Kris:  "It  all  began  in  the  biggest 
swamp  ever  in  the  hotel  front  yard 
on  a  summer  day.  Snakes  dropped 
out  of  trees  of  course.  Alligators 
swam  everywhere.  Mostly  some 
turtles  looked  like  rocks."  Crouch- 
ing down  in  the  belly  of  the  story 
was  a  picture  of  a  big,  ugly  monster, 
presumably  the  dreaded  Loc  Nas 


Monster  himself. 

After  creating  the  story  and 
laying  it  out  in  the  Newsroom  Lay- 
out work  area,  Sandra  ejected  the 
disk  from  the  computer  and  took  it 
home  after  school.  That  night,  she 
booted  up  Newsroom  on  her  Apple 
lie  and  entered  the  Newsroom  Wire 
Service  work  area.  After  answering 
questions  (like  at  what  baud  rate 
she  planned  to  transmit),  she  typed 
in  my  telephone  number  and  then 
hit  Return,  The  computer  signalled 
the  modem  plugged  into  Sandra's 
home  phone,  and  the  modem  di- 
aled my  telephone  number. 

At  my  end,  the  telephone  be- 
gan ringing,  Sandra  had  taken  the 
precaution  of  calling  me  before  she 
got  her  computer  to  phone  me,  so  I 
was  ready.  I  had  booted  up  News- 
room on  my  home  computer  (it  was 
an  Apple,  but  it  could  have  been  a 
Commodore  64  or  an  IBM  PC  or 
compatible).  My  computer  was  in 
Answer  mode,  so  as  soon  as  it  re- 
ceived the  phone  call,  it  signalled 
Sandra's  computer  that  it  was  ready 
to  receive  Newsroom  files.  Sandra's 
computer  complied,  and  within 
seconds  the  screen  began  filling  up 
with  the  names  of  photos,  banners, 
page  layouts,  and  text  panels  from 
the  "One  Million  Stories"  newsletter. 

After  only  a  few  minutes  of 
transmission  (at  1200  baud)  I  had 
received  the  entire  newsletter.  I  told 
the  Wire  Service  program  to  hang 
up  my  phone,  and  1  turned  on  my 
printer  and  printed  out  the  news- 
letter to  make  sure  it  was  safe  and 
sound. 

It  looked  great — especially 
when  I  thought  how  just  a  few 
seconds  before  it  was  lots  of  little 
wild  electrons  riding  the  phone  line 
across  central  Alabama. 

A  Grinning,  Bearded 
Man— Over  The  Wires 

Sandra  and  her  kids  had  left  the  last 
panel  of  their  newsletter  blank  so  I 


could  put  something  in  it  and  trans- 
mit it  back.  I  wanted  to  send  some- 
thing special,  so  I  booted  up  my 
ComputerEyes/2  digitizer  program 
(for  more  on  this,  see  my  April  col- 
umn). I  pointed  my  little  JVC  cam- 
corder at  myself,  fiddled  with  the 
controls,  and  captured  myself  on 
the  computer  picture  screen — a 
grinning,  bearded  man  making  a  V 
sign  for  victory.  Using  Computer- 
Eyes/2, I  saved  my  picture  as  a 
Newsroom  Photo  file,  and  then 
booted  up  Newsroom.  I  added  a  cap- 
tion to  the  photo,  and,  in  the  Layout 
work  area,  I  tucked  the  photo  onto 
the  tail  end  of  the  Skies  and  Wings' 
newsletter. 

A  moment  later  I  was  on  the 
phone  calling  Sandra's  house,  I 
couldn't  wait  to  tell  her.  I  was  ready 
to  send  back  the  entire  newsletter — 
along  with  my  digitized  photo.  I 
had  forgotten  only  one  thing:  It  was 
almost  one  in  the  morning — on  a 
school  night! 

A  sleepy  Sandra  Pilley  came  to 
the  phone  and  then  turned  on  her 
computer  and  booted  up  Newsroom 
one  last  time.  Five  minutes  later  I 
entered  the  Wire  Service  and  told 
the  computer  to  dial  Sandra's  num- 
ber and  send  the  newly  modified 
newsletter. 

And  it  was  sent — without  a 
hitch.  For  the  first  time  ever.  Sand- 
box Fred  got  to  ride  the  wild  elec- 
trons— along  with  the  Loc  Nas 
Monster,  the  Magic  Rock,  and  Mr. 
Fuzzy  the  spider  (who  lived  in  Kris 
Roberts'  desk  and  ate  Mrs.  Pilley's 
lunch). 

I  was  dying  to  find  out  if  San- 
dra had  received  the  newsletter 
successfully  and  if  she  liked  my 
digitized  photo. 

But  I  wasn't  brave  enough  to 
call  back  that  night.  No  sir.         © 


July  1987     COMPUTEI     47 


c 


Since  1981 


Lyco  Computer 

Marketing  &  Consultants 


COMMODORE  64^  'vs.. 


•  Commodore  1 571  Disk  Drive 

•  Commodore  1 28  Computer 

•  Thompson  41 20  Color 
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AATARI 

130XE  System 


•  130XE  Computer 

•  1050  Drive 


/ 


,t 

W^   Blue  Chip  Turbo 

X*      •  dual-speed  processor, 


4.77  and  8.00  MHz         -._-- 

•  640K  internal  RAM         $749 

•  color  display  adapter 
Call  for  details! 


BLUE  CHIP 

f 


BLUE  CHIP 


PERSONAL 
COMPUTER 


•  100%  IBM 
PC/XT 
compatible! 


^Green,  amber 
&  color  monitors 
available) 


COMMODORE 


HARDWARE 

C-1700  12aK  RAM  ....  S109.95 

1750  RAM  S169.BS 

Indus  GT  C-64  Drive S185 

GEOS S36.95 

C-1351  Mouse S39 

1670  Modem S99 

128  Computer  S249 

1571  Disk  Drive - S229 

64  C  Computer -.  SI  75 

1541  C  Disk  Drive S185 

1902  Monitor  SZ69 

1BQ2C  Monitor S1B9 

Blue  Chip  54C  Or SCALL 

Blue  Chip  Cl2a  Di SCALL 

USD  Computer SCALL 

1581  Disk  Drive SCALL 

AATARI 

HARDWARE 

SF  314  Disk  Drive  ..,..  S219-95 

SF  3S4  Disk  Drive S159.95 

1050  Drive  (XE,  XL)  ..  S139.95 

SHD  204  20  MEG  Df S589 

65XE S9B 

520  ST  Mono  SS15 

1040ColOf 5879 

Indus  GT  Atari  Drive  SI  79 

130XE  Computer S135 

SX  212  Modem  sa9.95 

BLUE  CHIP 

HARDWARE 

PC5vlDnvB  S1 19 

MS  DOS  +  Basic  SoK S99 

6CM  12G  Gr.  Monitor S89 

BCM  12A  Am.  Monitor S89 

BCM  14C  Color  RGB 

Monitor  S269 

BCC  CG  Cokjr  Card  ...  S94.99 
BCPC  PC/XT  Comp SS59 


AATARI 

520  ST  Color  System 


•  SC  1 224  Color  Monitor 

•  SF  354  Disk  Drive 

•  520  Keyboard 


COMMODORE  PC  1 0-1 


A  ready-!o-use 
package  of 
computing  power 
and  versatile 
graphics! 
Commodore  1902 
monitor  optional 


1-800-233-8760 


Lyco  Computer  is  one  of  the  oldest  and 
most  established  computer  suppliers  in 
America.  Because  we  are  dedicated  to 
satisfying  every  customer,  we  have  earned 
our  reputation  as  the  best  in  the  business. 
And,  our  six  years  of  experience  in  mail- 
order computer  sales  is  your  assurance  of 
knowledgeable  service  and  quality 
merchandise. 


The  Reliable,  Affordable  Choice 


limited  offer 
*wtth  interface  or 
cable  purchase 
(2-year  warranty) 


Panasonic 

10801 


m  iCfOfl  m  ■  int 

NP-10  S169 

NX-IOC S199 

NL-10 S209 

NX-15  S329 

NB-15  $889 

SD-10  S249 

ND-15  S425 

SR-10  S469 

NR-15  S499 

NB24-15  S659 

NB24-10  S459 

ND-10  S329 

NB-15  S899 

Purchase  orders  acceptecl  from 
educational  Institutions.  Also,  ask 
about  volume  discounts! 


SP-1200Ai  S195 

SP-1000AP  Itc SI  79 

SP-1200AS $195 

SP  180VC  S145 

SL-80Ai S375 

MP  1300Ai S369 

MP5300Ai S549 

BP5420Ai  $1075 

1300  Color  Kit  Si  19 

BP5420Ribbon  $12.50 

SPIOOORibbon  $8.50 

Panasonic 

10911 S269 

10921 S335 

1592  $399 

1595  $499 

3131 S249 

3151    $379 

1080  AP  lie  $239 


Versatile  and  IBM  Compatible 


/^^^95\. 


5510w/coior S435 

RS232  serial  board  SK 

Juki  6300 S739 

Juki  6100 S369 

SILVER  REED 

EXPA20P S209 

EXP  600P S539 

EXP800P S649 

Okimate  20 S)29 

120  NLQ S209 

292w  rniertace S539 

293winleriace S679 

182 S245 

192+   S35S 

193+   SS39 

DIABLO 

D25 5499 

635 S779 

D-80IF  SI  299 

(Special  stiipping  —  call  tor 
details) 

lcccud 


NX-10 


superb 
printing 
quality 


New  Release 


SEIKOSHA  (2-year  warranty) 

SP180AI 

•  100  cps  draft 

•  20  cps  NLQ 

•  standard 
parallel 
and  IBM 


v^^* 


tntroduclory  price 


^CITIZEN 

120  D S17S 

Premiere  35 S469 

MSP-ia S28S 

MSP-15 S38S 

MSP-20   S325 

Il<SP-25   S485 

Tribute  224  S649 

Toshiba 

321  P.'S   S479 

P341E S699 

P351  Model  II S1099 

EPSON 

LX  86 , SCALL 

EX  800 5389 

EX  1000  S519 

LQ  800  S459 

LQ  1000  S649 

FXSBE  S329 

FX  286E  S459 

LXaOO  S169 

LOaSOO  S949 


Monitors 

Thompson: 

4120  RGB/COM S249 

4160 S279 

Teknika: 

MJ-503  5499 

Zenith: 

ZVM  1220 S89 

7\tM  1230 S89 

Panasonic: 

TR- 1 22  (Ul  YP  1 2"  Am  TTL..S  1 39 

TR.122M9P12"GrTTL-  S139 

Commodore: 

1902  Color 52B5 

1802  C 5189 

NEC: 

Multisync 5CALL 

Modems 


Avatex  1200hc 
Modem 

*  with  cable 
purchase 

Limited  Otter 


l^^- 

1 


Avatex: 

1200 S8B 

12001 599 

2400 5289 

Atari: 

XM-301  542.95 

SX  212  S89.95 

Hayes: 

Smartmodem  300 5125 

Smartmodem  1200 S369 

Smartmodem  1200B  5339 

SmanmcxJem  2400 5559 

Micromodem  lie  5125 

Smart  300  Apple  lie  S149 

Commodore: 

1670 599 

US  Robotics: 

Password  1200  5189 

MIcrolink  1200  S139 

Microlink  2400  - 5219 

Courier  HST  9600  SB79 

CompuServe 517.95 


Xetec  Printer        , 
Enhancer         ^ 

•  64K  memoiy 

•  multi-tasking 

•  7  direct  available 
fonts 

•  combines  two 
dot  addressable 
printers 

List  price:  S249    \ 


jgf 


Wo  stock  Intertacing  for  Atari,  Commodore,  Apple  and  IBM, 


SOFTWARE 


TARISr   ^   COMMODORE  M   (OMMODOKE   M     ||appkE       M        IBK 


$24.9S 

.  SNew 
$17,95 

$34.95 
$24.95 
$17.95 
$24.95 
$29.95 
$24.95 
$24.95 
S24.95 
S24.95 


S24.95 
524.95 

S48.95 
S51  95 

$24.95 
$24.95 
$24.95 
$24.95 

S24.95 

jlator  ...  S24.95 

S14.95 

S24.95 

S24.95 

S24.95 

$26.95 

$26.95 

$27.95 

s  $27.95 

.„.  $27.95 

;174.95 
$59.95 

$18.95 
$24.95 

$54.95 
$79.95 


laSK  ..  $32.95 

ego  $22.95 

lunner..  S24.95 

I.  Ill  $15.95 

$1B.95 

S25.9S 

ipan 522.95 

er $12.95 

$35.95 

$24.95 

$32.95 

532.95 

$24.95 

$23.95 

$29.95 

$24.95 

snl  S13.95 

$13.95 


Triple  Pack S14.95 

WId.  CI,  Leader  Brd.  ...  S24.95 
Activision: 

Aliens $22.95 

Champion.  Basketoall ,   S2Z-95 

Hacker $17.95 

Hacker  2 S22.95 

Labyrinth $19.95 

Music  Studio $22.95 

Portal $24.95 

Tass  Times $19,95 

Tilanie S14,95 

MIcroproBO: 

F-15  SIhke  Eagle  $22.95 

Gunship $24.95 

Kennedy  Approach S19.95 

Silent  Service  ..,.., $22.95 

Soto  Flight  $19.95 

Top  Gunner  $19.95 

Mtcroleague: 

Microleag.  Baseball $24.95 

General  Manager $19.95 

Stat  Disk S17.95 

'86  Team  Disk  $14.95 

Microleag.  Wrestling $Neiv 

Strategic  Slmulallons: 

Gemslone  Healer $18.95 

Gettysburg $35.95 

Kampfgruppe $35.95 

Phanlasie  II  $24.95 

Phantasie  III  $29.95 

Ring  ol  Zetttn $24.95 

Road  War  2000 $24.95 

Shard  ol  Spring $24.95 

Wizards  Crown $24.95 

War  m  Ilie  S.  Pacific  ...  $35.95 

Wargame  Consir $21.95 

Battlecruiser  .., $35.95 

Gemstone  Warrior 514.95 

Baltic  1985  $24.95 

Field  ol  Fife 527.95 

Battalion  Commander .  $27.95 
Battle  lor  Normandy  ....  $27.95 

Battle  0(  Anietiem $34.96 

Cotonial  Conquest $27.95 

Computer  Ambush  539.95 

Pro  Golf  Touf  $27.95 

Subloglc: 

Baseball  Stadium  $15.95 

Flight  Simulator  II  .,  $31.95 

Jet  Simulator  $31.95 

Night  Mission  PInball ...  $21.95 

Scenery  Disk $15.95 

Sublogic  Baseball $31.95 

Subfogic  Football $26.95 

Epyx: 

Create  A  Calendar $17.95 

Destroyer $24.95 

Fastload $24.95 

Football $14,95 

Karate  Champ 519.95 

Movie  Monster $14.95 

Multiplan $24.95 

Sub  Bailie $23.95 

Winter  Games  $23.95 

Super  Cycle $14.95 

Graphics  Scrapt»ok  ....  $14,95 
St.  Sports  Basketball ...  $24.95 
WId.  s  Great  Baseball .   $19.95 

Summer  Games  II 524,95 

Vofpol  Utility  Kit 515.95 

Worid  Games  524.95 

Firebird: 

Cotossus  IV 521.95 

Elrle 519.95 

Frankie...Hollyvw>od 519.95 

Golden  Path 524.95 

Guild  or  Thieves  $24,95 

Pawn  $24.95 

Talking  Teacher  $24.95 


Tracker $24.95 

Starglider , $24,95 

Sentry  524,95 

HI  Tech  Expressloivs: 

Heart  Ware 56.95 

Holiday  Paper $8.95 

Card  Ware $6.95 

Party  Ware  $9,96 

Unison  World: 

ArtGaHeiy  1  or  2  SI  5.95 

Prim  Master 522.95 

Dalasofl: 

Alt.  Reality-Dungeon  „.  $24.95 

eiack  Magic $1595 

Saracen $15.95 

221  B  Bakef  St $19.95 

Action  Sort: 

Up  Periscope $19.95 

Tlmeworks: 

Partner  64  $34.95 

Partner  128  539.95 

Swift  Cak:  128 539.95 

Wordwriter  128 $39.95 


#V3pla 


Access; 

TrtplePack Si  4.95 

Activision: 

2ofk  Trilogy  $29.95 

Game  Maker  $29.95 

Leather  Goddesses $24.95 

Term  Papet 529.95 

Champ.  Baseball $24.95 

Champ,  Basketball  S24.95 

Championship  Golt SNew 

GFL  Football   524.95 

Poital  $27.95 

Microprose: 

Cnjsade  in  Europe  $24.95 

Decision  in  Desert $24.95 

F-15  Strike  Eagle  $22.95 

Silent  Service  $22,95 

Microleague: 

Microleag.  Baseball $25.95 

General  Manager  519.95 

Slat  Disk 517.95 

■86  Team  Disk $14.95 

Broderbund: 

Airhearl S22.9S 

Ancient  Art  of  War S25.95 

PnnI  Shop  329,95 

Pnnt  Shop  Comp 525.95 

Camien  S,  Diego  (USA). .528.95 

On  Balance  $62.95 

Bank  St.  Wrtter  4   S44.95 

Strategic  Simulations: 

Battlecruiser  $35,95 

Battlegruppe $35.95 

Colonial  Conquest  $24.95 

Gettysburg  535.95 

Phanlasie  II  524.95 

Phanlasie  III  524.95 

Realms  of  Darkness  ....  524.95 

Shard  ol  Spiing  524.95 

Wizards  Crown 524.95 

Subiogic: 

Flight  Simulator  II $32.95 

Jet  Simulator $26,95 

Night  Missk>n  Pinball  ...  $22,95 

Scenery  #l-#6  569.95 

Subkjgic  Basetall S32.95 

Epyi: 

Create  A  Calendar $17.95 

Deslroyer 524.95 

Karale  Champ $19,95 


Movie  Monster $14.95 

St.  Sports  Basketball ...  $24.95 
Sub  Battle  Simulator  ...  $24.95 

Winter  Games  524.95 

World  Games 524.95 

Wrestling  ..,., 524.95 

Firebird: 

Colossus  lU  Chess $24,95 

Elite $22.95 

The  Pawn $27.95 

Starglider 528.95 

Unison  World: 

Art  Gallery  2 $19.95 

Print  Master S25.9B 

Datasoft: 

Saracen  S15,9S 


^^mURM 


Access: 

Leader  Board  $24.95 

10th  Frame $24.95 

Tournament  #1  514.95 

Activision; 

Champ.  Basketball $27.95 

Championship  Golf 524.95 

GFLFootbSI  527.95 

Hacker 517.95 

Hacker  2 $24.96 

Music  Studio 529.95 

Tass  Times,,. $24,95 

Strategic  Simulations: 
Computer  Baseball  ..„„  524,95 

Kampfgruppe $35,95 

Sublogic: 

Fiigtit  Simulator  II $32.95 

Jet  Simulator  SCALL 

Epyx: 

Apshai  Trilogy  $22.95 

Rogue $22.95 

Winter  Games  $22.95 

Firebird: 

Guild  of  Thieves $27.95 

Pawn  $26.95 

Starglider 527,95 

Unison  Worid: 

Print  Master $24.95 

Art  Gallery  1  or  2  $18.95 

Microprose; 

Silent  Sen/ice  524.95 


IBM 


Acthrlsion: 

Pebbfe  Beach $24.95 

Portal $27.95 

Champ,  Baseball .„  S24.95 

Champ.  Basketball 524.95 

Zork  Trilogy  $39.95 

GFL  Football  $24,95 

Leather  Goddesses $24.95 

Moonmtst $24.95 

Microprose; 

Confiict  in  Vietnam  $24.95 

Crusade  in  Europe $24.95 

Decision  in  Desert $24.95 

F-15  Strike  Eagle  $22.95 

Silent  Scnrice  $22.95 

Microleague: 

Microleag.  Baseball $25,95 

General  Manager $19,95 

Stat  Disk $17.95 

'86  Team  Disk $14.95 


Epyx; 

Apshai  Trilogy 

$24  95 

Create  A  Calendar  ... 

,  $17.95 

Destroyer 

,  $24,95 

,  $19,95 

Movie  Monster 

.  S14.9S 

.  519.95 

Hogue  

St.  Sports  Basiietball , 

-  $24.95 

Sub  Battle  Simulator  . 

.  $24.95 

Winter  Games  

.  524.95 

WorSd  Games  

.  S24.95 

Strategic  SItnulatlons: 

Road  War  2000 

,  $24.95 
.  $35.95 

Kampfgruppe  

Sfiard  ol  Spring 

.  $24.95 

Battle  of  Anletiem 

.  $35,95 

Computer  Baseball .... 

.  $14,95 

Gettysburg 

,  $35.95 

Knights  in  Desert 

.  $27.95 

Sublogic: 

Jet  Simulator  

.  532.95 

Scenery  Japan  

.  $1 6  95 

Scenery  San  Fran 

-  $15.95 

Scenery  #l-#6  

.  $69,93 

Subk>gic  Baseball 

.  $32.95 

Subkigk;  Football 

.  $32.95 

.  536.95 

Broderbund: 

Ancient  Art  of  War 

.528.95 

Print  Shop  ,„ 

.  537.95 

Print  Shop  Compan.  „ 

.  $31.95 

Graphic  Lib  1  or  II  

.  $21.95 

Karateka 

.  $21.95 

.  529.95 

Bank  St,  Writer  -  

,$54.95 

Unison  World; 

Art  Gallery  2 

.  518.95 

News  Master 

.  $55,95 

.  $36.95 

Firebird; 

Starglider 

$27,95 

Guild  ol  Thieves  

527,95 

W    -Diskettes     . 

r 

5-1/4 

Maxell: 

SSDD 

...  $9.95 

DSOD 

$12,95 

Bonus; 

SSDD  ..,.. 

...  $6.95 

DSDD  

...  $7.95 

SKC: 

SSDD  

..  $a.95 

DSDD  

...  $9.95 

DSHD  

.  $16.95 

Verbatim: 

SSDD   

.„  $9.95 

DSDD  

.  $12,95 

3.5 

3M: 

SSDD  

,  $16,95 

DSDD 

.  523.95 

Maxell: 

SSDD  

.  $15,95 

DSDD 

,  $21,95 

VerbBtim: 

SSDD  

,  $16.95 

DSDD  

,  $24,95 

SKC; 

SSDD  

.  $14.95 

DSDD  

.  $16.95 

Lyco  stocks  loystieks  by 

WIco.  Suncom.  Tac,  Epyx, 

and  more,  starting  as 

low 

as  $5,951 

Lyco  Means  Total  Service. 


AATARr 


Mark  "Mac"  Bowser, 
Sales  Manager 

All  of  us  at  Lyco 
Computer  are  grateful 
to  ttie  millions  of 
customers  who  have 
helped  make  Lyco  what 
it  is  today.  They  have 
come  (0  rely  on  the  Lyco 
symbol  as  assurance  of 
quality  products,  the 
lowest  prices,  and 
prompt,  courteous 
service. 

Our  philosophy  is  to  keep  abreast  of  the 
changing  market  so  that  we  can  be  ready  for  any 
customer  inquiry.  We  are  continually  in  contact  with 
manufacturers'  representatives,  replacing  older  product  lines 
with  the  newest  models,  and  compiling  information  to  help 
you  select  the  right  product  for  your  needs. 
Feel  free  to  call  Lyco  if  you  want  to  know  more 
about  a  particular  item.  Many  companies  have  a  toll-free 
number  ior  ordering,  but  if  you  just  want  to  ask  a  question 
about  a  product,  you  have  to  make  a  toll  call.  Not  at  Lyco. 
Everyone  on  our  trained  sales  staff  is  very  knowledgeable 
about  the  merchandise  we  carry,  and  we're  glad  to  give  you 
the  information  you  seek.  We  also  have  Saturday  hours  — 
one  more  reason  to  call  us  for  all  your  computer  needs. 
Once  you've  placed  your  order  with  Lyco,  we  don't 
forget  about  you.  Our  friendly,  professional  customer 
service  representatives  will  find  answers  to  your  questions 
about  the  status  of  an  order,  warranties,  product  availability, 
or  prices. 

Lyco  stocks  a 
multimillion  dollar 
inventory  of  factory- 
fresh  merchandise. 
Chances  are  we  have 
exactly  what  you  want 
right  in  our  warehouse. 
That  means  you'll  get  it 
fast.  In  fact,  orders  are 
normally  shipped  within 
24  hours. 

Shipping  on  prepaid 
cash  orders  is  free  in  the 
U.S.,  and  there  is  no 
deposit  required  on 
C.O.D.  orders.  Air  freight 
or  UPS  Blue/Red 
shipping  is  also  available. 
So,  if  you're  looking  for  excellent  prices,  experienced  and 
courteous  people,  immediate  access  to  the  quality 
merchandise  you  want,  and  fast  delivery,  call  our  toll-free 
number.  At  Lyco  Computer,  we're  always  ready  to  serve  you 
in  any  way  we  can. 

TO  ORDER,  CALL  TOLL-FREE:  1-800-233-8760 
In  PA:  1-717-494-1030 

Hours:  9AM  to  8PM,  Mon.  -  Thurs. 
9AM  to  6PM,  Friday  —  10AM  to  6PM,  Saturday 

For  Customer  Service,  call  1-717-494-1670, 

9AM-5PM,  Mon.  -  Fri. 

Or  write:  Lyco  Computer,  Inc. 

P.O.  Box  5088,  Jersey  Shore,  PA  17740 

RIsh-Free  Policy:  •  full  manutaclurers"  warranlies  •  no  sales  lax  outside  PA 
•  prices  show  4%  cash  discoun!;  add  4°o  (or  credit  cards  •  APO,  FPO 
international:  add  SS  plus  3%  lor  pnority  •  i-week  clearance  on  personal  checks  • 
we  check  lor  credit  card  ttielt  •  compatibilrty  not  guaranteed  •  return  authorization 
tequrred  •  price  availability  subject  to  change 


Accsss: 

Leader  Board  $24.95 

Tournament  #t  S14.95 

Triple  Pack  $14.95 

lOlh  Frame $24,95 

Actlvlslon: 

Hacker S15.95 

Hitcn  Hikers $22.95 

Leather  Goddesses S22.9S 

Moonmist  $22.95 

rvtustc  Sludkj $22.95 

MicroPro  se: 

Condict  in  Vietnam  $24,95 

Decision  m  Desert  $24,95 

F-15  Strike  Eagle  $22.95 

Kennedy  Approach $19.95 

Silent  Sen/ice  $22.95 

Top  Gunner $19.95 

Micro  league: 

Microleag.  Baseball $24.95 

General  Mar>ager  S24.95 

Stat  Disk St7.95 

'86  Team  Disk  S14.9S 

Broderbund: 

Print  Shop  S25.95 

Print  Shop  Compan $22.95 

Graphic  Lib.  I,  II,  III  $15.95 

Karaleka S18.95 

Bank  St.  Writer $29.95 

Optimized  Systems: 

Action  $46,95 

Action  Tool  Kit $18.95 

Basic  XE S46.95 

Basic  XL S36.95 

Bask;  XL  Tool  Kit  $18.95 

Maces  $48.95 

Mac  65  Tool  Kit $18.95 

Strategic  SImulalfons: 

Battle  of  Antetiem ^2.95 

Battlecruiser  S35.95 

Nam $24.95 

PhantasiB  S24,9S 

Wargame  Construe $18.95 

Warship  $39.95 

Wizards  Crown $24.95 

Subtogic: 

Flight  Simulator  II  $31.95 

Night  Mission  Pinball ...  S21.95 

Scenery  Japan  $t5-95 

Scenery  #1  -  #6 369,95 

Scenery  Disks,  each  ...  St4.95 
Epyx: 

Eidolon $22.95 

Karate  Champ  $18.95 

Koronis  Flift $22.95 

Summer  Games  $24.95 

Firebird: 

GoWen  Path  „..  $22.95 

The  Pawn $27.95 

Datasoft: 

AIL  Reality-Dungeon  ...  $24.95 

Gunslinger $19.95 

221  B  Bator  S( $19.95 


AATARr  ST 


Access: 

Leader  Board  $24.95 

Toumamenl  #1  $13.95 

10th  Frame S24.95 

Acttvislon: 

Ballyhoo 523.95 

Borrowed  Time S32.95 

Champion,  Baseball  ....  $29.95 
Champion.  Basketball .  $28.95 
Ctiampionship  Golf SNew 


Firebird: 

Pawn 

StflrglWer 

GoWen  Path  .. 
Guild  ot  TTilev€ 
Tracker  


INSIGHT:  Atari 


Bill  Wilkinson 


Three  Questions 


I  have  received  a  fair  number  of 

letters  from  8-bit  owners  in  recent 
months,  and  most  people  ask  one  of 
these  three  questions:  "Where  can  I 
find  a  book  that  tells  me  .  .  .  ?"  "Do 
you  know  of  any  program  that 
will  .  .  .  ?"  "How  do  I  convert  my 
Atari  BASIC  program  to  assembly 
language  so  that  I  can  .  .  .  ?" 

Although  all  your  questions 
are  slightly  different,  1  have  a  few 
answers  that  will  work  for  most  of 
you,  regardless  of  the  ending  you 
would  like  to  put  on  any  of  the 
questions. 

First,  it  is  an  unfortunate  fact 
that  many  of  the  best  books  for  the 
8-bit  Atari  computers  (400,  800, 
and  XL/XE  series)  are  no  longer  in 
print.  I  would  like  to  hope  that 
some  enterprising  publisher  might 
decide  to  reprint  a  few  of  the  best  of 
these  in  limited  editions,  but  I  am 
not  going  to  hold  my  breath  until 
that  happens.  In  the  meantime, 
your  best  bet  is  to  try  to  track  down 
a  copy  now,  while  there  are  still  a 
few  in  dealers'  hands,  What  books 
am  I  referring  to?  There  are  so 
many  books  that  would  make  my 
"nice  to  have"  list  that  I  can't  possi- 
bly list  them  here,  so,  instead,  here 
(reluctantly)  is  a  limited  list  of  what 
I  consider  my  own,  personal  "basic 
necessities"  library. 

For  all  programmers: 

•  COMPUTE'S  Mapping  the  Atari 
and  then  either 

•  Your  Atari  Computer  hy  Lon  Poole 
or 

•  ABC's  of  Atari  Computers 
by  Dave  Mentley 

For  BASIC  neophytes: 

•  Atari  BASIC  for  Kids  8  to  80 

For  assembly  language  neophytes: 

•  Atari  Roots  by  Mark  Andrews 

•  Programming  the  6502 
by  Rodney  Zaks 

For  those  who  are  really  serious: 

•  Atari  Technical  Reference 


Manuals  from  Atari 
and,  perhaps  the  hardest  to  find: 
•  Atari  Graphics  and  Arcade  Game 
Design  by  Jeff  Stanton 

Some  of  these  are  still  pretty 
easy  to  find.  Others  have  all  but 
disappeared.  Still,  every  so  often  I 
hear  of  dealers  who  have  a  nice 
stock  of  one  or  more  of  them.  For 
example,  you  may  have  read  in  the 
May  issue  of  COMPUTE!  that  B&C 
ComputerVisions  of  Santa  Clara, 
CA,  has  a  stock  of  De  Re  Atari 
(which  just  barely  failed  to  make 
my  essentials  list).  I  have  just 
learned  that  they  also  have  a  good 
stock  of  the  Atari  Technical  Refer- 
ence Manuals.  Dealers  rarely  ad- 
vertise that  they  have  a  certain 
book — by  the  time  the  ad  appears, 
they  may  be  sold  out  with  no  way 
to  get  more  copies.  So  call  around, 
ask  around,  check  with  your  local 
bulletin  board,  and/or  leave  a  mes- 
sage or  two  on  some  of  the  national 
time-share  systems  that  have  Atari 
interest  areas  (for  example,  Compu- 
Serve, Genie,  and  Delphi). 

Ask 

By  now,  you  probably  won't  be  sur- 
prised to  find  that  the  answer  to 
that  second  question  is  about  the 
same:  Ask.  About  the  only  kind  of 
programs  you  can  not  find  for  your 
8-bit  Atari  are  what  I  call  "heavy- 
duty"  programs.  For  example,  I 
have  yet  to  see  a  good,  complete 
civil  engineering  package.  Or  an 
off-the-shelf  order-entry  system. 
The  primary  limitations  of  these 
small  machines  have  always  been 
their  slow  disk  I/O  speed  and  limit- 
ed disk  space.  (Historically,  there 
has  been  a  more  important  limita- 
tion that  I'll  address  in  a  future 
column.  Ironically,  I  am  writing  this 
column  on  an  800  XL  connected  to 
a  Supra  10-megabyte  hard  disk 
using  ICD's  SpartaDOS,  and  I  find 
that  this  system  now  does  every- 
thing 1  need.  But  a  large  percentage 


of  Atari  owners  have  only  one  flop- 
py disk  drive,  which  is  simply  not 
enough  for  most  business  purposes.) 
One  amazing  aspect  of  Atari 
software  is  the  amount  of  usable 
public-domain  software  available. 
But  until  you  join  a  user  group — or, 
perhaps,  buy  a  modem  and  call 
some  BBSs  or  one  of  the  national 
time-sharing  systems — you  will  be 
cut  off  from  this  free  software. 

Converting  BASIC  To  ML 

The  final  question  listed  above  is 
actually  the  most  interesting  to  me: 
"How  do  I  convert  my  Atari  BASIC 
program  into  machine  language?" 
The  first  and  most  obvious  answer: 
Buy  a  BASIC  compiler.  I  don't  want 
to  belabor  this  topic  now,  but  you 
should  know  that  Atari  BASIC  is  an 
interpreted  language.  It  is  not  fast.  If 
you  could  compile  your  program 
into  machine  language,  it  would 
run  much  faster.  (Of  course,  getting 
a  better  BASIC  interpreter  will  also 
speed  up  your  programs.)  Remem- 
bering my  advice  above  about  find- 
ing Atari  software,  you  might  be 
able  to  find  such  a  compiler.  But 
even  compiled  BASIC  doesn't  come 
close  to  what  is  possible  in  assem- 
bly language,  (Did  you  notice  my 
shift  from  machine  to  assembly  lan- 
guage? There  !S  a  technical  differ- 
ence between  the  two,  but  it  is  one 
we  can  ignore.) 

Many,  many  articles  have  been 
written  that  provide  you  with 
handy  machine  language  subrou- 
tines that  you  can  call  with  Atari 
BASIC'S  USR  function.  For  ex- 
ample, also  in  the  May  issue,  Rhett 
Anderson  presented  a  set  of  rou- 
tines for  doing  bitwise  operations 
via  USR  calls.  The  problem  with 
most  of  these  routines:  They  all 
tend  to  reside  in  the  same  hunk  of 
Atari  memory  (the  so-called  Page  6, 
memory  locations  $600-$6FF,  1536- 
1791  decimal),  so  you  can  use  only 
one  or,  perhaps,  two  at  a  time. 


52     COMPUTEI     July  1987 


What  happens  when  you  need 
about  20  or  30  machine  language 
subroutines?  1  did  a  whole  series  of 
articles,  once  upon  a  time,  on  writing 
self-relocatable  code,  machine  lan- 
guage routines  that  can  be  loaded 
anyplace  in  memory;  but  it  seems  I 
was  fighting  a  losing  battle.  In 
truth,  though,  it  may  be  just  as  well: 
If  you  are  ready  to  use  20  or  30 
major  assembly  language  routines, 
why  not  write  the  entire  program  in 
assembly  language? 

To  do  so,  you  need  to  learn  two 
things:  First,  how  to  program  in 
assembly  language.  Second,  how 
BASIC  performs  its  various  opera- 
tions. The  first  of  these  needs  is 
answered  by  the  books  I  mentioned 
in  the  first  part  of  this  article.  And 
some  of  those  books  also  go  far,  far 
beyond  what  Atari  BASIC  is  capa- 
ble of.  But  nobody  seems  to  have 
written  a  book  that  shows,  in  a 
simple  direct  manner,  how  to  con- 
vert the  most  common  and  useful 
operations  of  Atari  BASIC  into  as- 
sembly language. 

In  particular,  the  topic  of  Atari 
graphics  is  poorly  covered.  There 
have  been  volumes  written  on 
display-list  interrupts,  player- 
missile  graphics,  custom  character 
sets,  and  so  on.  But  how  does  one  do 
a  simple  little  PLOT  in  assembly 
language?  Finding  the  answer  to 
that  is  like  looking  for  the  proverbial 
needle  in  a  haystack. 

When  I  first  saw  how  well- 
designed  the  Atari  Operating  Sys- 
tem (OS)  was,  I  was  impressed.  That 
was  more  than  eight  years  ago,  and  I 
still  think  it  is  the  best  OS  in  the 
world  of  small  machines.  I  think 
you'll  agree  when  1  show  you  next 
month  how  little  work  Atari  BASIC 
must  do  to  perform  such  seemingly 
complex  operations  as  GRAPHICS, 
PLOT,  and  DRAWTO.  ® 


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Atari  Laser  Chess 

A  number  of  lines  appear  twice  in 
the  listing  for  the  Atari  version  of 
this  game  from  the  June  issue. 
When  entering  Program  3,  simply 
ignore  the  duplicate  lines  20020- 
21060  on  page  48. 

Applesoft  Memory 
Management 

The  "Readers'  Feedback"  column 
from  the  June  issue  included  a 
question  about  moving  an  Apple- 
soft BASIC  program  in  memory  to 
the  area  above  high-resolution 
screen  page  1.  There  is  an  error  in 
the  program  line  provided  in  the 
answer  to  this  question  (p.  52).  The 
final  command  in  the  line  should  be 
RUN  rather  than  LOAD.  The  com- 
plete line  should  read  as  follows: 

5  IF  PEEK(104)<>64  THEN  POKE  104,64: 
POKE  16384,0;  PRINT  CHR$(4)"RUN 
PROGRAM" 

Font  Printer  For  The  IBM 
PC/PCjr 

There  are  no  corrections  for  any  of 

the  programs  that  accompany  this 
article  from  the  May  issue  (p.  79). 
However,  the  instructions  for  using 
the  printing  segment.  Program  2, 
neglected  to  mention  that  disk 
drive  names  (A:,  B:,  and  so  forth) 
should  always  be  entered  in  upper- 
case. Although  the  computer  un- 
derstands that  A:  and  a:  both  refer 
to  the  same  drive,  the  program  does 
not.  Also,  the  article  states  that, 
when  using  the  same  drive  for  doc- 
ument and  font  disks,  the  program 
will  beep  twice  when  it's  time  to 
change  disks.  Actually,  only  one 
beep  is  sounded.  @ 


July  1987     COMPUTE!      53 


The  Beginners  Page 


lorn  R,  Holfhill,  Editor 


Using  Variables 


I've  recently  had  several  letters  ask- 
ing about  variables,  so  we'll  exam- 
ine that  topic  this  month. 

A  variable  name  is  a  label  given 
to  a  value  that  represents  a  number 
or  string.  The  value  of  the  variable 
may  change  Vk'hile  the  program  is 
running. 

For  example,  in  the  early  part  of 
a  program  you  may  define  N  to  be  5 
(N  =  5),  so  variable  N  v^ili  have  the 
value  of  5.  Later  in  the  program  you 
may  redefine  N  vdth  N  =  8.  You 
may  also  use  an  expression  such  as 
N  =  N  +  1.  This  expression  means 
to  replace  value  N  v^^ith  N  +  1 .  If  N 
was  8,  it  becomes  8  +  1,  or  9. 

You  will  want  to  use  a  variable 
name  whenever  you  are  working 
with  numbers  or  strings  that  could 
change.  For  example,  you  could  use 
the  variable  S  for  Score.  As  points 
are  made,  you  inaement  S. 

A  string  variable  name  ends 
with  a  dollar  sign.  For  example,  you 
may  read  in  from  DATA  a  value  for 
NAMES,  print  NAMES,  read  in  an- 
other NAMES,  and  so  forth. 

Variables  And  Constants 

Many  statements  specify  parame- 
ters which  may  be  numeric  con- 
stants or  variables.  Using  variables 
allows  changes  to  be  made  rather 
easily.  For  example,  consider  draw- 
ing graphics  on  the  screen.  Let's  say 
you  want  to  draw  a  train  car  that 
has  four  wheels  visible.  The  center 
of  the  first  circle  can  be  specified 
with  variables  X  and  Y.  The  center 
of  the  next  circle  can  be  relative  to 
the  first,  with  X  +  20  and  Y.  The 
third  circle  may  be  X  +  80  and  Y, 
and  the  fourth  may  be  X  +  100  and 
Y,  Before  you  draw  the  four  circles, 
you  need  to  define  X  and  Y,  so  you 
can  use  the  CIRCLE  command  to 
draw  the  wheels.  Now  let's  sup- 
pose the  wheels  are  not  positioned 
quite  right.  They  need  to  be  higher 
and  a  bit  more  toward  the  center  of 
the  screen.  If  you  had  used  con- 


stants in  the  CIRCLE  commands, 
you  would  need  to  change  the  con- 
stants in  th^  four  CIRCLE  com- 
mands. However,  by  using 
variables,  all  you  need  to  do  is 
change  the  definitions  of  X  and  Y. 

Another  place  1  like  to  use  a 
variable  is  as  a  timing  function  in 
music  commands.  Use  a  variable 
such  as  N  for  a  quarter  note.  An 
eighth  note  would  be  N/2,  and  a 
whole  note,  N  *  4,  You  can  write  all 
the  sound  commands  in  terms  of 
that  variable  duration  and  define  N 
at  the  beginning  of  the  program.  To 
speed  up  or  slow  down  the  whole 
piece,  you  simply  need  to  change 
one  statement  defining  the  duration 
N — not  every  sound  command. 

Another  example  of  variable 
usage  is  to  define  the  variables  and 
then  call  a  subroutine  that  uses 
them.  For  example,  you  might  have 
a  subroutine  that  draws  a  hexagon 
with  a  starting  point  of  row  R  and 
column  C  and  with  the  length  of  a 
side  equal  to  S.  To  draw  a  hexagon 
on  the  screen,  simply  define  R,  C, 
and  S;  then  GOSUB  for  the  drawing 
routine.  To  draw  another  hexagon, 
redefine  R,  C,  and  S;  then  GOSUB. 

Naming  Variables 

How  do  we  name  variables?  Most 
versions  of  BASIC  specify  that  a 
variable  name  must  contain  alpha- 
numeric characters  (letters  plus 
numbers)  and  must  start  with  an 
alphabetic  character.  Some  BASICs 
allow  certain  symbols  such  as  the 
underline  or  the  at  sign  (@)  to  be 
part  of  the  variable  name. 

There  are  just  a  couple  of  re- 
stricHons.  Some  computers  recog- 
nize only  the  first  two  characters  of 
a  variable  name,  even  though  the 
name  may  actually  be  longer.  In 
such  a  case,  the  variables  BLACK 
and  BLUE  would  be  considered  the 
same  variable — BL.  Some  comput- 
ers do  not  allow  a  variable  name  to 
contain  a  reserved  keyword.  For  ex- 


ample, FORK,  KNIFE,  and  SPOON 
would  not  be  acceptable  variable 
names  because  they  have  the  em- 
bedded keywords  FOR,  IF,  and  ON. 
Newer  computers  are  allowing 
longer  variable  names  and  aren't  so 
picky  about  embedded  words. 

Also,  BASIC  does  not  recog- 
nize a  difference  between  lower- 
case and  uppercase  letters.  Thus, 
STARSHIP,  Starship,  and  starship  all 
represent  the  same  variable. 

Many  of  the  early  BASIC  pro- 
grammers started  programming  in 
FORTRAN.  Any  integer  variable  in 
FORTRAN  had' to  start  with  I,  J,  K, 
L,  M,  or  N.  Out  of  habit,  the  pro- 
grammers carried  over  that  tradi- 
tion to  BASIC  and  used  those  letters 
for  variable  names  in  FOR-NEXT 
loops  or  as  counters  or  flags.  You 
can  choose  much  more  meaningful 
variable  names,  such  as  FOR 
ROW  =  1  TO  24  .  .  .  NEXT  ROW. 

Another  habit  from  the  early 
days  of  micros  was  using  A  for  the 
first  variable  used  in  a  program,  B  for 
the  second,  and  so  on.  Back  when 
computers  had  small  memories,  it 
really  helped  to  use  variable  names 
with  just  one  letter.  I  also  recall  that 
some  of  the  early  machines  tracked 
the  variables  in  alphabetic  order,  so  it 
was  faster  to  use  variables  from  the 
first  part  of  the  alphabet. 

Now,  with  faster  and  larger- 
memory  computers,  the  trends  for 
naming  variables  are  changing. 
Most  programmers  like  to  use  vari- 
ables that  mean  something.  Rather 
than  A,  B,  C,  X,  and  Y,  you  might 
see  names  such  as  AREA,  LENGTH, 
NUMBER,  FLAG,  SCORE,  and 
HIGH^CORE.  This  is  a  way  of  do- 
cumenting your  program.  Also, 
you'll  find  it  much  easier  to  keep 
track  of  variables  if  you  name  them 
meaningfully — and  using  mean- 
ingful variable  names  is  one  of  the 
advantages  often  listed  for  pro- 
gramming in  Pascal.  Now  you  can 
do  the  same  in  BASIC.  © 


54     COMPUTEI      July  19B7 


Telecomputing  Today 


Arlan  R.  Levitan 


Computer  III — The  Verdict 


Good  news  for  telecomputers 
comes  from  Washington,  D.C.  In 
April,  the  Federal  Communications 
Commission  ruled  on  two  items 
that  were  of  keen  interest  to  online 
computer  users.  The  FCC  ruled 
against  regulation  of  network- 
based  information  services  and  pro- 
hibited the  Bell  Operating 
Companies  (a.k.a.  the  phone  com- 
panies) from  offering  information 
services  of  their  own. 

This  means  that  commercial 
information  services  and  services 
such  as  Telenet's  PC  Pursuit  will 
not  be  forced  to  pay  access  charges 
for  interconnecting  their  private 
networks  to  the  local  phone  system. 
It  was  widely  felt  that  the  access 
charges  would  have  been  passed  on 
to  the  consumer  in  the  form  of 
higher  hourly  connect-time  rates. 
The  FCC  ruled  that,  since  there  is 
currently  no  competition  for  local 
phone  service,  the  BOCs  would 
have  an  unfair  competitive  advan- 
tage over  independent  information 
providers.  Apparently,  the  FCC 
noted  the  influx  of  mail  from  the 
telecomputing  community.  Many 
thanks  to  the  readers  of  this  column 
who  wrote  the  commission  to  ex- 
press their  views  on  Computer  III. 

Exchange  Shut  Down 

Even  without  new  regulations  from 
the  FCC,  PC  Pursuit  is  still  experi- 
encing some  growing  pains.  Pursuit 
recently  had  to  axe  20  exchanges 
from  its  San  Francisco  service  area 
because  of  higher-than-expected 
costs.  If  local  phone  companies  in 
other  cities  raise  their  rates,  service 
to  more  exchanges  may  have  to  be 
dropped.  Some  users  have  also 
been  grumbling  about  the  lack  of 
2400  bps  service  on  Pursuit.  Imple- 
mentation of  2400  bps  Pursuit  links 
is  still  in  beta  test  and  over  a  year 
tardy.  Rumor  mongers  claim  that 
the  holdup  is  throughput  little  bet- 
ter than  the  current  1 200  bps  due  to 


network  congestion  and  delays. 

Going  Once,  Twice  . . . 

Reader's  Digest  has  apparently  de- 
cided to  forego  the  videotex  market 
and  stick  with  the  printed  page.  In 
April  it  sold  off  The  Source  to  a 
group  of  venture  capitalists.  Al- 
though the  author  of  this  column 
could  not  contact  any  of  the  parties 
involved,  they  would  have  surely 
stated  "By  George!  Some  fellow  at 
COMPUTE!  predicted  that  this 
would  happen  last  January!" 

Daylight  Savings  Time 

CompuServe  subscribers  may  not 
have  to  wait  until  dinner  is  over  to 
link  up  with  the  service  at  budget 
rates.  As  of  late  the  service  has  been 
experimenting  with  lowering  its 
daytime  hourly  connect  charges. 
During  April  and  May,  prime  time 
rates  were  made  the  same  as  stan- 
dard evening  and  weekend  charges 
($6  per  hour  for  300  bps  and  $12.50 
per  hour  for  1200  and  2400  bps).  If 
the  trial  is  successful,  don't  be  sur- 
prised if  the  lower  daytime  rates 
become  permanent. 

Polly  Want  A  Modem? 

Last  month's  column  briefly 
touched  on  the  new  wave  of  com- 
pact, battery-powered  modems  that 
are  finding  favor  with  laptop  com- 
puter users.  Novation,  a  long-time 
manufacturer  of  data  communica- 
tions equipment  for  the  computer 
hobbyist,  has  just  upped  the  ante  in 
the  compact  modem  market.  Nova- 
tion's new  "Parrot  1200"  is  a 
300/1200  bps  unit  that  supports 
the  Hayes  "AT"  command  set  and 
is  roughly  the  size  of  an  audio  cas- 
sette. The  Parrot  sports  four  indica- 
tor lights  and  a  speaker  for 
monitoring  the  progress  of  calls, 
and  it  requires  no  batteries  or  AC 
power  transformer.  When  the  mo- 
dem is  activated,  all  required  power 
is  drawn  directly  from  the  RS-232 


port.  The  most  impressive  feature 
of  the  Parrot  1200  is  the  suggested 
list  price  of  $119,  well  under  the 
$200-$260  price  of  its  competitors. 

So  Sue  Me  . . . 

Having  grown  tired  of  letting 
spreadsheet  software  firms  hog  the 
"Lawsuit  of  the  Month"  spotiight, 
communications  firms  struck  back 
in  April. 

A  U.S.  District  court  ruled  that 
Softklone  Distributing's  Mirror  in- 
fringed on  the  copyright  of  a  screen 
display  of  Crosstalk,  a  popular  com- 
munications program  for  the  IBM 
PC  and  compatible  computers.  The 
hot  issue  was  one  screen  of  Mirror, 
which  was  virtually  identical  to 
CrosstalI<'s  primary  status  screen 
display.  At  best,  the  court's  ruling 
was  a  modest  victory  for  Crosstalk 
distributor  DCA,  who  had  sought  a 
more  extensive  "look  and  feel"  in- 
fringement ruling.  Softklone  re- 
sponded by  immediately  shipping  a 
new  version  of  Mirror  in  which  the 
structure,  capitalization  of  words, 
and  highlighting  of  the  screen  in 
question  had  been  modified. 

No  sooner  had  Mirror  vs.  Cross- 
talk  been  put  to  bed  than  another 
U.S.  District  Court  ruled  that  US 
Robotics  and  Hayes  Microcomputer 
Products  will  duke  it  out  in  the 
courts.  The  court  refused  to  dismiss 
antitrust  charges  brought  by  USR 
against  Hayes,  who  had  asked  that 
the  suit  be  tossed  on  the  grounds  of 
improper  filing  and  bogus  claims. 
The  US  Robotics  suit  charges  Hayes 
and  Business  Computer  (Bizcomp) 
with  attempting  to  monopolize  the 
personal  computer  modem  market. 
It's  likely  that  the  dust  won't  begin 
to  settle  until  the  summer  of  1988,  at 
which  time  the  ghost  of  Herman 
Hollerith  will  likely  appear  and  sue 
the  computer  industry  at  large  for 
appropriating  the  "look  and  feel"  of 
the  ASCII  character  set.  ® 


July  1987     COMPUTE!     55 


AmigaView 


Sheldon  Leemon 


Using  Your  Printer  Witli  Tlie  Amiga 


One  of  the  most  misunderstood  as- 
pects of  the  Amiga  is  how  its  printer 
device  works.  Most  computers  use 
a  "dumb"  printer  device,  like  the 
MS-DOS  device  PRN:,  that  sends 
each  character  to  the  printer  exactly 
as  it  receives  it.  When  you  want  to 
make  your  printer  perform  a  special 
function,  like  underlining  or  bold- 
face print,  you  use  this  device  to 
send  a  special  sequence  of  charac- 
ters to  the  printer.  Such  a  sequence 
of  characters  is  sometimes  called  an 
escape  code,  since  most  start  with 
the  escape  (ESC)  character,  ASCII 
character  27.  Escape  codes  vary 
from  printer  to  printer,  so  the  com- 
mand to  start  underlining  on  one 
printer  may  not  mean  a  thing  to 
another  printer.  So  every  IBM  pro- 
gram has  to  know  the  specific  codes 
for  your  printer  in  order  to  activate 
its  special  features.  For  example, 
each  word  processor  comes  with  its 
own  collection  of  printer  driver  files 
that  tell  it  how  to  use  the  special 
features  of  each  printer.  Since 
there's  no  standard  format  for  IBM 
printer  driver  files,  the  WordPerfect 
printer  drivers  won't  work  with 
Microsoft  Word. 

The  Amiga's  Answer 

The  Amiga,  on  the  other  hand,  has  a 
"smart"  printer  device  called  PRT:. 
This  device  uses  the  settings  that 
you've  saved  with  the  Preferences 
program  to  find  out  all  about  your 
printer  (these  preferences  are  saved 
in  a  file  called  System-Configura- 
tion in  the  Devs  directory  of  the 
Workbench  disk).  PRT:  checks  to 
see  which  printer  you've  selected 
from  the  Change  Printers  screen  of 
Preferences.  The  device  reads  in  the 
printer  driver  file  whose  filename 
corresponds  to  the  printer  you've 
selected  (it  looks  for  this  file  in  the 
Devs/Printers  subdirectory).  This 
printer  driver  file  tells  PRT:  what 
special  features  your  printer  sup- 
ports and  how  to  access  them.  It  also 


contains  a  program  for  printing 
screen  graphics  on  your  dot-matrix 
printer. 

With  the  Amiga's  smart  PRT: 
device  you  don't  have  to  know  the 
printer-specific  code  for  each  special 
feature.  Instead,  you  send  it  an 
Amiga-specific  code,  and  PRT: 
translates  that  into  your  printer's 
own  code.  If  your  program  wants 
the  printer  to  start  underlining,  for 
example,  it  sends  the  Amiga -specific 
code  ESC[4m  to  PRT:,  and  PRT: 
sends  your  printer  the  correct  code 
to  start  underlining.  The  important 
thing  to  remember  is  that  not  only 
will  the  PRT:  device  not  respond  to 
your  printer-specific  escape  codes,  it 
will  also  not  even  pass  them  on  to 
your  printer.  Any  escape  code  that 
PRT:  doesn't  recognize  will  be 
ignored. 

Of  course,  you  can  still  send 
escape  codes  directly  to  your  print- 
er via  the  Amiga's  dumb  printer 
device,  PAR:.  This  device  sends 
characters  straight  through  to  print- 
ers connected  on  the  parallel  port. 
The  SER:  device  sends  them  to  seri- 
al printers.  But  if  at  all  possible,  you 
should  try  using  the  Amiga's  codes 
and  PRT:.  That  way,  your  program 
will  work  with  any  printer,  and, 
should  you  happen  to  switch  print- 
ers six  months  down  the  road,  you 
won't  have  to  rewrite  the  program 
completely. 

The  following  short  BASIC 
program  shows  you  how  to  send 
commands  to  your  printer  through 
either  the  dumb  or  smart  printer 
devices.  Since  the  Toshiba  printer 
that  I  use  is  not  that  common,  odds 
are  the  sample  codes  used  for  the 
PAR:  device  won't  work  with  your 
printer.  But,  the  PRT:  version 
should  work  with  any  printer,  pro- 
vided that  the  proper  printer  driver 
is  installed  from  Preferences. 


A?  -  "Condensed  Print  is  OM  "* 
BS  =  "Condensed  Print  is  OFF  "* 

'  PAR;  device  -  works  only  with 


Toshiba  printer-* 

OPEN  "PAR:"  FOR  OUTPUT  AS  #1* 

FS  =  CHR$(27)  +  "["  +  AS* 

G$    =    CHB?(27)  +  "]"  +  BS  +  CHRSf 

13)* 

GOSUB    DoPrint* 


'     PRT 

:    device 

-  works 

with  Atr 

rinter* 

OPEN 

'PRTs"    FOR   OUTPUT   AS    *1* 

FS    = 

CHRS(27) 

+   "[4w" 

+ 

AS* 

GS    = 

CHR$(27) 

+  "Caw 

+ 

BS* 

GOSUB 

DoPrint 

END* 

DoPrint :* 

PRINT 

»1,  :    PRINT    »1, 

F? 

GS* 

CLOSE 

»1     :     RETURN* 

A  full  list  of  Amiga  printer  es- 
cape codes  can  be  found  on  pages 
22-25  of  "Introduction  to  Amiga 
Update"  in  the  manual  that  comes 
with  Version  1.2  of  AmigaDOS. 
Here  are  a  few  of  the  more  com- 
monly used  codes.  Remember  that 
ESC  stands  for  CHR$(27),  the  es- 
cape character. 
Feature  On  Off 


Italics 

ESC  3m 

ESC  23m 

Underline 

ESC  4m 

ESC  24m 

Bold 

ESClm 

ESC  22m 

Expanded 

ESC6W 

ESC5W 

Condensed 

ESC[4w 

ESC[3w 

The  secret  to  using  PRT:  is  having 
the  correct  printer  driver  file  in- 
stalled on  your  Workbench  disk. 
What  if  you  have  an  odd  printer  that 
isn't  supported  directly?  First,  you 
might  try  finding  a  public-domain 
driver  on  a  BBS  or  an  information 
service,  or  a  commercial  driver  from 
a  software  company.  But  if  you  can't 
find  one,  you  might  try  making  one 
yourself  viath  a  shareware  program 
called  PrtDrvGen  by  Jorgen  Thom- 
sen.  This  impressive  program  can 
help  create  a  driver  for  almost  any 
conceivable  printer,  from  8  pins  to 
24  pins,  black-and-white  or  color. 
The  program  comes  with  a  fantastic 
set  of  help  screens  that  give  a  great 
deal  of  insight  into  how  PRT:  uses 
the  printer  drivers.  At  a  suggested 
donation  of  $10,  it's  the  best  soft- 
ware bargain  of  the  year.  You  can 
contact  Jorgen  on  CompuServe  (ID 
71310,2206)  or  PeopleLink 
Q.THOMSEN).  © 


56     COMPOTEI      July  1987 


ST  Outlook 


Philip  I   Nelson,  Assistant  Editor 


Journey  From  The  Center  Of  The  ST:  Part  2 


Our  tour  of  the  ST's  system  soft- 
ware began  last  mor\th  with  a  look 
at  the  three  elements  of  its  operat- 
ing system:  BIOS  (Basic  Input/Out- 
put System),  XBIOS  (Extended 
BIOS),  and  GEMDOS  (GEM  Disk 
Operating  System).  This  month 
we'll  conclude  by  examining  GEM, 
the  user  interface  that  lets  you  con- 
trol the  operating  system. 

Who  Needs  An  Interface? 

An  operating  system,  as  we  noted 
earlier,  gives  the  computer  the  basic 
equipment  needed  to  perform  use- 
ful work.  But  without  a  user  inter- 
face of  some  kind,  you  still  can't 
make  the  system  do  your  bidding. 
In  older  systems  such  as  CP/M  or 
MS-DOS,  the  user  interface  is  the 
notoriously  unfriendly  command 
line,  which  waits  for  you  to  type  in 
some  magic  words  and  responds 
with  an  electronic  raspberry  if  you 
use  the  wrong  lingo  or  make  a  typ- 
ing error.  GEM  replaces  the  com- 
mand line  interface  with  a  graphics 
interface.  As  on  the  Macintosh  or 
Amiga,  the  screen  depicts  a  work 
surface  populated  with  graphic  ob- 
jects whose  form  suggests  their 
purpose:  The  trash  can  is  where 
you  discard  unwanted  material,  for 
instance.  And  this  interface  is 
mouse-driven  instead  of  keyboard- 
driven:  Rather  than  type  arcane 
commands  on  a  keyboard,  you  use 
a  mouse  pointer  to  manipulate 
graphic  shapes. 

In  terms  of  ultimate  results,  the 
GEM  desktop  doesn't  differ  notably 
from,  say,  the  MS-DOS  command 
line:  Both  interfaces  allow  you  to 
run  programs,  shuffle  files  around, 
and  find  out  what's  on  a  disk,  for 
example.  But  the  way  you  do  those 
jobs  is  very  different.  By  substituting 
a  set  of  related  visual  metaphors  for 
a  list  of  gobbledygook  commands, 
GEM,  the  Graphics  Environment 
Manager,  creates  a  coherent  little 
world  in  the  computer  which  is 
certainly  easier  to  learn,  if  not  inher- 


ently more  efficient,  than  the  old 

command  line  environment. 

GEM  is  composed  of  three  ma- 
jor parts,  known  as  VDI  (Virtual 
Device  Interface),  GDOS  (Graphics 
Device  Operating  System),  and 
AES  (Applications  Environment 
Services). 

VDI 

VDI,  which  includes  well  over  100 
functions,  is  concerned  mainly  with 
drawing  and  text  operations.  There 
are  VDI  routines  to  draw  points, 
lines,  and  polygons,  fill  enclosed 
areas,  display  and  manipulate  text, 
control  screen  colors,  and  so  forth. 
The  name  Virtual  Device  Interface 
underscores  an  important  charac- 
teristic of  GEM,  which  is  that  it's 
designed  for  device-independent 
graphics  output.  Unlike  the  Macin- 
tosh and  Amiga  graphic  interfaces, 
GEM  was  not  written  with  a  specif- 
ic host  computer  in  mind.  In  theory, 
at  least,  it  can  work  on  a  variety  of 
machines,  which  may  have  differ- 
ent screen  sizes,  numbers  of  colors, 
and  so  on.  Accordingly,  VDI  allows 
you  to  write  programs  that  aren't 
tied  to  specific  hardware.  Thus, 
rather  than  program  specifically  for 
a  particular  device  like  the  ST  color 
monitor  (although  that's  always  an 
option),  you  can  program  for  a  vir- 
tual, or  ideal,  display  device,  un- 
concerned about  such  details  as  the 
number  of  dots  or  colors  on  the 
physical  screen.  In  effect,  a  device- 
independent  program  says  to  the 
system,  "I  don't  care  how  you  get  it 
done,  just  do  it." 

GDOS 

It's  the  task  of  GDOS,  the  Graphics 
Device  Operating  System,  to  help 
translate  ideal,  device-independent 
graphics  requests  into  output  on  an 
actual  device.  Just  as  a  disk  operat- 
ing system  mediates  between  a  pro- 
gram and  file-storage  hardware, 
GDOS  mediates  between  a  pro- 
gram and  graphics  hardware.  As  an 


example  of  what  GDOS  does,  con- 
sider a  desktop  publishing  pro- 
gram, which  needs  to  support  a 
variety  of  printing  devices  and  a 
number  of  different  text  fonts, 
GDOS  allows  such  a  program  to 
load  fonts  and  device  drivers  as 
needed,  and  to  access  them  once 
they're  in  memory. 

AES 

At  the  top  of  the  GEM/TOS  soft- 
ware hierarchy  is  AES,  which 
stands  for  Applications  Environ- 
ment Services,  This  group  of  rou- 
tines gives  life  to  the  surface 
characteristics  of  GEM:  the  mouse 
pointer,  menus,  windows,  icons, 
and  interactive  dialogs, 

A  single  AES  routine  can  do  a 
lot,  and  it  may  call  on  several  other 
levels  of  system  software.  Consider, 
for  instance,  the  familiar  file-selector 
dialog  used  to  choose  a  filename  in 
GEM  applications.  To  create  this  di- 
alog, GEM  must  first  save  the  con- 
tents of  the  screen  underlying  the 
dialog  box  and  draw  the  box  with  all 
of  its  gadgets  in  place.  Then  it  must 
respond  to  your  manipulation  of  the 
box,  displaying  the  contents  of 
whatever  disk  and  subdirectory  you 
choose.  When  you  choose  OK,  GEM 
remembers  the  DOS  path  and  file- 
name that  you  have  chosen  and 
erases  the  box,  restoring  the  image 
that  previously  occupied  that  area. 
All  this  is  done  with  just  one  call  to 
the  AES  routine  known  as  fseL 
input.  In  addition  to  such  large-scale 
routines,  AES  has  routines  to  handle 
GEM's  smaller  details,  like  the 
shape  of  the  mouse  pointer. 

We've  covered  a  lot  of  ground. 
There  still  are  a  few  minor  items 
floating  around  at  the  operating 
system  level  (line  A  exceptions,  for 
instance,  or  intelligent  keyboard 
processing).  But  if  you  understand 
what  makes  up  TOS  and  GEM,  you 
know  basically  what's  inside  the 
ST.  @ 


July  1987     COMPUTEI      57 


IBM  Personal  Computing 


Donald  B.  Trivette 


Fishing  in  The  Washington  Post 


If  you  think  that  Dow  Jones  News/ 
Retrieval  is  a  source  for  business 
and  financial  information,  you're 
right;  but  it  also  has  a  considerable 
amount  of  general  information 
such  as  book  and  movie  reviews, 
weather  reports,  sports  scores,  and 
even  a  discount  shopping  service. 
And  there's  one  rich  deposit  of  con- 
sumer information  that's  often 
overlooked  because  it's  stashed 
away  with  the  business  data. 

The  DJNR  has  a  full-text  search 
and  retrieval  service  for  a  variety  of 
business  and  financial  publications 
including  The  Wall  Street  journal, 
The  Dow  Jones  News  Service,  Forbes, 
Barron's,  and  The  American  Banker. 
It  also  has  electronic  copies  of  The 
Washington  Post  dating  back  to  Jan- 
uary 1984,  and  the  issues  of  that 
newspaper  are  full  of  consumer- 
oriented  columns  and  features. 

Let's  check  out  what  the  Post 
has  to  say  about  saltwater  fishing. 
We'll  assume  that  you  have  a  mo- 
dem, communications  software, 
and  an  account  with  Dow  Jones 
News/Retrieval,  and  that  you 
know  how  to  use  all  three.  If  not, 
you  can  open  a  News/Retrieval  ac- 
count by  by  calling  1-800-257-5114 
(loll-free)  or  1-609-452-1511  (in 
New  Jersey).  After  signing-on  to 
DJNR,  type  //TEXT  to  bring  up  the 
text-retrieval  database  and  to  dis- 
play the  opening  menu.  This  is  the 
point  where  you  select  The  Washing- 
ton Post — number  3  on  the  menu — 
as  the  source  you  want  to  search. 

//TEXT  prompts  for  your  in- 
put by  typing  a  number;  you  may 
enter  queries  in  upper-  or  lowercase 
letters,  but  do  not  use  any  punctua- 
tion like  commas  or  periods.  The 
DJNR  Guide  shows  many  examples 
of  how  to  enter  search  terms.  The 
first  thing  I  do  in  //TEXT  is  turn  on 
the  detail  switch  so  I  can  see  the 
particulars  of  a  search.  Notice  that 
//TEST  commands  begin  with  two 
periods;  this  is  to  distinguish  them 


from  search  terms. 

1;  ..»el  detail  =  on 

Next  we  want  to  look  for  arti- 
cles— documents  is  the  term  DJNR 
uses — that  have  to  do  with  fishing. 
These  could  contain  the  word  fish, 
fisherman,  fishing,  or  some  other 
variation  of  fish,  so  we'll  use  the 
//TEXT  wild-card  symbol  to  look 
for  fish  with  any  ending.  (This 
works  much  like  the  *  symbol  in 
DOS  DIR.) 

1:  fishS 

DJ/NRS  PAGE  1  OF  11 

00001  FISHS 

EI417  •  TOO  MANY  WORDS  FOR  FISHJ— 
QUERY  ACCEPTED  WITH  WORDS  AND 
COUNTS  FOR  TERM  ONLY  UP  TO  THE 
OVERFLOW. 
FISHS 

FISH  3816  DOC 

FISH.FROM  1  DOC 

FISH.IN  2  DOC 

FISH-  I  DOC 

FISH-AND-CHIFS  1  DOC 

FISH-AND-LEMON-GRASS        1  DOC 
FISH-AND-VEGETABLE  1  DOC 

FISH-BELIY  1  DOC 

FISH-BONING  1  DOC 

FISH-BOWL  1  DOC 

FISH-BUYING  1  DOC 

FISH-CLEANING  3  DOC 

FISH-COUNTER  1  DOC 

After  a  minute,  DJNR  reports 
more  than  three  thousand  docu- 
ments in  The  Washington  Post  data- 
base that  contain  fish  in  the  text.  It 
then  it  starts  to  list  the  first  of  11 
pages.  Obviously,  this  is  too  many 
for  us  to  review;  we  need  to  narrow 
our  search  to  a  more  manageable 
size.  Let's  try  entering  (SPORT  OR 
SPORTS)  SAME  AS  FISHING  for  a 
search  term.  This  says  we're  look- 
ing for  all  articles  that  have  the 
words  sport  or  sports  in  the  same 
paragraph  as  the  word  fishing.  The 
results  are: 

2:  (sport  or  sports)  same  fishing 

DJ/NRS  SEARCH  MODE 

00002  (SPORT  OR  SPORTS)  SAME  FISHING 

SPORT  3062  DOC 

SPORTS  28586  DOC 

FISHING  1904  DOC 

RESULT  143  DOC 

Now  we're  down  to  something 


more  manageable,  but  we  still  can't 
review  143  documents.  Suppose  we 
also  restrict  the  search  to  those  arti- 
cles that  contain  the  word  saltwater. 
We  don't  have  to  reenter  the  search 
term  used  in  number  2,  but  rather 
we  can  add  to  it  as  follows: 


3:  2  same  saltwater 

DJ/NRS       SEARCH  MODE 

00003  2  SAME  SALTWATER 

2  (SFORT  OR  SPORTS)  SAME 

143  DOC 

SALTWATER 

114  DOC 

RESULT 

5  DOC 

Now  we're  dowm  to  just  five 
articles.  We  could  print  all  of  these 
and  use  the  capture  feature  of  the 
communications  software  to  save  a 
copy  in  a  disk  file  for  leisurely  read- 
ing when  we're  offline.  But  down- 
loading even  five  documents  can 
take  a  long  time,  and,  since  DJNR 
charges  by  the  minute,  we  want  to 
minimize  the  length  of  time  we're 
connected.  Instead,  we  want  to  re- 
view the  headlines  (HL)  of  these 
five  documents  along  with  the 
dates  (DD)  they  were  written,  then 
decide  which  ones  are  worth  a  fur- 
ther look. 

An  alternate  strategy  is  to  read 
the  first  page  of  each  of  the  five 
articles  and  then  make  a  decision.  I 
suppose  a  professional  researcher 
would  choose  that  method  since  it's 
more  thorough,  but  it  does  take 
longer — and  I've  had  very  good  re- 
sults looking  at  just  the  headlines. 
It's  very  important  to  include  the 
accession  number  (AN)  in  the  dis- 
play because,  once  we've  decided 
on  an  article,  we  can  use  that  num- 
ber to  retrieve  the  document  with- 
out having  to  redo  the  search. 

We'll  use  the  ..CP  (Continuous 
Print)  command  so  the  display 
won't  pause  at  each  screen — how- 
ever this  command  is  dangerous  to 
use  for  anything  that  might  pro- 
duce a  large  amount  of  output  be- 
cause there's  no  way  to  stop  it. 
Even  if  we  hang  up  the  telephone, 
the  computer  will  continue   to 


58     COMPUTEI     July  1987 


"print"  the  information  and  we'll 
get  charged  for  a  lot  of  time.  The  ..P 
(print)  command  pauses  after  each 
screenful  of  information,  giving  us 
a  chance  to  stop  the  printing.  Nev- 
ertheless, ..CP  is  safe  enough  for 
just  printing  headlines. 

i:  ..CP  Hi,DD,AN/DOC=I-5 

DOCUMENT  1 

AN        840323-0057. 

HL         INFORMATION  FOR  FISHERMEN: 

THESE  FOLKS  CAN  HELP  YOU  OUT 
DD        03/23/84 

To  save  space,  I've  included 
only  the  first  headline,  but  some  of 
the  other  titles  were  "Fishermen 
Take  Last  Legal  Rockfish"  and 
"Sporting  Life."  We  can  print  this 
article  now  by  entering  ..CP 
/D0C=1  (don't  forget  to  turn  on 
capture  so  you'll  save  a  copy  to 
disk),  or  we  can  logout  of  Dow 
Jones  News/Retrieval  and  go  back 
next  week  or  next  month  to  print 
the  article.  For  example,  there's  no 
need  for  you  to  reproduce  the 
search  if  you'd  like  to  read  this 
piece;  Just  enter  a  search  term  to 
locate  the  article  by  its  accession 
number  (1:  840323-0057.AN.),  and 
then'enter  the  ..CP  /D0C  =  1  com- 
mand to  print  it. 

Using  the  //TEXT  database 
can  be  a  little  intimidating  for  first- 
time  users,  but  the  key  to  success — 
as  in  most  things — is  advanced 
planning.  Write  down  search  terms 
and  commands  before  you  call 
DJNR,  and  leave  the  capture  active 
during  the  entire  session.  That  way 
you'll  have  a  record  of  everything. 
Good  fishing. 

Donald  B.  Trivette  is  the  author  of  A 
Guide  to  Dow  Jones  News/Retrieval 
published  by  COMPUTE!  Books.    ® 


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wishes  to  use  Player/Missile  (P/M) 
graphics.  It's  a  machine  language 
program  that  enables  fast  movement 
and  animation  of  both  players  and 
missiles  from  BASIC.  With  this  sys- 
tem, you  can  create  arcade-quality 
graphics  and  animation  without  be- 
ing a  machine  language  expert. 


"P/M  Magic"  is  designed  to  handle 
all  the  aspects  of  arcade  graphics 
that  BASIC  can't  handle.  And  be- 
cause it  runs  as  a  background  task, 
during  the  computer's  vertical 
blank  interrupt,  P/M  Magic  is  in- 
visible to  BASIC,  doing  its  work 
without  slowing  down  BASIC  oper- 
ations, Here  are  some  of  the  fea- 
tures that  P/M  Magic  provides: 

•  High-speed  animation  of  two 
players 

•  Eight-direction  missile  firing  log- 
ic for  two  players 

•  Player  and  missile  movement 
limits 

•  Missile   collision    detection    and 
automatic  missile  reset 

•  Two    players    control    with    one 
joystick 

•  Multicolored,    double-width,    or 
shadowed  players 

•  Detailed  and  realistic  explosions 

•  Variable  speed  for  players  and 
missiles 

•  Works  with  any  graphics  mode, 
in  one-  or  two-line  resolution 


Gary  Costonza 


Typing  In  P/M  Magic 

To  show  what  P/M  Magic  can  do, 
this  article  includes  three  demon- 
stration programs.  Before  you  can 
use  any  of  them,  you  must  type  in 
Program  1  and  LIST  it  to  disk  or 
tape.  This  program  is  a  loader 
which  puts  all  of  the  P/M  Magic 
machine  language  routines  in 
memory.  It's  important  to  use  LIST 
instead  of  SAVE  when  saving  Pro- 
gram 1,  because  you  will  later  need 
to  use  ENTER  to  merge  it  with  the 
three  demonstration  programs. 
Don't  try  to  run  Program  1;  it  isn't 
designed  to  be  a  stand-alone  pro- 
gram— it's  a  subroutine  to  load  the 
P/M  Magic  routines  into  memory. 

After  you  enter  Program  1  and 
LIST  it  to  disk,  tj'pe  in  and  save 
Programs  2-4.  The  lines  from  Pro- 
gram 1  must  be  merged  with  each 
of  these  programs  in  order  for  them 
to  work.  Thus,  to  run  Program  2, 
you  would  load  Program  2,  then 
ENTER  Program  1  to  merge  its  code 
with  the  program  lines  already  in 
memory.  When  that  step  is  com- 
plete, run  the  program.  For  ex- 
ample, if  you  saved  Program  2  on 
disk  with  the  name  DEMOl  and 
Program  1  with  the  name  PMMA- 
GIC,  then  the  steps  for  running 
Program  2  would  be  as  follows: 

LOAD  "D:DEM01" 

ENTER  "D:FMMAGIC" 
RUN 

The  same  process  is  used  for  Pro- 
grams 3  and  4.  If  you  like,  the  com- 
plete, merged  versions  of  Programs 
2-4  can  be  saved  for  future  use. 


This  will  eliminate  the  step  of  hav- 
ing to  ENTER  the  lines  from  Pro- 
gram 1  each  time. 

We'll  discuss  each  demonstra- 
tion program  in  detail  later  in  this 
article.  In  order  to  understand  them 
fully,  however,  you  should  first 
note  a  few  facts  about  the  way  that 
P/M  Magic  uses  the  computer's 
memory.  This  information  is  vital  if 
you  wish  to  use  this  utility  in  your 
own  programs. 

Memory  Management 

As  noted  earlier,  P/M  Magic  works 
in  the  background,  allowing  you  to 
run  BASIC  programs  while  it  is  ac- 
tive. To  communicate  with  P/M 
Magic,  you  must  place  information 
somewhere  in  memory  where  the 
utility  can  find  it.  P/M  Magic  uses 
most  of  memory  page  6  (locations 
1536-1699)  for  this  communica- 
tion. By  PEEKing  or  POKEing  cer- 
tain locations  in  page  6,  you  can  tell 
P/M  Magic  exactly  what  you  want 
done.  The  locations  and  their  usage 
are  detailed  in  Figure  1  and  in  the 
table. 

P/M  Magic  resides  at  the  high 
end  of  RAM  and  requires  4K  (4096 
bytes)  of  memory.  To  protect  this 
memory  area,  you  should  perform 
POKE  106,PEHK(106)-16  before 
POKEing  the  machine  language 
into  memory.  That  statement 
moves  the  computer's  RAMTOP 
pointer  4K  lower  in  memory,  mak- 
ing the  computer  think  it  has  4K  of 
memory  less  than  it  actually  has. 

As  shown  in  Figure  1,  this  4K 
memory  block  will  hold  three 


60     COMPUTEI      July  1 987 


Figure  1:  P/M  Magic  Memory  Usage 


Frames— 1280  Bytes  1-Line 
1920  Bytes  2-Line 


OLD 
RAMTOP 


NEW 
RAMTOP 

HIGHER  MEMORY 


+4  pages 


+  8  pages 


P/M  RAM  (IK)  2-Line  Resolution 


P/M-Magic  Program 


P/M  RAM  (2K)  1-Line  Resolution 


things:  the  P/M  Magic  machine 
language  program  itself,  data 
which  the  program  uses  for  player 
animation,  and  P/M  RAM.  The 
program  itself  occupies  about  1,5K 
and  starts  at  the  beginning  of  the  4K 
block.  The  animation  data  area  be- 
gins 1.5K  higher  in  memory  (point 
A  in  Figure  1).  The  amount  of  mem- 
ory available  in  this  zone  depends 
on  the  P/M  resolution,  which  is 
1280  bytes  for  one-line  resolution 
and  1920  bytes  for  two-line  resolu- 


tion. The  P/M  RAM  area  starts  at 
either  point  B  or  C,  using  eight  2K 
for  one-line  resolution  and  IK 
pages  for  two-line  resolution.  Since 
a  certain  amount  of  P/M  RAM  is 
unused  (the  first  384-768  bytes,  de- 
pending on  resolution),  it  is  used 
for  animation  data  storage. 

Running  The  Demos 

With  that  information  in  mind,  let's 
examine  the  demonstration  pro- 
grams. Note  that  all  of  them  begin 


Important  Memory  Locations 


1536  Player  0  animation;  POKE  with  frame 
number 

1537  Player  1  animation 

1540  POKE  with  1  to  disable  Missile  0 

1541  POKE  with  1  to  disable  Missile  1 

1542  Missile  O's  X  offset  from  Player  0 

1543  Missile  O's  Y  offset  from  Player  0 

1544  Missile  I's  X  offset  from  Player  1 

1545  Missile  I's  Y  offset  from  Player  1 
1546-47  Player  O's  left  limit;  Player  O's  left 

limit  plus  1 
1548-49  Player  O's  right  limit 
1550-51  Player  O's  top  limit 
1552-53  Player  O's  bottom  limit 
1554-55  Player  I's  left  limit 
1556-57  Player  I's  right  limit 
1558-59  Player  I's  top  limit 
1560-61  Player  I's  bottom  limit 
1562-63  both  missiles'  left  limit 
1564-65  both  missiles'  right  limit 
1566-67  both  missiles'  top  limit 
1568-69  both  missiles'  bottom  limit 
1570  POKE  with  1  to  allow  Player  1  to  be 
program-controlled 

1587  X  position  of  Player  0 

1588  Y  position  of  Player  0 

1589  X  position  of  Player  1 

1590  y  position  of  Player  1 

1591  X  position  of  Missile  0 

1592  y  position  of  Missile  0 


1593  X  position  of  Missile  1 

1594  y  position  of  Missile  1 

1600  Player  I's  change  in  X  position;  use 
when  under  program  control  (POKE 
with  0,  I,  2,  3,  255,  254,  or  253) 

1601  Player  I's  change  in  Y  position 
1610-1625  players'  horizontal  speed 
1626-1641  players'  vertical  speed 
1642-1657  missiles'  horizontal  speed 
1658-1673  missiles'  vertical  speed 
1674  POKE  with  1  to  stop  Player  0 

1684  Missile  0  to  Playfield  0;  collisions— 
POKE  with  1  lo  enable 

1685  MO  to  PF  1 

1686  MO  to  PF  2 

1687  MO  to  PF  3 

1688  Ml  to  PF  0 

1689  Ml  to  PF  1 

1690  Ml  to  PF  2 

1691  Ml  to  PF  3 

1692  MO  to  Player  0 

1693  MO  to  PI 

1694  MO  to  P2 

1695  MO  to  P3 

1696  Ml  to  PO 

1697  Ml  to  PI 

1698  Ml  to  P2 

1699  Ml  to  P3 

1744  POKE  with  1  to  disable  P/M  Magic 


by  performing  some  setup  tasks. 
The  screen  appears  blank  during 
this  process,  which  takes  about  one 
minute. 

Program  2  demonstrates  sever- 
al basic  features  of  P/M  Magic. 
After  a  delay  of  about  one  minute,  it 
displays  a  helicopter-shaped  player 
on  the  screen,  complete  with  a  real- 
istic shadow.  Plug  a  joystick  into 
port  1,  and  you  will  be  able  to  move 
the  helicopter  in  any  of  eight  direc- 
tions (up,  up  and  left,  left,  and  so 
on).  Notice  that  the  helicopter  has 
definite  horizontal  and  vertical  lim- 
its; when  you  reach  the  edge  of  the 
screen,  it  simply  stops  moving. 

Line  10  of  Program  2  reserves 
4K  of  memory  for  the  purposes  ex- 
plained above.  In  line  20,  RAMTOP 
is  the  first  address  of  our  reserved 
4K  block,  which  is  used  to  call  the 
P/M  Magic  machine  code.  Lines  30 
and  40  both  compute  the  address 
where  P/M  RAM  begins  and  POKE 
it  into  the  P/M  hardware  register, 
telling  the  computer  where  that 
zone  is  located.  Lines  60  and  62 
compute  the  address  where  our 
P/M  data  begins. 

Lines  70  and  75  set  up  a 
GRAPHICS  0  screen  and  temporar- 
ily turn  off  the  screen  to  make  the 
computer  run  a  bit  faster.  Note  that 
you  always  should  perform  a 
GRAPHICS  statement  after  modi- 
fying the  RAMTOP  pointer  (as  in 
line  10);  that  action  causes  the  com- 
puter to  set  up  its  display  list  and 
screen  below  the  new  location  of 
RAMTOP,  protecting  your  reserved 
memory  area. 


July  1987     CQMPUTEI      61 


Figure  2:  Player  Data 
128  ~ 


Bit  » 


Data  For  Each 
Bit  Turned  On 


Data 


248 


3Z 


J.14 
189 


■ 

242 

36 

80 

IZB 

224 

B 

B 

B 

14 
y   Bytes 
Tall 


1  Byte  Mide 


Line  80  calls  the  subroutine 
that  POKES  the  P/M  data  into  the 
area  defined  in  line  62.  In  this  case, 
each  DATA  line  containing  the 
P/M  data  consists  of  14  numbers, 
which  contain  pixel  data  for  each  of 
the  14  lines  in  the  player  shape  (see 
Figure  2). 

This  particular  player  is  14 
bytes  tall,  so  each  14 -item  DATA 
line  represents  an  entire  player 
shape.  Once  these  shapes  have 
been  stored  in  memory,  we  can  dis- 
play any  shape  at  will,  or  flip 
through  an  entire  series  for  anima- 
tion. In  effect,  each  14 -byte  data  set 
is  one  "frame"  of  an  animated  se- 
ries. To  switch  to  a  new  shape, 
POKE  its  frame  number  into  loca- 
tion 1536  (for  player  0)  or  1537  (for 


player  1).  Frame  numbers  corre- 
spond to  the  position  of  the  data 
sets  in  memory.  For  instance,  the 
data  in  lines  9010,  9020,  and  9030 
represents  frames  0,  1,  and  2,  re- 
spectively, and  so  on.  Frame  0  (in 
line  9010)  contains  all  zero  values; 
it  can  be  used  to  erase  either  player. 

Notice  that  every  player  data 
set  must  have  a  "cushion"  of  two 
extra  zeros  both  at  the  top  and  at 
the  bottom  of  the  shape  (see  Figure 
2).  This  cushion  is  counted  as  part 
of  the  player's  height  and  is  neces- 
sary for  P/M  Magic  to  function. 

Line  90  of  Program  2  calls  a 
routine  that  POKEs  some  important 
information  into  the  page  six  stor- 
age area  (Figure  1).  P/M  Magic  al- 
lows   you    to   set   horizontal   and 


vertical  movement  limits  for  both 
players  and  missiles.  Locations 
1546-1569  contain  these  limits,  but 
you'll  notice  that  two  locations  are 
provided  for  each  limit.  Simply 
make  the  second  number  one  larger 
than  the  first,  as  shown  in  line 
10010.  Horizontal  limits  can  be 
anything  in  the  range  0-228,  while 
vertical  limits  can  range  from  0-191 
for  one-line  resolution  or  0-95  for 
two-line  resolution.  The  extreme 
upper  left  comer  of  the  screen  is 
represented  by  coordinate  0,0. 

Locations  1610-1673  deter- 
mine player  and  missile  speed,  and 
are  divided  into  four  16-byte  sec- 
tions. To  change  the  speed  of  any  of 
these  sections,  simply  change  the 
values  they  contain.  Two  speeds 
are  possible.  For  normal  speed,  the 
sections  should  contain  0,  1,  and 
255  values  in  the  order  shown  in 
lines  10040-10060  of  Program  2. 
For  fast  speed,  change  every  1  in 
those  lines  to  2,  and  change  every 
255  to  254  (leave  the  0  values 
unchanged). 

Line  100  calls  the  routine  (from 
Program  1)  that  POKEs  the  P/M 
machine  code  into  memory.  Line 
120  disables  missiles  0  and  1  and 
sets  the  colors  for  player  0  and  the 
background.  Line  122  turns  on 
players  and  missiles  and  clears  the 
P/M  Magic  disable  flag.  Line  123 
clears  all  of  P/M  RAM  and  then, 
since  the  setup  is  complete,  turns 
the  screen  back  on. 

At  this  point,  we  are  ready  to 
enable  P/M  Magic,  a  task  that  is 
done  with  USR.  Here  is  the  general 
form  for  the  USR  statement: 

X  =  USR(RAMTOP,POX,POY,P1X,P1Y, 
HEIGHT,FL  A  G,RESOLUTION) 

Here  is  an  explanation  of  the 
values  you  must  supply  in  the  USR 
statement: 


RAMTOF 

start  address  of  P/M 

Magic 

POX 

X  position  of  player  0 

POY 

y  position  of  player  0 

FIX 

X  position  of  player  1 

PlY 

Y  position  of  player  1 

HEIGHT 

height  of  taller  player;  add 

zeroes  to  bring  the  shorter 

player  up  to  this  height 

FLAG 

set  flag  to  allow  one  joy- 

stick to  control  two 

players 

RESOLUTION 

1  for  one-line,  2  for  two- 

line 

Once  P/M  Magic  is  enabled,  a 
number  of  interesting  effects  are 
possible.  For  instance,  the  first  two 


62     COMPUTEI     July  1987 


demonstration  programs  take  ad- 
vantage of  the  feature  that  lets  you 
control  two  players  with  one  joy- 
stick. In  the  first  example,  the  play- 
ers are  arranged  vertically  to  create 
a  shadow  under  the  helicopter.  In 
the  second  case,  the  players  are 
placed  side  by  side  to  create  an 
extra-vride  walking  figure.  By  over- 
lapping two  players,  you  can  create 
the  appearance  of  a  player  with 
three  colors. 

Locations  1562-1569  define 
the  limits  of  a  missile's  travel. 
When  it  exceeds  these  bounds,  it  is 
reset  automatically.  Locations 
1542-1545  define  the  missiles'  off- 
sets from  their  respective  players; 
when  a  missile  is  unfired,  these  off- 
sets center  a  nussile  underneath  its 
player,  making  it  invisible. 

The  final  demonstration  pro- 
gram moves  player  1  under  pro- 
gram control.  Locations  1600-1601 
control  the  player's  speed  and  di- 
rection, using  the  same  scheme  de- 
scribed  earlier  for  locations 
1610-1673. 

Location  1693  is  used  to  detect 
collisions  between  missile  0  and 
player  1.  To  enable  detection, 
POKE  a  1  into  this  address.  When 
this  type  of  collision  occurs,  P/M 
Magic  first  checks  location  1693  to 
see  whether  detection  is  enabled, 
then  resets  the  missile  and  stores  a 
zero  in  the  same  location.  After  de- 
tecting a  collision — with  PEEK 
(1693) — you  should  store  a  1  in  this 
address  as  soon  as  you  want  to 
detect  collisions  again. 

Avoid  using  the  GRAPHICS 
statement  or  executing  PRINT 
"{CLEAR}",  or  the  equivalent 
PRINT  CHR$(125),  after  P/M  Mag- 
ic is  enabled.  Any  of  these  activities 
can  clear  the  RAM  above  the  RAM- 
TOP  pointer,  where  P/M  Magic  re- 
sides. If  you  must  perform  one  of 
those  commands,  disable  P/M  Mag- 
ic with  POKE  1744,1;  then  reinstall 
the  P/M  Magic  machine  code  and 
activate  it  with  USR. 

For  instructions  on  entering  these  programs, 
please  refer  fo  "COMPUTEI's  Guide  to  Typing 
In  Programs"  elsewhere  In  this  Issue. 

Program  1 :  P/M  Magic  Loader 

CF  20000  R£I1  t««  P/M  MAGIC  t 
«««««ttl« 

110  20001  REM  COPYRIBHT  19B7 
COMPUTE!  PUBLICATIO 
NS,   INC   ALL  RIBHTS 
RESERVED. 

Ml  20010  FOR  A-RAMTOP  TO  RAM 


CE  20020 


AK  20030 


PK  20040 


I 200S0 


LP  20060 


At  20070 


PC  200B0 


KH  20070 


El  20100 


D£  201  10 


IE  20120 


W  20130 


Nil  20140 


)E  201S0 


SH  20160 
DC  20170 


HK  20180 


n 20170 


TOP -t- 1 35 e I  READ  BiPQK 

E  A,BiNEXT  A 

DATA  216, 104,  104,  10 

4,  141,51,6,  10?, 6, 6, 

141,53,6, 104, 104, 14 

1,52,6, 107,7,6, 141, 

56,6, 104 

DATA  104, 141 ,53,6, 1 

07, B,6, 141,57,6, 104 

,  104, 141 , 54,6, 107,7 

,6, 141, SB, 6, 104, 104 

,  141,59 

DATA  6, 104, 104, 141, 

61,6, 104, 104,201,2, 

208. 31 . 165. 106.24. 1 

05. 14. 133.204. 133.2 
06, 133,223, 133,221 
DATA  198,223,178,22 
1, 169, 12S, 133,205, 1 
33,222, 133,220, 169, 
0, 133,203,240,33, 16 
5, 106,24, 105, 13, 133 
,206 

DATA  133,204,133,22 
3,  133,221, 178,223,  1 
9B,223, 198,221, 198, 
221, 178,204, 167,0, 1 
33,203, 133,205, 133, 
222, 133 

DATA  220,160,0,185, 
220,0, 153,204,6,200 
, 172,4,208,245 
DATA  166,106,160,15 

4. 167.7.32.92.228. 1 
69,64, 141, 14,212,76 
,216 

DATA  160,0,185,220, 
0, 153,200,6,200, 172 
,4,208, 245, 160,0,  18 
5,204,6, 153,220,0,2 
00, 192, 4,208,245 
DATA  173,208,6,240, 

13. 169. 233. 141.37.2 
, 169,5, 141, 36,2,76, 
9B,22B 

DATA  174, 120,2, 189, 
74, 6, 141  ,  62 


CC  20200 


KB  20210 


.141 

DATA  65,6,173,50,6, 
240,20, 173, 121,2,20 
1,15, 208,61, 173,3,6 
.240,56, 169,0, 141 , 3 
0,6, 141 


At  20330 


An  20340 


Dl  20350 


K 20360 


UK  20370 


DATA  185,30,6,209,6 
0,6.240, 14,200, 192, 
4,208,243, 173,60,6, 
141,58,6,24, 144,5, 1 
69, 1, 141 

DATA  3,6, 162,0, 173, 
0,20S, 166,41, 1, 240, 


July  1 987     COMPUTEI      63 


le, 1B9, 148, 6,240, 13 

, 20S, 49, 6,208,8, 141 

.2,6 

DATA  169,0 

DATA  157,148,6,152, 

74, 232,224, 4,208,22 

6, 173, 1,206, 168,41 , 


Bit  B     FDR  X 
fi   10  POKE 


FD  20S60 


n 20570 


JP  20SS0 


DATA  3, 169 

DATA  0, 141,S, 208, 16 

9,0, 141,72,6, 141,73 

,6,24S 

DATA  160.0, 185, 220, 

a  1  ^-T  '7i 


Program  2:  Helicopter  Demo 

8CS  PRINT  "  CCLEAR>CDPYRIBHT 
19a7"iPRINT  "COMPUTE! 
PUBLICATIONS,   INC."iPRI 
NT  "ALL  RIBHTS  RESERVED 


FA  20550 


PF  127 
BL  130 
BE  B600 

GH  9000 


HA  9010 


FL  9020 


HC  9030 


0[  9040 


KB  9050 


1  TO  1000INEXT  X 
106,PEEKC106)-16 
RAMTOP-PEEK(106) »256 
A-PEEK( 106)+S 
POKE  54279, A 
PMBASE-At256 
A>PEEK(106)+6 
FRAMES-A«256 
BRAPHICS  0 
POKE  559,0 
BOSUB  9000 
BOSUB  10000 

SOSUB  20000 

POKE  1540,llPDKE  1341 

, liPOKE  704, 14BI POKE 

710,  0 

POKE  53277,31  POKE  174 

FOR  R-PMBASE  TO  PMBA3 

E+2047iPOKE  R,0iNEXT 

RiPOKE  559,62 

X-USR(RAMTOP, 100, 100, 

0,0, 14, 0, 1> 

POKE  1536,1 

END 
REM  >****  ANIMATION 
DATA  Ittttt* 
FOR  I-FRAMES  TO  FRftM 
ES+69IREAD  A: POKE  I, 
AiNEXT  I 

DATA  0,0,0,0,0,0,0,0 
,0,0,0,0,0,0 
DATA  0,0,31,4,78,189 
,79,6, 10,30,7,0,0,0 
DATA  0,0,4, 4, 142, 125 
, 143, 6, 10, 30, 7, 0,0,0 
DATA  0,0,248,32,114, 
1B9, 242,96,80, 120,22 
4,0,0,0 

DATA  0,0,32,32.113,1 
90,241,96, 80, 120,224 
,0,0,0 


U  9070 

PN  9  1  00 

AE  t  0000 


PA  10010 


D!  10045 


BH  10047 
PP  10050 


HI  10060 
HI  10070 


RETURN 
REM  titt 

USAGE  « 
FOR  A-1 
READ  Bi 
T  A 

DATA  46 
30, 31,2 
, 206, 20 
221,4 
5, 26, 22 
DATA  0, 
0,0,0,0 
DATA  0, 
0,0,0,0 
,0,0,0 
REM  PLA 
DATA  0, 
1 ,0,253 
,0,0,0 
4,0,0,2 
DATA  25 
0 

REM  MIS 
DATA  0, 
2,0,254 
,  0,  0,  0, 
DATA  0, 
2,254,0 
RETURN 


PAGE  6  MEM. 
t*tt 

546  TO  1673; 
POKE  A,B:NEX 


,47,2 

,12,21 
17,  38, 

41,21 
!5,  226 

0,0,0 
',12,1 

0,0,0 
I,  0,0, 

0,  0,0 
IYER     SI 

0,0,0 
i,235, 

0,0,0 


04,205, 
3, 4B, 49 
39,220, 
0,211,2 

2,0,0,0 
,0,0,0, 
0,0,0,0 

PEED 

,0,1,1. 
255, 0, 0 
,0,2,25 


4,0,0,2,254, 

JSILE     SPEED 
,0,0,0, 0,2,2, 
1,254,254,0,0 
,0,0 
0,  2,  254, 0, 0, 
1,0,2,  254,  0 


Program  3:  Street  Scene  Demo 

GC  5  PRINT  "  tCLEAR>COPYRIGHT 
1987":PR1NT  "COMPUTE! 
PUBLICATIONS,   INC."lPRI 
NT  "ALL  RIGHTS  RESERVED 


GK  8  FOR  X-1  TO  1000:NEXT  X 
PE  10  POKE  106,PEEKtl06) -16 
RAMTDP-PEEK (106) 1256 
A-PEEK<106) +8 
POKE  54279, A 
PMBASE-A*256 
A-PEEK(106) +6 
FRAMES-A«256 
BRAPHICS  23SP0KE  559,0 
POKE  53250, 120: POKE  53 
251,120:POKE  53254,100 
: POKE  53255, 140 
POKE  623, 17! POKE  53277 
,3tP0KE  53260, 96l POKE 
54286,32 

FOR  I-PMBASE+0  TO  PMB 

A3E+2047iPOKE  I,0iNEX 

T  I 

FOR     Yi-PMBft3E  +  800     TO     P 

MBASE+BB9r POKE  Y,240I 

NEXT  Y 

FOR  R-PMBASE+890  TO  P 

MBASE+946:P0KE  R,192! 

NEXT  R 

FOR  T-PMBASE+169B  TO 

PMBASE+1707:READ  AsPO 

KE  T,A«NEXT  T 

FOR  X-PMBASE+1960  TO 

PMBASE+1970!READ  SsPO 

KE  X,3:NeXT  X 

DATA  16,56,124,124,25 

4, 124, 16, 2, 3,2 

DATA  108,124,124,124, 

124, 124, 124, 124,254,5 

6,0 

FDR  1-704  TO  711jREAD 
A: POKE  I, A: NEXT  I 

DATA  84,84,14,236,22, 

146, 152,2 

K=140iL-100! J-212 

DL-PEEK (560) +256*PEEK 
(561  ] 

DL82-DL+82: LBYTE»40 

POKE  DL+81, 77: POKE  DL 

+a2,40!POKE  DL+B3,PEE 


E8  20 

FG  30 

AL  40 

GC  50 

FC  60 

GL  62 

in  63 


JO  90 


DE  100 


120 


AF  130 


m  150 


NH  160 


60  170 


FL  IB0 


F6  190 


IB  200 


FK  210 
He  220 


EH  222 
FC  224 


64     COMPUTEI      July  1987 


DC  226 

DF  228 

A6  230 

M   232 

LC2  4a 

EJ  260 

K  290 

m   300 

HE  310 

LB  320 

nn  330 

BJ  340 

NK  330 

BK  360 

M370 

U  380 

AB390 

93  400 

W410 

NK  4ia 

N  420 
BD  430 
EB  7000 

HB  8000 


Ml  8010 


n  8020 


OC8030 


m  8060 

JF  8080 


IC  8090 

m  8100 


HK  81  10 

BD  8120 


PB  8130 


PFei40 


HHeiS0 


K  (DL  +  !S)  +12 

GOSUB  8000 

BOSUB  9000 

BDSUB  10000 

BDSUB  20000 

POKE  1744,0jPDKE  1540 

, 1 :PDKE  1341 , 1 i POKE  S 

5  9,42 

X-USR (RAMTDP, 120, 180, 

128, 180,26, 1,1) 

REM  tt«**»  MAIN  LOOP 

t«t*tttttt«* 

T-6:SPEED-6 

FOR  I-l  TO  5 1  POKE  153 

6,IiPaKE  1537,TlT-T+l 

iIF  PEEKt632>-ll  THEN 
3PEED-12 

IF  PEEK<632)-7  THEN  3 

PEED-0 

K-K-1:IF  K-44  THEN  K» 

212 

L-L-0.75iIF  L<44  THEN 
L-212 

J-J-llIF  J-44  THEN  J- 

212 

FDR  P-0  TO  SPEEDlNEXT 
P 

POKE  53230, J t POKE  532 

51  ,  J 

POKE  53255, Kl POKE  532 

34,  L 

LBYTE-LBYTE+0. 23l IF  L 

BYTE-50  THEN  LBYTE-10 

POKE  DLBZ.LBYTE 

IF  PEEKf 1588 )< 181  THE 

N    POKE  623,24 

IF  PEEK ( 1388) >181  THE 

N  POKE  623, 17 

NEXT  I 

GOTO  300 
REM  «««*«  DRAW  PLAYF 
lELD  >***«* 
COLOR  liPLOT  159,39: 
DRflWTO  159,0eDRAWTO 
0,0iPO9ITIDN  0,39lPD 
KE  76S,1:XID  18, #6,0 
,0, "St " 

COLOR  3iPL0T  139, 47j 
DRAWTD  159, 40iDRflWTO 
0,401  POSITION  0,47i 
POKE  765,3iXI0  18, »6 
,0,0, "Si" 

PLOT  139,931 DRflWTO  1 
S9,6eiDRAMT0  0,6BiPO 
SITION  0,95iXia  ia,# 
6,0,0, " S ! " 

COLOR  2iPL0T  139, 51 i 
DRflWTO  159,4BlDRAWTD 
0,4B I  POSITION  0,Sli 
POKE  76S,2iXI0  18, «6 
,  0  ,  0  ,  "  3  I  " 
COLOR  liW'l 
FOR  1-1  TO  61PLOT  99 
,79+IlDRAWTO  99+H,79 
+Il W-W+21NEXT  I 
COLOR  2 

FOR  1-0  TO  61  PLOT  73 
,78  +  1 1 DRflWTO  98,78+1 
I  NEXT  1 
COLOR  1 

FOR  1-0  TO  24  STEP  4 
:PLOT  73+1, B0I DRflWTO 

75+I,84iNEXT  I 
FOR  1-0  TO  13 t READ  A 
,BiPLOT  A,B+25tNEXT 
I 

FOR  1-0  TO  SiREAD  A, 
B.CDjPLOT  A,B+25iDR 
AWTO  C,D+23!NeXT  I 
DATA  77,38,77,56,76, 
58, 78,56,85,36,83,58 
,86, 57,86, 35,86, 39,8 
9,39,93,36, 93,38,93, 


Pf  10000 


m  10005 
js  1 00 1 0 


Ml  10015 
ON  10020 


,  i^a, 111,0 
RETURN 

REM  »t««t  PABE  6  MEM 
.  USASE  «*•! 
)  FOR  A-1546  TO  1641i 

READ  BiPOKE  A.BcNEX 

T  A 


,0,0,0,0,0,0,0,1,25 
3,0, 0, 1 

OF  10050  DATA  253,0,0,1,255, 

0 
NI  10070  RETURN 

Program  4:  Arcade  Game 
Demo 


PRINT  " tCLEARJCOPYRIBHT 

19B7"tPRINT  "COMPUTE! 
PUBLICATIONS,   INC."tPRI 
NT  "ALL  RIGHTS  RESERVED 


OR  X-1  T 
POKE  106 
RAMTOP-P 
fl-PEEK( 1 
POKE  542 
PMBASE-A 
fl-PEEK(l 
FRAMES-fl 
0RAPH1CS 
0SPOKE  3 
252,0iPa 
7  J  ■■  <  7  S 

TARSETS 
INPUT  Qt 
?  J  "  1 6  S 
PEED  (1 
FsIF  F>2 
7 
?  ;"<5  S 

2-DIFFI 
I  IF  N>2 
?  I "te  S 
ILL  BLAN 
{11  SPAC 


0  1000INEX' 
.PEEK ( 106) 
EEK(106} (2! 

6)  +8 
79,  A 
•  256 
06)  +6 
t256 

1 1  POKE  53: 
3249,0:POK! 
KE  53253,0 
PACES>HOW  MANY 


(T  X 

I  -16 
!S6 


S248, 

CE  53 


IF  B<1  THE 

PACES>TARS 

OR  2) " J ! IN 

OR  F<1  TH 


N  66 
ET  S 
PUT 
EN  6 


PACEB>1-EASY  J 
CULT";  s  INPUT  N 
OR  N< 1  THEN  68 
PACES>3CREEN  W 
K":7  ;" 
ES>TEMPORARILY' 


KE  242 


HP  243 

DF  244 


IB24S 


IC  246 


FOR  T-1  TO  1300: NEXT  T 
GRAPHICS  1+16SSOUND  0, 
0,0,0 

POKE  359,0: POKE  623,49 
:POKE  53277,3: POKE  332 
56,liP0KE  53238, 0:PQKE 
53239,0 

FOR  I"PMBflSE+0  TO  PMB 
ASE+2047SPQKE  I,0:NEX 
T  I 

POKE  704, 148: POKE  705 
,68:P0KE  707,232iPOKE 
706,66:POKE  708,152: 
POKE  710, 146 
POKE  1342,7:P0KE  1343 
,6:P0KE  1744,0 
FOR  I-l  TO  22  STEP  3: 
X-RND(0) »6:POSITI0N  X 
,1:?  ttA;  "." 
Z"RND<0) »6i POSITION  6 
+Z, Ii?  *6; ". ": Z-RN0(0 
)*7!P0SITI0N  12+Z,I:7 

#6; ".  " 
NEXT  I : RESTORE 
FOR  T-0  TO  511 1  POKE  3 
276B+T, PEEK(57344+T) : 
NEXT  T:POKE  756,128 
FOR  T-32768+24  TO  327 
6B+47:READ  B:POKE  T,B 
I  NEXT  T 

DATA  0,0,0,0,0,0,112, 
248, 124, 126, 127,255,2 
55, 255, 255, 255,255,25 
5,255, 255,255,255,255 
,255 

FOR  T-0  TO  19iP08ITID 
N  T,21 : ?  #6i "#"iNEXT 
T: POSITION  0,22 
FOR  T-0  TO  19:?  »6|"a 
"I ! NEXT  TlPOSITION  0, 
23 

FOR  T-0  TO  19i7  »6t "B 
" J :NEXT  T 
BOSUB  9000 


July  1987    COMPinil     65 


An  254  QQSUB  10000 
AP  2S&  GQ5UB  20000 
Pn  260  POKE  1585,  0:  X-USR  (RAM 

TOP, lie, 120, 10, 100, 14 

,0,  1) 
PF2B0  POKE  55'?,62!T-1  !M"2i  A 

B-0IMISS-0 
09290  POKE  134a,0lPDKE  1570 

, ItPOKE  1537, 1:P0KE  1 

53A,3:PDKE  77,0 
1IB2'?5  IF  PEEK  (5327'?} -6  THEN 

302 
BB300  IF  PEEK  (53279) -3  THEN 
POKE  1744,lsPDKE  532 

4B,0:PQKE  53249, BtBOT 

□  64 
PJ301  POKE  1600,0sQOTO  295 
DL  302  POKE  1600,FtPOKE  1601 

,  IsPOKE  1693,  1; IF  N-1 
THEN  POKE  1601,0 
NH  303  REM  tttt*t  MAIN  LOOP 

t(»«t«t»t>tt 
CF  304  e-STICK  (0)  I  IF  E<B  THE 

N  POKE  1536,T+4lM-4ia 

DTO  310 
EI  306  IF  E<12  THEN  POKE  153 

6,T+2lM-2lQOT0  310 
JB30B  POKE  1536,  T+M 
1!D310  POKE  1537, Tl  IF  PEEK  <  1 

693>-0  THEN  POKE  1693 

,  ItOOSUB  9010 
m 320  IF  PEEK(53260)-2  THEN 
POKE  1540, It  GOTO  ab« 


IF  PEEK( 1390) >190  THE 
N  POKE  1601,255 
IP  360  IF  PEEK(1590)<3a  THEN 
POKE  1601,1 
T-T+llIF  T-3  THEN  T- 1 
IF  PEEK (1S89) >240  THE 
N  MIS3-MISS+1 ;flB-flB+l 


K  350 


FL  390 
CA  400 


:PDKE  1589,  101  IF  AB-B 
THEN  POP  lOOTO  500 
BH430  QOTO  304 
m 440  REM  ttttt  SAME  OVER  « 

tt*ttt*t*tt« 
Ft  500  POKE  1537,llPQKE  1S36 

,M+1 
OE  505  POSITION  5,0iZX-((B-M 

ISS) /G) *100:?  tt6;INT( 

ZX) 1  I?  #6} "   PERCENT- 
PC  510  POKE  1744,1 
0S52(»  IF  PEEK  (53279) -6  THEN 

540 
B6  530  IF  PEEK  (53279) -3  THEN 
POKE  1744, IsPOKE  532 

4B,0iPOKE  53249, 0IQOT 

D  64 
SNS35  OOTO  520 
« 540  POKE  53248, 01  POKE  532 

49,0;POKE  53252, 0iPOK 

E  53253, 0:POKE  1744,0 

iPOSITIDN  5,0! 7  #6| " 

C14  SPACES}" 
HP  550  FOR  T-PMBASE+76B  TO  P 

MBASE+1335lP0KE  T,»cN 

EXT  TiSQTO  260 
KO  B000  REM  *»  TARSET  EXPL03 

ION  tt»««i> 

Jn8010  POKE  1536,  1+M 

EAa015  FOR  Z-7  TO  1  1  J  POKE  1 

537,Z:S0UND  0.200,8, 

22-Zt2:FOR  I-l  TO  10 

:NEXT  IiNEXT  Z 
68  8020  SOUND  0,  0,  0,  0  :  AB>AB-t- 

1 ! IF  AB-B  THEN  POP  : 

GOTO  500 
KH  8030  POKE  1337,01  IF  N-2  T 

HEN  B040 
EH  8032  L-PEEK  (33770)  :  IF  L<3 

0  OR  L>190  THEN  8032 
EF  B034  POKE  1390,  L 


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Onl 


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And  FX,  JX  and  MX  models  will 
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So,  call  now  and  use  your  Visa, 
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replace  your  printer,  upgrade  it! 


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An  upgrade  kit  for  EPSON  FX,  JX,  RX,  &  MX  printers 


Sample  of 

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(714)945-5600 


PFkey  64 


//  you're  a  64  programmer,  or  a  128 
programmer  who  feels  a  little  lost 

when  you  switch  modes,  this  compre- 
hensive utility  is  well  worth  adding  to 
your  library.  "PFkey  64"  makes  many 
128-specific  features  available  when 
you  are  using  BASIC  2.0  on  the  Com- 
modore 64. 


It's  no  secret  that  the  Commodore 
128's  BASIC  7.0  is  one  of  the  most 
powerful  BASICS  available  on  any 
microcomputer.  But  the  Commo- 
dore 64  is  still  very  popular,  and 
many  128  owners  spend  a  signifi- 
cant amount  of  time  computing  in 
64  mode.  "PFkey  64"  allows  you  to 
use  many  BASIC  7.0  features  on  the 
Commodore  64,  including  pro- 
grammable function  keys,  reserved 
variables,  disk  drive  commands, 
special  functions,  and  a  number  of 
BASIC  7.0  utility  commands. 

PFkey  64  is  written  entirely  in 
machine  language,  so  you'll  need  to 
use  "MLX,"  the  entry  program 
found  elsewhere  in  this  issue,  to 
type  it  in.  Please  read  all  of  the 
instructions  for  using  MLX  before 
you  get  started.  You  must  make  one 
temporary  change  to  MLX  before 
you  begin  entering  the  data  for 
PFkey  64.  MLX  does  not  normally 
permit  the  entry  of  data  at  address- 
es which  correspond  to  BASIC  or 
Kernal  ROM.  However,  a  portion  of 
PFkey  64  is  designed  to  reside  in 
RAM  beneath  BASIC  ROM.  Thus, 
you  must  disable  MLX's  address 
error-checking  feature  before  you 
begin  entering  data.  (If  you  don't, 
you'll  get  an  error  message  when 


Jeffrey  D,  Partch 

you  try  to  begin  entry.)  To  turn  off 
the  address  testing,  place  a  REM 
before  the  first  statement  in  line  1040 
of  the  MLX  program.  This  is  just  a 
temporary  patch  for  entering  the 
PFkey  64  data;  do  not  make  this  a 
permanant  change  to  MLX. 

When  you  first  run  the  modi- 
fied MLX  program,  you  will  be 
asked  for  starting  and  ending  ad- 
dresses for  the  data  you'll  be  enter- 
ing. For  PFkey  64,  respond  with  the 
following  values: 

starting  address:     BF40 
Ending  address:      CFFF 

After  you've  entered  all  the 
data  for  PFkey  64  and  have  saved  a 
copy,  you  can  load  it  into  memory 
at  any  time.  (BASIC  programs  cur- 
rently in  memory  will  be  pre- 
served.) Use  the  syntax  LOAD 
"PFKEY",8,1  for  disk  or  LOAD 
"PFKEY",  1,1  for  tape.  (If  you  saved 
the  program  with  some  other  file- 
name, use  that  name  in  place  of 
PFKEY.)  To  activate  PFkey  64,  sim- 
ply type  SYS  49152. 

PFkey  provides  several  kinds 
of  enhancements  to  Commodore  64 
BASIC:  new  commands,  new  re- 
served variables,  new  functions, 
and  new  DOS  commands.  Like  oth- 
er BASIC  keywords,  these  can  be 
typed  in  abbreviated  form;  see  the 
table  accompanying  this  article. 
Here  is  an  explanation  of  each 
group  of  BASIC  enhancements. 

Utility  Commands 

QUIT.  This  command  disables 
PFkey  64  and  reclaims  the  memory 
previously  occupied  by  the  PFkey 
code.  It  works  in  both  program 


mode  and  direct  mode.  You  should 
always  use  this  command  before 
loading  another  machine  language 
program  that  occupies  the  same 
memory  area  as  PFkey  64  (see 
"Program  Notes"  below).  To  restart 
PFkey  64,  you  must  reload  the  pro- 
gram and  use  a  SYS  as  described 
above. 

BANK.  The  BANK  command 
allows  you  to  PEEK  and  POKE 
memory  areas  that  are  normally 
hidden  from  BASIC.  This  is  done  in 
part  because  PFkey  itself  occupies  a 
substantial  amount  of  the  64's 
memory;  making  other  memory 
areas  available  compensates  for  the 
loss  to  some  extent.  BANK  must  be 
followed  by  a  number  in  the  range 
0-4.  For  instance,  BANK  0  resets 
the  64  to  its  normal  memory  config- 
uration. Here  is  an  explanation  of 
all  the  BANK  commands. 

•  BANK  0  is  the  normal  config- 
uration. This  configuration  is  reset 
whenever  the  computer  enters  di- 
rect mode  (when  the  READY 
prompt  reappears  after  you  exit  a 
program,  for  instance). 

•  BANK  1  allows  you  to  PEEK 
values  stored  in  the  RAM  underly- 
ing the  BASIC  ROM  (Read  Only 
Memory)  chip  at  locations 
40960-49151. 

•  BANK  2  allows  you  to  PEEK 
values  stored  in  the  RAM  underly- 
ing the  Kernal  ROM  at  locations 
57344-65535. 

•  BANK  3  affects  only  the 
POKE  command,  and  allows  you  to 
POKE  into  areas  used  by  PFkey 
itself.  (See  "Program  Notes,"  be- 
low.) You  should  rarely,  if  ever. 


July  1987     COMPOTEI      67 


have  to  do  this,  but  the  capability  is 
there  for  advanced  programmers. 

•  BANK  4  allows  you  to  read 
the  character  shape  data  stored  in 
ROM  at  locations  53248-57343. 

SYS.  Although  it  is  not  a  new 
command,  SYS  has  been  modified 
to  work  as  it  does  in  BASIC  7.0.  If 
you  supply  additional  values  after 
the  address  parameter,  SYS  stores 
those  values  in  the  processor's  in- 
ternal registers.  Here  is  the  syntax 
to  use: 
SYS  address.  A,  X,  Y,  status 

The  last  four  parameters  are 
optional  and  can  be  used  to  store 
values  in  the  A  register,  X  register, 
Y  register,  and  status  register,  re- 
spectively. This  assumes,  of  course, 
that  you  are  calling  a  machine  lan- 
guage program  that  expects  those 
registers  to  contain  certain  values. 
The  SYS  command  accepts  any 
number  or  numeric  variable  in  the 
range  0-255  for  these  parameters. 
It's  not  necessary  to  supply  values 
for  all  parameters,  but  to  specify  a 
value  for  any  parameter,  you  must 
supply  values  for  all  preceding 
ones.  For  example,  if  you  wish  to 
supply  a  value  for  the  Y  register, 
you  must  also  provide  values  for 
the  A-register  and  X-register  pa- 
rameters, but  it  is  not  necessary  to 
provide  a  value  for  the  status 
register. 

RREG.  The  RREG  (Read  REG- 
isters)  command  returns  the  values 
of  the  processor's  internal  registers. 
One  use  for  this  command  is  to  pass 
information  from  a  machine  lan- 
guage routine  back  to  BASIC.  The 
registers  are  read  in  the  same  order 
as  that  used  for  SYS.  (See  above.) 
Here  is  the  basic  syntax: 
RREG  vailt  var2,  var3,  var4 

You  can  use  any  numeric  vari- 
able for  the  four  parameters.  For 
instance,  the  command  RREG  AR, 
XR,  YR,  SR  assigns  the  contents  of 
the  A,  X,  Y,  and  status  registers  to 
the  variables  AR,  XR,  YR,  and  SR, 
respectively. 

KEY.  This  is  one  of  the  most 
versatile  and  useful  commands  pro- 
vided by  PFkey  64,  With  it,  you  can 
assign  commands  to  any  of  the 
computer's  function  keys.  As  on  the 
128,  default  commands  are  as- 
signed when  you  first  run  PFkey. 
To  display  a  list  of  the  current  func- 
tion-key   assignments,    type    KEY 


and  press  RETURN  without  typing 
anything  else.  You  also  can  create 
your   own    function-key   assign- 
ments, using  this  general  syntax: 
KEY  number,  commands 

The  number  parameter  tells 
PFkey  which  function  key  to  de- 
fine; this  must  be  a  value  in  the 
range  1-8.  The  commands  parame- 
ter must  be  a  string  containing  the 
command  or  commands  you  wish 
to  assign  to  that  function  key.  For 
instance,  say  that  you  want  func- 
tion key  fl  to  execute  these  com- 
mands each  time  you  press  it: 
PRINT  CHR$(147);LIST 

The  first  command  prints  a 
CLR/HOME  character,  which 
clears  the  screen,  and  the  second 
lists  the  program  in  memory.  These 
commands  assign  this  definition  to 
the  fl  key: 

A$='TRINT  CHRSa47):LIST"  -I-  CHR$ 

(13) 
KEY  1,  AS 

Note  that  we  added  a  carriage 
return  (character  13)  to  the  end  of 
the  command  string  A$.  This 
causes  the  computer  to  "press  RE- 
TURN" at  the  end  of  the  command. 
In  some  cases,  you  might  not  want 
a  carriage  return;  for  example,  in  a 
load  command,  you  might  want  the 
computer  to  first  print  LOAD  fol- 
lowed by  one  set  of  quotation 
marks,  and  then  to  allow  you  to 
type  in  the  rest. 

You  can  use  the  CHR$  func- 
tion to  include  any  nonprinting 
characters,  such  as  quotation 
marks,  in  the  command  string.  The 
command  string  can  be  a  single 
BASIC  statement  or  several  BASIC 
statements.  However,  BASIC  itself 
limits  the  length  of  an  input  line  to 
80  characters,  so  you  should  not 
attempt  to  create  a  function-key 
definition  longer  than  that. 

DELETE.  This  command  de- 
letes a  single  program  line  or  a 
range  of  program  lines.  Here  are 
two  simple  examples; 

DELETE  100 
DELETE  100-200 

The  first  command  deletes  line 
100  from  the  program  in  memory. 
The  second  command  deletes  every 
line  from  100  to  200,  inclusively. 
This  command  works  only  in  direct 
mode  (when  you're  not  running  a 
program)  and  does  not  accept  nu- 
meric variables   in   place   of  line 


numbers.  You  must  always  specify 
two  line  numbers  for  a  range  (for 
example,  DELETE  —100  is  invalid), 
and  the  command  does  not  work 
unless  both  line  numbers  in  the 
specified  range  exist. 

HELP.  This  command  pro- 
vides a  shortcut  for  locating  pro- 
gram errors.  When  a  program  stops 
with  an  error,  type  HELP  and  press 
RETURN.  PFkey  64  lists  the  line 
where  the  error  occurred  and  high- 
lights the  erroneous  statement  in 
reverse  video.  (In  a  few  cases,  the 
statement  which  generates  the  er- 
ror is  not  itself  wrong.  For  example, 
while  it  READs  values  from  DATA 
statements  and  POKEs  the  values 
into  memory,  a  program  might  stop 
with  an  ILLEGAL  QUANTITY  er- 
ror in  the  line  that  contains  the 
POKE.  But  the  illegal  quantity  is 
actually  contained  in  the  DATA 
value  which  the  computer  was 
reading  at  the  time.) 

AUTO.  The  AUTO  command 
eliminates  the  drudgery  of  typing 
line  numbers  by  hand  as  you  enter 
a  program.  To  turn  on  automatic 
line  numbering,  type  AUTO  fol- 
lowed by  an  increment  value  in  the 
range  1-63999.  As  soon  as  you 
press  RETURN  at  the  end  of  a  pro- 
gram line  the  computer  automati- 
cally types  the  next  line  number. 
For  instance,  this  command  causes 
the  computer  to  print  line  numbers 
in  increments  of  10: 
AUTO  10 

If  you  execute  a  direct-mode 
statement,  or  press  RETURN  on  a 
blank  line,  the  computer  suspends 
automatic  numbering  until  you  en- 
ter another  program  line.  Automat- 
ic line  numbering  is  turned  off  if 
you  type  AUTO  and  press  RE- 
TURN without  typing  anything 
else,  or  when  you  run  any  program. 

RENUMBER.  This  command 
renumbers  the  BASIC  program  in 
memory.  It  can  be  used  in  two  dif- 
ferent ways.  If  you  simply  type  RE- 
NUMBER and  press  RETURN, 
PFkey  renumbers  the  first  line  of 
the  program  as  line  10  and  renum- 
bers all  remaining  lines  in  incre- 
ments of  10  (the  second  line  is  20, 
the  third  is  30,  and  so  on).  You  can 
also  specify  the  initial  line  value, 
the  increment,  and  the  line  on 
which  to  start  renumbering.  Here  is 
the  general  syntax: 
RENUMBER  newline,  increment,  oldline 


68     COMPUTEI      July  1987 


For  instance,  this  command 
tells  PFkey  to  start  at  existing  line 
200,  renumbering  that  line  with  the 
new  number  1000,  and  numbering 
all  successive  lines  in  increments  of 
20: 

RENUMBER  lOOO,  20,  200 

The  RENUMBER  command 
operates  only  in  direct  mode  and 
does  not  accept  variables  in  place  of 
its  parameters.  This  command  re- 
numbers all  internal  references  pre- 
ceded by  GOSUB,  TRAP,  RESUME, 
RUN,  THEN,  GOTO,  GO  TO  (as 
two  keywords),  and  ON  GOTO. 
RENUMBER  stops  without  harm- 
ing the  program  if  the  renumbering 
would  create  a  reference  to  a  non- 
existent line,  create  a  line  number 
higher  than  the  legal  limit  (63999), 
corrupt  the  chronological  order  of 
program  lines,  duplicate  an  existing 
line  number,  or  create  a  program 
too  large  for  PFkey's  n-iemory. 

TRAP,  RESUME.  These  close- 
ly-related commands  allow  you  to 
respond  to  many  BASIC  errors  that 
would  otherwise  cause  a  program 
to  stop. 

TRAP  permits  you  to  regain 
control  of  the  computer  when  a 
BASIC  error  would  normally  cause 
execution  to  cease.  TRAP  must  be 
followed  by  the  number  of  the  pro- 
gram line  where  you  want  to 
branch  when  a  BASIC  error  occurs. 
For  instance,  the  statement  TRAP 
5000  causes  the  computer  to  branch 
to  line  5000  whenever  any  error 
occurs.  At  line  5000,  you  would 
place  the  routine  that  takes  whatev- 
er action  is  necessary  to  correct  or 
respond  to  the  error. 

The  RESUME  command  al- 
lows you  to  reenter  the  main  pro- 
gram after  executing  a  TRAP 
routine.  This  command  can  take 
either  of  two  forms: 

RESUME  NEXT 
RESUME  linenumber 

The  command  RESUME  NEXT 
causes  the  computer  to  resume  exe- 
cution at  the  statement  immediate- 
ly after  the  one  which  triggered  the 
error.  You  ordinarily  would  use  this 
syntax  for  errors  that  can  be  cured 
completely  by  the  TRAP  routine. 
The  second  form  of  trap  allows  you 
to  branch  to  the  line  specified  by 
linenumber.  This  option  is  appropri- 
ate for  more  serious  situations — for 
instance,  when  an  error  requires 


that  you  terminate  the  program 
completely  or  restart  it,  rather  than 
continue  where  the  program  left 
off. 

Both  TRAP  and  RESUME  are 
valid  only  in  program  mode,  and 
neither  command  accepts  variables 
as  line  numbers  or  nonexistent  line 
numbers.  Keep  in  mind  that  TRAP 
and  RESUME  turn  each  other  off.  In 
other  words,  TRAP  is  not  reinstated 
automatically  after  a  RESUME;  if 
you  wish  to  turn  error  trapping  back 
on  after  RESUME,  you  must  do  so 
with  a  second  TRAP  statement. 
Similarly,  RESUME  is  invalid  unless 
a  TRAP  is  in  effect;  executing  RE- 
SUME before  you  perform  TRAP,  or 
executing  two  RESUMES  in  a  row, 
causes  an  error. 

TRAP  and  RESUME  are  very 
useful  for  catching  errors,  particular- 
ly in  programs  designed  for  begin- 
ners or  unsophisticated  computer 
users.  However,  most  programmers 
wait  until  a  program  is  finished  and 
debugged  before  inserting  TRAPs. 
In  that  way,  you  can  prevent  a 
TRAP  from  confusing  you,  the  pro- 
grammer, unnecessarily. 

TRON,  TROFF.  This  pair  of 
related  commands  turns  trace  mode 
on  and  off.  TRON  (TRace  ON) 
turns  the  trace  feature  on,  while 
TROFF  (TRace  OFF)  disables  it. 
Neither  command  accepts  any  pa- 
rameters. When  a  program  is  run- 
ning in  trace  mode,  the  current  line 
number  is  listed  just  prior  to  the 
execution  of  each  new  statement. 
Although  there  are  limitations  to 
this  method^ — the  trace  display  oc- 
cupies the  same  screen  that  may  be 
used  for  your  program's  output, 
and  may  not  be  visible  at  all  if  the 
computer  is  not  in  text  mode — this 
feature  can  be  quite  useful  if  you 
suspect  a  problem  with  a  program's 
logic. 

Reserved  Variables 

PFkey  64  provides  you  with  four 
reserved  variables  taken  from 
BASIC  7.0.  You  already  may  be 
familiar  with  ST,  TI,  and  TI$,  which 
are  reserved  variables  in  BASIC  2.0. 
Reserved  variables  are  set  aside  for 
the  computer's  own  use  and  cannot 
be  assigned  a  new  value  with  LET, 
GET,  or  any  other  BASIC  assign- 
ment statements.  Keep  in  mind, 
however,  that  this  limitation  ap- 
plies only  to  variables  of  the  same 


type.  For  example,  although  the 
floating-point  variable  EL  is  re- 
served (see  below),  you  can  still  use 
the  string  variable  EL$,  the  integer 
variable  EL%,  and  so  on,  because 
BASIC  can  distinguish  those  vari- 
ables on  the  basis  of  their  types. 

All  of  the  new  reserved  vari- 
ables are  reset  to  their  default  (nor- 
mal) values  after  you  execute  a  CLR 
command,  or  perform  any  action 
that  edits  a  program.  Here  is  a  list  of 
the  reserved  variables: 

EL,  ER.  These  two  numeric 
variables  are  particularly  useful  in 
TRAP-handling  routines.  EL  (Error 
Line)  stores  the  number  of  the  pro- 
gram line  where  the  most  recent 
BASIC  error  occurred,  and  ER  (ER- 
ror  number)  holds  the  error  number 
for  the  most  recent  error. 

DS,  DS$.  This  pair  of  reserved 
variables  holds  information  about 
disk  operations.  The  string  variable 
DS$  holds  the  text  of  the  most  re- 
cent error  message  from  the  disk 
drive  command  channel,  while  the 
numeric  variable  DS  holds  the  error 
number  for  the  most  recent  disk 
error.  The  next  time  the  error  light 
starts  to  blink  on  your  drive,  try 
typing  PRINT  DS,DS$  and  pressing 
RETURN.  If  DS  equals  0,  and  DS$ 
prints  OK,  the  drive's  status  is 
normal. 

Functions 

Like  all  BASIC  functions,  the  new 
functions  provided  by  PFkey  64  re- 
quire some  additional  information 
inside  parentheses. 

HEX$.  This  function  converts 
decimal  (base  10)  numeric  values 
into  their  hexadecimal  (base  16) 
equivalent.  The  number  inside  pa- 
rentheses must  be  in  the  range 
0-65535.  For  instance,  the  state- 
ment PRINT  HEX$(255)  yields 
OOFF.  Note  that  the  result  is  re- 
turned as  a  string  four  characters 
long;  after  you  execute  X$  =  HEX 
$(254),  the  stiing  X$  contains  the 
four-character  string  OOFE. 

DEC.  The  DEC  function  does 
the  opposite  of  HEX$,  converting  a 
hexadecimal  string  into  a  decimal 
numeric  value.  Again,  the  value 
must  be  in  the  range  0-65535.  DEC 
accepts  either  string  variables  or  lit- 
eral strings.  For  instance,  after  you 
execute  the  statement  X  =  DEC 
("FF"),  the  numeric  variable  X 
holds  the  value  255.  You  do  not 


July  1987     COMPUTE1      69 


need  to  supply  leading  zeros  for  a 
hex  number  of  less  than  four  digits; 
for  example,  DEC("FE")  works  just 
as  well  as  DEC("OOFE"). 

ERR$.  The  ERR$  function 
prints  the  text  of  BASIC  error  mes- 
sages. It  is  especially  useful  in  con- 
junction with  the  reserved  variable 
EL  and  the  commands  TRAP  and 
RESUME,  (See  above.)  You  must 
supply  ERRS  with  a  numeric  value 
in  the  range  1-31  (error  34  is  also 
valid).  A  typical  use  of  this  function 
is  to  display  error  messages  from 
within  a  trap  routine.  To  demon- 
strate this  function,  enter  NEW  in 
direct  mode,  followed  by  NEXT; 
then  enter  this  line  in  direct  mode: 
PRINT  ER,  ERR$(ER) 

POINTER.  The  POINTER 
function  expects  you  to  supply  the 
name  of  a  variable  used  in  the  cur- 
rent program.  It  returns  the  memo- 
ry address  where  that  variable's 
descriptor  can  be  found.  For  in- 
stance, the  statement  ADDR- 
=  POINTER(X)  assigns  to  the 
variable  ADDR  the  address  of  the 
variable  X's  descriptor.  This  func- 
tion is  useful  primarily  to  advanced 
programmers  who  wish  to  examine 
how  a  particular  variable  is  stored 
internally.  If  the  variable  has  not 
yet  been  used,  POINTER  returns  a 
zero.  The  variable's  name  is  located 
in  the  two  bytes  immediately  pre- 
ceding the  returned  address.  Be 
careful  when  using  array  variables, 
because  this  function  creates  a  new, 
single-dimension,  11-element  array 
if  you  have  not  previously  per- 
formed DIM.  Dan  Heeb's  book  Tool 
Kit:  BASIC  (available  from  COM- 
PUTE! Books),  contains  a  detailed 
description  of  the  structure  of 
BASIC  variable  descriptors, 

XOR.  This  function  requires 
two  numeric  values  in  its  parenthe- 
ses. It  performs  an  exclusive  OR 
operation  on  the  bits  of  the  first 
value,  using  the  bits  in  the  second 
value.  Both  values  must  be  in  the 
range  0-65535.  For  instance,  the 
statement  PRINT  XOR(l,255) 
yields  254. 

DOS  commands 

PFkey  supplies  several  new  com- 
mands which  simplify  the  use  of  a 
floppy  disk  drive.  These  differ  from 
the  commands  available  in  BASIC 
7.0  because  no  provision  is  made 
for  a  double  disk  drive  (two  disk 


drives  in  one  case,  which  are  ad- 
dressed as  drive  0  and  drive  1).  All 
of  the  current  Commodore  disk 
drives— the  1541  and  1571— are 
single  drive  units  which  are  ad- 
dressed as  drive  0. 

The  allowable  range  of  device 
numbers  for  these  commands  is 
from  8  to  31.  The  normal  device 
number  for  a  single  Commodore 
drive  is  8.  The  default  drive  is  the 
last  device  used  in  the  current  ses- 
sion; if  for  some  reason  that  num- 
ber falls  outside  the  range  8-31,  it  is 
reset  to  8,  the  normal  device  num- 
ber for  a  Commodore  disk  drive. 

Every  DOS  command  can  be 
used  in  two  forms.  If  your  drive  is 
device  8  (the  usual  situation),  sim- 
ply enter  the  command,  followed 
by  whatever  information  is  indicat- 
ed in  the  explanation  for  that  com- 
mand. If  you  have  more  than  one 
drive,  you  can  access  the  second 
drive  (which  will  have  a  different 
device  number)  by  adding  ,U  and  a 
device  number  to  the  end  of  the 
command.  For  instance,  the  normal 
syntax  for  the  DIRECTORY  com- 
mand is  to  type  DIRECTORY  and 
press  RETURN.  However,  you 
would  use  the  command  DIREC- 
TORY,U9  to  get  a  directory  of  the 
disk  in  device  9.  This  optional  syn- 
tax can  be  used  with  all  DOS 
commands. 

All  of  these  commands  open 
the  disk  drive  command  channel 
(channel  15)  during  execution  and 
close  it  when  they  finish.  Thus,  you 
always  must  close  the  command 
channel  (15)  before  using  any  of 
these  DOS  commands. 

In  direct  mode  (when  you  are 
not  running  a  program)  all  DOS 
commands  that  would  alter  the 
contents  of  a  disk  require  confirma- 
tion before  the  command  is  carried 
out;  the  computer  prints  ARE  YOU 
SURE?  and  does  not  carry  out  the 
command  unless  you  press  Y  and 
then  press  RETURN.  If  you  have 
more  than  one  drive  in  your  system 
(for  instance,  one  which  is  device  8 
and  another  which  is  device  9),  it  is 
strongly  suggested  that  you  include 
the  device  number  wherever  appro- 
priate. 

DIRECTORY.  If  you  learn 
only  one  DOS  command,  this 
should  be  the  one.  DIRECTORY 
lists  the  directory  of  the  current  disk 
in  the  specified  drive,  without  alter- 


ing the  program  in  memory.  In  oth- 
er words,  you  no  longer  have  to  use 
the  familiar  LOAD  "$0",8  com- 
mand to  view  the  directory. 

COLLECT.  This  command  re- 
covers disk  sectors  which  have 
been  temporarily  lost  as  a  result  of 
repeatedly  scratching  and  resaving 
files.  (This  operation  is  also  called 
validation.)  You  should  perform  an 
immediate  COLLECT  whenever  you 
discover  an  unclosed  (splat)  file  on 
a  disk,  which  is  signaled  by  an  as- 
terisk (*)  next  to  the  filename  in  the 
disk  directory. 

SCRATCH.  This  command 
erases  the  specified  file  or  files  from 
a  disk.  For  instance,  SCRATCH 
"TEST"  removes  the  file  TEST  from 
the  current  disk.  This  command  ac- 
cepts variables  in  place  of  literal 
strings;  for  instance,  both  of  these 
commands  accomplish  the  same 
thing: 

SCRATCH  "TEST" 

A$  =  TEST:SCRATCH  A$ 

You  can  also  use  wild-card 
characters  to  scratch  more  than  one 
file.  For  instance,  SCRATCH 
"TEST*"  deletes  the  files  TESTFILE, 
TESTER,  and  any  other  file  begin- 
ning with  the  characters  TEST,  The 
disk  drive  manual  contains  more 
information  about  DOS  wild  cards. 
Do  ywt  use  SCRATCH  on  any  disk 
that  contains  an  unclosed  (splat)  file; 
use  COLLECT  (see  above)  on  the 
disk  immediately. 

RENAME.  The  RENAME 
command  changes  the  name  of  an 
existing  file.  For  instance,  this  com- 
mand renames  the  existing  file 
OLDFILE  with  the  rrew  name 
NEWFILE: 
RENAME  "OLDFILE"  TO  "NEWFILE" 

The  contents  of  the  file  are  not 
changed  by  RENAME. 

COPY.  This  command  creates 
a  duplicate  of  an  existing  file  on  the 
same  disk.  The  original  file  is  left 
unchanged.  For  instance,  this  com- 
mand creates  a  new  copy  of  the 
existing  file  TEST,  naming  the  new 
file  COPYOFTEST: 
COPY  "TEST"  TO  "COPYOFTEST" 

DCLEAR.  The  DCLEAR  com- 
mand closes  all  open  files  and 
channels  on  the  specified  drive. 
The  drive  is  reset  to  its  power-on 
state,  and  the  current  disk  is  initial- 
ized. It's  a  good  idea  to  enter  this 
command  every  time  you  perform  a 


?0     COMPUTEI      July  1987 


disk  swap,  to  make  sure  the  drive 
knows  it's  dealing  with  a  different 
disk. 

HEADER.  This  command  for- 
mats a  disk.  Before  using  a  new  disk 
for  the  first  time,  you  must  format  it 
to  mark  off  storage  zones  for  the 
drive  to  use.  The  HEADER  com- 
mand can  take  two  forms.  Use  this 
syntax  if  you  are  formatting  a  disk 
that  has  never  been  used  before: 
HEADER  "mme",id 

The  name  inside  quotes  must 
be  no  more  than  16  characters  in 
length.  The  disk  ID  can  be  any  two 
characters;  it  is  important  that  every 
disk  have  a  unique  ID.  For  instance, 
this  command  formats  a  new  disk 
with  the  name  WORKDISK,  giving 
it  WD  as  a  disk  ID: 
HEADER  "WORKDISK",WD 

If  you  are  formatting  a  previ- 
ously formatted  disk  (for  instance, 
to  erase  its  contents),  you  can  omit 
the  ID  from  the  command.  This 
command  removes  all  the  files  from 
a  previously  formatted  disk,  giving 
it  the  name  MYDISK: 
HEADER  "MYDISK" 

Of  course,  you  can  also  use  the 
first  syntax  on  a  previously  format- 
ted. Use  care  with  HEADER,  since 
it  effectively  destroys  all  infor- 
mation that  a  disk  might  have  con- 
tained before. 

VIEW.  You  can  consider  this 
command  a  bonus,  since  it  doesn't 
appear  in  either  BASIC  7.0  or 
BASIC  2.0.  It  allows  you  to  view  a 
program  file  without  disturbing  the 
program  currently  in  memory.  This 
is  very  useful  when  you  need  to 
refer  to  a  second  program  quickly 
and  do  not  wish  to  save  and  reload 
the  program  you  are  working  on. 
This  command,  for  instance,  dis- 
plays the  contents  of  the  program 
file  named  MYPROG: 
VIEW  "MYPROG" 

VIEW  displays  correctly  all 
BASIC  2.0  keywords,  as  well  as  the 
BASIC  7,0  keywords  that  are  added 
by  PFkey  64.  However,  it  does  not 
recognize  other  BASIC  7.0  key- 
words that  PFkey  64  does  not  sup- 
port (BUMP  is  one  example). 

Program  Notes 

PFkey  64  uses  the  memory  areas 
from  locations  40448-40959, 
49152-53247,   and  679-767.   You 


PFkey  64  Quick  Reference 

This  table  lists  the  abbreviations  for  every  PFkey  64  keyword.  It  also  shews  the  mode  in  which  a 
command  or  function  can  be  used.  The  abbreviation  PRG  means  that  a  command  works  only  in 
program  mode,  while  D!R  means  that  it  works  only  in  direct  mode  (when  you're  not  running  a 
program).  ALL  means  that  it  works  in  both  program  and  direct  mode.  The  token  value  indicates  the 
one-  or  two-byte  value  used  to  represent  the  keyword  internally  within  a  program  line. 


Command 

Abbreviation 

AUTO 

A  shift-U 

BANK 

B  shift-A 

COLLECT 

COL  shift-E 

COPY 

CO  shift-P 

DCLEAR 

DCL  shift-E 

DEC 

none 

DELETE 

DE  shift-L 

DIRECTORY 

DI  shifl-R 

ERRS 

E  shift- R 

HEADER 

HE  shift-A 

HELP 

H  shift- E 

HEX$ 

H  shift-E 

POINTER 

PO  shift-I 

RENAME 

RE  shift-N 

RENUMBER 

REN  shift-U 

RESUME 

RES  shift-U 

RREG 

R  shift- R 

SCRATCH 

SC  shift-R 

TRAP 

T  shift-R 

TROFF 

TRO  shift-F 

TRON 

TR  shift-O 

VIEW 

VI  shift-W 

XOR 

X  shift-O 

should  not  attempt  to  use  other 
utilities  or  programs  that  make  use 
of  those  memory  areas.  The  first 
area  is  also  used  by  the  computer 
itself  whenever  you  open  a  channel 
to  the  RS-232  device  (a  modem  or 
serial  printer).  If  you  wish  to  use 
PFkey  64  with  programs  that  open 
the  RS-232  channel,  install  PFkey 
64  first,  and  then  load  and  run  the 
program  that  accesses  the  RS-232 
device.  The  program  also  creates 
four  variable  descriptors  when  it  is 
installed.  To  help  protect  against 
crashes,  PFkey  64  modifies  the 
POKE  command  to  produce  an  IL- 
LEGAL QUANTITY  error  when 
you  to  change  the  contents  of  mem- 
ory areas  used  by  this  program. 

Those  PFkey  64  keywords  that 
are  equivalent  to  BASIC  7,0 
keywords  are  tokenized  just  like  in 
BASIC  7,0.  Thus,  a  Commodore  64 
program  that  uses  PFkey  64  state- 
ments like  RREG  or  TRAP  will  also 
load  and  run  properly  on  a  Com- 
modore 128.  Likewise,  a  Commo- 
dore 128  program  using  these 
keywords  will  work,  load,  and  run 
on  a  64  with  PFkey  64.  A  very 
significant  exception  is  that  the 
BANK  statement  performs  a  very 
different  operation  in  PFkey  64 
than  it  does  in  BASIC   7.0.   You 


Mode 

Token  value 

DIR 

$DC  (220) 

ALL 

$FE  02  (254  02) 

ALL 

$F3  (243) 

ALL 

$F4  (244) 

ALL 

$FE  15  (254  21) 

ALL 

$D1  (209) 

Dm 

SF7  (247) 

ALL 

$EE  (238) 

ALL 

$D3  (211) 

ALL 

$F1  (241) 

ALL 

SEA  (234) 

ALL 

$D2  (210) 

ALL 

$CE  OA  (206  10) 

ALL 

$F5  (245) 

Dm 

$F8  (248) 

PRG 

$D6  (214) 

ALL 

$FE  09  (254  09) 

ALL 

$F2  (242) 

PRG 

SD7  (215) 

ALL 

SD9  (217) 

ALL 

$D8  (208) 

ALL 

SFE  06  (254  06) 

ALL 

$CE  08  (206  08) 

should  also  be  aware  that  PFkey  64 
supports  only  a  few  of  the  added 
features  of  BASIC  7.0.  Thus,  it  will 
not  allow  all  128  programs  to  be 
run  on  a  64 — just  those  that  use  the 
BASIC  7.0  statements  specifically 
supported  by  PFkey  64. 


PFkey  64 

Please  refer  to  the 

•UL> 

"  article  in  this  Issue 

before  entering  the  following  program. 

BF40:28 

43 

29 

38 

37 

43 

4F 

4D 

FF 

BF4a:50 

55 

54 

45 

21 

15 

CI 

63 

68 

BF50:C0 

54 

CF 

59 

C5 

0F 

02 

38 

FF 

BF58:CE 

60 

A5 

01 

48 

2C 

45 

00 

5A 

BF60:10 

06 

78 

2D 

45 

C0 

85 

01 

84 

BFeasAB 

00 

Bl 

14 

AS 

68 

85 

01 

A2 

BF70I58 

40 

A2 

B3 

A9 

00 

85 

48 

5F 

BF78:85 

47 

20 

FA 

AE 

20 

28 

AF 

36 

BFe0:A9 

00 

85 

0D 

A5 

48 

85 

62 

12 

BFBSiAS 

47 

4C 

03 

CE 

40 

6E 

CB 

B6 

BF90:20 

9E 

B7 

8A 

F0 

21 

C9 

05 

00 

BF98:B0 

F3 

49 

FF 

30 

19 

A0 

E7 

AS 

BFA0IB9 

02 

CF 

99 

FF 

9D 

38 

00 

69 

BFA8:F7 

78 

A0 

0B 

B9 

00 

03 

99 

74 

BFB0:EB 

9E 

B9 

4D 

BF 

99 

00 

03 

41 

BFBSiae 

10 

Fl 

AD 

15 

03 

SD 

E0 

4A 

BFC0:C3 

AD 

14 

03 

8D 

DF 

03 

AD 

61 

BFCe : 90 

02 

8D 

F8 

9E 

AD 

8F 

02 

IF 

BFD0:8D 

F7 

9E 

A0 

32 

B9 

24 

9E 

52 

BFD8:99 

F9 

9E 

88 

10 

F7 

60 

A0 

CI 

BFE0:44 

B9 

59 

BF 

99 

00 

00 

88 

EE 

BFE8:10 

F7 

Afl 

02 

B9 

C4 

9E 

99 

5A 

BFF0:DC 

CF 

88 

10 

F7 

A0 

02 

B9 

E4 

BFF8:C7 

9E 

99 

3A 

CF 

88 

10 

F7 

93 

C000;A4 

38 

ec 

83 

C4 

C0 

9E 

90 

A2 

C008:05 

A0 

9E 

20 

S4 

C4 

20 

A8 

2A 

C010:C4 

90 

06 

20 

82 

04 

4C 

A0 

3B 

C018iC4 

A5 

01 

AA 

29 

FE 

85 

01 

81 

0020:20 

9E 

BF 

86 

01 

A0 

97 

B9 

2D 

C028:7B 

A5 

99 

53 

CF 

88 

D0 

F7 

73 

July  1987     COMPUni      71 


C030:A0  50  B9  C9  A6  99  03  CF  5B 

C208:24  D0  03  20  C3  C2  C9  24  E7 

C580:ll  CA  00  FS  38  E9  7F  AA  04 

C038:88  10  F7  AS  01  AA  29  FE  5F 

C2E0:F0  EB  C9  25  F0  E7  C9  28  48 

C58S:A9  A0  85  23  A9  9E  85  22  E8 

C040:85  01  20  DP  BE  86  01  78  59 

C2E8:F0  E3  68  68  D0  2B  AA  A5  Al 

C590:30  08  A9  CC  85  23  A9  55  99 

C048:A9  4D  8D  SF  02  A9  C3  8D  68 

C2F0:7A  48  AS  7B  48  8A  00  03  43 

C598!8S  22  A0  FF  CA  F0  07  C8  74 

C050!90  02  A9  D6  8D  14  03  A9  A9 

C2F8:20  73  00  20  21  CD  F0  16  A5 

C5A0SB1  22  10  FB  30  F6  C8  Bl  EF 

C058:C3  8D  15  03  A9  00  8D  45  9F 

C300:24  0F  30  F4  C9  B2  F0  0E  BB 

C5A8:22  30  9C  20  02  FF  D0  F6  16 

C060:C:0  58  60  20  47  C0  2C  99  95 

C308iC9  3A  F0  0A  20  13  Bl  90  03 

C5B0:4C  6E  CB  20  EB  B7  A5  15  18 

C068:9E  10  11  EE  99  9E  20  BD  93 

C310:E7  20  AA  C2  D0  ES  A9  00  86 

esse : AC  45  C0  C0  FC  F0  10  C9  A5 

C070:C4  90  09  20  FS  C3  20  60  13 

C3ia:2C  A9  FF  85  0B  68  85  7B  F8 

C5C0:D0  B0  0C  C9  C0  B0  E9  C9  65 

C078:A6  4C  A0  C4  AD  92  9E  10  C5 

C320:68  85  7A  A5  0B  60  08  20  F0 

C5C8:A0  B0  04  C5  38  B0  El  C9  BF 

C080:27  CD  8F  9E  F0  22  AD  8F  DF 

C328:A6  B3  28  F0  lA  A5  39  80  6B 

C5De:02  D0  03  20  2B  CC  4C  27  40 

C088:9E  85  62  AD  8E  9E  85  63  3F 

C330:BC  9E  A5  40  80  BD  9E  A5  BC 

C5D8;B8  20  IB  CD  A0  00  20  79  C7 

C090:20  6F  CA  A2  00  BD  00  01  79 

C338:7A  80  BE  9E  A5  7B  80  BF  19 

C5E0:00  F0  13  84  0B  20  FD  AE  D6 

C098sF0  06  9D  77  02  E8  D0  F5  8A 

C340:9E  20  F3  A8  A9  FF  2C  A9  18 

C5E8:20  9E  B7  8A  A4  0B  99  0C  5C 

C0A0SA9  20  9D  77  02    E8  86  C6  Bl 

C348:00  8D  9B  9E  60  AD  SO  02  67 

C5F0!03  CB  C0  04  D0  E8  4C  30  7B 

C0A8:20  60  A5  86  7A  84  7B  86  D2 

C350:C9  03  00  03  4C  4F  EB  0A  49 

C5r8:El  A8  24  00  30  08  20  A2  79 

C0B0:3A  8E  8F  9E  20  73  00  F0  8E 

C358:C9  08  90  02  A9  06  AA  BD  71 

C600:B3  A5  0E  4C  C2  A9  4C  90  4A 

C0B8:AD  90  06  20  79  A5  4C  El  D4 

C360:79  EB  85  F5  BD  7A  EB  85  E4 

C608:C4  A0  00  84  0B  F0  09  A4  3B 

C0C0!A7  CE  99  9E  20  6B  A9  C9  B2 

C368:F6  A4  CB  C4  C5  F0  ID  Bl  38 

C610:0B  C0  04  F0  19  20  FD  AE  06 

C0C8:00  F0  16  2C  92  9E  10  11  4C 

C370:F5  C9  20  D0  08  AO  96  9E  39 

C6ia:20  8B  B0  85  49  84  4A  A4  9C 

C0D0:A5  14  18  60  90  9E  8D  SE  AC 

C378:49  FF  80  96  9E  2C  93  9E  2B 

C620!0B  B9  0C  03  E6  0B  20  F9  F0 

C0D8S9E  A5  15  6D  91  9E  8D  SF  3E 

C380:10  2D  A2  08  DD  IB  9E  F0  B9 

C628!C5  20  79  00  00  El  60  20  BE 

C0E0:9E  4C  9F  A4  20  8C  C4  F0  80 

C388:06  CA  00  F8  4C  E0  EA  8A  B5 

C630:34  CS  20  El  FF  F0  11  24  75 

C0E8:12  20  6B  A9  AS  15  8D  91  Bl 

C390IA8  A9  00  18  7D  F8  9E  CA  30 

C63S:90  70  01  60  A9  02  24  90  7E 

C0F0!9E  A5  14  F0  0F  80  90  9E  2B 

C398:D0  F9  80  94  9E  38  F9  F8  C4 

C640!F0  03  A9  04  2C  A9  80  2C  Bl 

C0F8:A9  FF  2C  A9  00  8D  92  9E  69 

C3A0:9E  CD  94  9E  F0  E6  8D  BF  65 

C648:A9  IE  2C  A9  05  48  20  DD  B9 

C10.0:8D  8F  9E  60  4C  6E  CB  20  DB 

C3A8:C3  80  95  9E  EE  93  9E  20  35 

C650:C6  68  10  03  68  68  60  AA  DO 

CI 08: El  FF  F0  03  4C  Bl  A7  A5  E8 

C3B0:B7  C3  A2  FF  4C  26  EB  A6  02 

C658:6C  00  03  A0  00  2C  A0  0F  87 

C110:91  10  PC  A2  IE  A4  3A  C8  EA 

C3B8:C6  EC  89  02  F0  15  A0  00  40 

C660:A9  0F  85  B8  84  B9  A9  02  23 

CI 18: 08  F0  05  A9  FF  8D  9E  9E  29 

C3C0:a9  01  9F  90  77  02  E8  C8  91 

C668:85  BC  A9  A7  85  BB  20  79  6C 

C120:8A  30  45  BE  9E  9E  A8  20  67 

C3C8:8C  BF  C3  CC  94  9E  00  E9  76 

C670:00  F0  0D  20  FD  AE  A9  55  31 

C128:A2  B3  A9  17  20  D3  9E  28  46 

C3D0:CE  93  9E  86  C6  60  2C  93  84 

C678:20  FF  AE  20  9E  B7  86  BA  89 

C130:08  F0  IF  A0  01  B9  39  00  43 

C3D8:9E  30  03  20  B7  C3  4C  31  B4 

C680:2C  9D  9E  10  03  20  FE  C7  BE 

C138:99  C0  9E  B9  3D  00  99  C2  08 

C3E0!EA  4C  94  C4  4C  A3  C4  20  6A 

C688:20  2B  CC  AS  BA  C9  08  90  82 

C140:9E  88  10  Fl  AD  CI  9E  AC  B4 

C3E8:ac  C4  F0  FB  20  6B  A9  20  B7 

C690!04  C9  IF  90  02  A9  08  85  CB 

C148:C0  9E  20  91  B3  A9  10  20  75 

C3F0JF8  C3  4C  6E  C9  4C  6E  CB  7E 

C69e:BA  2C  98  9E  10  06  20  AD  12 

C150:D3  9E  AE  9E  9E  AD  9B  9E  A6 

C3F8:20  13  A6  90  E4  AS  14  48  61 

C6A0:F5  20  FD  C4  20  00  C6  20  63 

C158:30  26  E0  IE  F0  0D  E0  IF  18 

C400:AS  15  48  20  79  00  F0  0A  64 

C6Aa:C0  FF  A6  B8  20  C9  FF  B0  CF 

C160:90  06  20  6E  CI  4C  47  A4  0B 

C408:A9  AB  20  FF  AE  20  6B  A9  CB 

C6B0:9A  20  CC  FF  A6  B8  4C  C6  A4 

C168:4C  8B  E3  4C  32  A8  F0  03  4F 

C410:D0  D2  68  AA  68  E4  15  90  FF 

C6B8:FF  A2  00  86  B7  A9  0F  85  SF 

C170:A2  02  2C  A2  00  BD  CA  9E  A0 

C418:08  D0  DA  C5  14  90  02  D0  49 

C6C0:B8  85  B9  20  88  C6  A0  00  E5 

C178:85  22  BD  CB  9E  85  23  60  6D 

C420:D4  A5  5F  85  22  A5  60  85  AF 

C6CB:20  CF  FF  99  A7  02  2C  9D  2F 

C180:28  P0  D7  AD  BE  9E  85  7A  20 

C428:23  20  13  A6  90  B3  A0  00  AC 

C6D0:9E  10  03  20  D2  FF  C8  24  60 

C188:AD  BF  9E  85  7B  AD  BC  9E  A9 

C430:B1  5F  AA  CB  Bl  5F  85  60  C2 

C6D8:90  50  ED  84  B7  20  CC  FF  A0 

0190:85  39  AD  BD  9E  85  40  20  62 

C438:86  5F  A0  00  Bl  SF  91  22  41 

C6E0:A5  B8  4C  C3  FF  A9  S3  20  A2 

C198tA7  CI  A5  7A  D0  02  C6  7B  54 

C440:E6  22  00  02  E6  23  A6  60  71 

C6E0:21  C8  85  B7  A6  3A  ES  F0  46 

C1A0:C6  7 A  A9  89  4C  34  C2  AD  5A 

C448:A4  5F  C8  D0  01  E8  86  60  3B 

C6F0:03  4C  7E  C7  CE  90  9E  20  A9 

C1A8:9B  9E  80  9C  9E  49  FF  8D  C4 

C450:B4  5F  C4  2D  D0  E4  E4  2E  71 

C6F8:5E  C6  20  FD  C4  4C  C6  C6  F6 

C1B0I9B  9E  68  A8  68  A2  00  9A  A9 

C458:D0  E0  4C  A8  C4  78  A0  0B  EA 

C700:A9  4E  20  21  C8  85  B7  S5  5F 

C1B8:48  98  48  60  A2  IF  6C  00  FF 

C460:B9  EB  9E  99  00  03  88  10  5C 

C70a:B8  AA  20  79  00  C9  2C  00  8A 

C1C0I03  20  A6  B3  2C  9B  9E  30  IB 

C468:F7  AD  F7  9E  80  SF  02  AD  9E 

C710:36  9D  A7  02  A0  01  Bl  7A  IE 

ClC8iF3  2C  9C  9E  10  EE  C9  82  21 

C470:Fa  9E  8D  90  02  AO  E0  C3  25 

C7ie:C9  49  00  2S  C8  20  FB  A8  13 

C1D0ID0  C5  A0  01  B9  C0  9E  99  F9 

C478t8D  15  03  AD  DF  C3  8D  14  86 

C720:A0  FF  CB  E8  Bl  7A  90  A7  02 

C1D35  3B  00  B9  C2  9E  99  7A  00  AD 

C4a0:03  58  A0  A0  A2  00  20  2D  42 

C728:02  F0  08  C9  24  F0  0B  C9  57 

C1E0:88  10  Fl  20  A7  CI  20  73  E4 

C488:FE  4C  02  E4  A4  3A  C8  D0  A3 

C730:2C  00  EF  C0  02  F0  00  4C  4E 

C1ES:00  20  F8  A8  4C  Bl  A7  20  B6 

C490:09  4C  79  00  A2  11  2C  A2  35 

C738:A3  C4  20  26  C8  AA  A5  B8  26 

C1F0:9E  AD  20  79  00  C9  89  P0  F5 

C498:80  2C  A2  22  2C  A2  16  2C  28 

C740:C9  02  00  F3  20  FB  AS  86  57 

C1F8:05  A9  A7  20  FF  AE  A5  61  C7 

C4A0:A2  10  2C  A2  0B  6C  00  03  3C 

C748:B7  4C  7B  C7  A9  43  2C  A9  0F 

C200:D0  03  4C  3B  A9  68  68  20  CB 

C4A8!20  33  A5  A4  23  A5  22  18  lA 

C750:52  48  A2  13  A9  3D  90  A7  CS 

C208j79  00  B0  24  4C  9A  CI  2C  IF 

C4B0:69  02  90  01  CS  84  2E  85  CB 

C7S8:02  20  24  C8  85  B7  A9  A4  05 

C210:9A  9E  10  19  A6  3A  ES  F0  FE 

C4B8:2D  84  30  85  2F  AS  20  A4  67 

C760:20  FF  AE  68  20  21  C8  C9  30 

C218:14  A9  SB  20  FF  C4  CA  8A  B2 

C4C0:2E  18  69  IC  90  01  C8  C4  35 

C768:13  F0  13  BO  A7  02  99  A7  IC 

C220:A6  39  20  34  C5  20  CD  BD  96 

C4C8:3e  90  04  00  02  C5  37  60  16 

C770:02  C8  E8  E4  B7  D0  F4  84  0E 

C22a:A9  5D  20  FF  C4  20  73  00  6B 

C4D0:A9  FF  2C  A9  00  80  9A  9E  59 

C778:B7  F0  03  CE  90  9E  20  5E  73 

C230IC9  FE  F0  F9  BA  SE  B6  CI  57 

C4D8:60  AE  9E  9E  ES  F0  19  AD  E6 

C760:C6  4C  DD  C6  A9  56  2C  A9  57 

C238:AA  C9  8A  00  03  20  FB  C0  35 

C4E0:C0  9E  AC  CI  9E  85  14  84  OB 

C788!49  20  4A  C8  E8  86  B7  D0  3C 

C240:A5  30  C5  2E  D0  09  A5  2F  65 

C4E8:15  20  13  A6  90  0A  A9  80  52 

C790:ED  A2  01  A9  24  80  A7  02  23 

C248:C5  2D  D0  03  20  8A  CE  A9  B8 

C4F0:8D  97  9E  4C  03  CF  68  68  50 

C798:86  B7  20  5B  C6  CE  98  9E  54 

C250:00  8D  96  9E  80  98  9E  80  8F 

C4F8:A9  00  80  97  9E  A9  0D  20  58 

C7A0:A0  03  84  0B  20  CF  FF  85  48 

C258:9D  9E  A9  CI  48  A9  06  48  E2 

CS00:34  CS  4C  D2  FF  C8  D0  03  95 

C7A8:14  20  2F  C6  20  CF  FF  85  62 

C260:aA  48  10  0C  A2  07  DO  DF  CC 

C508:4C  4E  CF  AD  97  9E  F0  23  5E 

C7B0:15  20  2F  C6  C6  0B  00  EC  16 

C268:9E  F0  05  CA  10  F8  30  08  93 

CS10:10  ID  A6  60  98  18  65  SF  IS 

C7a8:A6  14  A5  15  20  CD  BD  A9  04 

C270:20  EE  C2  F0  03  4C  A3  C4  7E 

CSia:90  01  ES  EC  C3  9E  D0  13  65 

C7C0:20  20  59  CS  20  CF  FF  85  B5 

C278i68  A2  16  DD  38  CC  F0  lA  6C 

C520!CD  C2  9E  90  0E  F0  0C  A9  16 

C7Cai0B  20  21  CD  20  2F  C6  AS  D7 

C280:CA  10  FB  A2  03  00  65  9E  Bl 

C528:12  4E  97  9E  20  02  FF  Bl  2B 

C7D0:0B  00  EE  20  FD  C4  A0  02  40 

C288:P0  05  CA  10  FS  30  05  A2  57 

C530:5F  F0  C3  60  48  AO  95  9E  E8 

C7Oe:D0  C8  A2  FF  20  2  4  C8  35  FF 

C290:00  8E  9F  9E  20  7C  00  4C  D6 

C538:38  65  C8  80  BF  C3  AD  96  2A 

C7E0:B7  CE  9S  9E  20  5B  C6  20  19 

C298:ED  A7  8A  85  0P  0A  AA  BD  5C 

C540;9E  30  FB  85  C6  68  60  29  C0 

C7E8:CF  FF  AA  20  CF  FF  20  2F  A5 

C2A0:D4  CC  48  BD  D5  CC  48  40  67 

C548:7F  A4  49  20  02  FF  20  34  P2 

C7F0:C6  A0  07  B9  69  9E  20  02  61 

C2Ae:73  00  AA  20  73  00  20  13  2E 

C5S0:C5  2C  98  9E  30  F0  4C  30  D4 

C7FB:FF  88  10  F7  30  D5  A6  3A  8C 

C2B0:B1  90  lA  E0  44  F0  19  E0  7D 

C5S8:CF  10  F0  C9  FF  F0  EC  24  4C 

C800:E8  00  15  A0  0C  B9  71  9E  AF 

C2BB:45  00  08  C9  4C  F0  IC  C9  DA 

C560:0F  30  ES  C9  CE  F0  04  C9  45 

C808:20  02  FF  88  10  F7  20  CF  57 

C2C0:52  F0  18  20  73  00  90  FB  69 

C568iFE  00  0D  2C  98  9E  30  05  50 

Cei0!FF  C9  59  F0  03  4C  97  C4  BB 

C2C8:20  13  Bl  B0  F6  4C  7C  00  46 

CS70:C8  Bl  5F  00  03  20  CF  FF  FO 

C818:60  A2  08  2G  A2  17  4C  15  65 

C2D0:C9  53  00  EF  20  C3  C2  C9  88 

C578:84  49  A2  19  DO  3A  CC  F0  E0 

C820:C1  20  4A  CB  86  BB  20  0F  06 

72     COMPUTEI     July  1987 


C828:CD  F0  EE  C9  11  B0  ED  A6  25 

OAD0:CB  A9  00  85  14  A9  9F  85  IB 

CD78:20  7D  B4  A9  02  85  08  A0  91 

C830:B8  SS  B8  A0  00  E8  Bl  22  C9 

CAD8:4A  A9  01  85  49  E6  14  A5  2A 

CD80:FF  08  84  41  A5  64  48  29  6B 

C838:9D  A7  02  C8  C4  B8  D0  F5  EF 

CAE0:14  AA  09  30  8D  52  9E  A0  E2 

OD88:0F  AA  68  4A  4A  4A  4A  A8  CO 

C840i9a  18  69  03  A8  E8  8h   A2  22 

CAE8:06  B9  50  9E  20  D2  FF  88  88 

0090 :B9  7E  9E  A4  41  91  62  BD  99 

C848!l3  60  A2  00  9D  A7  02  E8  48 

CAF0:D0  F7  BD  F8  9E  F0  50  85  13 

CD98:7E  9E  C8  91  62  A5  65  85  47 

C850:A9  30  9D  A7  02  E8  A9  3A  32 

CAF8:15  Bl  49  48  09  22  F0  0A  F5 

CDA0:64  06  OB  D0  DC  40  CA  B4  F0 

C858:9D  A7  02  60  4C  97  C4  20  53 

C300:29  7F  C9  14  F0  04  09  0D  BE 

CDA8:A5  14  48  AS  15  48  A9  20  08 

C860:8C  C4  C8  Bl  2B  F0  F5  86  2F 

CB08:D0  20  A6  D4  F0  03  A2  00  0E 

CD30:20  18  CD  68  45  15  85  62  8E 

C868:B9  57  9E  99  BC  9E  C8  C0  CC 

CB10:2C  A2  02  BD  5D  9E  C9  29  A4 

CDB8:68  45  14  40  03  CE  A9  28  EF 

0670:06  90  F5  85  03  8D  9B  9E  A4 

CB18:F0  06  20  D2  FF  E8  D0  F3  14 

CDC0:20  00  CD  48  20  F7  AE  68  54 

C878:8D  9E  9E  20  79  00  D0  08  C3 

CB20:68  AA  98  48  A9  00  20  CD  89 

ODC8:D0  05  20  E9  BC  F0  36  09  90 

0880:20  79  00  F0  IC  20  FD  AE  9B 

OB28:BD  68  AS  20  62  OB  F0  17  0B 

CDD0:0S  B0  15  A9  00  A0  FF  85  60 

C888i20  68  A9  A5  0B  AA  0A  A8  54 

0830:88  20  65  CB  D0  03  A6  D4  35 

CDD8:63  85  62  08  Bl  22  A2  0F  CA 

Ce90iA5  14  99  BC  9E  A5  15  99  48 

C838:D0  04  88  20  5F  CB  68  20  67 

CDE0:DD  7E  9E  F0  06  CA  10  F8  62 

C898:BD  9E  E8  86  0B  E0  03  90  AS 

CB40;67  CB  D0  B5  20  5F  CB  A6  B0 

CDE8:4C  6E  CB  A5  00  29  01  D0  F9 

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CB48:14  E0  08  F0  0F  BD  F8  9E  32 

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caB0iA5  62  18  C9  FA  90  03  4C  B9 

CBS8:4A  40  DD  CA  A9  0D  20  A9  14 

CE00:0D  D0  D6  85  63  A2  90  38  8A 

C8B8:B2  C9  20  BA  C9  D0  Fl  20  5B 

CB60:22  2C  A9  29  2C  A9  2B  20  5A 

CE0S:4O  49  BC  68  68  20  73  00  E6 

C8C0:D7  C9  90  0C  4C  5B  C9  20  07 

CB68:D2  FF  C8  04  IS  60  A2  0E  40 

CE10:OA  30  AB  AS  14  48  A5  15  11 

C8C8:A8  C4  4C  94  C4  20  FE  C9  21 

C370:2C  A2  17  4C  15  CI  20  9E  FC 

CE18:48  8A  0A  F0  07  46  A9  28  Al 

C8D0:B0  71  20  13  A6  90  F0  A4  4A 

CB78:B7  8A  F0  F2  09  09  80  EE  9E 

CE20:2O  18  CD  68  AA  BD  02  CD  32 

C8D8:14  A5  IS  CD  CI  9E  90  ED  P4 

CB80:8D  52  9E  A9  2C  20  00  CD  A9 

CE28:85  56  BD  03  CD  85  55  20  55 

C8E0:D0  05  CC  C0  9E  90  E6  85  4C 

CB88:A0  00  A2  09  A9  00  OA  F0  29 

CE30:54  00  68  85  15  68  85  14  C6 

C8E8:25  84  24  20  57  CA  20  9E  91 

CB90:06  18  7D  F8  9E  90  F7  99  31 

CE38:4C  F7  AE  A5  7A  48  AS  7B  ES 

C8F0:9E  30  29  C4  0B  F0  D6  90  A9 

CB98:A7  02  08  00  04  F0  21  AE  7E 

CE40:48  20  73  00  09  CE  F0  F9  DD 

C8F8:0E  98  E5  0B  18  65  2D  85  5B 

CBA0:52  9E  BD  F8  9E  48  38  E5  BC 

CE48:A2  05  DD  4F  OC  FO  BC  CA  97 

C900I2D  90  CA  E6  2E  B0  C6  A5  7D 

CaA8:0D  99  A7  02  08  A5  0D  48  81 

CE50:10  F8  2C  9F  9E  30  2A  09  87 

C908:0B  84  0B  38  E5  08  85  0B  98 

CBB0:38  FD  F8  9E  99  A7  02  68  04 

CE58:44  D0  26  20  EE  02  F0  21  98 

C910IA5  2D  E5  0B  85  2D  B0  B5  27 

CB88:9D  F8  9E  8A  48  C8  D0  CC  AD 

CE60:20  B9  C6  A9  FF  8D  9F  9E  04 

C918:C6  2E  90  Bl  C4  0B  F0  03  FE 

CBC0:48  18  65  0D  99  A7  02  ca  38 

CE68:88  98  A0  02  91  2D  A9  A7  E0 

C920:20  80  CA  A0  00  B9  00  01  2F 

C8C8i6a  99  A7  02  68  AA  68  46  17 

CE70:e5  7A  A9  02  85  73  20  79  96 

C928:F0  05  91  45  C8  D0  F6  98  0C 

CBD0:ia  79  A7  02  99  A7  02  68  EF 

CE78:00  20  F3  BC  A9  09  20  03  ED 

0930:18  65  45  90  02  E6  46  35  98 

CBD8:85  08  C5  0D  F0  3B  90  ID  32 

CE80:9E  68  85  7B  68  85  7A  4C  8A 

C938:7A  A5  46  85  7B  20  A8  C4  06 

CflE0:AE  AB  02  AC  AC  02  B9  01  A7 

CE88:86  AE  A9  00  60  9F  9E  8D  FF 

0940 :4C  CD  CS  2C  9E  9E  30  13  2C 

CBE8:9F  9D  01  9F  C8  ES  EC  A7  3D 

CE90;9C  9E  8D  9B  9E  20  BD  C4  45 

C948:CE  9E  9E  20  BD  C4  08  20  Fl 

CBF0:02  D0  F3  F0  24  A5  0B  9D  B6 

CE9e:84  30  84  32  85  2F  85  31  5D 

C950:A8  04  28  B0  03  4C  BF  CS  03 

0BF8:F8  9E  4C  71  CB  AD  A7  02  BE 

CEA0:A0  IE  B9  A0  9E  91  2D  88  B4 

C958:4C  A0  C4  20  74  09  A0  03  E3 

CC00:18  6D  A9  02  B0  EF  AA  AC  9D 

CEA8:10  F3  60  A0  FF  E6  0B  A6  FA 

0960 :A5  62  91  5F  88  A5  63  91  BA 

0008  :A7  02  CC  AA  02  90  0A  B9  5A 

CEB0:7A  CA  E8  C8  BD  00  02  38  12 

0968: 5F  20  BA  09  D0  F0  20  60  92 

0010:01  9F  9D  01  9F  CA  88  10  IF 

CEBa:F9  55  CC  F0  F5  09  80  D0  F9 

C970:A6  40  97  C4  AD  C0  9E  85  DC 

CCI81FI  AE  AA  02  A0  00  04  0D  67 

CEC0:2A  AS  0B  38  E9  4A  A8  B9  45 

C978tl4  AD  01  9E  85  15  20  13  77 

CC20;F0  09  31  22  9D  01  9F  Ea  E5 

CEOa:38  CC  85  0B  A0  07  88  30  79 

0980 :A6  A5  5F  48  A5  60  48  AD  2E 

CC28:C8  D0  F3  A9  00  60  9F  9E  87 

CEDOilS  D9  31  CC  D0  F8  CO  02  50 

C9a8:BC  9E  85  14  85  63  AD  BD  E6 

0030:60  08  0A  02  09  15  IE  24  5A 

CED8i90  03  A9  FE  2C  A9  CE  E6  31 

C990:9E  85  15  85  62  20  13  A6  30 

CC38:8B  9E  97  EE  EA  F2  F5  24  54 

CEE0:71  A4  71  99  FB  01  A9  00  5F 

0998:66  AA  68  E4  60  90  08  D0  8C 

CC40:F9  IE  15  PI  F3  Fa  D3  D9  2F 

CEE8:4C  9D  CF  B9  55  CC  30  06  ED 

O9A0:11  C5  5F  90  02  D0  0B  86  13 

CC48:D7  D6  F7  DC  09  F4  02  Dl  42 

CEF0:Ca  B9  55  CC  10  FA  B9  56  OF 

C9A8!60  85  5F  A0  01  Bl  5F  F0  42 

CC50:0A  02  D3  08  C2  44  49  52  AA 

CEFe:OC  D0  B2  A6  7A  BD  00  02  BE 

C9B0:BD  60  A9  FF  SD  01  9E  40  6D 

CC58:45  43  54  4F  52  09  48  45  B4 

CF00:4C  9F  CF  43  41  4E  27  54  CI 

C9B8:6E  OB  A5  63  16  6D  BE  9E  F3 

CC60:4C  D0  53  43  52  41  54  43  76 

CF08:20  52  45  53  55  4D  C5  44  D9 

C9C0:85  63  A5  62  6D  BF  9E  85  F7 

CC6e:C8  52  45  4E  41  4D  C5  56  A9 

CF10:49  52  45  43  54  20  4D  4F  D2 

0908:62  A0  01  Bl  5P  48  88  Bl  OF 

CC70:49  45  D7  4B  45  D9  51  55  39 

CF18:44  45  20  4F  4E  4C  09  85  01 

O9D0:5P  85  5F  68  85  60  60  20  76 

CC78:49  D4  44  43  40  45  41  02  75 

CF20:a9  86  8A  87  8B  88  8C  04  8B 

C9D8:aE  A6  A0  02  Bl  7A  D0  02  AC 

CC80!48  45  41  44  45  D2  43  4F  47 

CF28:05  05  05  04  04  05  05  44  EE 

C9E0:3a  60  08  Bl  7A  85  39  C8  02 

006a:4C  40  45  43  D4  52  45  4E  01 

CF30:49  D2  0D  3F  44  53  24  00  83 

C9E8:B1  7A  85  3A  20  FB  A8  A5  30 

0090:55  4D  42  45  02  54  52  4F  A0 

CF3B:4a  45  4C  50  00  56  49  45  75 

C9F0:7A  85  3D  A5  7B  85  3E  A9  3D 

CC98:CE  54  52  4F  46  06  54  52  36 

CF40:57  22  52  55  4E  0D  48  45  36 

C9Fa:00  85  0E  20  73  00  20  79  07 

CCA0:41  D0  52  45  S3  S5  4D  CS  FD 

CF48:59  0D  40  49  S3  54  0D  51  4D 

CAB0!00  20  21  CD  F0  D4  24  0F  D0 

CCA8:44  45  40  45  54  05  41  55  25 

CP50:55  49  54  0D  20  23  59  45  2E 

CA0a:30  Fl  C9  CB  D0  09  20  73  86 

OOB0:54  OF  52  52  45  C7  43  4F  F6 

CF58:4B  0D  0A  00  OA  00  00  00  7  2 

CA10:00  09  A4  D0  02  A9  89  A0  24 

CCB8:S0  D9  42  41  4E  OB  44  45  BO 

CF60:22  2B  43  48  52  24  28  29  65 

CA18:04  D9  CE  9E  F0  15  88  10  E6 

CCC0:C3  50  4F  49  4E  54  45  D2  EF 

CF68:93  94  95  9F  00  47  4E  49  0F 

OA20:F8  09  8A  F0  0E  C9  91  D0  90 

CCC8:48  45  58  A4  45  52  5  2  A4  E9 

CF70:57  45  49  56  3F  45  52  55  A4 

CA28:02  85  0E  09  3A  F0  00  24  89 

CCD0:58  4P  D2  00  01  EE  C5  D8  F2 

CF78:53  20  55  4F  59  20  45  52  91 

OA30:0E  10  08  20  73  00  B0  C6  AF 

CCD8:CS  B2  C7  90  C4  DS  06  E4  FF 

CF80:41  30  31  32  33  34  35  36  21 

CA38iA0  FF  08  Bl  7A  09  30  90  3E 

CCE0:C7  4E  C7  D9  CA  OB  04  50  F3 

CF88:37  38  39  41  42  43  44  45  P9 

CA40:04  09  3A  90  F5  84  OB  A5  18 

CCE8:C7  86  06  FF  C7  83  CS  5E  ID 

CF90:46  00  FF  00  00  00  FF  00  53 

CA48:7A  85  45  A5  7B  85  46  20  IE 

CCF0:O4  OF  04  D2  03  25  CI  00  9D 

CF9a:00  00  00  00  00  00  00  00  38 

CA50:79  00  20  6B  A9  18  60  20  EB 

COF8:03  E6  00  E3  06  08  07  43  B5 

CFA0:00  FP  00  44  03  00  A7  02  74 

CA5a:74  09  D0  03  20  BA  09  A0  05 

CD00:C0  36  00  IB  CD  76  CD  35  6C 

CFA8:00  00  44  53  80  00  00  00  0A 

CA60:03  Bl  5F  AA  88  Bl  5F  E4  29 

CD08:CD  AS  00  01  20  FF  AE  20  5B 

CFB0:00  45  40  90  7F  FF  00  00  30 

CA6a:25  D0  PI  05  24  D0  ED  20  BF 

CD10:9E  AD  20  A3  B6  85  0D  60  EA 

CFB8:45  S2  Bl  80  00  00  00  00  C7 

CA70:05  CE  20  DF  BD  A0  00  89  68 

CD18:20  FF  AE  20  8A  AD  4C  F7  37 

CFC0:a0  00  00  00  00  00  00  40  AC 

CA78:00  01  F0  03  ca  D0  F8  60  78 

CD20:B7  48  09  00  F0  08  C9  22  40 

CFC8:AB  CE  20  05  05  00  9E  00  BD 

CA80:90  22  98  E5  0B  85  03  A0  7D 

CD28:D0  06  A5  0F  49  FF  85  0F  B7 

CFD0:9E  89  8D  A7  D6  D7  A4  2E  DB 

CASS: 00  Bl  2D  A4  0B  91  2D  A6  lA 

CD30:68  60  4C  6E  CB  A6  15  D0  70 

CFOBiia  65  2D  90  01  08  AA  4C  59 

CA90:2E  A4  2D  D0  01  CA  88  86  E3 

CD38:F9  A5  14  F0  F5  09  IF  90  71 

CFE0:D4  BB  SI  84  85  87  88  96  44 

CA98:2E  84  2D  C4  45  D0  E8  E4  70 

CD40:0D  F0  06  08  09  22  DO  EA  43 

CFE8:A1  A7  50  46  4B  45  59  36  OA 

CAA0:46  D0  E4  60  80  B4  CA  AS  A2 

CD48:28  20  6E  01  D0  00  0A  AA  5F 

CFF0;34  20  62  79  20  4A  45  46  91 

CAAa:45  85  22  A5  46  85  23  A4  14 

CO50:BD  26  A3  85  22  BD  27  A3  IB 

CFF8:46  20  50  41  52  54  43  48  94 

CAB0:0B  Bl  22  A0  00  91  22  A6  B7 

CD58:85  23  A0  FF  C8  Bl  22  10  F4 

@ 

CABS: 23  A4  2  2  ca  D0  01  E8  86  BC 

CD60:FB  08  98  20  7D  B4  A0  FF  41 

CACa:23  84  22  04  2D  D0  ES  E4  FC 

CD68:C8  Bl  22  48  29  7F  91  62  6A 

CAC8:2E  D0  E4  60  F0  03  4C  76  EE 

CD70:68  10  F5  40  CA  E4  A9  04  48 

July  1 987     COMPUTEI      73 


Zookeeper 
For  The  Amiga 


Data  for  object  images  is  stored  in 
individual  files— which  can  quickly 
lead  to  an  wimanageable  directory. 
This  utility  provides  a  solution— pro- 
grams not  only  initialize  faster,  but 
they  are  also  easier  to  handle. 


The  object  commands  in  Microsoft 
Amiga  BASIC,  which  allow  you  to 
manipulate  sprites,  vsprites,  and 
bobs,  provide  easy  access  to  some 
of  the  Amiga's  most  powerful  ani- 
mation routines.  However,  you 
must  store  the  data  for  each  object 
image  in  its  own,  separate  file. 
Thus,  if  your  program  uses  six  ob- 
jects, you'll  have  to  manage  seven 
separate  disk  files  (six  object  files, 
plus  the  program  itself)-  Before 
long,  your  previously-neat  disk  di- 
rectory can  start  looking  like  a  zoo. 

"Zookeeper"  offers  a  neat  solu- 
tion to  this  problem  by  converting 
image  definition  files  into  DATA 
statements  which  can  be  part  of  the 
main  program.  The  DATA  lines  are 
organized  into  meaningful  sections 
with  commentary,  bringing  order  to 
the  object  zoo. 

Defining  objects  under  pro- 
gram control  does  make  the  pro- 
gram itself  somewhat  larger.  But 
the  advantages  of  this  method  defi- 
nitely outweight  the  drawbacks. 
Only  one  file  need  be  duplicated 
when  exchanging  the  program  with 
a  friend,  and  a  printed  listing  of  the 
program  shows  everything  needed 


Michael  Barron 


to  make  it  run  properly.  The  pro- 
gram also  initializes  faster,  since  it 
simply  READs  DATA  statements 
already  in  memory,  rather  than 
seeking  and  loading  separate  files 
on  disk.  And,  finally,  it  eliminates 
the  problems  that  can  occur  when  a 
program  is  not  able  to  load  the  nec- 
essary object  files. 

Using  The  Zookeeper 

Type  in  Program  1  and  save  a  copy. 
The  Zookeeper  can  handle  object 
definition  files  for  both  sprites  and 
bobs,  in  the  format  produced  by  the 
object  editor  program  on  the  Amiga 
BASIC  Extras  disk.  Let's  demon- 
strate how  it  works  using  an  ex- 
ample image  file  from  the  Extras 
disk. 

In  the  BASICDemos  drawer  of 
the  Extras  disk  is  an  image  defini- 
tion file  named  ball.  Copy  that  file 
onto  the  same  disk  (and  directory,  if 
applicable)  where  you  saved  the 
Zookeeper  program. 

Run  Zookeeper  and  enter  the 
appropriate  filename  at  the  prompt. 
The  program  then  asks  you  to  enter 
the  maximum  number  of  data  ele- 
ments for  each  DATA  statement 
(eight  is  a  good  number).  With  this 
information,  Zookeeper  creates  a 
text  file  consisting  of  commented 
DATA  statements.  The  DATA  lines 
contain  the  same  information  as  the 
image  definition  file.  This  new  file 
has  the  same  filename  as  the  one 
which  you  entered  earlier,  with  the 


filename  extension  .ZOO.  Thus,  it 
you  are  converting  the  image  file 
named  ball,  the  new  file  is  named 
ball.ZOO. 

When  the  .ZOO  file  has  been 
created,  the  Zookeeper  program 
gives  you  the  option  to  delete  the 
original  image  definition  file.  Do 
not  delete  anything  at  this  point. 

Demonstration 

After  you  have  created  the  ball 
.ZOO  file,  type  in  Program  2.  This 
program  will  show  you  how  easy  it 
is  to  use  the  new  image  format. 
After  you  type  in  all  the  lines  listed 
in  Program  2,  enter  this  command 
in  the  BASIC  Output  window; 
MERGE  "ball.ZOO" 

The  effect  of  this  command  is 
to  merge  the  DATA  lines  from  the 
ball.ZOO  file  with  Program  2, 
which  is  already  in  memory.  The 
DATA  lines  appear  at  the  end  of  the 
current  program. 

Before  you  run  the  combined 
program,  look  at  the  subroutine 
named  biitPlayer,  near  the  end  of 
Program  2.  That  routine  sets  a  vari- 
able named  ByteCount,  which  is 
used  to  indicate  how  many  items  to 
read  from  the  DATA  statments.  If 
you  examine  the  comments  at  the 
beginning  of  the  ball.ZOO  data, 
you  will  see  a  comment  indicating 
how  many  bytes  this  particular  set 
of  DATA  lines  contains. 

Since  we  knew  in  advance  that 
ball.ZOO  would  create  106  bytes  of 


74     COMPUTEI     July  1 987 


data,  we  were  able  to  use  that  num- 
ber in  the  statement  from  InitPlayer 
which  sets  ByteCount.  For  any  other 
image,  however,  that  value  will  be 
different.  When  using  these  rou- 
tines to  display  your  own  objects, 
you  will  need  to  examine  the  com- 
ment at  the  beginning  of  the  DATA 
lines  and  modify  the  statement  in 
InitPlayer  to  match  the  number 
shown. 

When  you  run  the  demonstra- 
tion, notice  how  much  faster  the 
program  begins.  Not  having  to  ac- 
cess the  disk  drive  is  a  great  advan- 
tage. Another  advantage  is  easy 
accessibility  to  the  image  data  itself. 
To  see  what  we  mean,  find  the 
twenty-second  DATA  number  in 
the  ball.ZOO  data  set,  change  that 
number  from  24  to  48,  and  then 
rerun  the  program. 

For  Instructions  on  entering  these  programs, 
please  refer  to  "COIvlPUTEI's  Guide  to  Typing 
In  Programs"  elsewhere  in  this  issue. 

Program  1:  Zookeeper 


'  SooKeeper* 

'  Convert  image  definition  files 

to  DATA  statements* 

'  Copyright  1987  COMPUTE  1  Public 

ations,  Inc.-* 

'    All    rigtits    reserved.* 

PRINT'-Copyright  1987  "  i  PRINT"  Comp 

utel  Publications,  Inc."* 

PRINT" All  Rights  Reserved ," :FOR 

X=l  TO  2000: NEXT  X* 

CLS-« 

HainLine;* 

GOSUB  HouseKeeping* 

GOSUB  ParameterEntry* 

GOSUB  DefineFieLds-* 

IF  NoErrors  THEN* 

GOSUB  CreateZooFiLe* 

GOSUB  FiLeMaintenance* 

END  IF* 

GOSUB  EndJob* 

END* 

4 

HouseKeeping t* 

DEFINT  a-z* 

WINDOW  l,"The  ZooKeeper" , ( 0 , 56 ) - 

(500, 186), 15* 

TRUE=  -1* 

FALSE=  a* 

HeaderBytes=  26* 

CoLorMapBytes=  6* 

RETURN* 

Parameter En try;* 

PRINT* 

INPUT  "Enter  name  of  AmigaBASIC 

object  file:  ",FiLename$* 

INPUT  "Enter  maximum  number  of  d 

ata  elements  per  statement:  ",Ma 

xBytes* 

PRINT* 

RETURN* 

* 

DefineFieLds :* 

PRINT  "Input  file:   ";FiLename?* 

OPEN  FiLename?  FOR  INPUT  AS  1* 

Image$=INPUTS(LOF{l) ,1)* 

CLOSE  1* 

Depth6i=  CVL(MIDS(ImageS,9,4)  )* 


UideSi=  CVL(MIDS(Image5,  13,4)  )* 

Heigh t&=  CVL( MID? ( Image? , 17,4) )« 

Flags"  CVI(MID$(ImageS,21,2) )* 

BytesPerRow=  2*INT( (Wide&+15 ) /16 

)* 

BytesPerPlane=  BytesPerRow*Heigh 

t&* 

BytesInBitraap=  BytesPerPlane*Dep 

th&* 

IF  Flags  AND  1  THEN* 

ObjectIsSprite=  TRUE* 

ReqBytes-  HeaderBytes+BytesInBit 

map+CoLorMapBytes* 

ELSE* 

GbjectIsSprite=  FALSE* 

ReqBytea=  HeaderBytes+BytesInBit 

map* 

END  IP* 

IF    LENdraage?)  oReqBytes    THEN* 

PRINT   FiLename?;"    is    not   compati 

ble   with    the    ZooKeeper."* 

NoErrora=  FALSE* 

ELSE* 

NoErrors=  TRUE* 

END  IF* 

RETURN* 

* 

CreateZooFiLe : * 

PRINT  "Output  file;  " ; FiLename? ; 

" .zoo"* 

PRINT* 

PRINT  "Please  wait,.."* 

PRINT* 

OPEN  FiLename?+" .zoo"  FOR  OUTPUT 

AS  1* 

PRINT  #  1,* 

PRINT  #  1,  "ObjectData:"* 

IF  ObjectlsSprite  THEN* 


PRINT  # 

1 ,  " 

SPRITE  Format" 

* 

ELSE* 

PRINT  # 

1  f  " 

BOB  Format"* 

END  IF* 

PRINT  # 

1  ^  •' 

Total  Bytes:  " 

;  Req 

Bytes* 

PRINT  # 

1 ,  " 

Bit  Planes: 

;  Dep 

thi* 

PRINT  # 

1 ,  " 

Pixels  Wide:  " 

;Wid 

e&* 

PRINT  # 

1 ,  " 

Pixels  Tall:  " 

rHei 

ghti* 

CurrentByte= 

1* 

Comment? 

_    M  1 

object  Header"* 

CALL  FormatData(Comraent$,HID?{lm 

ageS ,CurrentByte,HeaderBytes ) , Ma 

XBytes, 1)* 

CurrentByte=  CurrentByte+HeaderB 

ytes* 

FOR  PLane=l  TO  Depths.* 

Conmient$=    "'    BitPlane    "+    STR?(PL 

ane)  * 

CALL  FormatData ( Comments ,M1D$( Im 

age5,CurrentByte, BytesPerPlane) , 

MaxBytes,  1)* 

CurrentByte=  CurrentByte+BytesPe 

rPlane* 

NEXT  PLane* 

IF  ObjectlsSprite  THEN* 

CommentS="'  Sprite  Color  Map"* 

CALL  FormatData{Comment?,MlDS ( Im 

ageS ,CurrentSyte, CoLorMapBytes) , 

MaxBytes, 1 )* 

END  IF* 

CLOSE  1* 

RETURN* 

4 

FiLeMaintenance :* 

PRINT  "shall  I  delete  "jFiLename 

S;"  (y/n)";* 

INPUT  Response?* 

IF  UCASE$( Response? )=  "Y"  THEN* 

KILL  FiLename?* 

PRINT  FiLename?;"  deleted."* 

END  IF* 

PRINT* 

RETURN  * 

* 


EndJob:* 

PRINT  "Job  complete:  returning  t 

o  AmigaBASIC."* 

PRINT* 

RETURN* 

* 

SUB  ForroatData ( Note? , Dat? , DatLira 

it.FiLeNo)  STATIC* 

PRINT  #  FiLeNo,  Note?* 

NoBytes"  LEN(Dat?)* 

NoFuLLLines=  INT{ NoBytes/DatLimi 

t)* 

CurrentByte=  1* 

FOR  LineOut=  1  TO  NoFuLLLines* 

CALL  PrintDataLine(MID?(Dat? ,Cur 

rentByte.DatLimit) , FiLeNo)* 

CurrentByte=  CurrentByte+DatLimi 

t* 

NEXT  LineOut* 

IF  CurrentByte<=  NoBytes  THEN* 

BytesLeft=  NoBytes-CurrentByte+1 

* 

CALL  PrintDataLine(MID?{aat?,Cur 
rentByte,BytesLeft) , FiLeNo)* 
END  IF* 
END  SUB* 

* 

SUB  PrintDataLine( Dat?, FiLeNo)  S 

TATIC* 

NoBytes=  LENtDat?)* 

PRINT  #  FiLeNo,  USING  "   DATA 

###";ASC(MID5(Dat5,  1,1) );* 

FOR  ELement=  2  TO  NoBytes* 

PRINT  #  FiLeNo,  USING  "  ,  ###";A 

SC{MID?(Dat?,ELement, 1)7;* 

NEXT  ELeraent* 

PRINT  #  FiLeNo,* 

END  SUB* 

Program  2:  Demonstration 


Zookeeper  demonstration* 

'  Copyright  1987  COMPUTE  1  Public 

ations,  Inc.* 

'  All  rights  reserved* 

PRINT"Copyright  1987" :PRINT"Corap 

utel  Publications,  Inc."* 

PRINT"A11  Rights  Reserved ." :FOR 

X=l  TO  2000: NEXT  X* 

CLS* 

MainLines* 

GOSUB  HouseKeeping* 

GOSUB  InitPLayer* 

WHILE  INKEy?=""* 

IF  MOUSEC0)<>0  then* 

OBJECT. X  1,  MOUSE(l)* 

OBJECT.  Y  1,  HOUSE  (2^4 

END  IF* 

WEND* 

END* 

* 

HouseKeeping:* 

DEFINT  a-z< 

WINDOW  I, "Ball  Demo", (0,136)-(4S 

0,186), 15* 

PRINT  "Manipulate  object  with  mo 

use. "* 

PRINT  "Hit  any  key  to  exit."* 

RETURN* 

* 

InitPLayer:* 

ByteCount=  106* 

Image? =  ""* 

FOR  Loop=  1  TO  ByteCount* 

READ  ImageData* 

Image?  =  Image?-i-CHR?  ( ImageData )  * 

NEXT  Loop* 

OBJECT. SHAPE    1,     Image?* 

OBJECT. ON* 

RETURN      * 


July  1987     COMPUTEI      75 


Sprite  Designer 


This  full-featured  sprite  editor  from  a 
Canadian  reader  lets  you  design  Com- 
modore 64  sprite  shapes  quickly  and 
conveniently.  The  program  works 
with  either  disk  or  tape. 


Nearly  every  Commodore  64  pro- 
grammer uses  sprites  at  one  time  or 
another.  They're  the  movable 
graphics  shapes  that  add  so  much 
to  arcade  games  and  other  pro- 
grams. If  you  have  plenty  of  time, 
you  can  draw  the  sprites  on  graph 
paper,  calculate  the  numbers  that 
make  up  each  sprite,  type  those 
numbers  into  a  program,  and  hope 
that  you  didn't  make  any  mistakes 
along  the  way.  But  "Sprite  Design- 
er" offers  a  much  faster  and  easier 
alternative,  allowing  you  to  design 
sprites  directly  on  the  screen,  with 
convenient  keyboard  controls.  You 
can  save  a  group  of  sprite  shapes  to 
disk  or  tape  and  reload  them  for 
future  use,  or  you  can  create  a  series 
of  BASIC  DATA  statements  con- 
taining the  sprite  data.  The  pro- 
gram supports  both  single-color 
and  multicolor  sprites  and  it  allows 
you  to  work  on  a  group  of  eight 
sprites  at  a  time. 

Typing  It  In 

Sprite  Designer  is  written  in  ma- 
chine language,  so  you  must  type  it 
in  with  the  "MLX"  machine  lan- 
guage entry  program  published 
elsewhere  in  this  issue.  Read  the 
MLX  instructions  carefully  before 
you  begin.  When  you  run  MLX, 
you'll  be  asked  for  a  starting  ad- 
dress and  an  ending  address  for  the 
data  you'll  be  entering.  Here  are  the 
values  to  use  for  Sprite  Designer: 


Starting  address: 
Ending  address: 


84D0 
9E47 


After  you've  saved  a  copy  of 
the  program,  load  it  with  LOAD 


Andr6  Corbin 

"PROGRAM", 8,1  for  disk  or 
LOAD  "PROGRAM-,1,1  for  tape 
(replace  PROGRAM  with  the  name 
you  used  when  saving  the  pro- 
gram). To  start  the  program,  type 
SYS  34000  and  press  RETURN, 

Sprite  Designer  uses  the  mem- 
ory in  locations  8192-16383  to 
store  sprite  shape  data.  This  work 
area  can  hold  16  groups  of  8  sprites, 
allowing  you  to  have  a  total  of  128 
sprite  shapes  in  memory  at  one 
time. 

Main  Menu 

When  you  start  Sprite  Designer,  it 
displays  a  main  menu  containing 
the  following  choices: 

1.  INITIALIZE 

2.  EDIT 

3.  ANIMATE 

4.  SAVE 

5.  LOAD 

6.  BASIC  DATA 

7.  MONOCHROME 

8.  MULTICOLORED 

0.  QUIT 

To  choose  a  menu  option,  sim- 
ply press  the  number  key  next  to 
that  option.  For  instance,  the  Edit 
option  lets  you  design  a  sprite.  To 
choose  that  option,  you  press  the  2 
key.  Let's  look  at  the  menu  options 
in  order. 

1.  Initialize 

Sprite  Designer  always  begins  by 
asking  you  if  you  want  to  initialize, 
or  clear  out,  the  entire  sprite  work- 
space. Since  this  action  erases  all 
sprite  data  in  memory,  the  program 
asks  you  to  confirm  before  it  contin- 
ues. If  you  press  Y  to  answer  yes, 
every  dot  in  all  of  the  sprite  shapes 
is  turned  on.  You  can  choose  this 
option  at  any  time  from  the  main 
menu. 

2.  Edit 

Option  2  (Edit)  moves  you  to  the 
sprite-editing  screen,  which  is  di- 
vided into  three  areas.  In  the  lower 


SPRIIES  BESieilE«                   [1 

••«• 

••'*.. 

■••••••• 

•••••••• 

••••••«••• 

!••• 

•••••lit 

2«3« 

!••• 

••lift 

ItMMI* 

4*#S** 

n  «t  « 

tiMIM* 

itiiittiii  a 

«»r- 

»     1 

!l  it  t% 

•••• 

Uttti 

•••■ 

mm\  i' 

•••i 

titt 

•• 
•• 

i  —  HELP 

"Sprite  Designer"  is  a  comprehensive 
utility  for  designing  sprite  shapes  for 
use  in  games  and  animation.  This  photo 
depicts  the  main  editing  screen. 

right  comer  are  two  numbers  that 
show  the  sprite  series  you  are 
working  on,  as  well  as  the  individ- 
ual sprite  you  are  designing.  Each 
series  contains  eight  sprites,  and 
the  series  are  numbered  0-15,  cor- 
responding to  their  respective  posi- 
tions in  memory.  Within  a  series, 
each  of  the  eight  sprites  is  given  a 
number  0-7. 

In  the  upper  right  portion  of 
the  screen  you  will  see  the  shapes 
of  all  eight  sprites  in  the  current 
series.  As  you  design  a  sprite,  the 
changes  immediately  appear  in  this 
area. 

The  left  portion  of  the  screen  is 
the  editing  area,  where  you  actually 
design  the  sprite  shape.  This  area  is 
24  X  21  spaces  in  size,  with  each 
screen  space  corresponding  to  a  dot 
in  the  sprite  shape. 

Editing  Functions 

Once  you  have  reached  the  editing 
screen,  you  need  to  remember  only 
one  command:  The  plus  key  (-h) 
displays  an  entire  screen  of  instruc- 
tions for  editing.  To  return  from  the 
help  screen  to  the  editing  screen, 
press  any  key.  The  asterisk  (*)  re- 
turns you  from  the  editing  screen  to 
the  main  menu. 

When  you  enter  the  editing 


76     COMPOTEI      July  1 9S7 


screen,  the  editing  area  contains  the 
shape  of  sprite  0  within  the  current 
series.  The  function  keys  f3~f6 
allow  you  to  select  any  series  and 
any  individual  sprite  within  a  se- 
ries. Press  f3  to  go  to  the  next  series, 
or  f4  {SHIFT-f3)  to  go  back  to  the 
previous  series.  The  f5  key  ad- 
vances to  the  next  sprite  in  the  se- 
ries, while  (6  moves  to  the  previous 
sprite.  If  you  have  designed  a  series 
of  shapes  for  animation,  you  can 
hold  down  f3  or  f4  to  move  through 
the  entire  series  quickly. 

A  reverse-video  cursor  indi- 
cates your  position  in  the  editing 
area.  To  move  the  cursor  around, 
press  the  cursor  keys  just  as  you 
would  normally.  The  size  of  the  cur- 
sor depends  on  whether  you  are 
working  on  a  single  color  or  multi- 
color sprite.  For  a  single-color  sprite, 
the  cursor  is  a  square  one  space  in 
size;  for  a  multicolor  sprite,  it  is  a 
rectangle  two  spaces  in  size,  con- 
taining a  number  in  the  range  0-3. 

You  can  turn  on  every  dot  in 
the  current  sprite  shape  by  pressing 
CLR.  For  a  single-color  sprite,  the 
space  bar  lets  you  turn  individual 
dots  on  and  off  inside  the  editing 
area.  You  can  erase  a  dot  by  pressing 
the  space  bar  and  turn  a  dot  on  by 
pressing  SHIFT-SPACE  (hold  down 
SHIFT  and  press  the  space  bar). 

For  a  multicolor  sprite,  a  dot 
can  have  any  of  four  different  col- 
ors, including  the  background  color 
(see  "Multicolor,"  below).  Use  the 
numbers  0-3  or  the  letter  keys  Z,  X, 
C,  and  V  to  color  a  dot  with  the 
desired  color. 

You  also  can  change  the  posi- 
tion of  the  sprite  shape  within  the 
editing  frame,  shifting  everything 
one  dot  to  the  right,  left,  up,  or 
down.  This  is  done  by  holding 
down  the  Commodore  key  and 
pressing  W,  Q,  R,  or  E,  respectively. 

It  is  possible  to  flip  a  sprite 
shape  horizontally  or  vertically,  by 
pressing  Commodore-I  or  Commo- 
dore-K,  respectively. 

The  f  1  key  allows  you  to  copy  a 
shape  from  one  sprite  to  any  other 
shape  in  memory.  First,  use  func- 
tion keys  f3-f6  to  put  the  shape  you 
want  to  copy  into  the  editing  area. 
Press  fl  to  copy  the  shape;  then  use 
f3-f6  to  select  the  shape  you  want 
to  copy  to.  Press  fl  a  second  time, 
and  the  shape  is  copied  instantly. 

The  f2  key  inverts  every  dot  in 


the  current  sprite  shape.  Use  f7  and 
f8  to  change  the  sprite's  color. 

3.  Animate 

Option  3  (Animate)  lets  you  cycle 
through  all  the  sprite  shapes  in  as- 
cending order,  beginning  with  se- 
ries 0,  sprite  0.  When  you  choose 
this  option,  Sprite  Designer 
prompts  you  to  enter  a  delay  inter- 
val which  controls  the  speed  of  the 
animation.  The  smaller  the  delay 
interval,  the  faster  the  animation. 
Press  SHIFT-SPACE  to  stop  the 
animation  and  return  to  the  main 
menu.  You  can  also  use  keys  f3-f6 
to  cycle  forward  or  backward 
through  the  sprite  shapes,  as  ex- 
plained in  the  preceding  section. 

4.  Save 

Sprite  Designer  allows  you  to  save 
an  entire  set  of  sprite  shapes  to  disk 
or  tape.  Enter  a  filename  when 
prompted;  then  press  D  or  T  to 
indicate  disk  or  tape,  respectively. 
To  cancel  the  operation,  press  RE- 
TURN when  prompted  to  choose 
disk  or  tape.  If  a  disk  error  occurs. 
Sprite  Designer  prints  the  appropri- 
ate error  message  at  the  bottom  of 
the  screen. 

5.  Load 

This  option  allows  you  to  reload  a  set 
of  sprite  shapes  from  disk  or  tape. 
Follow  the  onscreen  prompts  as  ex- 
plained in  the  preceding  section. 

6.  Add  DATA  Lines 

Option  6  (BASIC  DATA)  lets  you 
save  sprite  shapes  in  the  form  of 
BASIC  DATA  statements.  This  is 
done  by  adding  DATA  lines  to  an 
existing  BASIC  program.  Activate 
Sprite  Designer  and  load  your  exist- 
ing sprite  shapes  or  design  new 
ones.  Once  the  sprite  shapes  are  in 
memory,  exit  Sprite  Designer  and 
type  NEW.  Then  load  the  BASIC 
program  to  which  you  wish  to  add 
the  sprites.  Don't  worry  that  the 
program  will  disturb  the  sprite 
shapes:  Sprite  Designer  automati- 
cally copied  them  into  a  safe  place 
(the  RAM  under  BASIC  ROM) 
when  you  exited  the  program. 

When  the  BASIC  program 
loads,  do  not  run  it.  Instead,  type 
SYS  34000  to  reactivate  Sprite  De- 
signer. Do  not  initialize  the  sprite 
shapes  at  this  stage,  or  load  any 
shapes  from  disk  or  tape.  Instead, 
choose  option  6.  The  program 
prompts  you  to  enter  the  series  of 


sprites  that  you  wish  to  save.  When 
that  is  done,  you  also  are  given  the 
opportunity  to  include  REMarks 
along  with  the  DATA  lines. 

After  you  answer  those  ques- 
tions, the  program  prompts  you  to 
enter  a  filename  and  indicate 
whether  to  use  disk  or  tape,  as  in 
options  4  and  5.  At  this  point. 
Sprite  Designer  adds  the  DATA 
lines  to  the  program  in  memory  and 
saves  the  new  program.  If  you  wish 
to  cancel  the  operation,  press  RE- 
TURN at  the  filename  prompt  with- 
out typing  anything. 

After  the  save  is  complete,  exit 
Sprite  Designer  and  type  NEW  (to 
reset  BASIC'S  internal  pointers).  In 
order  to  work  properly,  the  BASIC 
program  to  which  you  add  the 
DATA  lines  must  not  exceed  24 
disk  blocks  (6144  bytes)  in  length. 

7.  Monochrome 

Each  series  of  eight  sprites  can  be 
either  monochrome  (single  color)  or 
multicolor.  You  cannot  mix  mono- 
chrome and  multicolor  sprites  in 
the  same  series.  When  you  choose 
option  7,  a  16-color  board  appears 
on  the  screen.  To  choose  a  color, 
press  the  letter  key  matching  that 
color.  That  color  will  be  used  for  all 
eight  sprites  in  the  designated  series. 

8.  Multicolor 

Option  8  allows  you  to  choose  col- 
ors for  a  series  of  multicolor  sprites. 
When  you  choose  this  option,  a  16- 
color  board  appears  as  described  in 
the  previous  section.  Since  a  multi- 
color sprite  can  have  four  colors, 
the  program  asks  you  to  select  four 
colors,  numbered  0-3.  When  you're 
drawing  in  multicolor  mode,  the 
cursor  contains  a  number  to  indi- 
cate which  color  you  are  drawing 
in.  To  switch  to  a  different  color, 
press  a  number  in  the  range  0-3.  A 
small  color  board  to  the  right  of  the 
drawing  area  shows  you  the  current 
drawing  colors. 

0.  Quit 

When  you  exit  Sprite  Designer,  the 
program  copies  all  the  sprite  shapes 
in  the  workspace  into  the  "hidden" 
RAM  underlying  the  BASIC  ROM 
chip.  This  is  done  to  make  it  easy 
for  you  to  alternate  between  using 
your  own  BASIC  programs  and 
Sprite  Designer.  You  can  load  and 
use  a  BASIC  program  after  using 
Sprite  Designer,  then  reload  and 


J 


July  1987     COMPUTEI      77 


activate  Sprite  Designer  again.  If 

a6E0:55    4C    54    49    43    4F    40    4F    0A 
86E8:52    45    44    0D    10    ID    30    2E    B5 

8980:54    54    4F    4D   0D    ID    ID    IF   C7 
8988:43    4F    40   40   4F    44    4F    52    00 

you   choose    not   to   initialize   the 

86F0:20    51    55    49    54    0D    0D    ID   AF 

8990:45    20    48    45    59    20    41    4E    28 

work  area,  Sprite  Designer  copies 

86F8:1D   41    43    54    49    4F    4E    20    D6 

8998:44    2E    2E    20    20    9E    57    20    6B 

the  previously  stored  sprite  shapes 

8700:00    30    20    20    20    20    31    11    16 
8708:11    11    11    90    9D    9D    90    9D    IC 

89A0:1C    52    49    47    48    54    20    9E    66 
89A8:52    20    10    54    4F    50    00    IF    90 

back  into  its  workspace.  This  elimi- 

87i0:9D   32    20    20    20    20    33    11    79 

89B0:53    59    4D    40    45    54    52    59    BB 

nates  the  need  to  reload  the  sprites 

3718:11    11    11    9D    9D    9D    90    90    2C 

89B8:20    20    20    20    20    20    20    20    CB 

from  disk  or  tape  every  time  you 
switch  between  a  BASIC  program 

8720:90    34    20    20    20    20    35    11    0E 
8728:11    11    11    9D   90   9D    9D   90    30 

8900:20    20    20    20    20    9E    4B    20    24 
8908:10    48    4F    52    49    5A    4F    4E    AB 

8730:90    36    20    20    20    20    37    11    A2 

8900:54    41    4C   00   ID    ID    IF   43    97 

and  Sprite  Designer. 

8738:11    11    H    9D    90    90    90    9D   40 

89D8:4F    4D   40   4F    44    4F    52    45    CE 

8740:9D    9D    53    45    52    49    45    53    D9 

89E0:20    48    45    59    20    41    4E    44    FB 

Sprite  Designer 

8748:3A    11    90   9D   9D   9D    9D   9D   82 

89E8:2E    2E    20    20    9E    49    20    10    IB 

8750:90    53    50    52    49    54    45    3A   92 

39F0:56    45    52    54    49    43    41    40    36 

Please  refer  Jo  the  "MLX"  article  elsewhere  In 

8758:11    11    9D    9D    9D    9D    9D    90    FD 

89F8:0D    00    ID    ID    9E    46    31    20    OB 

this  Issue  before  entering  Ihe  following 

8760:9D    2B    20    C3    03    20    48    45    BD 

8A00:05    C3    03    20    10    43    4F    50    OF 

program. 

8768:40    50    00    0A    0A   A8   A2    03    80 

8A08:59    00    ID    ID   9E   46    32    20    15 

84D0:4C    35    85    20    95    88    C9    30    92 

8770 :B9    87    87    48    08    CA    10    F8    3E 

8A10:05    C3    03    20    10    52    45    56    IE 

84D8:90    F9   C9    3  9    B0   F5    8D    21    0F 

8778:68   AS    68    AA    18    20   F0    FF   C0 

8A18:45    52    53    45    00    ID    ID   9E    D8 

84E0:85    A9    03    20    6B    87    38    E9    4D 

8780:68    A8    68    4C    IE    AB    00    70    OF 

8A20:46    33    20    05    03    C3    20    10   03 

84E8:30    0A   AA    BD    23    85    85    FD    F5 

8788:86    01    00    81    86    03    02    01    F9 

8A28:53    45    52    49    45    53    20    28    F6 

84F0:E8    BD    23    85    85    FE    6C    FD    99 

8790:87    03    ID    21    85    0D    09    81    CO 

8A30:9E    46    34    10    29    0D    ID    ID    43 

84F8:00    20    F0    85    40    D3    84    20    5B 

8798:91    16    10    61    87    16    10    OF    2C 

8A38:9E    46    35    20    05    03    03    20    B5 

8500 ;E4    FF    F0    FB    60    00    A5    FB    A5 

87A0:93    10    02    IF   96    07    18    2A   DA 

8A40:1C    53    50    52    49    54    45    20   AD 

8508:18    6D   05    85    85    FB    90    02   B2 

87A8:96    07    IF    14    96    05    18    A7    8A 

8A48:28    9E   46    36    10    29    0D   10    02 

8510:E6    FC    60    00    A5    FD    18    6D    9C 

87B0:94    10    02    13    95    12    02    A4    ID 

8A50:1D    9E    46    37    20    05    03    03    38 

8518sl3    85    85    FD    90   F4   E6    FE   C3 

87B8:97    10    02    4D    98    10    02    FF    B5 

8A53:20    IC    53    50    52    49    54   45    99 

8520:60    20   00    07    94   E3    93    94    C3 

87C0:9E    14    02    E4    91    00    19    IC    SD 

3A60:27    53    0D    ID    ID    ID    ID    ID    06 

8528:88   CE    97    BF    98    60    98    3E    85 

8708:92    00    19    58    98    12    02    86    64 

8A68:1D    10    ID    43    4F    40    4F    52    C7 

8530:9B    C7    95    88    96    A9    EF    8D   FE 

8700:87    14    02    F9    93    10    02    7F    E8 

8A70:20    28    9E    46    38    10    29    00    50 

8538:28    03    A9   CI    80   18    03   A9    E5 

8708:95    07    13    A6    95    15    02    4A    90 

8A78:9E    43    4C    52    20    05    03    20    19 

8540 :8E    20    D2    FF   A9    08    20    D2    75 

87E0:96    15    02    8C    99    14    02    B6    61 

8A80:1C    44    45    4C    45    54    45    11    39 

8548 iFF    AD    86    02    80   FE    9F   AD    05 

a7E8:88    04    02    AF    89    0E    02    78    79 

8A88:9D    9D    90    90    9D    90    53    50    BB 

8550:20    D0    8D    FD    9F    AD    21    D0    F7 

87F0:8A    11    17    85    9A    10    02    20    0B 

8A90I52    49    54    45    11    11    90    90    A5 

8558 :8D    FC    9F    AD    SA   02    8D    FF    AF 

87F8:9B    10    02    A9    D8    80    5B    86    EE 

8A98:9D    90   90   90    9D    90   90   90   AD 

8560 :9F    A9    01    8D    86    02    BD    20    16 

8800 :A5    22    80    00    08    8D    27    08    42 

8AA0:9D    90    9E    2A    20    05    C3    03    02 

8568 :D0    A9    15    8D    18    D0    20    F0    F6 

8808:80    E7    OB    80    00    DB    A2    25    0E 

aAA3:20    10    4D    45    4E    55    11    11    CD 

8570:85    A9    00    85    F9    85    FA   8D    6A 

8810:90    01    08    9D    51    DS    90    CI    10 

8AB0:11    9D    90    90    9D    90    9D    90    7P 

8578:23    9F    20    90    FF   A9    33    8D   A4 

8818:08    CA    10    F4    20    75    88    3D    90 

8AB8:9D   05    53    54    52    49    4B   45    21 

8580:21    85    20    68    8E   A9    0D    85    C2 

8820:50    D8    80    77    D8    A2    IF    90    E5 

8AC0:20    41    20    48    45    59    2E    2E    09 

8588 1 F7    85    F8   A9    30    8D    79    9F   F4 

8828:20    08    CA    10    FA    80    69    D8    99 

8AC8:2E    00    20    48    66    A9    6B    30    BC 

8590 :8D    7A   9F   A9    80    8D.   8A   02    E0 

8830 :8D   D9    DB    20    87    88    8D    E9    5F 

8AO0:C8    04    8D    90    05    8D   08   06    7A 

859e:A9    31    80    21    85   A9    03    20    81 

8838: DA    SD    F7    DA    A2    0C    9D    EA    32 

8AD8:aD   80    06    A9    73    80    EF   04    E5 

85A0:6B    87    4C    E3    93    20    44    E5    96 

8340: DA    OA    10    FA    80    95    08    8D    25 

8AE0:aD    B7    05    80    2F    06    8D    A7    78 

85A8:A9    04    8D    5B    86   A9    42    85    D5 

8848 :9A    08    80    35    D9    80    3A   D9    35 

8AE8:06    A9    71    8D    D4    07    A9    4  3    CB 

8580:22    A9    70    8D    00    04    A9    6E    EF 

8850 :8D    D5    09    80    DA    09    3D    75    80 

8AF0IA2    25    9D    C9    04    9D    91    05    AF 

85B8:8D    27    04    A9    7D    8D    E7    07    68 

6858: DA    8D    7A    DA   A2    09    9D    14    BF 

8AF8:90    09    06    90    81    06    OA    10    83 

85C01A9    6D    8D   C0   07   A2    25    A9    70 

8860 :DB    OA    10    FA   A2    08    90    3C    70 

8B00:F1    A9    72    80    94    06    A9    06    B7 

8508:43    9D   01    04    9D    51    04    9D    15 

8868: DB    OA    10    FA   A2    08    9D    80    08 

8808:80    5B    86    A2    06    A0    14    A9    30 

8SD0:C1    07    CA    10    F4    20    75    88    74 

8870 :DB    OA    10    FA    60    A2    16    A0    2E 

8B10:42    85    22    A9    AS    20    58    86    85 

85D8:A9    6B    8D    50    04  A9    73    8D    85 

8878:00   A9    28    20    58    86    A2    16    33 

8B18:A9    18    20    6B    87    A9    19    20    F9 

85E0:77    04   A5    22    85    02    A9    00    07 

8880 :A0    27    A9    28    40    58    86    A2    D6 

8B20:6B    87    A9    lA    20    6B    37    A9    0D 

85E8:20    6B    87    A5    02    85    22    60    F4 

8888:14   A0    19    A9    78    4C    53    36    B5 

8B28:00    85    06    AS    C6    F0    FG    A9    71 

85F0:20    48    86    A9    6B   80    30    06    81 

3890:12    20    92    90   00   A9    90    A0    47 

8B30:00    85    06    40    94    88    30    31    AA 

85F8iA9    72    80    62    04   A9    7D    8D    90 

8898:88    18    20    IE    AB    A9    EC    85    3D 

8B38:32    33    5A    58    43    56    20   A0    5A 

8600:42    06    A2    10    A9    43    9D    31    CB 

88A0:A2    20    E4    FF    00    0F    A5    A2    58 

8B40:11    91    ID    90    86    87    83    8A   AF 

8608:06    CA    10    FA   A2    0A   A0    12    00 

88A8:O0    F7    AD    90    80    49    80    8D   06 

3848:88    80    89    85    AB    B3    82    Bl    15 

8610:A9    78    20    58   86    A9    01    40   C2 

8880:99    83    40   95    83    60    IF    44    57 

3850 :A1    A2    93    2B    2A    EB    88    EB    0A 

8618: 6B    87    A9    FF   80    15    D0    20    74 

8888:49    53    50    40   41    43    45    20    03 

8B58:8B    EB    8B    EB    8B    IF    8C    24    76 

8620 :A5    85    A9    72    8D   69    04   A9    81 

88C0:54    48    45    20    43    55    52    53    20 

8B60:8C    29    8C    2E    SC   CI    8B   01    00 

8628:71    80   D9    07    20    87    68   A9    D6 

88C3:4F    52    20    20    9E    43    52    53    16 

eB68:8B    49    80    52    80    5B    8C    60   AS 

8630:68    8D   E9    06    A9    73    8D   F7    22 

88D0:52    20    10    4B   45    59    S3    0D    BE 

8B70:8O    60    8C    8F    8C    9B    80    86    EA 

8638:06   A2    00    A9    43    9D   EA   06    79 

88D8:0D    ID    10    IF    40    4F    44    49    C6 

3B78:8C    95    8C    A3    8C    AE    8C    02    02 

8640 :CA    10    FA   A9    02    4C    6B   87    50 

88E0:46    59    20    20    20    4D   4F   4E    94 

8B80:8C    08    60    F3    80    2B    80    5A    67 

8648:A9    00    SD    15    D0    8D    21    D0    FC 

a8E8:4F    43    48    52    4F   4D   45    20    FA 

8B88:80   87    80   09    8E    38    BE   CA   07 

B650IA9    01    8D    86    02    4C   A5    85    9E 

88F0:20    9E    53    50    41    43    45    11    DB 

8B90:8A    47    8E    00    20    lA    86    20    27 

8658:85    FB    A9    FF    85    FC    A9    28    F7 

88F8:9D    90    90    90    90    53    48    49    El 

8B98:4D   8E    20    FF    84    80    93    8B    0B 

8660 :8D    05    85    A5    22    91    FB    20    EF 

8900:46    54    2D    53    50    41    43    45    79 

8BA0:A0    IE    A2    00    DD    36    3B    F0    B3 

8668:06    85    CA    10    F6   A5    22    60    27 

8908:0D    ID    ID    ID    ID    ID    ID    10    13 

eBA8:07    ES    88    10    F7    40    9A   88   41 

8670:53    50    52    49    54    45    53    20    98 

8910: ID    ID    IF    4D   55    40    54    49    7F 

8BB0:8A    0A   AA    BD    55    88    85    FD    A2 

8678:44    45    53    49    47    4E   45    52    48 

8918:43    4F   4C   4F    52    45    44    20    6F 

3BB8:E8    BD    55    8B   85   FE    60    FD    16 

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8690:10    32    2E    20    45    44    49    54    A2 

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8698:0D    ID    ID    33    2E    20    41    4E    00 

8938:90    90    9D   90   90   9D    IC    28    02 

8BD8SB5    20    92    90    20   F9    90    20    58 

86A0:49    4D    41    54    45    00    ID    ID   C8 

8940 :9E    5A    10    29    20    28    9E    58    86 

8BE0:49    91    20    72    90    20    20    90    02 

86A8:34    2E    20    53    41    56    45    0D    8F 

8948:10    29    20    23   9E   43    10    29    90 

8BE8:4C    9A    SB    AD    10    00    00    03    El 

86B0:1D    ID    35    2E    20    4C    4F    41    2F 

8950:20    23    9E    56    10    29    0D    00    63 

8BF0;4C    9A    SB   AD    93    3B    29    0F    40 

86B8:44    00    ID    ID    36    2E    20    44    8F 

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8600:41    54   41    20   42   41    33    49    n4 

8960:41    52    4F    55    4E    44    20    53    FE 

8000:00    40   08    8C   AA   BO    24    9F   92 

86C8:43    0D    ID    ID    37    2E    20    40    30 
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8008:85    B6    20    92    90   AO   93    SB   AC 

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8010:20    36    80    20    72    90    AD    93    IF 

8608:45    0D    ID    ID    38    2E    20    40   49 

8978:20    20    9E    45    20    10    42    4F    11 

8018:8B    20    37    8C   40    E2    SB   A9    50 

78     COMPUTil     July  1987 


8C20:30 

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91B8:C9  87  D0  06  20  04  3F  4C  99 
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97B0:36  30  54  48  00  10  ID  4F  70 

9A4a:20  37  00  20  35  33  32  38  70 

9520:20  47  20  IF  12  20  20  20  94 

9788:46  20  53  45  43  4F  4E  44  0A 

9A50:37  2D  39  34  00  20  35  33  F4 

9528:20  92  05  20  20  20  20  4B  B7 

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9A58:32  38  31  20  35  33  32  38  B0 

9530:20  96  12  20  20  20  20  92  A9 

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9700:48  A5  FA  48  A5  F8  48  A9  BC 

9A6a:2C  35  33  32  38  36  00  F0  16 

9540:12  20  20  20  26  92  05  00  E4 

97D8:0C  20  6B  87  20  60  A5  A2  60 

9A70:99  FB  99  05  9A  0F  9A  19  54 

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9640:20  20  20  92  00  12  20  92  CD 

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9B70:F9  84  09  00  00  03  4C  A0  9B 

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98E0:20  ID  99  A0  FF  20  BA  FF  9C 

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98E8:A5  2B  48  A5  20  48  A9  00  F0 

9BS0:C9  2A  00  08  B9  95  06  49  48 

9658:20  4F  52  20  9F  52  45  54  DA 

98F0:85  2B  A9  20  85  20  A2  00  09 

9888:80  99  95  06  B9  96  06  49  F6 

9660:55  52  4E  9E  20  00  10  ID  6D 

98F8:A0  40  20  00  99  68  85  2C  05 

9B90:80  99  96  06  AS  6A  45  60  6F 

9668:9F  53  54  4F  50  9E  20  54  4B 

9900:68  85  2B  20  9B  99  09  14  IB 

9B98:85  6A  AS  69  45  6B  85  69  04 

9670 :4F  20  45  4E  44  20  20  9F  8D 

9908 :B0  06  4C  F9  84  A9  ED  80  A6 

9BA0:06  60  26  6B  A9  20  99  94  07 

9678:44  45  40  9E  20  54  4F  20  90 

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9BA8:06  08  C8  08  C8  C8  CA  00  8A 

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9918:EF  80  28  03  60  A9  00  20  BF 

9BB0:A6  98  18  69  14  A8  06  60  39 

80     COMPUTE!     July  1987 


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00  00  40 


Disk  Expander 
For  Apple  II 


Boris  Troyonovsky 


Everyone  can  use  more  disk  space. 
This  program  allows  you  to  format 
DOS  3.3  disks  with  an  extra  track  of 
space,  giving  you  1 6  more  disk  sectors 
for  storage. 


Here  is  a  utility  that  gives  you  extra 
storage  space  on  any  DOS  3.3  disk. 
After  formatting  a  disk  with  this 
program,  you  have  16  extra  disk 
sectors  for  storing  programs  and 
other  files.  Type  in  the  program  and 
save  it  to  disk. 

When  you  run  the  program,  it 
waits  for  you  to  press  a  key.  Insert  a 
blank  disk  into  slot  6,  drive  1  (this  is 
the  built-in  drive  on  Apple  Ik  com- 
puters). Press  any  key  to  begin. 
When  the  drive  stops  spinning,  the 
disk  has  been  formatted  with  16 
extra  sectors.  Now  you  can  save  a 
HELLO  program  On  the  disk  or  use 
it  as  you  would  a  normal  DOS  3.3 
disk.  The  FID  program  on  the  DOS 
3.3  System  Master  disk  can  be  used 
to  verify  that  the  disk  really  does 
contain  the  extra  space. 

Disk  Expander  for  Apple  II 

For  instructions  on  entering  this  program, 
piGose  refer  to  "COMPUTEI's  Guide  to  Typing 
in  Programs"  elsewhere  In  this  Issue. 

BA  10  D«  =>  CHR«  (4)  :  eOSUB  200 
Ifl  20  TEXT  :  HOME  :  HTAB  17:  PRI 
NT  "D.M.E.3. ":  VTAB  l!  FOR 


X  -  1  TO  16:  HTAB  X:  PRIN 
T  "-";:  NEXT  X:  FOR  X  -  25 

TO  40J  HTAB  X:  PRINT  "-"; 
:  NEXT  X 
BF  30  VTAB  13:  PRINT  "INSERT  DIS 
K  INTO  SLOT  6, DRIVE  l"l  PR 
INT  "AND  PRESS  ANY  KEY":  B 
ET  A» 
91  40  PRINT 

3D  50  REM  «*«EXPAND  DISK  CAP.««t 
3?  i0  POKE  48894,  PEEK  (48894  >  + 

1 
B9  70  PRINT  D»;"INIT  HELLO,  D1,S6 
":  PRINT  D«j "DELETE  HELLO" 
3C  B0  POKE  48894,  PEEK  (4B894)  - 

1 
2fl  90  SS  =  0:SE  =  BsBU  =  8192: OP 

-  1:TR  "  17i  BD3UB  130 
16  100  POKE  8192  +  196,253:  POKE 
S192  +  197; 255:  POKE  819 

2  +  52,36 
fi  110  SS  ="  0:SE  -  0jBU  -  8192:0 

P  -  2:TR  •  17!  BOSUB  130 
AD  120  GOTO  20 

;C  130  REM   *t*DISK  ACCESSttt 
85  140  FOR  SA  "  SS  TO  SE 
F7  150  POKE  788,  TR:  POKE  789,  SA: 

POKE  796, OP 
C7  160  HB  =  INT  (BU  /  256):  LB  « 

BU  -  (MB  «  256) 
6E  170  POKE  792,  LB:  POKE  793,  HB 
27  180  CALL  768 :BU  =  BU  +  256:  N 

EXT  SA 
23  190  RETURN 
37  200  FOR  I  =  768  TO  822:  READ 

A:  POKE  I, A:  NEXT  1:  RETU 

RN 
9B  210  DATA  169,3,160,16,32,217, 

3,96,0,0,0 
7C  220  DATA  0,0,0,0,0,1,96,1,0,1 

7,13 
£2  230  DATA  48,3,0,32,0,0,1,0,23 

4,96,1 
2f  240  DATA  0,0,0,0,0,0,0,0,0,0, 

0 
JC  250  DATA  0,0,0,0,0,1,239,216, 

0,0,0  © 


July  1987     COMPUTE!      81 


1571  utility  Package 


Dick  Smit 


Among  other  exciting  features,  the 
Commodore  1571  disk  drive  has  the 
ability  to  perform  high-speed  burst 
mode  operations  and  can  read  MFM 
(non-Commodore)  disks  for  CP/M 
mode.  The  four  programs  included 
with  this  article  let  you  copy  MFM- 
format  disks,  read  and  alter  the  infor- 
mation on  an  MFM  disk,  and  access 
all  of  the  1571's  special  features  from 
BASIC.  A  Commodore  128  with  1571 
disk  drive  and  80-column  monitor  is 
reijuired. 


The  Commodore  1571  is  the  most 
versatile  disk  drive  ever  offered  by 
Commodore.  It  can  operate  as  a 
1541  drive,  giving  you  access  to  the 
huge  library  of  existing  Commo- 
dore 64  software.  With  a  Commo- 
dore 128  in  128  mode,  it  can  also 
transfer  data  in  burst  mode  at  much 
higher  speeds  than  a  1541  disk 
drive.  Commodore  disks  use  a  re- 
cording system  known  as  GCR 
(Group  Code  Recording),  but 
CP/M  disks  for  many  other  com- 
puters use  a  different  system 
known  as  MFM  (Modified  Frequen- 
cy Modulation).  Since  the  128  can 
operate  as  a  CP/M  computer,  the 
1571  provides  the  ability  to  read 
and  write  MFM-format  disks. 
CP/M  is  one  of  the  most  widely 
used  microcomputer  operating  sys- 
tems, and  vast  amounts  of  public 
domain  CP/M  software  are  avail- 
able on  MFM  disks.  The  IBM  PC 
and  compatible  computers  also  use 
MFM  disks. 

The  157rs  special  capabilities 
are  impressive,  but  using  them 
from  BASIC  is  not  always  so  easy. 
Some  of  the  most  useful  1571  rou- 
tines aren't  designed  for  use  with 


Command  Descriptions 

There  are  14  individual  routines  included  in  Program  3.  Five  of  these  serve 
as  subroutines  for  the  other  nine  user-callable  subroutines.  These  five 
subroutines  (SENDCMD,  SPOUT,  SPIN,  CLKLO,  and  CLKHI)  are  not 
meant  to  be  called  directly  from  BASIC  with  SYS. 

The  following  descriptions  provide  all  the  information  needed  to  use 
these  routines.  The  Call  address  specifies  the  entry  point  of  the  routine;  to 
activate  the  routine,  SYS  to  this  address.  The  Table  address  shows  the 
location  of  that  command's  data  storage  area.  The  Format  section  of  each 
description  details  the  function  of  each  byte  in  the  command's  storage 
area.  Note  that  some  bits  are  common  to  all  commands;  they  are  detailed 
only  in  the  description  of  the  first  command,  Read  Sector. 

READ  SECTOR 

Purpose;  Reads  a  sector  from  the  currently  logged  disk  and  stores  the  data 

in  the  computer's  memory 
Call  address:  $30F8  (12536) 
Table  address:  $3800-$3806  (7  bytes) 
Format:  $3802:  Control  byte 

bit   7  transfer  data  (1  =  no  transfer) 

bit  6  error  ignore  flag  (1  =  ignore  error) 

bit  5  buffer  transfer  (1  =  transfer  buffer) 

bit  4  side  select  (MFM  only — 0  =  front,  1  =  back) 

bits  1-3      burst  command  (000  for  Read  Sector) 
bit  0  drive  select  (keep  at  0  for  all  commands) 

$3803;  Track  to  be  read  (0-35  for  GCR  or  0-39  for  MFM) 
$3804:  Sector  to  be  read  (range  of  valid  values  depends  on  format  and 

mode) 
$3805:  Number  of  sectors  (must  be  more  than  zero) 
$3806:  Next  track  (optional,  normally  unused) 

Explanation:  This  routine  reads  a  sector  from  the  disk  into  the  memory. 
Before  this  routine  is  called,  the  correct  values  should  be  placed  in  the 
instruction  table  by  POKEing  into  locations  $3802-$3806.  You  must  also 
specify  the  addresses  where  the  data  read  from  disk  is  to  be  stored. 
Computing  the  length  of  this  area  is  not  difficult  for  GCR,  since  a  GCR 
block  always  contains  exactly  256  bytes.  For  MFM,  however,  the  block 
length  may  vary  from  128-1024  bytes.  Make  sure  that  the  difference 
between  the  starting  and  ending  addresses  matches  the  number  of  bytes 
you  expect  the  sector  to  contain.  Store  the  low  byte  of  the  starting  address 
in  location  $FB  and  the  high  byte  in  location  $FC,  Similarly,  locations 
$FD-$FE  must  contain  the  low  and  high  bytes  of  the  ending  address.  You 
can  calculate  the  low  and  high  bytes  of  an  address  A  with  the  statements 
HI  =  INT( A/256)  and  LO  =  A-H1*256,  where  HI  is  the  high  byte  and  LO  is 
the  low  byte. 

Example:  None. 


B2     COMPUTEI     July  1987 


BASIC,  and  cannot  be  called  direct- 
ly with  a  SYS  command.  And  the 
1571  user's  manual  offers  little 
information  on  how  to  use  special 
features  such  as  burst  mode. 

This  article  includes  four  pro- 
grams which  make  the  1571's  pow- 
er easily  accessible  to  BASIC 
programmers.  Program  1  lets  you 
copy  MFM-format  disks.  Program  2 
is  a  comprehensive  "disk  doctor" 
that  permits  you  to  read  and  alter 
any  data  found  on  an  MFM  disk. 
Program  3  is  a  machine  language 
utility  which  makes  it  possible  to 
access  all  burst  mode  routines  with 
BASIC  SYS  commands.  Program  4 
is  a  machine  language  display  rou- 
tine used  by  Program  2. 

Type  in  and  save  all  four  pro- 
grams (be  sure  you  have  copies  of 
all  four  on  the  the  same  disk).  Pro- 
grams 1  and  2  are  ordinary  BASIC 
programs.  (To  generate  the  {BELL} 
character  in  Program  I,  hold  down 
the  CONTROL  key  and  type  a  G.) 
Programs  3  and  4  are  written  in 
machine  language  and  must  be 
typed  in  with  the  Commodore  128 
version  of  "MLX,"  the  machine  lan- 
guage entry  program  listed  else- 
where in  this  issue.  Be  sure  to  read 
the  MLX  instructions  carefully 
before  you  begin.  Here  are  the  ad- 
dresses required  to  enter  Programs 

3  and  4  with  MLX: 

Program  3:  BURST 

Starting  address:     3000 
Ending  address:      323F 

Program  4:  SCREEN 

Starting  address:     3400 
Ending  address:      349F 

You  must  save  Programs  3  and 

4  with  the  filenames  BURST  and 
SCREEN,  respectively.  It's  impor- 
tant to  use  these  filenames  because 
Programs  1  and  2  use  them  when 
attempting  to  load  the  programs 
from  disk.  Again,  it's  also  important 
that  you  save  Programs  3  and  4  on 
the  same  disk  with  Programs  1  and 
2. 

MFM  Disk  Copier 

Program  1  makes  copies  of  MFM- 
format  disks,  including  both  CP/M 
and  IBM  PC  disks.  It  will  not  copy 
GCR-format  Commodore  disks, 
nor  can  it  be  used  to  duplicate  copy- 
protected MFM-format  disks.  (Note 
that  the  master  system  disk  for 
Commodore  128  CP/M  isn't  in  true 


WRITE  SECTOR 

Purpose:  Write  a  sector  from  memory  to  the  currently  logged  disk 

Call  address:  $3153  (12627)  in  bank  12-15 

Table  address:  $3807-$380D  (7  bytes) 

Format:  $3809:  Control  byte 

bits  4-7      same  as  Read  Sector 

bits  1-3      command  (001  for  write) 

bit   0  same  as  Read  Sector 

$380A-$380D:  same  as  Read  Sector 

Explanation:  The  format  of  this  command  is  almost  identical  to  that  of 
Read  Sector.  The  only  difference  is  that  it  writes  a  block  to  the  current  disk. 

Example:  This  program  writes  the  contents  of  locations  $4000-$40FF  to 
track  20,  sector  3  in  OCR  format. 

10  B= DEC ("3800") :POKE251,0:POKE253,0:POKE25  2,64:PGKE254,65 

20  POKE  B+3,20:POKE  B+4,3:POKE  B+5,2 

30  OPEN15,a,15:BANK  ISiSYS  DEC ( "3153 ") :END 

INQUIRE  DISK 

Purpose:  Log  the  disk  in  the  drive 

Call  address:  $30E8  (12520)  in  bank  12-15 

Table  address:  $380E-$3810  (3  bytes) 

Format:  $3810:  Control  byte 

bits  5-7      not  used  (can  be  any  value) 

bit  4  same  as  Read  Sector 

bits  1-3      command  (010  for  Inquire  Disk) 

bit  0  same  as  Read  Sector 

Explanation:  This  command  logs  a  disk  for  use.  Disks  must  be  logged  in 
before  they  are  used.  Information  pertaining  to  the  disk  is  returned  in  the 
status  byte.  The  status  byte  indicates  the  disk's  format  (MFM  or  GCR),  the 
number  of  bytes  in  each  sector,  and  the  drive's  error  status.  If  you  wish  to 
determine  the  format  of  the  disk,  use  the  command  Query  Disk  Format, 
which  returns  more  information. 

Example:  This  line  logs  the  disk  and  prints  the  status  and  format  on  the 

screen. 

10    0PEN15,8,15:B71NK   15:SYS   DEC ( "SSEB" ): PRINT    PEEK( 250 ) :ERD 

FORMAT  MFM 
Purpose:  Format  an  MFM  disk 
Call  address:  $30EE  (12526) 
Table  address:  $3811-$381B  (11  bytes) 
Control  byte 

partial  format  (l  =  partial) 
index  mark  written  (1=  written) 
double  side  select  (l=format  double  side) 
side  select  (valid  if  bit  5=0) 
command  (Oil  for  MFM) 
same  as  Read  Sector 
Control  byte 
7  must  be  a 


Format:  $3813: 
bit  7 
bit  6 
bit  5 
bit  4 
bits  1-3 
bit  0 
$3814 
bit 


1 


1024) 


bit  6  must  be  a  0 

bits  0-5      specify  the  logical  starting  sector 
$3815:  Interleave  byte  (normally  0) 
$3816:  Sector  size  (0  =  128  bytes,  1  =  256,  2  =  512,  3 
$3817:  Last  track  (0  to  39,  used  for  partial  format) 
$3818:  Number  of  sectors  per  track  (standard  is  26  for  128-byte 
sectors,  16  for  256-byte  sectors,  9  for  512-byte  sectors,  and  5 
for  1024-byte  sectors.) 
$3819:  Logical  starting  track  (normally  0) 
$3  81  A:  Starting  track  offset  (normally  0) 
$381B:  Fill  byte  (value  which  to  fill  all  sectors;  normal  value  is  $E5) 

Explanation:  This  command  formats  an  MFM  disk,  which  allows  great 
flexibility.  You  may  control  the  size  of  the  sectors,  the  number  of  sectors 


July  1987     COMPUTE!      83 


MFM  format,  and  cannot  be  copied 
with  this  program.)  When  you  run 
the  program,  it  checks  to  see 
whether  the  burst  utility  routine 
(Program  3)  is  in  memory,  and 
loads  it  from  disk  if  it  is  not.  Follow 
the  prompts  on  the  screen  and 
swap  disks  when  indicated.  The 
program  automatically  detects  the 
format  of  the  source  disk  and  cre- 
ates the  same  format  on  the  desti- 
nation disk.  An  80-column  monitor 
is  required  because  the  program 
uses  the  128's  FAST  mode. 

MFM  Disk  Utility 

Program  2,  "MFM  Disk  Utility," 
offers  a  number  of  useful  features 
for  manipulating  the  information 
on  MFM  disks.  Note  that  it  requires 
an  80-column  display,  since  a  40- 
column  screen  doesn't  have 
enough  room  to  display  the  con- 
tents of  an  entire  1024-byte  MFM 
disk  sector.  When  you  run  the  pro- 
gram, it  loads  both  the  BURST  and 
SCREEN  routines  (Programs  3  and 
4)  from  disk,  if  they  aren't  already 
in  memory.  Line  4  of  the  program  is 
optional:  Its  only  purpose  is  to 
make  sure  that  the  drive's  read/ 
write  head  is  within  the  range  of  a 
GCR  disk  (tracks  1-35)  before  the 
main  program  begins. 

The  program  has  the  standard 
features  found  in  most  disk  utilities. 
With  this  program,  you  can  exam- 
ine the  contents  of  any  sector  on  an 
MFM-format  disk,  and  change  the 
data  as  desired.  The  program  is  self- 
prompting,  so  you  won't  need  ex- 
tensive instructions  to  use  it. 
Simply  respond  to  the  prompts  dis- 
played on  the  screen.  Here  is  a  list 
of  the  program's  functions: 

Log  in  new  disk 
New  block 
Rewrite  block 
Move  to  next  block 
Move  to  previous  block 
Move  to  next  track 
Move  to  previous  track 
Change  byte  under  cursor 
Text  mode 
Double  side  select 

You  should  always  perform  a 
log  in  operation  when  you  insert  a 
new  disk  in  the  drive.  After  logging 
in  a  new  disk,  you  should  use  the 
New  block  option  to  select  the  first 
block  before  using  the  +  or  —  keys 
to  change  blocks.  The  program  dis- 


per  track,  and  the  number  of  tracks  per  disk.  You  need  not  precede  this 
command  with  an  Inquire  Disk  or  Query  Disk  Format  command. 
Example:  The  following  will  format  an  MFM  disk  with  ten  512-byte 
sectors  per  track  on  both  sides. 

10  OPEN  15,8,15:B=DEC( "3800");POKE  B+1 9, 102 : POKE  B+22,2 
20  POKE  B+20,128;POKE  B+24,10:BANK  1 5 : SYS  DEC ( " 30EE" ) : END 

FORMAT  GCR 

Purpose:  Format  a  GCR  disk 

Call  address:  $30E4  (12.516)  in  bank  12-15 

Table  address:  $381C-$3821  (6  bytes) 

Format:  $381E:  Control  byte  (must  be  $06) 
$381F:  Control  byte  (must  be  $00) 
$3820-$3821:  ID  characters  (can  be  any  value) 

Explanation:  Formats  a  disk  in  Commodore  GCR  (Group  Code  Record- 
ing) format.  This  command  operates  the  same  as  a  normal  format  but  does 
not  write  a  directory  to  the  disk. 
Example:  Format  a  GCR  disk  with  an  ID  of  GC 

10  OPEN  15,8,15:B=DEC("3800") :P0KE  B+32,71:P0KE  B+33,67 
20  POKE  B+30,6:POKE  B+31,0:BANK  15:SYS  DEC ( " 30E4" ) :END 

SECTOR  INTERLEAVE 

Purpose:  Read  or  change  the  sector  interleave  factor  used  for  multisector 

burst  read  and  write 

Call  address:  $30C4  (12484)  in  bank  12-15 

Table  address:  $3822-$3825  (4  bytes) 

Format:  $3824:  Control  byte 

bit   7  interleave  read  or  write  (0  =  write  interleave,  l=read 

interleave) 

bits  1-4      select  command  (0100  for  sector  interleave) 

bit   0  same  as  Read  Sector 

$3825  Interleave  (interleave  to  be  written  to  the  drive;  $00  is  normal) 

Explanation:  Reads  or  sets  the  interleave  byte  stored  in  the  drive  used  for 
multisector  reads  or  writes.  The  interleave  byte  is  usually  set  to  zero. 

Example:  Read  and  display  the  sector  interieave. 

10  OPEN  15,8,15:BANK  1 5 :B=DEC ( "3800 " ) : POKE  B+36,136 
20  SYS  DEC("30C4")  :SI-=PEEK(250)  iPRINT  SIsEI^D 

QUERY  DISK  FORMAT 

Purpose;  Determine  the  disk  format  on  the  specified  track 

Call  address:  $3099  (12441)  in  bank  12-15 

Table  address:  $3826-$3829  (4  bytes) 

Format:  $3828  Control  byte: 

bit  7  step  head  flag  (0  =  track  0) 

bit  4  same  as  Read  Sector 

bits  1-3      select  command  (101  for  Query  Disk  Format) 

bit  0  same  as  Read  Sector 

$3829  Track  offset  (if  bit  7  of  $3828  is  set  to  1) 

Explanation:  Determines  the  format  of  any  track  on  the  disk.  This 
command  also  logs  in  the  disk  so  that  it  can  be  used.  The  status  byte  in  $FA 
(250)  is  updated  to  indicate  any  errors,  the  sector  size  of  the  disk  (128,  256, 
512,  or  1024),  and  the  disk's  format  (MFM  or  GCR).  For  an  MFM  disk,  the 
routine  returns  additional  information  about  the  format  in  locarions 
$3700-$3704  (14080-14084).  Location  $3700  holds  the  number  of  sectors 
on  the  track;  $3701  holds  the  logical  track  number  on  the  track;  and  $3702 
holds  the  minimum  logical  sector  number  (the  sector  with  the  lowest  value 
address).  Location  $3703  holds  the  maximum  logical  sector  number  (the 
sector  with  the  highest  value  address);  $3704  holds  the  CP/M  hard 
interleave  found  on  the  track.  This  data  can  be  useful  in  finding  the  format 
of  nonstandard  MFM  disks. 

Example:  Determine  the  format  of  track  10. 


84     COMPUTEI      Julv  1987 


plays  information  about  the  format 
of  the  currently  logged  disk.  The 
double  side  select  operation  lets  you 
access  the  alternate  side  of  a  dou- 
ble-sided disk.  You  can't  access  the 
back  side  of  an  MFM  disk  by  simply 
flipping  it  over,  since  that  maneu- 
ver prevents  the  drive  from  finding 
the  disk's  index  hole. 

Burst  Mode  Utility 

In  addition  to  its  use  with  Programs 
1  and  2,  Program  3  provides  full 
access  to  the  1571's  extra  features — 
including  burst  mode  commands — 
for  anyone  wishing  to  write  disk- 
oriented  programs.  Although  the 
program  itself  is  written  in  machine 
language,  you  need  not  be  a  ma- 
chine language  expert  to  use  it.  All 
of  the  disk-handling  routines  can 
be  accessed  from  BASIC  with  a  SYS 
command.  Of  course,  the  routines 
can  also  be  accessed  from  machine 
language  if  you  wish. 

Program  3  occupies  memory 
locations  12288-12860  ($3000- 
$323C).  Each  burst  utility  com- 
mand is  activated  by  SYSing  to  a 
different  location.  For  instance,  the 
SYS  address  for  the  Query  Disk  For- 
mat routine  is  $3099  (12441).  To 
execute  this  routine,  you  can  per- 
form either  SYS  12441  or  SYS 
DEC("3099"). 

Program  3  also  uses  a  small 
command  table  which  begins  at  lo- 
cation $3800  (14336).  This  table 
contains  the  actual  commands 
which  are  sent  to  the  drive  to  per- 
form disk  operations.  To  create  the 
command  table  from  BASIC,  in- 
clude the  following  lines  in  your 
program  (this  routine  may  be  re- 
numbered as  needed): 


1000  RESTORE: FOR  I 

TO  DEC ("3800")+ 
1010  READ  A?: POKE  I 

XT  I: RETURN 
1020  DATA  55,30,00, 

,55,30,02,00,01, 
1030  DATA  04,55,30, 

,27,0A,00,00,E5, 
1040  DATA  58,58,55, 

,30,0A,00,55,30, 


DEC( "3800") 
16*3-1 
,DEC(A5) :NE 

00,01,02,01 
02,01,55,30 
06,81,00,02 
55,30,06,00 
30,08,00,35 
8C, 00,00, 00 


You  can  also  generate  the  com- 
mand table  by  calling  the  GEN  TA- 
BLE routine  contained  in  Program  3 
(see  below). 

Many  of  the  special  disk  com- 
mands require  that  you  pass  some 
information  to  the  drive  along  with 
the  command  itself.  For  example, 
when  you  wish  to  read  the  contents 


10  OPEN  15,8,15:BANK  15 s B=DEC (" 3800 "): POKE  B+41 , 10 
20  POKE  B+40,138:SYS  DEC( "3099" ) :END 

INQUIRE  STATUS 

Purpose:  Read  or  write  the  status  byte  in  the  drive 

Call  address:  $3075  (12405)  in  bank  12-15 

Table  address:  $382A-$382D  (4  bytes) 

Format:  $382C  (14380)  Control  byte 

bits  6-7      00  =  write  new  status 
01  =  log  in  disk 
10= read  status 

ll  =  has  disk  been  changed?  ($FA  contains  $0B  if 
changed) 
bits  1-4      burst  command  (110  for  Inquire  Status) 
bit   0  same  as  Read  Sector 

$382D  (14381)  New  stahis  (status  sent  to  the  drive  if  $382C  bit  7  is  0) 
Explanation:  Reads  or  writes  the  status  in  the  drive.  The  command  can 
also  be  used  to  detect  whether  the  disk  has  been  swapped,  and  if  it  has,  to 
log  it  in. 

Example:  Read  and  display  the  status  from  the  drive. 

10  OPEN  15,8,15:BANK  15 :B=DEC ( "3800 "): POKE  B+44,140 
20  SYS  DEC ( "3075" ) :PRINT  PEEK ( 250 ): END 

SENDCMD 

Purpose:  Send  a  command  to  the  disk  drive 

Call  address:  $304A  (12362)  in  bank  12-15 

Table  address:  none 

Format:  none 

Explanation:  Sends  a  command  to  the  disk  drive.  The  Y  and  X  registers 
must  contain  the  high  and  low  byte,  respectively,  of  the  address  for  the 
character  string  which  comprises  the  command.  The  A  register  must 
contain  the  length  of  the  command.  This  subroutine  is  called  by  all  the 
burst  utility  commands.  For  the  subroutine  to  function  properly,  the  disk 
command  channel  must  be  open  to  logical  file  15  (OPEN  15,8,15). 

Example:  Send  a  Query  Disk  Format  command. 

10    OPEN    15,8,15:BANK    15:SYS    DEC ( "304A" ) , 4, 33 , 56 :END 

SPIN 

Purpose:  Prepares  the  serial  bus  for  fast  serial  input 

Call  address:  $3025  (12325)  in  banks  where  the  I/O  block  is  visible  (for 

example,  bank  15) 

Table  address:  none 

Format:  none 

Explanation:  For  standard  (slow)  data  transfers,  the  128's  serial  bus  is 
bidirectional — data  is  free  to  flow  either  in  or  out.  However,  the  bus  has 
extra  circuitry  to  enforce  the  direction  of  data  flow  for  fast  (burst  mode) 
transfers.  This  subroutine,  intended  for  use  by  other  burst  utility  routines, 
sets  up  the  serial  bus  for  fast  input. 

Example:  Prepares  bus  for  fast  input. 

10    SYS    DEC( "3025") :END 

SPOUT 

Purpose:  Prepares  the  serial  bus  for  fast  serial  output 

Call  address:  $3000  (12288)  in  banks  where  the  I/O  block  is  visible  (for 

example,  bank  15) 

Table  address:  none 

Format:  none 

Explanation;  See  the  explanation  above  for  the  SPIN  routine.  This  routine 
sets  up  the  serial  bus  for  fast  output. 

Example:  Prepares  bus  for  fast  output. 

10    SYS    DEC ( "3000") :END 


July  1987     COMPUTEI      85 


of  a  sector,  you  must  tell  the  drive 
which  sector  to  read.  The  command 
table  contains  a  storage  area  for 
each  command.  Before  you  activate 
a  command  with  SYS,  you  must 
POKE  the  data  needed  by  that  com- 
mand into  the  corresponding  stor- 
age area  for  that  command.  The 
descriptions  at  the  end  of  this  article 
contain  all  the  details  you  need  to 
call  the  14  routines  provided  by 
Program  3. 

To  see  how  this  works,  let's 
call  the  Read  Sector  routine.  The 
description  for  this  routine  indi- 
cates that  its  storage  area  is  at  loca- 
tions $3802-$3086.  In  addition  to 
placing  information  in  that  area, 
you  must  indicate  the  starting  and 
ending  addresses  of  the  memory 
area  where  you  wish  to  store  the 
data  from  the  disk  sector.  The  ad- 
dresses are  stored  in  locations 
$FB-$FC  and  $FD-FE,  respective- 
ly, using  standard  low-byte/high- 
byte  format.  The  following  program 
segment  calls  Read  Sector  to  read  the 
contents  of  track  10,  sector  1  into 
memory  at  $4000  (it  assumes  you 
are  reading  a  GCR  disk). 

10  B=DEC  ("  3800 '■)  !P0KE25 1,0:  POK 
E253,0:POKE252,64:POKE254,6 
5 

20  POKE  B+3,10!POKE  B+4 , 1 : POKE 
B+5,2 

30  0PEN15,8,15:BANK  15:SYS  DEC 
(''30F8")  :END 

Program  1:  MFM  Disk  Copier 

For  instrudlons  on  entering  this  program, 
please  refer  to  "COMPUTE! 's  Guide  to  Typing 
in  Progroms"  elsewhere  in  this  Issue. 

QF  1  REM  COPYRIGHT  1987  COMPUT 
El  PUBLICATIONS,  INC. 
(2  SPACES] ALL  RIGHTS  RESE 
RVED. 
PP  2  PRINT" {CLRlCOPYRIGHT  1987 
"; PRINT "COMPUTE  1  PUBLICAT 
IONS,  INC.":PRINT"ALL  RIG 
HTS  RESERVED . " : FORX=1TO10 
00: NEXT 
CJ  10  OPEN15,a,15 
FB  20  FAST 
HQ  30  BANK15 
KK  40  PRINT"{CLR] (4  TAB  1 MFM  DI 

SK  COPIER" 
FB  45  IFPEEK(DEC( "3800") )=8STH 

ENGOTO60 
DX  50  BLOAD" BURST" 
XF  60  SYSDEC("3200") 
PX  70  S$=" (BELL) (CLRl INSERT  SO 

URGE  DISK" 
XB  80  D?=" (BELL] INSERT  DESTINA 

TIGN  DISK" 
KG  90  E$=" {bell] fCLR) ERRORS:  " 
QF  100  PRINT : PRINT" [bell) INSER 

T  SOURCE  DISK" 
MR  110  GETA?:IFA$<>CHR$(13)THE 

NGOTO110 
FK  115  POKEDEC( "3828") ,26:SYSD 


CLKLO 

Purpose:  Set  the  serial  bus  clock  line  to  a  low  state 

Call  Address:  $3038  (12344)  in  banks  where  the  I/O  block  is  visible  (for 

example,  bank  15) 

Table  address:  none 

Format:  none 

Explanation:  Sets  the  serial  bus  clock  line  output  to  a  low  state  (0  volts). 
This  subroutine  is  intended  for  use  by  other  burst  utility  routines. 

Example:  Bus  clock  line  output  set  to  a  low  state. 

10    SYS    DEC("3038") :END 

CLKHI 

Purpose:  Set  the  serial  bus  clock  line  to  a  high  state 

Call  address:  $3041  (12353)  in  banks  where  the  I/O  block  is  visible  (for 

example,  bank  15 

Table  address:  none 

Format:  none 

Explanation:  Sets  the  serial  bus  clock  line  output  to  a  high  state  (  +  5 
volts).  This  subroutine  is  intended  for  use  by  other  burst  utility  routines. 

Example:  Bus  clock  line  output  set  to  a  high  state. 

10    SYS    DEC ( "3041") :END 

GEN  TABLE 

Purpose:  Generates  the  command  table  at  $3800  required  for  the  other 

BURST  subroutines 

Call  address:  $3200  (12800)  in  banks  with  block  0  RAM 

Table  address:  none 

Format:  none 

Explanation:  Creates  the  command  table  at  $3800.  The  table  can  also  be 
generated  using  the  BASIC  program  shown  above. 

Example:  Generates  the  command  table  at  $3800. 

10  SYS  DEC( "3200") SEND 


EC("3099") :A=PEEK(250) : 

HM 

320 

A=AAND1 5 : 1 FA  <  2  THENBS=1 : 

QE 

330 

ELSEBS=0 

PX 

116 

POKE  DEC( "3828" ) , 10 

SM 

120 

SYSDEC("3099") iSB=PEEK( 

KS 

335 

250>:SI=0 

CX 

340 

RC 

130 

TD=SBAND128 

QG 

350 

KM 

140 

IFSB=0THENPRINT : PRINT " I 

KB 

360 

DONT  COPY  GCR  DISKS" 5 C 

AD 

370 

L0SE15:RUK 

MK 

150 

PRINT "MFM  FORMAT" 

MJ 

160 

BL=SBAND48 

RA 

170 

IFBL=0THEKP1=0 ! BY=128 

AE 

380 

BR 

180 

IFBL=16THENP1=1 :BY=256 

MF 

190 

IFBL=32THENPI=2:BY=512 

GB 

390 

PH 

200 

IFBL=48THENP1=3 :BY=1024 

QE 

205 

P2=PEEK{DEC("3700")) 

HX 

210 

B=DEC("3800") 

QX 

400 

BX 

220 

POKEB+22 , PI : POKEB+24 , P2 

MH 

410 

CK 

230 

PRINTBY"BYTE  SECTORS "P2 

"SECTORS  PER  TRACK" 

DC 

420 

AF 

270 

PRINT :PRINTD5 

AP 

425 

QK 

280 

GETA$  :  IFA?  OCHR5  ( 13  ) THE 
NGOTO280 

DQ 

430 

EF 

290 

PRINT:PRINT"{3  BELL } FOR 

MATTING.  .  ." 

PQ 

440 

EC 

294 

SL=«DEC(  "3900")  :SA=>252:E 

GE 

450 

A=254 : POKE251 , 0 : POKE253 

MS 

460 

,0:IFBS=1THENPOKEDEC( "3 

813") ,38:POKEDEC( "3813" 

),PEEK(DEC("3813") )0R64 

RE 

300 

SYSDEC("30EE") :CLOSE15 : 
OPEN15,8,15 

FJ 

470 

DP 

310 

FORD=00TO39STEPINT (144/ 

P2/BY*256) 

RH 

480 

PRINT: PRINTS? 

GETA5  :  IFA5  OCHRS  ( 13  )  THE 

NGOTO330:ELSESYSDEC( "30 

99") 

TL=INT ( 144/P2/BY*256 )-l 

SL=DECC "3900") :DL=SL 

FORT=0TOTL 

FORS=lTOP2 

GOSUB3000 : POKESA , HI : POK 

ESA-1 , LO : SL=SL+BY : GOSUB 

3000 : POKEEA, HI : POKEEA-1 

,L0 

POKEB+3 , T+Ds  POKEB+4 , S : P 

OKEB+5 , 2 : POKEB+6 , T+D+1 

PRINTSI"{LEFT)R:"T+D" 

{left) {2  spaces] "s" 
{lept1{2  spaces] {up]" 

SYSDEC("30F8") 

IFT+D>  38AHDS  +  1 >  P2THENG0 

TO420 : ELSENEXT : NEXT 

PRINT: PRINTD$ 

TL=INT ( 144/P2/BY*256 ) -1 

GETA$ : I FA$  <  >  CHR? (13) THE 

NGOTO430 :ELSESYSDEC ( " 30 

99") 

FORT=0TOTL 

F0RS=1T0P2 

GOSUB3010 : POKESA, HI : POK 

ESA-1 , LO : DL=DL+BY: GOSUB 

3010 : POKEEA, HI : POKEEA-1 

,L0 

POKEB+10,T+D: POKEB+11 , S 

: POKEB+12 , 0 : POKEB+13 , T+ 

D+1 

PRINTSI " ELEFT}W: "T+D" 


86     COMPUTil      July  1987 


[left)  {2  SPACES  )'"S" 

BG 

220 

IFB5<>"L"THEN380 

GR 

660 

GOTO430 

[LEFT 3 (2  SPACES} (UP}" 

ED 

230 

SYSDEC("3099") :SYS13433 

JB 

670 

IFB?  <  > "  +  "THENGOTO740 

CS  490  BANK15:SYSDEC("3153"):B 

DS 

240 

SU=PEEK(250) 

HA 

680 

T=T  +  1 

ANK15 

PR 

250 

A$="" :FORF=0TO70:A5=A9+ 

FC 

690 

IFPU=0THENGOTO720 

FH  500  IFT+D>38ANDS+l>P2THENGO 

"{ RIGHT }":NEXT 

DE 

700 

IFT>39THENT=0 

TO505:ELSENEXT:NEXT:NEX 

MC 

260 

PRINT" (HOME) (14  DOWN}" 

CB 

710 

GOTO430 

T 

RS 

270 

PRINTA?; :PU=SUAND128 

XE 

720 

IFT>35THENT=1 

XR  505  IFBS=1ANDSI=0THENGOTO52 

XR 

280 

IFPU=128THENPS-"  HFM":E 

MA 

730 

GOTO430 

0 

LSEPS="  GCR":SU=16 

SQ 

740 

IFB$<>"-"THENGOTO810 

DR  510  PRINT"[CLR}(3  BELLJcOPY 

xs 

290 

PRINTP? 

AF 

750 

T=T-1 

COMPLETE . . . " : SLEEP4 : RU 

MQ 

300 

PRINTA?; 

XR 

760 

IFPU=0THENGOTO790 

N 

BK 

310 

AU=SUAND4B : POKE14302 , 0 

KH 

770 

IFT<0THENT=39 

ES  520  POKEDECf" 3802"), 16: POKE 

FB 

320 

IFAU=0THENBY='12a  :  P0KE14 

GE 

780 

GOTO430 

DEC ( "3809 " ) , 18 : POKEDEC ( 

302,80:POKE14303,44 

KB 

790 

IFT<1THENT=35 

"3828"), 26 

MJ 

330 

IFAU=16THENBY=256 : POKEl 

PE 

800 

GOT043a 

HC  530  SL=DEC("3900"):SA=252:E 

4303,45 

AE 

810 

IFB? <> "R"THENGOTO930 

A=2  54:POKE251,0:POKE2  53 

AM 

340 

IFAU=48THEBBY=1024 : POKE 

PC 

820 

PRINT" [HOME) (19  D0WN}"L 

,0:SI=1 

14303,48 

EFT? (A?, 40 ); "ARE  YOU  SU 

RE  540  GOTO310 

JE 

350 

IFAU=32THEKBY=512:P0KE1 

RE7 " ; 

SJ  3000  HI=INT(SL/256):LO=SL-H 

4303,46 

SE 

830 

GETB?  s IFB?= " "THENGOT083 

I*256:RETURN 

GH 

351 

BL=PEEK(DEC("3700")  ) 

0 

JJ  3010  HI  =  INT(DL/256)  :LO=!DL-H 

RB 

352 

IFPU<>128THENBL=20:T=1: 

AA 

835 

PRINT" (17  LEFT] 

I*256:RETURN 

S=-l 

(20  SPACES}" 

KF 

355 

PRINT" (5  SPACES] ":PRINT 

DX 

840 

IFB?<>"Y"THENGOTO210 

Program  2:  MFM  Disk  Utility 

PR 

356 

A$r"(5  SPACES}" 
PRINT" [2  UP3";A?; 

PA 

850 

POKE251 , 0 : POKE253 , 0 : POK 
ESA,44 

For  instrucJions  on  entering  this  progrann. 

PO 

360 

PRINTBYi PRINTA5 ; BL 

PP 

860 

IFAU=0THENPOKEEN , 44 : POK 

pleas©  refer  to  "COMPUTEI's  Guide  to  Typing 

MK 

370 

GOTO210 

EEN-1,80 

In  Programs"  elsewhere  In  this  issue. 

ES 

380 

IFB5<>"N"THENGOTO500 

CP 

870 

IFAU=16THENPOKEEN,45 

QF  1  REM  COPYRIGHT  1987  COMPUT 

JG 

390 

PRINT"  [HOME]  [19  DOVfN}"; 

SE 

880 

IFAU=32THENPOKEEN , 46 

E!  PUBLICATIONS,  INC. 

AD 

400 

AS="" : FORF=1TO40 :A?=A?+ 

XQ 

890 

IFAU=48THENP0KEEN , 48 

(3  SPACES  3  ALL  RIGHTS  RESE 

" (RIGHT] ":NEXT 

DK 

900 

POKEB+10 , T : POKEB+11 , S 

RVED. 

PA 

410 

PRINTA? "TRACK" ; : INPUTT : 

EK 

910 

SYSDEC("3153") 

PF  2  PRINT" {CLRJ COPYRIGHT  1987 

PRINTA? "BLOCK" r : INPUTS 

GH 

920 

GOTO210 

": PRINT "COMPUTE!  PUBLICAT 

CK 

420 

PRINT" [2  UP) "A?" 

PP 

930 

IFB?  <> " [ down) "THENG0T09 

IONS,  INC. ":PRINT"ALL  RIG 

(17  SPACES] ":PRINTAS" 

60 

HTS  RESERVED." I FORX=1TO10 

(20  SPACES]" 

MM 

940 

R=INT (C/80 ) !IFC+80>BY-1 

00: NEXT 

MD 

430 

POKEB+3 , T : POKEB+4 , S : SYS 

THENGOTO210 

DO  3  BANK 15 

13433 :POKESA, 42 

QE 

950 

PHI NT "[DOWN]"; :C=C+80!G 

QE  4  DCLEAR: A5=DS$ 

AP 

431 

PRINT"  [HOME]  (22  DOVfN}"; 

OTO210 

AH  5  PR1NTCHR5(14) 

LEFT? (A5, 40) r "TRACK 

XM 

960 

IFB?  <> " ( UP  j "THENGOTO990 

AK  6  RZ?=CHR$(19) :FOR  J=l  TO  1 

(5  SPACES] [5  LEFT}";T 

EP 

970 

R=INT(C/80) tIFR=0THENGO 

4:RZ$=RZ$+CHR? (17 ) sNEXT 

XD 

432 

PRINTLEFT? ( A? , 40 ) : " BLOC 

TO210 

SA  10  FAST 

K(5  SPACES] (5  LEFt}";S 

HD 

980 

PRINT"[UP}"; :C=C-80:GOT 

XJ  20  OPEN15,8,15 

EA 

433 

PRINTLEFT? ( A? , 40 ) ; "SIDE 

0210 

HF  30  PRINT"  fCLRHlS  D0HN][L]0 

[6  SPACES} (5  LEFT}"rCS; 

AA 

990 

IFB?  <> " (RIGHT } "THENGOTO 

G  IN  NEW  DISK" 

CC 

435 

POKEEN-1 , 0 : POKESA-1 , 0 : P 

1020 

XD  40  PRINT"CN]EW  BLOCK" 

OKESA,44 

BE 

1000  IFC=BY-1THENGOTO210 

HR  50  PRINT "[R]EWRITE  BLOCK" 

PE 

440 

IFEY=128THENPOKEEN , 44 : P 

FP 

1010  PRINT" [RIGHT] "; :C=C+1 : 

BB  60  PRINT "[+]NEXT  BLOCK" 

OKEEN-1,80 

GOTO210 

DP  70  PRINT "[-] PREVIOUS  BLOCK" 

MA 

450 

IFBY=256THENPOKEEN,45 

XA 

1020  IFB? <>" (LEFT }"THENGOTO  | 

GK  80  PRINT "[+]NEXT  TRACK" 

XH 

460 

IFBY=51 2THENP0KEEN , 46 

1050 

KX  90  PRINT"[-3pREVI0US  TRACK" 

CG 

470 

IFBY=1024THENPOKEEN,48 

AR 

1030  IFC=0THENGOTO210 

EG  100  PRINT 'TclHANGE  BYTE  UNO 

XB 

480 

SYSDEC( "30F8") 

GR 

1040  PRINT"fLEFT}"; :C=C-1:G 

ER  CURSOR" 

DD 

485 

C=0: PRINT "[home]" J 

OTO210 

KH  lia  PRINT "[T] EXT  MODE" 

SB 

490 

GOTO210 

GG 

1050  IFB? <>" (HOME) "THENGOTO  | 

RA  115  PRINT"[D]OUBLE  SIDE  SEL 

RH 

500 

IFB5  <  > "  +  "THENGOTO580 

1070 

ect{home3" 

CH 

510 

IFSI=1THENS=S+1 sGOTOSlS 

EK 

1060  PRINT"(HOME}"; !C=0:GOT  | 

PS  120  PRINT" [HOME] (15  DOWN} 

BE 

511 

CS=CS+1 :CS=CSAND1 : AV=16 

0210 

[40  RIGHTJDISK  INFO: 

*CS : POKEB+2 , AV  s  POKEB+9 , 

DQ 

1070  IFB?<>"C"THENGOTO1160 

[2  SPACES JMFM/GCR:" 

AV+2 

QH 

1080  PRINT" [HOME] (19  DOVffl]" 

PB  130  PRINT" (52  RIGHT] BYTES  P 

EG 

512 

IFCS=0THENS=S+1 

LEFT? (A?, 40) "NEW  VALUE 

ER  BLOCK:" 

MP 

515 

IFPU=0THENGOTO5  50 

"; :INPUTNV 

JF  140  PRINT "(52  RIGHT} BLOCKS 

RB 

520 

IFS>BLTHENT=T+1:S=1 

PS 

1090  PRINTLEFT?(A$,40)"(UP)  | 

(SPACE} PER  TRACK:" 

MK 

530 

IFT>39THENT=0 

(10  SPACES)" 

DR  145  IFPEEK(DEC("3a00") )=85T 

DF 

540 

GOTO430 

BE 

1100  POKE11264+C,NV!R=INT(C  | 

HENGOTO170 

BP 

550 

IFS>20THENT=T+1 :S=0 

/80) :O=C-R*80:M=INT(O/ 

JD  150  BLOAD" BURST" 

MS 

560 

IFT>35THENT=1 

8) :L=0-M*8 

HB  160  BLOAD" SCREEN" 

XJ 

570 

GOTO430 

RQ 

1110  PRINT "{ HOME ]";: I FR=0TH  | 

SC  170  POKE14302,00iPOKE14303, 

GX 

580 

IFB?  <> "-"THENGOTO670 

ENGOTO1130 

45 

BH 

590 

IFSI=1THENS=S-1 :GOTO600 

SP 

1120  F0RF=1T0R: PRINT" (DOWN)  | 

JM  180  SYSi3433:SYS13418 

DX 

591 

CS=CS-1 sCS=CSANDl :AV=16 

";5NEXT 

HB  190  B=DEC( "3800"):SA=252:EN 

*CS : POKEB+2 , AV : POKEB+9 , 

KS 

1130  IFM=0THENGOTO1150 

=254;CP=0:SI=1:CS=0 

AV+2 

MX 

1140  F0RF=1T0M:PRINTCHR?(9) 

DJ  195  SYSDEC( "3200") 

PX 

592 

IFCS=1THENS=S-1 

; :NEXT 

EQ  200  PQKE251,0:POKE253,0:POK 

SX 

600- 

IFPU=0THENGOTO640 

EX 

1150  IFL=0THENGOTO1000:ELSE  | 

E252,44:POKE254,46:POKE 

CF 

610 

IFS<1THENT=T-I :S=BL 

F0RF=1T0L: PRINT" 

B+2 , 0 : POKEB+9 , 2 

PK 

620 

IFT<0THENT=39 

[RIGHT]"; :NEXT:GOTO100 

MA  210  GOSUB  1420 

MP 

630 

GOTO430 

0 

AF  211  GETB?:IFB5=""THENGOT021 

MD 

640 

IFS<0THENT=T-1 :S=20 

XK 

iiee 

I FB  5  <> " T " THENGOTO 1350 

1 

XJ 

650 

IFT<1THENT=35 

BX 

1172 

PRINT" (home} [19  DOVmj" 

July  19B7     COMPUTE]      87 


LEFTS (AS, 40) "RETURN    TO 

30C8:AD 

24 

38 

29 

80 

D0 

05 

A9    90 

EXIT"; 

30D0:04 

4C 

06 

30 

A9 

03 

20 

4A    08 

AP    X180 

R=INT(C/80) :O=C-R*80:M 

30DB:30 

AD 

24 

38 

29 

80 

F0 

03    F4 

=INT(0/8) :L=0-M*8 

30E0:20 

75 

30 

60 

A2 

IC 

A0 

38    B9 

GB    1190 

PRINT" [HOME}"; iIFR=0TH 

30E8:A9 

06 

20 

4A 

30 

60 

A2 

11    Al 

ENGOTO1210 

30F0:A0 

38 

A9 

0A 

20 

4A 

30 

60    70 

BH    1200 

F0RF=1T0R: PRINT" {DOWN] 

30F8:A2 

00 

A0 

38 

A9 

07 

20 

4A    36 

" ; : NEXT 

3100:30 

78 

2C 

0D 

DC 

AD 

00 

DD   6A 

BD    1210 

IFM=0THENGOTO1230 

3108:49 

10 

8D 

00 

DD 

A9 

08 

2C    96 

GC    1220 

F0RF=1T0M : PRINTCHR? ( 9 ) 

3110:0D 

DC 

F0 

FB 

AD 

00 

DD 

49    80 

! sNEXT 

3118:10 

80 

00 

DD 

AD 

0C 

DC 

85   A0 

JQ    1230 

IFL=0THEKGOTO1240:ELSE 

3120:FA 

29 

0F 

C9 

02 

fl0 

2A 

A0    90 

F0RF=1T0L: PRINT" 

3128:00 

A9 

08 

2C 

0D 

DC 

F0 

FB    72 

{right}"; ;NEXT 

3130:AD 

00 

DD 

49 

10 

SD 

00 

DD    4E 

MX    1240 

GETB? : 1FB$=""THENG0T01 

3138:AD 

0C 

DC 

91 

FB 

E6 

FB 

00    6D 

240 

3140:02 

E6 

FC 

A5 

FD 

C5 

FB 

D0    27 

XP    1250 

A=ASC ( B? ) : IFA=13THENG0 
TO1270:ELSEPOKE11264+C 

3148:E0 
3150:60 

A5 
58 

FE 
60 

C5 
A2 

FC 
07 

00 
A0 

DA 
38 

58    F9 
A9    04 

3158:06 

20 

4A 

30 

4C 

Al 

31 

8D   EA 

, A : I FC=BY-1THENPRINT " 

3160:EF 

37 

A0 

00 

20 

00 

30 

AD   AB 

{ HOME  1  "  ?  J  C=0 :  GOTOl  240 

3168:00 

DD 

CD 

00 

DD 

00 

F8 

40    6D 

XB    1260 

C=C+1 : PRINT " { RIGHT } " ; : 

3170:EF 

37 

29 

40 

F0 

Fl 

AD 

EF    5C 

GOTO1240 

3178:37 

49 

40 

8D 

EF 

37 

Bl 

FB    65 

RX    1270 

PRINT" {HOME) (19    DOWN}" 

3180:80 

0C 

DC 

A9 

08 

2C 

0D 

DC    CA 

LEFT? (A$, 40)" 

3188:F0 

PB 

E6 

FB 

D0 

02 

E6 

FC    58 

{16    SPACES}"; 

3190:A5 

FE 

C5 

FC 

D0 

01 

A5 

FD    25 

SF    1280 

R=INT(C/80) :O=C-R*80:M 

3198:C5 

FB 

D0 

CB 

4C 

AC 

31 

58    83 

=INT(0/8) :L=0-M*8 

31A0:60 

78 

A9 

3E 

8D 

00 

FF 

A9    80 

JK    1290 

PRINT" {HOME}"; :IFR=0TH 

31A8:40 

4C 

5F 

31 

A9 

00 

8D 

00   A5 

ENGOTO1310 

31B0:FF 

20 

C6 

31 

EE 

20 

00 

AD   4E 

PS    1300 

F0RF=1T0R: PRINT" {DOWN} 

31B8:0A 

38 

80 

EF 

37 

AD 

0B 

38    90 

"; :NEXT 

31C0:8D 

EE 

37 

4C 

9F 

31 

20 

25    78 

JP    1310 

IFM=0THENGOTO1330 

3108:30 

2C 

0D 

DC 

20 

38 

30 

A9    A9 

RJ    1320 

FORF=1TOM: PRINTCHR$ ( 9 ) 

31D0:08 

2C 

0D 

DC 

F0 

FB 

AD 

0C    90 

; sNEXT 

3  IDS: DC 

85 

FA 

20 

41 

30 

60 

20    18 

AE    1330 

IFL=0THENGOTO1340:ELSE 

31E0:25 

30 

2C 

0D 

DC 

20 

38 

30    40 

F0RF=1T0L: PRINT" 

31E8:A9 

08 

2C 

0D 

DC 

FH 

FB 

AD    C8 

{RIGHT) "r (NEXT 

31F0:0C 

DC 

60 

EA 

AD 

00 

DD 

49    BD 

JX    1340 

GOTO 2 10 

31F8:10 

8D 

00 

DD 

AD 

0C 

DC 

60    5C 

FQ    1350 

IFB5<>"D"THENGOTO210 

3200 :A2 

2F 

BD 

0C 

32 

90 

00 

38    3A 

KS    1360 

IFSITHENGOTO1380 

3208:CA 

10 

F7 

60 

55 

30 

00 

00    46 

AH    1370 

SI=1:P$="D0UBLE    SIDE    0 

3210:01 

02 

01 

55 

30 

02 

00 

01    75 

FF" : GOTOl 390 

3218:02 

01 

55 

30 

34 

55 

30 

06    47 

RK    1380 

SI=0:P?="DOUBLE    SIDE    0 

3220:81 

00 

01 

27 

10 

00 

00 

E5    3E 

N" 

3228:55 

30 

06 

00 

58 

58 

55 

30    03 

ES    1390 

PRINT" (home) {20    DOWN]" 

3230:08 

00 

55 

30 

0A 

00 

55 

30    71 

LEFTS (AS, 40) PS; 

3238:8C 

00 

00 

00 

00 

00 

00 

00    E2 

SK    1400 

SLEEPl 

QJ    1410 

PRINT" {20    LEFT} 

Program  4:  SCREEN 

{22    SPACES)"; :GOTO210 

Please  refer  to  the  ' 

MiX 

•  article  elsewhere  in 

DG    1420 

PRINT    az$; : RETURN 

this  issue  before  entering  the  following 

program. 

Program  3:  BURST 

Please  refer  to  the  "MIX"  article  elsewhere  in 

3400:A2 

12 

20 

DA 

CD 

80 

D0 

37    6D 

this  issue  be 
program. 

fore  entering  the  following 

3408 :A2 
3410:A2 

13 
0A 

20 
20 

DA 
DA 

CO 
CD 

8D 
8D 

Dl 
D2 

37    67 
37    7F 

3418:A9 

00 

A2 

12 

20 

CC 

CD 

ES    83 

3000 :AD 

05    D5    09    08    8D   05    D5    lA 

3420:20 

CC 

CD 

A2 

7F 

A9 

00 

20    72 

3008:A9 

7F   BD   00   DC   A9    00    80    BA 

3428 :CC 

CD 

A9 

2C 

80 

36 

34 

A9   B9 

3010:05 

DC    A9    03    8D    04    DC    AD    73 

3430:00 

SD 

35 

34 

AD 

00 

2E 

20    CF 

301B:0E 

DC    29    80    09    55    8D   0E   AA 

3438 :CA 

CD 

EE 

35 

34 

00 

03 

EE    84 

3020: DC 

20    0D    DC    60    AD   0E    DC    IC 

3440:36 

34 

AD 

35 

34 

CD 

DE 

37    A7 

3028:29 

80    09    03    8D    0E    DC    AD    EA 

3448 :D0 

EA 

AD 

36 

34 

CD 

DF 

3  7    BC 

3030:05 

D5    29    F7    8D   05    D5    60    B9 

3450:D0 

E2 

AD 

D0 

37 

A2 

12 

20    25 

3038:AD 

00    DD    09    10    8D    00    DD    50 

3458:CC 

CD 

E8 

AD 

Dl 

37 

20 

CC    0B 

3040:60 

AD    00    DD    29    EF    8D    00    3E 

3460:CD 

A9 

60 

EA 

A2 

0A 

20 

CC    IF 

3048 :DD 

60    8C    66    30   8E    65    30    5E 

3468:CD 

4C 

65 

FA 

78 

A9 

34 

80    87 

3050:A8 

A9    00    85    FA   AD    IC    0A    98 

3470:15 

03 

A9 

8D 

8D 

14 

03 

58    40 

3058:29 

BF    8D    IC    0A   A2    0F    20    C9 

3478:60 

A2 

00 

A9 

20 

90 

00 

2F    FA 

3060 :C9 

FF    A2    00    BD    26    38    20    11 

3480  :9D 

00 

2C 

90 

00 

20 

90 

00    07 

3068:A8 

FF    E8    88    D0    F6    20    CC    32 

3488:2E 

E8 

D0 

Fl 

60 

CE 

CF 

37    90 

3070:FF 

2C    IC    0A    60    A2    2A   A0    82 

3490:F0 

03 

4C 

65 

FA 

A9 

05 

SD    28 

3078:38 

A9    04    20   4A   30    20    25    5A 

3498 :CF 

37 

4C 

00 

34 

00 

00 

00    El 

3080:30 

2C    0D    DC    20    38    30    A9    5F 

© 

3088:08 

2C    0D    DC    F0    FB    AD    0C    46 

3090: DC 

85    FA    AA    20    41    30    8A    BB 

3098:60 

A2    26    A0    38    A9    04    20    31 

30A0:4A 

30    20    DF    31    85    FA    29    F2 

30A8:80 

10    18   A5    FA   29    15    C9    IB 

3000:02 

90    00    A9    00   85    FB   A9    83 

30B8:05 

85    FD   A9    37    85    FC    85    A6 

30C0:FE 

D0    3E    60    A2    22    A0    38    B9 

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88     COMPOTEI     July  1 987 


Medium-Resolution 

Autorun 

For  Atari  ST 


This  compact  program  allows  you  to 
run  Atari  ST  programs  from  the 
AUTO  folder  in  medium  resolution. 


The  AUTO  folder  on  the  Atari  ST  is 
a  handy  device.  When  you  turn  on 
the  ST,  the  computer  looks  on  the 
disk  in  drive  A:  for  a  folder  (sub- 
directory) named  AUTO,  If  AUTO 
exists,  the  ST  automatically  runs 
every  program  it  finds  in  that  fold- 
er. One  of  the  most  common  uses  of 
the  AUTO  folder  is  to  run  programs 
that  allow  you  to  set  the  time  and 
date  or  that  set  up  a  RAMdisk  in  the 
computer's  memory. 

The  AUTO  folder  has  some 
significant  limitations,  however. 
First,  because  the  ST  runs  programs 
from  AUTO  before  it  installs  the 
GEM  graphics  interface,  you  cannot 
autorun  any  GEM  program.  (A 
GEM  program  is  one  such  as  First 
Word,  which  uses  the  ST's  mouse, 
windows,  menus,  and  icons.  All 
GEM  programs  end  with  the  file- 
name extension  .PRG,  but  it  also  is 
possible  for  a  non-GEM  program  to 
have  that  extension.  Files  that  end 
with  .TOS  or  ,TTP  are  never  GEM 
programs.) 

Secondly,  if  you  have  a  color 
monitor,  the  ST  always  autoruns 
programs  in  the  low-resolution 
(320  X  200)  screen.  This  screen  has 
only  40  columns  for  text,  which  is 
inconvenient  for  applications  such 
as  word  processing. 


Brian  McCorkle 


"Medium-Resolution  Autorun" 
allows  you  to  autorun  programs  in 
medium  resolution,  with  a  full  80- 
column  screen.  Boot  ST  BASIC, 
type  in  the  program  from  the  list- 
ing, save  a  copy,  and  then  run  it. 
The  BASIC  program  creates  an  exe- 
cutable program  file  named  MED- 
RE5.PRG.  (Because  the  BASIC 
program  creates  a  file  named  MED- 
RES.PRG,  be  sure  that  you  do  not  use 
that  name  for  the  BASIC  program 
itself.)  An  internal  checksum  is  used 
to  detect  typing  errors.  If  the  pro- 
gram signals  an  error,  check  all  of 
your  typing  carefully,  especially  the 
DATA  lines. 


Inside  the  AUTO  Folder 

Once  you  have  created  MED- 
RES.PRG,  select  the  disk  on  which 
it  is  to  be  used.  If  the  disk  does  not 
already  have  an  AUTO  folder,  cre- 
ate one  now  with  the  New  Folder 
option  from  the  desktop.  (Click 
twice  on  the  disk  icon  to  open  its 
directory  window,  then  move  the 
pointer  to  the  File  menu  and  select 
New  Folder.  When  the  dialog  box 
appears,  type  AUTO  and  press 
Return.) 

It  is  very  importa^it  that  MED- 
RES.PRG  be  the  first  program 
placed  in  the  AUTO  folder.  This  is 
necessary    because    the    order    in 


AUTO  Folder  Example 

Desk    File    ^Ijch    Options 


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57&7  bytGs  used  In  1   itens. 


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TIHE4 


PRO 
PRQ 


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5653 


ll-ZO-85 
11-20-85 


12:85  an 
12  HI  an 


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July  1 987     COMPUTEI      89 


which  files  are  run  from  AUTO  is 
determined  by  their  times  of  cre- 
ation. The  program  with  the  earliest 
time  and  date  rtms  first;  the  next 
earliest  program  runs  second,  and 
so  on. 

Thus,  if  you  have  just  created 
the  AUTO  folder,  be  sure  to  copy 
MEDRES.PRG  to  that  folder  before 
putting  any  other  programs  there.  If 
AUTO  already  exists,  you  should 
remove  everything  else  from  the 
folder,  copy  MEDRES.PRG  to  the 
folder,  and  then  return  the  other 
programs  to  AUTO.-  The  act  of 
copying  a  file  to  a  new  place  gives  it 
a  new  time  and  date. 

Although  the  ST's  internal 
clock  keeps  time  Vidth  an  accuracy  of 
two  seconds,  the  time -stamping  of 
files  is  accurate  only  to  within  one 
minute.  To  be  absolutely  certain  that 
the  AUTO  folder  will  work  correct- 
ly, you  should  allow  at  least  two 
minutes  to  elapse  between  the  time 
that  you  place  each  file  in  AUTO. 
This  ensures  that  the  ST  will  have 
no  difficulty  deciding  the  correct 
order  in  which  to  run  the  programs. 

The  figure  illustrates  an  ex- 
ample AUTO  folder.  In  this  case  we 
have  copied  MEDRES.PRG  into  the 
folder  first,  followed  by  SET- 
TIME.PRG,  a  short  program  that 
lets  you  set  the  time  and  date.  No- 
tice the  difference  in  creation  times 
between  the  two  files.  This  AUTO 
folder  will  work  correctly  because 
MEDRES.PRG  has  an  earlier  time 
and  date  than  SETTIME.PRG. 

Once  you  have  set  up  the  disk, 
press  the  reset  button  to  try  it  out. 
The  disk  drive  spins  as  MED- 
RES.PRG loads  and  executes,  then 
the  other  program  or  programs  in 
AUTO  will  load  and  run.  If  you  do 
not  get  the  expected  results,  reread 
the  instructions  carefully  and  make 
sure  you  have  set  up  the  AUTO 
folder  as  indicated. 

Simple  Yet  Effective 

Written  in  assembly  language  to 
save  space,  MEDRES.PRG  is  ex- 
tremely simple,  consisting  of  only 
five  calls  to  system  routines.  If  you 
are  a  beginning  assembly  language 
programmer,  or  think  you  might  be 
interested  in  learning  assembly  lan- 
guage, this  is  a  good  example  to 
study.  A  complete  source  code  list- 
ing appears  at  the  end  of  this  article. 
At  the  beginning  of  the  source 
code  are  three  equate  (equ)  state- 


Source  Code  Listing 


MEDRES.PRG  for  Atari  ST. 

Boot  in  medium  resolution  from  the  AUTO  folder. 

Copyright  1987  COMPUTE!  Publications,  Inc. 
All  rights  reserved 


GEMDOS      equ  1 

BIOS 

equ  13 

XBIOS 

equ  14 

■text 

*  See  whether  we're 

running  on  a  monochrome  system 

tnove.w 

#4,-(sp) 

•  Getrez,  XBIOS  function  4 

trap 

#XBIOS 

*  Perform  XBIOS  trap 

addq.l 

#2,sp 

*  Clean  up  stack 

cmpi.w 

#2,d0 

*  2  =  high  resolution 

beq 

skip 

•  Don't  run  on  a  mono  system 

*  Shift  to  medium  resolution 

move.w 

#l,-(9p) 

•  1  —  medium  resolution 

move.l 

#-l,-(sp) 

*  Retain  same  physical  screen  base 

move.! 

#-l,-(sp) 

*  Retain  same  logical  screen  base 

move.w 

#5,-(sp> 

•  Setscreen,  XBIOS  function  5 

trap 

#XBIOS 

•  Perform  XBIOS  trap 

add.l 

#12,sp 

*  Clean  up  stack 

*  Turn  on  flashing  cursor 

move.w 

#40,-(sp) 

*  Flashing  cursor 

move.w 

#l,-(9p> 

•  Enable  cursor 

move.w 

#21,-(sp) 

•  Cursconf,  XBIOS  function  21 

trap 

#XBIOS 

•  Perform  XBIOS  trap 

addq.l 

#6,sp 

•  Clean  up  stack 

*  Set  text  color  to  black  (otherwise,  it  ends  up  yellow) 

move.w 

#0,-(sp> 

*  Black  color 

move.w 

#3,-(sp> 

•  Color  #3 

move.w 

#7,-(sp) 

•  Setcolor,  XBIOS  function  7 

trap 

#XBIOS 

•  XBIOS  trap 

addq.l 

#6,sp 

*  Clean  up  stack 

skip: 

*  Terminate  program  and  release  our  memory  to  the  system 

clr.I  -(sp)  •  Term,  GEMDOS  function  0 

trap  #GEMDOS  *  Perform  GEMDOS  trap 

.end 


ments  which  define  constant  values 
that  appear  later  in  the  program.  By 
giving  these  numbers  meaningful 
names,  we  make  the  program  easier 
to  understand. 

The  program  begins  by  check- 
ing to  see  whether  you  are  using  a 
monochrome  monitor.  This  is  a 
convenience  which  allows  you  to 
use  the  same  disks  on  either  color 
or  monochrome  systems.  When  the 
ST  is  using  a  monochrome  monitor, 
it  will  reboot  the  system  whenever 
you  attempt  to  change  to  a  different 
screen  resolution.  Thus,  if  it  detects 
that  you  have  a  monochrome  sys- 
tem, the  program  terminates  with- 
out changing  anything. 

All  of  the  GEMDOS  and 
XBIOS  calls  in  this  program  follow 
the  same  general  pattern.  First,  you 
must  push  onto  the  microproces- 


sor's stack  whatever  information 
the  system  routine  needs  to  work. 
(The  expression  sp  stands  for  the 
stack  pointer,  which  is  actually  pro- 
cessor register  A7.)  Second,  you 
push  the  number,  or  opcode,  of  the 
routine  you  wish  to  execute.  Third, 
you  execute  a  trap  instruction  to 
invoke  the  system  routine.  Differ- 
ent categories  of  routines  use  differ- 
ent trap  numbers.  Finally,  after 
returning  from  the  routine,  you 
must  clean  up  the  stack  by  adding 
as  many  bytes  as  you  previously 
pushed  onto  it. 

When  a  system  routine  returns 
information  to  you,  that  infor- 
mation usually  appears  in  the  mi- 
croprocessor registers  DO  and  AO. 
Thus,  after  executing  the  first  sys- 
tem routine,  we  look  at  the  number 
contained   in   register   DO.    The 


90     COMPUTEI      July  1987 


cmpi.w  instruction  checks  whether 
the  value  in  DO  is  equal  to  2,  which 
stands  for  a  monochrome  (high- 
resolution)  monitor. 

The  second  system  call  shifts 
the  computer  into  medium  resolu- 
tion. The  first  value  pushed  onto 
the  stack  is  \,  which  stands  for  me- 
dium resolution.  This  routine  also 
allows  you  to  change  the  physical 
base  or  logical  base  of  the  display 
screen.  Since  we  don't  want  to 
change  the  screen,  we  push  the  val- 
ue —  1  for  each  of  these  parameters. 

The  third  system  call  controls 
the  cursor.  The  first  value  pushed 
on  the  stack  makes  the  cursor  flash 
and  the  second  makes  it  visible. 

The  fourth  system  call  sets  the 
text  color  to  black.  If  this  were  not 
done,  the  computer  would  use  the 
low-resolution  palette  and  color 
assignments,  which  would  create 
yellow  text  on  white  background. 

The  final  system  call  termi- 
nates the  program.  While  there  are 
other  ways  to  terminate  ST  pro- 
grams, this  is  the  simplest  and 
probably  the  most  common.  All  the 
memory  which  our  program  used  is 
released  to  the  system,  which  takes 
back  control  of  the  computer. 

Medium  Resolution  Autorun 
For  ST 

100   rem  "MEDftES . PRG"  filemaker 

110   rem  Copyright  1 9S7  COMPUTE 

Publications.  Inc. 
120  rem  fill  rights  reserved. 
130  data  60,  1  A, 00,00, 00, 4E 
140  data  00,00,00,00,00,00 
150  data  00,00,00.00,00,00 
160  data  00,00,00,00,00,00 
170  data  00, 00, 00, 00, 3F, 3C 
1B0  data  00,04,4E,4E,54,BF 
190  data  0C, 40, 00, 02, 67, 3C 
200  data  3F, 3C,00, 01 , 2F, 3C 
210  data  FF, FF, FF, FF , 2F, 3C 
220  data  FF, FF, FF, FF, 3F, 3C 
230  data  00, 0S, 4E, 4E . DF, FC 
240  data  00, 00, 00, 0C, 3F, 3C 
250  data  00, 2a, 3F, 3C, 00, 01 
260  data  3F, 3C, 00, 15, 4E, 4E 
270  data  5C, 8F, 3F. 3C, 00, 00 
280  data  3F, 3C, 00, 03, 3F, 3C 
290  data  00 , 07. 4E, 4E , SC , 8F 
300  data  42, A7, 4E, 41 , 00, 00 
310   closeropen  "R"  ,  1  ,  "  NtlEDRES. 

PRB", 6 
320   field  ltl,6  as  x« 
330   for  j=l  to  18 
340   y«="":for  k=l  ta  6 
350   read  z*i byt=val ( "&H" +z») : y 

«=y*+chr* (byt) 
360   c=c+l:chk=chk+c+byt:neKt 
370   Iset  •if«  =  y«:r  =  r  +  l;put  l,r:n 

B>:t 
380   close: if  chk=J1954  then  en 

d 
390   print  "Typing  error  in  DAT 

fl":kill  "MiEDRES.PRG"    © 


Text 
File  Splitter 

For  Atari 


Frank  P.  Walters 


This  Atari  utility  is  especially  useful 
for  telecommunications  buffs  who 
download  long  text  files  to  disk.  It 
splits  any  text  file — including  those 
created  by  SpeedScript — into  shorter 
files  for  more  convenient  use. 


Have  you  ever  captured  a  long  text 
file  with  a  modem,  and  then  tried  to 
edit  it  in  your  word  processor — only 
to  find  it  was  too  long  to  fit  in  mem- 
ory? "Text  File  Splitter"  splits  a  long 
text  file  into  shorter  ones  for  editing. 
Type  in  and  save  the  program. 

When  you  run  the  program,  it 
asks  you  for  a  source  filename.  This 
is  the  name  of  the  long  file  you  wish 
to  split.  If  you  don't  specify  a  drive, 
the  program  defaults  to  drive  Dl:. 
You  must  also  tell  the  program  the 
density  of  the  source  disk.  Single- 
density  disks  contain  128  bytes  per 
sector,  while  double-density  disks 
contain  about  twice  that  much.  This 
allows  the  program  to  estimate  the 
file  size,  based  on  the  number  of 
disk  sectors  in  its  directory  entry. 

You  then  choose  the  number  of 
new  files  to  create,  entering  a  num- 
ber from  2-5,  depending  on  the  size 
of  the  original  file.  Finally,  the  pro- 
gram asks  that  you  enter  the  desti- 
nation disk  drive  number  (1-4). 

Single  Drive  Use 

This  program  can  be  used  with  just 
one  disk  drive,  but  you  must  be 
sure  that  the  destination  disk  has 
enough  free  space  to  contain  the 


new  files  you  are  creating.  The  pro- 
gram does  not  close  the  channel  for 
the  file  it  is  reading  between  saves, 
so  absolutely  no  disk-swapping  is 
permitted.  If  you  are  splitting  an 
exceptionally  long  file  on  a  single 
drive,  you  may  need  to  use  a  DOS 
2.5  enhanced-density  disk  or  a  true 
double-density  disk  to  contain  all 
the  data. 

If  you  have  a  130XE  computer 
and  a  single  drive,  you  can  copy  the 
source  file  into  the  RAMdisk,  delet- 
ing the  DUP.SYS  and  MEM.SAV 
files,  if  necessary.  Format  a  new 
disk  to  use  as  the  destination,  then 
run  the  program  and  specify  drive 
08:  for  the  source  file  and  Dl:  for 
the  destination. 

The  maximum  length  of  each 
split  file  is  limited  to  the  buffer  size 
displayed  at  the  top  of  your  screen. 
Other  information  appears  while 
the  task  is  in  progress. 

Ready  To  Edit 

The  program  saves  the  new  files 
with  the  same  filename  as  the  origi- 
nal, but  with  extensions  .ZZl,  .ZZ2, 
and  so  on,  in  numerical  order. 
When  the  process  is  complete,  you 
can  load  the  new  files  in  a  word 
processor  for  editing,  or  do  what- 
ever you  like.  If  for  any  reason  you 
want  to  reassemble  the  original  file, 
go  to  DOS  and  use  the  copy  (C) 
function  with  the  append  (/A)  op- 
tion. (The  copy-with-append  func- 
tion starts  each  appended  file  on  a 
new  sector,  so  the  reassembled  file 


July  1987     COMPUTEI      91 


may  use  more  sectors  than  the  orig- 
inal. You  can  eliminate  the  extra 
sectors  by  copying  the  reassembled 
file  to  another  disk.) 

Since  the  original  file  is  split  at 
arbitrary  points,  there  is  no  guaran- 
tee that  any  of  the  smaller  files  will 
end  with  a  RETURN  character. 
Thus,  if  you  print  a  split  file  without 
editing,  the  last  portion  of  text  may 
not  be  printed  unless  you  force  the 
printer  to  print  an  extra  RETURN. 
This  can  be  cured  by  adding  a  RE- 
TURN at  the  end  of  the  file  when 
editing.  Some  editing  is  normally 
needed,  anyway,  since  the  split  files 
probably  will  end  in  the  middle  of  a 
word  or  sentence.  (You  can  print 
the  entire  file  without  losing  data  if 
you  copy  the  unedited  split  files 
from  disk  to  printer  with  the  com- 
mand D:*.ZZ?,Pt.) 

Text  File  Splitter 

For  instructions  on  entering  this  program, 
please  refer  to  "COMPUTEI's  Guide  to  Typing 
In  Programs"  elsewhere  in  this  issue. 

OE  3  REM  CQPYRIQHT  19B7  COMP 
UTE!  PUBLICATIONS,   INC. 
IZ     BPflCESJALL  RIGHTS  RE 
SERVED. 
FF  10  READ  N0,  Nl,  N2,  N3,  N4,  Nl 
5, N128,N1S3,N255,QIQ0T 
D  260 
1L20  TRAP  2301CLOSE  #N2iOPE 
N  ttNS.NA+NZiNB.F*! INPU 
T  «N2|A4iCLaSE  «N2 
LC  30  IF  A»(N2,«2)<>"   "  THEN 
?  !?  "File  not  found" 
:BOTD  320 
CB  40  SEC'VAL(A*(N15,LEN(A«) 

)  )  ■Q-N0 
AA  S0  7  I?  "ainglB  Canhanod 
)  or  [Soubla  danslty?"; 
PD  60  BET  ttNl,KiIF  K06B  AND 

K<  >B3  THEN  60 
KL70  DEN"N12a-N3i  IF  K-6B  TH 

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ti;B0  ?  CHR»  (K>  lBLDCK-INT(SE 

C»DEN/N2SS+1) I?  i7  At 
HI  90  IF  BL0CK<N4  THEN  POP  i 

POP  I  GOTO  600 

ttiee     A»-"E"!lF     BLDCK/N2>ME 

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BLOCK/N3>MEM/N233  TH 

EN  A«="E":IF  BLaCK/N4 

>HEM/N2S5  THEN  A»-"E" 

IC110  B»-A»lB-N2  +  N3i  IF  INT( 

BLOCK/ (ASC(ft*) -176)+0 

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FO  120  IF  BL0CK/B<N4  THEN  B- 

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JL  130  B«-CHR«  (B+i76>  I  IF  B»< 

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128  THEN  130 

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=N0iNEXT  I 

JN170  ?  CHR*  (K>  iNUM  =  K-4BlF0 


R  I«N0  TO  NUM-N2iFIL( 
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999)  I  NEXT  I 

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HNUM-Nl)=FIHNUf1-Nl) 
+FIL(I)sNEXT  IiFIL(NU 
M-Nl !=BLOCK-FIL (NUM-N 
1) 

UK  190  RETURN 

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A«<N2) °A« 

Kl  220  TRAP  2401  XIO  N4+N3,#N 
2,N4,N0, A* 

AL230  B«<LEN  !B*}-»-Nl)-A«iNEX 
T  JiRETURN 

NC240  POP  iB«  (LEN(B*}+N1  )-A 
•■RETURN 

KB23»  7  !?  !?  "tBELL>ERROR 
-  "  jPEEK(195)  ;TRAP  40 
000ICLR  iEND 

01260  DIM  A«  (N233>  ,  F«  (N13>  , 
FN«  (N13)  ,I1«  (N4  +  N1  )  ,  FI 
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HF  280 
id;  290 

LI  292 

CN293 
A6  300 
tf  310 

HB320 

Si  330 

tE  340 

BP  350 

19  360 

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PF390 

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JL  420 

RE  430 

FI  440 

FH  450 

CN  460 


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IF  FN* (N2,N2><>"1 "  AN 
D  FN«(N3,N3) <>"S "  THE 
N  370 

IF  FN«(N3,N3)-"i "  THE 
N  F«-FN«lBOTO  380 
F»="Dll "lF» (N4)-FN* 
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>32  THEN  440 

FN««=F»I  FN»(N2,N2)-CHR 

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IH  470 
IB  480 

BA  490 

NK  500 
Cf  510 


AK  520 
IL  530 


Ce  340 


FO  330 


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253,1  ® 


All  the  programs  in 
this  issue  are  avail- 
able on  the  ready- 
to-load  COMPUTE! 
Disk.  To  order  a 
one-year  (four-disk) 
subscription,  call  toll 
free  800-247-5470 
(In  lA  800-532-1272). 
Please  specify  which 
computer  you  are 
using, 


92    COMPUtfl     July  1987 


Converter 

Graphics  Conversion  Utility 
For  The  Print  Shop''' 


Now  you  can  convert  graphics  from  the 
popular  Print  Shop  program  for  use  in 
Apple  hi-res  mode,  and  vice  versa.  This 
utility  performs  both  conversions. 


One  of  the  more  popular  Apple  II 
programs  in  recent  years  is  The  Print 
Shop,  which  has  sparked  users'  clubs 
of  its  own,  workalike  programs,  and 
thousands  of  graphics  pictures  that 
can  be  included  in  Print  Shop  ban- 
ners and  cards.  Unfortunately,  Print 
Shop  images  aren't  directly  compati- 
ble with  Apple  II  high-resolution 
graphics.  You  can't  use  them  in  hi- 
res screens,  and  vice  versa.  "Print 
Shop  Converter"  solves  that  prob- 
lem, allowing  you  to  convert  easily 
between  Print  Shop  pictures  and  Ap- 
ple hi-res  mode. 

Starting  Out 

This  program  is  in  two  parts.  The 
main  program,  written  in  BASIC, 
loads  the  second  portion,  a  machine 
language  file,  from  disk  when  it 
runs.  Note  that  you  must  enter  both 
programs  using  DOS  3.3.  This  is  a 
limitation  imposed  by  The  Print 
Shop  itself,  which  saves  files  only  in 
DOS  3.3  format. 

Type  in  and  save  Programs  1 
and  2.  If  your  computer  is  one  that 
can't  display  lowercase  graphics, 
you  will  have  to  type  Program  1 


Lee  SwobodQ 


entirely  in  uppercase. 

Program  2  is  machine  lan- 
guage, so  it  must  be  entered  with 
the  Apple  version  of  the  "MLX" 
machine  language  entry  program 
printed  elsewhere  in  this  issue. 
When  you  run  MLX,  you'll  be 
asked  for  a  starting  address  and  an 
ending  address  for  the  data  you'll 
be  entering.  Here  are  the  values 
you  need  to  enter  for  Program  2: 


STARTING  ADDRESS? 

ENDING  ADDRESS? 


6000 
6C08 


Note  that  you  must  save  Pro- 
gram 2  with  the  filename  CV.  This 
is  necessary  because  Program  1  at- 
tempts to  load  Program  2  from  disk 
with  that  name.  Make  sure  that 
both  programs  are  saved  on  the 
same  disk. 

Converting 

When  you  run  the  Converter,  it  be- 
gins by  loading  the  machine  lan- 
guage portion  (Program  2)  from 
disk.  After  a  brief  delay,  it  displays 
a  menu  screen  offering  several 
choices.  If  you  need  instructions 
about  using  the  program,  select  the 
option  labeled  Instructions,  The 
computer  prints  out  several  screens 
of  instructions,  pausing  at  the  end 
of  each  screen  until  you  press  a  key. 
Before  converting  a  picture, 
you  should  understand  the  differ- 
ent format  choices.  In  hi-res  mode. 


you  can  load  and  save  pictures  in 

normal  hi-res  format  or  in  a  special 
compressed  form  which  makes  a 
picture  file  smaller  than  usual.  Print 
Shop  mode  allows  you  to  load  and 
save  graphics  in  Print  Shop  format. 

You  must  begin  by  indicating 
which  conversion  you  wish  to 
make.  The  program  asks  you  two 
questions,  once  with  the  prompt 
CONVERT  FROM?  and  again  with 
the  prompt  CONVERT  TO?.  The 
choices  are  the  same  both  times.  If 
you  are  using  hi-res  graphics,  don't 
worry  about  whether  the  picture  is 
compressed;  the  program  will  de- 
tect compression  and  respond 
accordingly. 

After  asking  what  conversion 
you  want  to  make.  Converter  asks 
you  the  name  of  the  file  you  wish  to 
convert.  Enter  the  name  of  the 
source  file  which  you  want  to  con- 
vert to  a  different  format.  If  you 
can't  remember  the  filename,  press 
RETURN  without  typing  anything; 
the  program  prints  a  disk  catalog 
and  repeats  the  prompt. 

At  this  point,  the  program 
loads  the  designated  file,  then  does 
one  of  the  following,  depending  on 
which  conversion  format  you  have 
chosen: 

1.  If  you  want  to  convert  from  Print 
Shop  to  hi-res  format,  Converter 
asks  you  what  to  name  the  new  file. 


July  1967     COMPUTEI      93 


Type  the  name  and  press  RETURN, 
Converter  then  asks  if  you  want  to 
save  it  as  a  full-size  (8192-byte)  hi- 
res picture  or  if  you  want  to  com- 
press it.  If  you  select  a  full-size 
picture.  Converter  saves  hi-res  page 
1  intact  so  you  can  use  it  with  other 
programs  or  graphics  editors.  If  you 
elect  to  compress  the  picture.  Con- 
verter scans  hi-res  page  1  and 
squeezes  the  file  to  about  half  or 
two-thirds  of  its  normal  size.  Com- 
pression saves  disk  space,  allowing 
you  to  store  more  pictures  on  a  disk. 
(Note  that  you  will  need  this  pro- 
gram to  restore  a  compressed  file  to 
normal  hi-res  format.) 

2.  If  you  are  converting  from  hi-res 
format  to  Print  Shop  format,  the 
program  first  loads  the  picture,  then 
draws  an  88  X  52  window  in  the 
middle  of  the  screen.  This  area  will 
hold  the  Print  Shop  picture.  You  can 
move  the  window  around  using  the 
arrow  keys.  (Apple  11+  owners  can 
use  CTRL-J  and  CTRL-K  to  move 
up  and  down,  respectively.)  At  first, 
the  window  moves  nine  dots  each 
time  you  press  a  cursor  key.  This 
allows  you  to  move  in  coarse  incre- 
ments. The  number  keys  at  the  top 
of  the  keyboard  change  the  incre- 
ment to  the  corresponding  number 
of  dots.  If  the  graphics  you  want  to 
save  are  on  the  lower  part  of  the 
screen  (hidden  behind  the  four  text 
lines),  use  the  F  key  to  turn  the  full 
screen  on  and  off  as  needed.  When 
you  have  finished  positioning  the 
window,  press  RETURN  to  save  the 
graphics  contained  in  the  window. 

3.  After  you  finish  a  conversion,  or 
if  you  press  the  ESC  key  during  a 
conversion,  Converter  returns  you 
to  the  main  menu.  From  there,  you 
can  quit  the  program  by  pressing  0. 

How  It  Works 

The  Print  Shop  graphics  format  dif- 
fers from  normal  hi-res  format  in 
three  respects.  First,  the  graphics  oc- 
cupy only  572  bytes  (88  X  52  dots) 
instead  of  the  8192  bytes  taken  up 
by  a  hi-res  page.  Second,  the  dots 
are  arranged  sequentially  (with  the 
second  row  following  the  first)  rath- 
er than  in  the  reverse  order  of  Apple 
hi-res.  Third,  Print  Shop  uses  all 
eight  bits  in  a  byte  rather  than  seven 
bits  per  byte  as  with  hi-res. 

One  final  caution:  The  graph- 
ics sold  by  Broderbund  and  other 
commercial  software  vendors  are 


protected  under  United  States  and 
international  copyright  laws.  Mere- 
ly converting  graphics  from  one 
format  to  another  does  not  destroy 
its  copyright  protection,  so  you 
should  respect  the  copyright  of  the 
converted  graphics  just  as  you 
would  the  original. 

Program  1 :  Print  Shop 
Converter 

For  instructions  on  entering  this  program, 
piease  refer  to  "COIvlPUTEI's  Guide  to  Typing 
tn  Progroms"  eisewhore  in  this  issue. 

F7  10  REM  PRINT  SHOP  <TM> 

*9  20    REM  CONVERTER 

8D  30  REM  COPYRIGHT  1987 

15  40  REM  COMPUTE!  PUBLICATIONS, 

INC. 
4C  50  REM  ALL  RIGHTS  RESERVED. 
iE  60  REM 

CF  70  TEXT  :  HOME  :  HIMEM:  Bl"?! 
B3  80  FU7.  =  0:X0Z  ■=  0:Y07.  =  0:X1 

r.  -  0:Yir.  -  0IV0X  -  0 
iP  90   D»  "    CHR»  (13)  +  CHR»  (4): 

□«    -    CHR»     (34) 
711   100    IF    PEEK     (4186B)     <     >    113    T 

HEN  PRINT    "Sorry!    You  mus 

t    usv   DOS   3.3":    END 
CC   110   POKE    1013,76:     POKE    1014,0 

I     POKE    1015,96 
B2    120   POKE    768,104:     POKE    769,16 

8;     POKE    770, 104!     POKE    771 

,166!    POKE    772,223:    POKE 

773,134:    POKE   774,72:    POK 

E    775,152!     POKE    776,72:     P 

DKE   777,96 
2B    130    PRINT    D»"BLDAD   CV" 
IF    140    IF    PEEK     (64435)     <     >    6   THE 

N  FUX   -   6:    Sc 
2?   150   VTAB    10IHTAB    15: PRINT    "PR 

INT   3H0P":HTAB    12: PRINT    " 

CQNVERTE    R" (PRINT: 

HTAB  13: PRINT  "CDPYRIBHT 

19B7":VTAB  15: HTAB  7: PR IN 

T  "COMPUTE!  PUBLICATIONS, 
INC."! FOR  I  =  1  TO  2000: 

NEXT  I 
71    155  VTAB  17:  HTAB  10:  PRINT  " 

All  Rights  RasBrved":  FDR 
I  -  1  TO  1000!  NEXT  I 
Al  160  HOME  :  HQR  :  POKE  49234,0 
IS    170  POKE  44396,234:  POKE  4459 

7,234:  POKE  44398,234 
n    1S0  REM 

M  190  REM  Main  Menu 
B3  200  REM 

M  210  HOME  :  HQR  i  POKE  49235,0 
EB  220  HOME  :  VTAB  21:  PRINT  "  C 

onv«rt  from. . . "  SPCi  10) " 

0  -  Quit" 
B?  230  PRINT  TAB(  6)"1  =  HIRES  p 

ictur*" 
93  240  PRINT  TAB  <  6)  "2  =  Print  S 

hop(tm>  graphic" 
IC  230  PRINT  TAB(  6)  "3  "  Instruc 

tlonm"|i  VTAB  l!  HTAB  1 
»   260  FDR  I  =  0  TD  1  STEP  0 
81  270  KB  -  PEEK  (49132)  :  IF  KB 

>  127  THEN  I  -  1 
63  280  NEXT  l!  POKE  49168,0 
a   290  F0  =  KB  -  176:  IF  F0  <  0 

DR  F0  >  3  THEN  260 
B3  300  IF  F0  -=  3  THEN  1690 
F4  310  IF  F0  -  0  THEN  TEXT  !  HOM 

E  3  END 
FB  320  VTAB  21:  HTAB  1:  PRINT  " 

Convert  to...";:  CALL  -  8 

68 


i3  330  VTAB  24:  HTAB  1:  CALL  -  8 

68 t  VTAB  1:  HTAB  1 
4B  340  FOR  I  =  0  TO  1  STEP  0 
BB  350  KB  -  PEEK  (49152)  S  IF  KB 

>  127  THEN  I  -  1 

ei  360  NEXT  I:  POKE  49168,0 
H  370  IF  KB  -  155  THEN  210 
Et  380  Fl  -  KB  -  176:  IF  Fl  <  1 

OR  Fl  >  2  THEN  340 
*i  390  ON  F0  GOTO  430,520 
Si   400  REM 

fifl  410  REM  Load  HIRES 
B9  420  REM 
Ci  430  BOSUB  1000 
4fi  440  DNERR  GOTO  430 
C3  450  BOSUB  1660:  PRINT  D»"BLOA 

D"FI«",A«4000,D1":  POKE  2 

16,2!  CALL  76B 
Bl  460  FUX  -  0:  IF  PEEK  (43616) 

+  236  t  PEEK  (43617)  <  80 

00  THEN  FUX  -  4 
IC  470  Ic 

M  480  QOTO  560 
V   490  REM 

te  500  REM  Load  Print  Shop 
88  510  REM 
a   520  BOSUB  1000 
3?  530  ONERR  SOTO  520 
17  340  SOSUB  1660:  PRINT  D»"BLOA 

D"Fl»",A«3a00,Dl":  POKE  2 

16,0:  CALL  76B 
7C  530  FUX  -  1:  & 
2fl  560  ON  Fl  QOTO  600,770 
?4  570  REM 

8B  5B0  REM  Save  HIRES 
n   590  REM 

13  600  QOSUB  980:  HOME  :  VTAB  21 

:  PRINT  "  Sav»  thim  as... 

19  610  PRINT  TflB(  6)"1  -  Full -si 

IB  HIRES  picture" 
FA  620  PRINT  TAB  (  6)  "2  •=  Gompres 

«*d  HIRE3  picture" 
4t  630  FOR  I  -  0  TO  1  STEP  0 
8?  640  KB  ■=  PEEK  (49152):  IF  KB 

>  127  THEN  I  »  1 

14  650  NEXT  I:  POKE  49168,0:  VTA 


AA  660 
St  670 

F7  680 
12  690 


B  1 

IF  KB  = 
F0  =  KB 
OR  F0  > 
FI»  =  Fl* 
IF  F0  =  1 


155  THEN  210 

-  176:  IF  F0  <  1 

2  THEN  630 

+  ".PIC" 

THEN  PRINT  D»"B 


GOSUB  1S30:  GOTO  210 

=  3:  8i 

PEEK  (1)  -  64 

256  t  L  +  2  »  PEEK 


SAVE "FI«",A«2000,L«1FFF,D 

1"! 
75  700  FUX 
?E  710  L  = 
l>  720  L  "  256  t  L  +  2  »  PEEK  (0 

) 
K   730  PRINT  D»"BSAVE"FI»",fl»400 

0,L"L",D1"S  QDSUB  15301  B 

DTD  210 
fl  740  REM 

44  750  REM  Save  Print  Shop 
?4  760  REM 

CF  770  FR  -  5:  GOSUB  1440 
84  780  X0X  =  95:V0X  =  50:  XIX  -  1 

83:Y1X  -  102!  FUX  -  3:  «c 
37  790  J  =  9 

43  300  FDR  I  -  0  TO  1  STEP  0 

44  810  KB  -  PEEK  (49152)  :  IF  KB 

<  128  THEN  NEXT  I 
fA  820  POKE  49168,0:  &  !  KB  -  KB 

-  32  »  (KB  >  223) 
IS  830  IF  KB  -  141  THEN  930 
Fft  840  IF  KB  -  136  THEN  X0X  -  X0 

X  -  J:  IF  X0X  <  0  THEN  X0 

X  -  0 
iC  850  IF  KB  =  138  THEN  Y0X  =  Y0. 

X  +  J!  IF  Y0X  >  139  THEN 

Y0X  -  139 
AB  860  IF  KB  -  139  THEN  Y0X  =■  Y0 

X  -  Jj  IF  Y0X  <  0  THEN  Y0 

X  -  0 


94     COMPUTEI      July  19S7 


=  149  THEN  X0X  =  X0 

IF  X0X  >  191  THEN 
191 
X0X  +  BB:Y1X 


Y0X 


186 


155  THEN  210 
176  AND  KB  < 
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ii    1640  IF  K  -  0  THEN  CALL  -  198 

i  CALL  -  198;  CALL  -  736 

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H  1690  TEXT  !l  =  1 
14  1700  HOME  :  INVERSE  :  PRINT  S 

PC (  15)" CONVERTER "  SPC ( 

lS)i  NORMAL  t  VTAB  3:  HT 

AB  1 
91  1710  FDR  J  "  I  TO  I  +  9 
5£  1720  READ  A»:  IF  A*  -  "END"  T 

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8D  1730  PRINT  A*:  PRINT 


D(  1740  NEXT  j!l  =  +  I  +  9 

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lA  1760  BET  B*:  PRINT  :  GOTO  170 

0 
CF  1770  VTAB  24:  PRINT  "Press  an 

y  key  to  continue...  "; 
«  17B0  GET  B»:  PRINT  :  RESTORE 

I  BOTD  210 
94  1790  DATA  "Broderbund  Boftwar 

e's  Print  Shop  (tm) " 
i7  1B00  DATA  "program  uses  a  spe 

cial  format  to  store" 
4E  1810  DATA  "graphic  images.   C 

DNVERTER  converts" 
9J  1820  DATA  "graphics  back  and 

forth  between" 
12  1830  DATA  "Apple's  high  resol 

ution  (HIRES)  screen" 
DS  1B40  DATA  "and  Print  Shop's  f 

ormat.   You  have" 
If  1B50  DATA  "three  choices  of  f 

ormats  you  can" 
ff  1860  DATA  "convert  to  or  from 

:  " 
F4  1870  DATA  "DA  normal  Apple 

HIRES  screen,  which" 
93  18B0  DATA  "will  let  you  store 

up  to  17  Images  on" 
25  1890  DATA  "a  disk." 
4E  1900  DATA  "  2>  A  special  HIRE 

S  format  that" 
9E  1910  DATA  "appears  normal  whe 

n  you  view  it,  but" 
43  1920  DATA  "is  Stored  on  disk 

in  a  'compressed'" 
3A  1930  DATA  "format  that  lets  y 

ou  store  up  to  50" 
D4  1940  DATA  "images  on  a  disk." 
C9  1950  DATA  "  3)  The  standard  P 

rint  Shop  image." 
7S  1960  DATA  "CONVERTER  lets  you 

convert  an" 
E5  1970  DATA  "image  in  any  of  th 

ese  thrae  formats  to" 
31  19B0  DATA  "any  of  the  other  f 

ormats.   Just  select" 
M  1990  DATA  "the  'from'  and  'to 

'  format  you  desire" 
M  2000  DATA  "from  the  menus  and 

CONVERTER  will  do" 
F5  2010  DATA  "the  work  'automati 

cally.*" 
BD  2020  DATA  "The  computer  will 

add  the  following" 
BF  2030  DATA  "prefix  or  suffix  t 

o  the  name  you" 
Bfl  2040  DATA  "choose: " 
11  2050  DATA  "'filename. PS'  for 

Print  Shop  images." 
DE  2060  DATA  " '  f  i  lename.  PIC  for 

normal  or" 
Df  2070  DATA  "compressed  HIRES  i 

mages. " 
M  2080  DATA  "END" 

Program  2.  CV 

Please  refer  to  the  Apple  "MLX"  article  In  this 
Issue  betofs  entering  ttie  following  program. 


6000! 
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'  MlnlrProAniJyrti'^ S 1  -IS  !ir. 

roiiiiilric  ran-  iinalysls  for  the  sopMstk'uli-d  hniidl(:»|ipfr  wiih 
^lin;]r  s4Trcn  InjitJi,  holrilnii  lanks  lo  chrck  rnlrlrs,  powerful  use  nf  3t) 
v;ir1. lilies  ixi  djLi  nunipulallnn.  complelc  "HE.U""  fiiiiClUiria.  and  more. 

'  AtUfyihMDdiik:'^ S249.9G 

Oi,:r  coniprelienstvt.  TuU  featuml  pdckafie  craiiaitiii  ktlnl-Pro  Ana- 
lytli  plus  ^iiint;  anoh-aes.  monty  manafitrs,  pcBt  position  adjuiiers. 
ft.!ci]nnnl  .-^rijusirT?.  muUi-lrack  ablttllcn..  watch  Kill*,  and  fm-M:rccn 
lurtllnft  pfu^ospliy 

•  MuttlplcIUsnaKkmMQdiile'*' «MS'<ib 

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lo  Wlfiniiia  aninuls  and  then  iiujtjnuillr.illy  mr.-ilculiilcs  Hhc  ^vcJ;^lhl!^jI 
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fnmwila  iK)ss;il]te.  dram  at  locally  IncrcaslnR  win  ptrctmafft' 


5flL  CJi?Vt  AJJAIYJIS       ClUSmi?  MJAlYStS 


I'HOnasia-iALLOTreKif/LOTiO'"' si-ianr. 

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Curvif.  C^inml  TfiMicncy.  Cluilcr  i\iiii!vi>il».  nnd  17  tllnlLtrciv  Systeins. 
Inr  rampktt?.  luiih  accuracy  anal^-ms  ai  Loiiriy  pt  tjdia. 


^Q^ 


Cumtilalh-rf^iiil^ 
Last  A  wctk> 
l^?t  2  WTfks 


FROnSSKMALSEHI^FDOtBAU,'' SI99M 

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in  Khcdiilinfi.  fxcrlJcni  file  Cjpacily.  ftlnjjk  ll'ipitt  for  iwo  iram*.  nnd 
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Rivr  ipMi:ts  h.iwd  on  any  nuniber  u!  prrtKiu*  wrrks. 

BOOOKIE  buster:  «  FOOTBALL  AJSALYSB Sl^S.Oy 

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voice.  Or  use  the  voice  of  your  friend,  boss,  teacher,  mother,  even  the 
fomlly  petl  Programming  is  si  mpie  with  new  commands  added  to  BASIC. 
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simply  by  humming  the  tune.  Unlimited  oppiicotions  for  fun.  education, 
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AfeaCode(S03)3J2-1271  »  Telet  7CI6017(AvAiormUD) 


July  1987     COAfPUTEt     97 


IBM  Printer  Control 


Now  you  can  send  printer  control 
codes  from  DOS  with  a  program  that 
understands  your  own  commands. 


One  of  the  most  common,  and 
sometimes  bothersome,  tasks  for 
any  IBM  PC/PCjr  user  is  sending 
control  codes  to  a  printer  prior  to 
printing.  "IBM  Printer  Control"  is  a 
compact,  convenient  program 
which  is  customized  exactly  for 
your  needs.  It  can  send  a  variety  of 
different  commands  to  the  printer, 
using  command  names  that  you 
have  devised. 

Before  you  type  in  the  pro- 
gram, decide  what  control  codes 
you  want  to  use.  Consult  your 
printer  manual  to  determine  the 
control  codes  for  the  features  you 
want.  For  each  feature,  select  a  de- 
scriptive name  to  be  used  when  you 
invoke  the  printer  control  program 
from  DOS.  For  instance,  you  might 
use  the  names  DS-ON  and  DS-OFF 
for  the  commands  that  turn  double- 
strike  printing  on  and  off. 

Lines  1200-1231  of  the  pro- 
gram contain  DATA  statements 
with  example  commands  and  con- 
trol sequences.  The  commands  are 
the  words  you  will  type  from  the 
DOS  prompt  to  invoke  the  corre- 
sponding features,  and  the  num- 
bers following  the  commands  are 
the  control  characters  for  those 
commands.  Some  commands,  such 
as  BKSPC  (backspace)  are  very  sim- 
ple, consisting  of  only  a  single  char- 
acter. Others  contain  a  sequence  of 
several  control  characters.  If  you 
frequently  use  a  certain  sequence  of 
commands,  you  might  want  to  put 
the  entire  sequence  into  a  single 
command.  The  NORMAL  command 
in  line  1209  is  an  example  of  one 
such  sequence. 

Notice  that  each  control  se- 


Ronold  Dorchester 


quence  ends  with  the  value   —  1, 

which  is  a  marker  indicating  the 
end  of  the  sequence.  The  last  con- 
trol character  is  a  carriage  return 
(character  13).  The  carriage  return 
causes  the  control  sequence  to  take 
effect  immediately,  allowing  each 
command  to  execute  independently. 

When  you  type  in  the  program, 
edit  lines  1200-1231,  adding  or  sub- 
stituting your  commands  for  the  ex- 
ample commands.  The  name  of  the 
command  must  come  first,  followed 
by  its  control  characters,  and  the 
value  —  1 .  The  command  names  can 
be  any  legal  DOS  name;  however, 
no  name  extensions  are  allowed. 

After  making  all  the  necessary 
modifications,  save  a  copy  and  then 
run  the  program.  If  you  made  no 
typing  errors  in  your  DATA  state- 
ments, an  executable  machine  lan- 
guage program  called  PRNCTRL 
.COM  will  be  written  to  disk.  Like 
other  machine  language  programs, 
this  one  is  run  from  the  DOS 
prompt  by  typing  its  name  (the 
.COM  extension  is  optional).  If  you 
type  PRNCTRL  from  the  DOS 
prompt  and  press  RETURN,  the 
program  prints  all  the  command 
names  which  it  understands.  This  is 
a  convenience  in  case  you  forget 
some  of  the  command  names.  The 
normal  usage  is  to  supply  the  name 
of  one  or  more  commands.  For  in- 
stance, assuming  you  included  a 
command  named  NORMAL,  the 
following  invokes  PRNCTRL,  send- 
ing the  NORMAL  command  to  reset 
the  printer  to  its  default  condition: 

PRNCTRL  NORMAL 

You  can  send  more  than  one 
control  sequence  at  a  time.  For 
instance,  you  might  use  this  com- 
mand to  turn  on  compressed  and 
double-strike  mode: 
PRNCTRL  CMP-ON  DS-ON 


HE 

100 

W 

110 

FH 

111 

LK 

120 

HH 

125 

SD 

126 

If  you  supply  an  invalid  com- 
mand name,  the  program  displays 
the  error  message  Invalid  Option 
and  returns  to  the  DOS  prompt. 

PRNCTRL.COM  Filemaker 

For  instructions  on  entering  this  program, 
please  refer  to  "COMPUTEt's  Guide  to  Typing 
in  Programs"  eisewhere  in  this  issue. 


*  Printer  Control 

'  Copyright  19B7 

'  Compute!  Publications, 

Inc. 

'  All  Rights  Raservod. 

CLS!PRINT"Copvright  1*?B7" 

sPRINT-'Computs!  Publicatl 

on«,  Inc. "iPRINT"All  Righ 

ts  R>Barv>d. ":FOR  X-1  TO 

1500: NEXT 

CLSiDEFINT    I : FOR    1-0    TO    5 

tREAD   MSB*(I):NEXT 

READ   PBri»,IlI1flX,1 2MflX ,  QBT 

OTCK, ILDF 

I PASS- IPASS+1:PRINT  MSB» ( 

IPABS):IF  IPA3S-0  OR  IPfiS 

S-3  THEN  1000 

PRINT: IF  IPASS-2  THEN  OPE 

N  PSM»  AS  #1  LEN-1: FIELD 

#1,1  AS  BYTE* 

RESTORE  501:HRTDT-0:FDR  1 

1-1  TO  UMAX: FOR  12-1  TO 

I2riAX 

READ  H»:IBYTE=VAL{"8tH"+H» 

) 1 ITDT-ITDT+IBYTE 

IF  IPASS-2  AND  ICLDF<ILOF 

THEN  LSET  BYTEt-CHRtCISY 
TE)!PUT  #ltICLOF-ICLDF+l 
NEXT  I2:READ  I CHECK: IF  IC 
HECK-ITOT  BDTD  210 
PRINT  MSG*(4>;500+H!lPAS 
S— 1 

eRT0T=GRTDT+IT0T5 ITOT»0: N 
EXT  I1:PRINT 

IF  IPASS>0  AND  QRTOTCK-BR 
TOT  GOTO  140 

IF  IPASSO-1  THEN  PRINT  M 
SG«(5>:END  ELSE  GOTO  140 
DATA  Correct  Errors. ,Chec 
king  DATA  Lines. .Creating 

Program. 
DATA  Program  Created., Err 
or (s)  On  Line  -.Check  Lin 
e  S00. 

DATA  " A : PRNCTRL . COM " , 24 , 1 
6,34236,381 

DATA  E9,AC,00,0D,0'?,0D,0A 
, 50, 52, 4E, 43, 54, 52, 4C, 20, 
20,  1063 

DATA  2D, 20, 20, 4F, 75, 74, 70 
,  75,  74 ,  20,  50,  72,  69,  6E,  74, 
65,  1424 


PJ  130 

an  131 

m  140 

Bl  150 

BH  160 


FP 

170 

PF 

1S0 

JL 

190 

JL 

200 

W 

210 

an 

220 

AH 

230 

HA 

300 

HI  310 

BI  S00 

m  S01 

FD  502 


98     COMPUTE!     July  1987 


LK  503  DATA  72,  20,  43,  6F,  6E,  74,  72,  6F,  6C,  20,  43 

,tF,i4,63,73,2E,  1455 
CC  504  DATA  0D,  0fl,  43,  6F,  70,  79,  77,  72,  69,  74,  65 

,20,52,&F,6E,61,  1421 
NI  S0S  DATA  6C,  64,  20,  44,  6F,  72,  63,  68,  65,  73,  74 

,65,72,2tS,31,39,  1421 
m   506  DATA  3B,36,0D,0A,09,20,20,31,30,39,34 

,37, 20, 43, 72, 6F,   791 
HP  507  DATA  77,  6E,  20,  50,  61 ,  72,  6B,  0D,  0A,  09,  20 

,20,53,61,6E,20,  1077 
n   50a  DATA  41,6E,74,6F,6E,69,6F,2C,20,54,5a 

,20,20,37,36,32,  1201 
KA  509  DATA  33,  39,  0D,  0A,  lA,  0D,  0A,  S6,  61,  6C,  69 

,64,20,4F,70,74,  1015 
IH  510  DATA  69,6F,6E,73,20,41,72,65,3A,0D,0A 

,0D,0A,49,6E,76,  115B 
«  511  DATA  61,6C,69,64,20,4F,70,74,69,6F,6E 

,3A,20,07,01,BE,  1363 
BE  312  DATA  80,  00,  AC,  3C,  00,  77,  12,  80,  3E,  AE,  01 

,01,75,06,EB,7A,  1340 
01  513  DATA  00,ES,S6,00,B8,00,4C,CD,21,BF,SC 

,00,B8,03,29,CD,  1580 
JL  514  DATA  21 ,  80,  3E,  5D,  00,  20, 74,DF,  S6,  BB,  7D 

,02,a3,3F,00,74,  1397 
EK  515  DATA  2B,  BF,  5D,  00,  8B,  F3,  B9,  08,  00,  F3,  A6 

,74,08,88,77,08,  1701 
FN  516  DATA  8D,5S,0A,EB,E7,C:6,06, AE,01 ,00,BB 

,4F,08,eB,D3,B3,  1791 
a   517  DATA  C2,0A,BB,04,00,D4,40,CD,21.3E,EB 

,BD,EB,2C,00,BA,  1857 
n    518  DATA  9B,01,B9,13,00,Ea, 17,00,C7,06,65 

,00,0D,0A,BA,5D,  1223 
II  51?  DATA  00,  B9,0C:,  00,  ES,  08,  00,  E8,  20,00,88 

,FF,4C,CD,21,50,  1334 
KI  520  DATA  53,BB,02,00, B4, 40,CD,21 ,5B,S8,C3 

,C6, 06.84,01,20,  1497 
UN  521  DATA  BA,05,01 ,B9, B0,00,Ea,EA,FF,C3,BA 

,85,01,89,16,00,  1944 
W  522  DATA  Ea,DC,FF,BB, 7D,02,B8,20, 20,a3,3F 

,00, 74, IE, SB, D3,  1959 
KJ  S23  DATA  SD, 7F,08,aB, 35,BD,58,0A,83,3F,00 

,75,03,B8,0D,0A,  1228 
KF  524  DATA  87,  05,  B9, 0A,  00,  ES,  B7,  FF,  87, 05,  EB 

,DD,C3, 00,00,00,  1796 
LJ  1000  IF  IPASS=0  THEN  END 
Pfl  1010  DIM  IB (12a>: RESTORE  1200! PRINT  "Addi 

ng  Printer  Control  Stataments. . . " 
CH  1020  CMD«=>SPACE«C8):READ  RD« 
OH  1030  IF  RD«="/«"  THEN  LBET  BYTE*=CHR» (0) ! 

PUT  #ltPUT  #1  SPRINT  "Done.": END 
ND  1040  MID*  (CMD«,  l)=RD»t  PRINT  SRC  (5)  ;  CHR«  (3 

4>|CM[}«:CHR«(34} 
HI  1050  FOR  1=1  TO  8: IC=ASC(MID»(CMD»,I,1)): 

IF  I096  AND  IC<123  THEN  IC-IC-32 
LC  1060  LSET  BYTEt=CHRS(IC) :PUT  #1:NEXT 
Hft  1070  IB>;=0:READ  ICs  WHILE  IC>=0  AND  IC<=25 

5: IBX-IBX+1: IB(IBX)-IC:READ  ICrWEND 
MI  1080  LSET  BYTE*=CHR»(IBX  MOD  256 >s PUT  «1: 

LSET  BYTe»-CHR»(IBX\256)!PUT  *1 
OL  1090  FDR  1=1  TO  IBX:LSET  BYTE«=CHR« ( IB ( I) 

):PUT  #1; NEXT: SOTO  1020 
HN  1100  ' 

Jt  1110  *  Printer  Control  Statements. 
OB  1120  '    Format!    DATA  cmd-name,code, <co 

da, ...>-l 
HB  1130  ' 

on  1200  DATA  CR,  13,-1 
16  1201  DATA  LF,  10,-1 
m    1202  EiATA  FF,  12,  08,  13,-1 
U    1203  DATA  BKSPC, 08,-1 
6E  1204  DATA  LPI-6,  27,  50,  08,  13, -1 
CK  1205  DATA  LPl-8,  27,  48,  08,  13, -1 
FK  1209  DATA  NORMAL,  IB,  27,  70,  27,  72,  27,  50,  08, 

08,08,08, 13,-1 
DL  1210  DATA  CMP-DN,  15,  08,  13, -1 
H6  1211  DATA  CMP-OFF, 18,08, 13,-1 
fK  1220  DATA  EMP-ON,  27,  69,08,  13, -1 
«  1221  DATA  EMP-DFF,27,70,0a,13,-l 
EO  1230  DATA  DS-QN,  27,  71 ,  08,  13, -1 
8H  1231  DATA  DS-QFF,  27,  72,  08,  13, -1 
ff   1500  DATA  /t  :'Mar 

ks  End  Q-f  Printer  Control  Statemants 


Modem 
Promotion!!! 

The  Best  Modem  for  as  low  as  M)^wi«7t). 

Everything  from  Electronic  Mail  (E-mail)  to  stock  quotes  and 
huge  databases  of  every  imaginable  type  is  now  on-line  just 
waiting  for  you  to  dial  up.  All  you  need  is  a  telephone  line  and  a 
modem  connected  to  your  Computer  which  allows  you  to 
download  this  information. 

Which  modem  is  best  for  you?  Lets  first  say  that  almost  all 
modems  (and  services)  are  set  up  to  communicate  in  one  of  two 
speeds;  300  and  1 200  Baud,  if  you  look  around  you  will  find  that 
there  is  a  flood  of  300  baud  modems  on  the  market  and 
sometimes  at  very  low  prices.  The  reason  is  simple.  They  are  be- 
ing dumped  because  most  computer  users  prefer  1200  Baud. 
(1  200  Baud  is  about  4  times  as  fast  which  means  you  spend  less 
time  and  money  getting  the  data  you  want  and  more  time  using  it.) 
You  will  also  notice  a  few  very  cheap  1 200s  on  the  market  at  "too 
good  to  t>e  true  prices".  They  are.  Most  are  cheaply  built  foreign 
copies  of  American  designs.  The  service  and  support  you  receive 
is  minimal-to-nonexistent  for  many  of  these  models. 

Recently  we  re-evaluated  our  modem  line  and  discovered  that 
the  tiest  price/perfocmance  tradeoff  for  our  customers  would  be  a 
straightforward,  easy-to-use  unit  with  no  complicated  switch  set- 
tings or  indicators,  but  one  that  just  did  what  our  customers 
wanted.  To  our  surprise  (and  contrary  to  popular  belief),  we  found 
that  we  could  build  this  product  with  better  reliability  and  perfor- 
mance levels  in  the  USA  than  anywhere  else.  We  found  that 
because  of  a  significant  increase  in  reliability  that  American  com- 
ponents and  manufacturing  give  us,  we  now  have  (he  best  pro- 
duct possible.  Why  not  get  a  modem  that  will  satisfy  your  present 
AND  future  needs  by  going  directly  to  the  American  built  Aprotek 
12  series  modem. 

What  do  you  gel  for  your  money?  Everything!  You  don't  need 
to  worry  about  cables,  compatibility  or  anything  else!  We  don't  just 
make  hardware,  we  make  solutions.  Our  modems  are  full  feature, 
300  and  1200  Baud  units  with 
Auto  Answer,  Auto  Dial,  Touch- 
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status  indications  on  screen  to  let 
you  know  what  is  happening  all  the 
time.  They  come  complete  with 
terminal  programs  and  have  a  built 
in  speaker,  so  that  you  can  hear  it 
dial  and  connect.  Just  plug  it  into  your  computer  and  standard 
phone  jack  with  the  cable  suppiied. 

STILL  NOT  SURE?  Aproleks'  reputation  as  a  first  rate  peri- 
pherals supplier  and  our  5  year  warranty  on  the  1 2  series  plus  our 
2  week  satisfaction  or  your  money  back  guarantee  tells  you  that 
we  support  our  products. 

The  bottom  line: 

Aproiek  12C  (Commodore)  order  #12C only  $    99.95 

Aproiek  12AM  (AMIGA)  order  #1 2AM only  $11  9.95 

Aprotek12AT  (ATARI  ST)  order  #12AT only  $11  9.95 

Aprotek  12R(RS-232  all  others)  order  #12R  .  .  only  $119.95 

Shipping-Cont  US.  =  $5.,  UPS  Blue,  Can.  AK,  HI,  APO  =  $10. 


ORDER  INFORMATION  California  residenE  add  6%  lax.  All  prices  are 
cash  prices-VISA  and  MC  add  3%  to  total.  We  ship  the  next  business  day  on 
money  orders,  cashier's  checks,  and  charge  cards.  A  1 4-day  clearing  period 
is  required  for  checks,  Prices  and  availability  subject  to  change  — CALL 
Available  at  Selected  Dealers.  Deafer  inquiries  Invited. 

For  information  call  805/987-2454 

TO  ORDER  CALL  TOLL  FREE 


1  (800)  962-5800  •  USA 
1  reoO)  962-3800  ■  Calif 


(7-7  PST) 


(800)  962-3800 

Or  send  order  to: 

Ipnr^JKL/  Dept.  1071-A  Avenlda  Acaso 
*«>>-'l>''V    CP        Camarillo,  CA  93010 


Auto-Display  Hi-Res 
Picture  IVIaker 


From  a  reader  hi  Hong  Kong,  this 
utility  turns  any  Apple  U  hi-res 
picture  into  a  file  that  you  can  BRUN. 
Several  display  options  are  available. 
The  program  works  under  both  DOS 
3.3  and  ProDOS. 


"Auto-Display  Hi-Res  Picture  Mak- 
er" is  an  Apple  II  program  which 
will  convert  any  norma]  hi-res  pic- 
ture file  on  disk  into  a  file  which 
can  be  BRUN.  When  you  BRUN  the 
converted  file,  the  picture  isn't  in- 
stantly displayed  on  the  screen;  in- 
stead, it  is  drawn  onto  the  screen. 
The  picture  can  be  drawn  in  a  vari- 
ety of  ways. 

To  begin,  boot  up  DOS  3.3  or 
ProDOS,  enter  the  program,  and 
save  it  to  disk.  It's  important  that 
you  save  the  program  with  the  file- 
name AUTO.HIRES.PIC,  When  you 
run  the  program,  it  displays  the 
main  menu.  Option  1  (instructions) 
outlines  the  steps  needed  to  convert 
a  file  from  an  ordinary  hi-res  pic- 
ture to  one  which  can  be  BRUN  and 
gives  details  of  the  memory  loca- 
tions used  by  the  converted  file. 

Option  2  (load  picture)  loads  a 
hi-res  picture  file  from  disk  into  the 
hi-res  screen.  When  you  choose  this 
option,  you  are  prompted  for  a  file- 
name. If  you  change  your  mind  and 
decide  not  to  load  a  file,  press  Ctrl-C 
and  Return  to  display  the  main 
menu  again.  To  view  a  catalog  of 
the  disk,  press  Return  without  typ- 
ing anything.  When  you  are  ready 
to  load  a  file,  enter  its  filename  and 
press  Return,  Filenames  must  start 
with  a  letter  and  be  no  longer  than 
15  characters  for  ProDOS  or  no 


Joideep  Vijan 

longer  than  30  characters  for  DOS 
3.3.  Once  the  picture  has  loaded, 
you  return  to  the  main  menu. 

Option  3  (try  draw  routines) 
lets  you  try  out  the  various  ways  in 
which  the  picture  can  be  drawn  on 
the  screen  (there  are  five).  When 
you  select  this  option,  you  are  given 
a  choice  of  seeing  one  of  the  draw- 
ing routines  or  of  returning  to  the 
main  menu.  To  try  out  one  of  the 
drawing  routines,  type  in  its  number 
and  wait  until  it  is  POKEd  into 
memory.  After  the  drawing  routine 
has  finished,  you  return  to  the  op- 
tion 3  menu,  Once  you  have  decided 
which  routine  you  like  best,  return 
to  the  main  menu  and  go  to  option  4. 

Option  4  (make  auto-display 
hi-res  picture)  is  the  part  of  the 
program  which  converts  the  hi-res 
picture  into  a  file  which  can  be 
BRUN.  When  you  choose  this  op- 
tion, you  are  asked  which  drawing 
routine  you  want  to  use.  Enter  the 
number  corresponding  to  the  draw- 
ing routine  that  you  liked  best  in 
the  previous  step.  Then  you  are 
asked  for  the  name  of  the  file  you 
wish  to  create  (this  will  be  the  file 
that  can  be  BRUN).  Again,  press 
Return  by  itself  to  view  a  disk  cata- 
log, or  use  Ctrl-C  and  Return  to  go 
back  to  the  main  menu.  After  you 
enter  a  filename,  you  are  asked  to 
confirm  that  this  choice  is  correct.  If 
you  answer  in  the  affirmative,  the 
conversion  takes  place,  and  you  re- 
turn to  the  main  menu. 

Option  5  (see  screen)  lets  you 
look  at  whatever  is  present  on  the 
hi-res  screen.  After  you  finish  look- 
ing at  the  picture,  press  any  key  to 
return  to  the  main  menu. 


Option  6  lets  you  change  the 
disk  drive  or  DOS  prefix  used  by 
the  rest  of  the  program.  The  slot 
and  drive  apply  if  you  are  using 
DOS  3,3,  while  the  DOS  prefix  is 
relevant  only  to  ProDOS.  If  you  are 
using  DOS  3.3,  enter  the  slot  and 
drive  numbers  when  prompted  and 
you  will  return  to  the  main  menu.  If 
you  are  using  ProDOS,  the  program 
displays  the  current  prefix  near  the 
top  of  the  screen  and  invites  you  to 
enter  a  new  prefix.  If  you  enter  an 
illegal  prefix,  or  if  ProDOS  cannot 
find  the  directory  you  want,  you  are 
prompted  to  enter  another  prefix. 
(Note  that  you  must  enter  a  valid 
prefix  in  order  to  exit  this  option.) 

Choose  option  7  once  you 
have  finished  and  want  to  leave  the 
program. 

If  a  DOS  error  occurs,  the  pro- 
gram prints  an  error  message  and 
returns  you  to  the  main  menu.  If  an 
Applesoft  error  occurs,  the  program 
stops  after  printing  the  error  num- 
ber and  the  line  number  in  which  it 
happened.  Pressing  Ctrl-C  and  Re- 
turn while  the  program  is  running 
always  returns  you  to  the  main 
menu,  except  when  you  are  enter- 
ing a  prefix  for  ProDOS. 

Auto-Display  Hi-Res  Pictur© 
Maker 

For  instructions  on  entering  tliis  program, 
pleose  refer  to  "COMPUTEI's  Guide  to  Typing 
in  Programs"  eisewtier©  in  this  issue. 

F9  1  REM  COPYRIGHT  1987  COMPUTE! 
PUBLICATIONS,  INC.   ALL  RI 
BHTS  RESERVED 

FE  5  IF  PEEK  (103)  +  PEEK  (104) 
t    2S6  <  >  25345  THEN  POKE  2 
5344,0:  POKS  103,1:  POKE  10 
4,99:  PRItMT  :  PRINT  CHR*  (4 
);"RUN  AUTD. HIRES. PIC" 


100  COHPUTEI  Juiy  1987 


S2  20  D«  -  CHR«  (4) 
56  30  SL*  =  ■■,S6,D1":SLX  =  6:DR7. 
=-  1:MN*  "  "SET  SLOT  AND  D 
RIVE  (NOW  i>,l>":CT%   =  "CAT 
ALaG":NLX  -  30:  IF  PEEK  (4 
8896)  =  7t  THEN  CT»  =  "CAT 
";NL7.  =  15:MN»  =  "SET  PREF 
IX":  PRINT  D»; "PREFIX":  IN 
PUT  PX»:SL«  =  "'■ 
82  Vie    DNERR  GOTO  63000 
BB  997  REM 

as  998  REM  MAIN  MENU 
C(  999  REM 

?B  1000  TEXT  :  HOME  :  HTAB  3:  PR 
INT  "AUTO-DIBPLAY  HI -RES 
PICTURE  MAKER"!  HTAB  3: 
PRINT  "======™™™- 

=======■«'»"«■""■"-'-":  PR  IN 

T 
El  1003  PRINT  "COPYRIGHT  1987  CO 
MPUTE!  PUBLICATIDN3"!  HT 
AB  10:  PRINT  "ALL  RIGHTS 
RESERVED" 
!i  1005  VTAB  a 

tC  1010  PRINT  "<1>  INSTRUCTIONS" 

:  PRINT  "<2>  LOAD  PICTUR 

E  FROM  DISK":  PRINT  "<3> 

TRY  DRAW  ROUTINES"?  PRI 

NT  "<4>  MAKE  AUTD-DISPLA 

Y  HI-RES  PICTURE":  PRINT 

"<5>  SEE  SCREEN  IN  MEMO 

RV" 

K  1011  PRINT  "<6>  "-.MN*:  PRINT 

"<7>    QUIT"!  PRINT 
B8  1015  PRINT  "PLEASE  CHOOSE  ONE 
(1-7)  :  ";:  QET  X»:  PRI 
NT  X»!  IF  X«  <  "1"  OR  X» 
>  "7"    THEN  PRINT  CHR»  < 
7)  :  eOTO  1000 
El  1020  X  =  VAL  IX*):     ON  X  GOTO 
2000 , 3000 , 4000 , S000 , 7000 
,8000,6000 
23  1997  REM 

IB  1998  REM  INSTRUCTIONS 
33  1999  REM 
72  2000  TEXT  :  HOME  :  PRINT  "INS 

TRUCTIONS"!  PRINT  " 

":  PRINT  !  POKE  3 

4,3 
M  2010  PRINT  "THIS  PROBRAM  WILL 
TAKE  ANY  HI-RES"i  PRINT 
"PICTURE  AND  CONVERT  IT 
INTO  A  FILE  WHICHWILL  A 
UTDMATICALLY  DISPLAY  THE 
PICTURE"!  PRINT  "WHEN  T 
HE  FILE  IS  BRUN. "!  PRINT 
il   2020  PRINT  "WHEN  THE  FILE  IS 
BRUN,  THE  PICTURE  WILL"! 
PRINT  "BE  DRAWN  ONTO  TH 
E  SCREEN.  THIS  CAN  BE"i 
PRINT  "DONE  IN  A  NUMBER 
OF  WAYS.  TO  TRY  OUT  THED 
IFFERENT  DRAWING  ROUTINE 
S,  LOAD  A":  PRINT  "PICTU 
RE  US INS  OPTION  2  FROM  T 
HE  MAIN" 
51  2021  PRINT  "MENU  AND  BO  TO  OP 
TION  3. "J  PRINT  ;  QQSUB 
10000 
CC  2030  HOME  :  PRINT  "ONCE  YOU  H 
AVE  CHOSEN  THE  DRAWING  R 
OUTINETHAT  YOU  LIKE  BEST 
,  BO  BACK  TO  THE  MAIN  ME 
NU  AND  QD  TO  OPTION  4.  f 
BEFORE  QDINB":  PRINT  "TO 
OPTION  4,  MAKE  SURE  YOU 
HAVE  LOADED   YOUR  PICTU 
RE  INTO  MEMORY,)":  PRINT 
21  2040  PRINT  "YOU  WILL  BE  ASKED 
FDR  THE  NUMBER  OF  THE  D 
RAWING  ROUTINE  THAT  YOU 
WANT  TO  USE  FOR YOUR  PICT 
URE  AND  FDR  THE  NAME  OF 
A  FILE  TO  SAVE  IT  TO.  WH 


EN  THE  PROGRAM  HAS" 

3C  2041  PRINT  "FINISHED  CREATING 
THE  FILE,  YOU  WILL  BE  R 
ETURNED  TO  THE  MAIN  MENU 
."!  PRINT 

fli  2050  PRINT  "NOTE:  WHEN  THE  CR 
EATED  FILE  IS  BRUN,  IT  W 
ILL  OVERWRITE  MEMORY  LOC 
ATIONS  $2000-   »62FF  (81 
92-23343).":  PRINT 

8#  2060  GOSUB  10000:  (3DT0  1000 

2<  2997  REM 

IJ  2998  REM  LOAD  PICTURE 

M    2999  REM 

83  3000  TEXT  :  HOME  :  PRINT  "LOA 
D  PICTURE  FROM  DISK":  PR 

INT  " 

":  PRINT  :  POKE  34,3 

U   3010  PRINT  "ENTER  FILENAME  (J 
UST  RETURN  FDR  CATALOS) " 
:  INPUT  ":";FI» 

CC  3020  IF  FI*  -  ""  THEN  POKE  34 
,0:  PRINT  D»;CT»;SL»:  PR 
INT  :  PRINT  :  BDSUB  1000 
0:  GOTO  3000 

IB  3030  IF  LEN  (FI«)  >  NL7.  OR  AS 
C  (  LEFT*  (FI», 1) )  <  ASC 
("A")  DR  ASC  (  LEFT*  (F 
I«, 1) )  >  ASC  ("Z")  THEN 
PRINT  CHR»  (7):  GOTO  300 
0 

80  3040  HGR  :  POKE  49234,0:  PR  IN 
T  D»;"BLDAD  ";FI»;",A»20 
00";SL«:  FOR  X  »  1  TO  15 
00:  NEXT  :  QDTO  1000 

25  3997  REM 

iF  3990  REM  TRY  DRAW  ROUTINES 

35  3999  REM 

27  4000  TEXT  !  HOME  :  PRINT  "TRY 
DRAW  ROUTINES":  PRINT  " 
...  PR  I N 

T 
E9  4010  PRINT  "PLEASE  CHOOSE  ONE 

:":  PRINT 
4D  4020  FDR  X  -  I  TO  5:  PRINT  "< 

"SXi">  DRAWING  ROUTINE  " 

;Xs  NEXT  :  PRINT  "<6>  RE 

TURN  TO  MAIN  MENU":  PR IN 

T 
2E  4030  PRINT  "WHICH  (1-6)  ?  ";: 
QET  X»!  PRINT  X«:  IF  X« 
<  "1"  OR  X«  >  "6"  THEN 

PRINT  CHR»  <7)(:  QOTO  40 

00 
D4  4040  X2  =  VAL  (X*):  IF  X2  =  6 

THEN  1000 
3B  4050  RESTORE  :  PRINT  :  PRINT 

"SKIPPING  DATA...."!  PRI 

NT  I  GOSUB  10010 
D«  4060  IF  X2  =  1  THEN  PO  =  2457 

6:  GOSUB  10030:  GOTO  420 

0 
1!  4070  FOR  XI  •■  1  TO  X2  -  1:  BO 

SUB  100101  NEXT 
DS  4080  PO  «  24576:  GOSUB  10030 
!i  4081  IF  X2  =•  5  THEN  BOSUB  100 

30 t  GOTO  4200 
»?  4090  FDR  XI  =  1  TO  5  -  X2:  GO 

SUB  100101  NEXT  i  GOSUB 

10030 
31  4200  CALL  24376:  FDR  X  =  1  TO 

5000:  NEXT  t  QOTO  4000 
2i  4997  REM 
CC  4998  REM  MAKE  PIC. 

36  4999  REM 

49  5000  RESTORE  :  TEXT  :  HOME  : 

PRINT  "MAKE  AUTO-DISPLAY 

HI-RES  PIC":  PRINT  "  — 

"I  PRINT  !  POKE  34,3 

S7  5010  PRINT  "USE  WHICH  DRAWING 
ROUTINE  (1-5J  s  "(1  BET 
Xti  PRINT  X«i  IF  X«  <  " 
1"  OR  X»  >  "3"  THEN  PRIN 


T  CHR»  (7):  HOME  :  GOTO 

5010 
2B  5020  DR  =  VAL  (X«) 
BD  5030  HDME  :  PRINT  "ENTER  NAME 
OF  FILE  TO  SAVE  TO. "l  P 

RINT  " (JUST  RETURN  FOR  C 

ATALDQ)":  PRINT  :  INPUT 

": ";FI» 
B2  5040  IF  FI»  -  ""  THEN  POKE  34 

,0:  PRINT  D»;CT»;3L»!  PR 

INT  :  PRINT  :  GOSUB  1000 

0!  HDME  !  PRINT  "MAKE  AU 

TO-DISPLAY  HI -RES  PIC": 
PRINT  " 

"1  PRINT  I 

POKE  34,3s  GOTO  3030 
2C  50S0  IF  LEN  (FI»)  >  NLX  OR  AS 

C  (  LEFT*  (FI«,1))  <  ASC 
("A")  OR  ASC  (  LEFT*  (F 

I*, 1) )  >  ASC  ("Z")  THEN 

PRINT  CHR*  (7) :  QOTO  503 

0 
it   5060  HOME  :  PRINT  "FILENAME:" 

SFI*!  PRINT  !  PRINT  "DRA 

MING  ROUTINE  "jDR:  PRINT 
:  PRINT  :  PRINT  "OK  (Y/ 

N>  ?  ";:  BET  X»i  PRINT  X 

»!  IF  X*  -  "N"  THEN  3000 
BS  5070  IF  X*  •=  "Y"  THEN  3090 
15  50B0  PRINT  CHR*  (7)  :  GOTO  506 

0 
flE  5090  POKE  34,6:  HDME  :  POKE  3 

4,0:  VTAB  10 
EJ  5100  PRINT  "CREATING  FILE 

"!  PRINT 
77  5110  XI  =  PEEK  (8192)  :X2  -  PE 

EK  (8193) :X3  -  PEEK  <819 

4) 
Ai  5120  POKE  6192,76:  POKE  B193, 

0!  POKE  B194,64 
3B  5130  PO  -  16384:  GOSUB  10030 
1i   5140  POKE  163B3,X1:  POKE  1639 

0,X2:  POKE  16395, X3 
*1  5150  PO  =  16640 
lie  5160  IF  DR  -  1  THEN  GOSUB  100 

30!  QOTO  5300 
9E  5170  FDR  X5  =  1  TO  DR  -  1 :  GO 

SUB  10010!  NEXT  :  GOSUB 

10030 
BE  5180  IF  DR  =  5  THEN  GOSUB  100 

30:  GOTO  5300 

26  5190  FOR  X3  =  1  TO  5  -  DR:  GO 

SUB  10010:  NEXT  :  GOSUB 
10030 

61  5300  PRINT  "SAVING  FILE ": 

PRINT  :  PRINT  D*;"BSAVE 

" ; F I « ; " , A«2000 , L*2400 " ; 

SL*:  PRINT  :  PRINT  "DONE 

. ":  FOR  X  -  1  TO  2000:  N 

EXT  ;  POKE  ai92,Xl!  POKE 

B193,X2:  POKE  B194,X3: 
GOTO  1000 

27  5997  REM 

04  599B  REM  QUIT 

37  5999  REM 

E!  6000  TEXT  :  HOME  :  VTAB  12:  H 

TAB  14:  PRINT  " BYE 

.  ..  .  "i  VTAB  23:  END 

2B  6997  REM 

97  6998  REM  SEE  SCREEN 

3B  6999  REM 

77  7000  TEXT  :  HOME  :  PRINT  "SEE 
SCREEN  IN  MEMORY":  PRIN 

T  " " 

:  PRINT 

21  7010  PRINT  "PRESS  ANY  KEY  TO 

SO  BACK  TO  MENU  ONCE":  P 

RINT  "PICTURE  COMES  ON": 

FOR  X  -  1  TO  2500!  NEXT 

EC  7020  POKE  49232,0:  POKE  49234 
,0:  POKE  49236.0s  POKE  4 
9239,0:  WAIT  -  16384,128 
:  POKE  -  1636B,0:  GOTO  1 
000 


July  1987     COMPUTEI      101 


21  79<?7  RE« 

D7  7998  REM  SLOT,  DRIVE  /  PREFIX 

39  7999  REM 

28  8000  TEXT  :  HOME  :  PRINT  MN«s 
FOR  X  -  1  TO  LEN  <MN«) i 
PRINT  "-";:  NEXT  S  PRIN 

T  :  PRINT  :  IF  CT«  -  "Cfl 

T"  THEN  BH00 
FF  8010  PRINT  "SLOT  (1-7)  ?  " ;  : 

GET  X» 
11   8020  IF  X*  <  "1"  OR  X»  >  "7" 

THEN  PRINT  CHR*  (7)!  HTA 

B  l!  VTAB  PEEK  (37)!  SOT 

O  3010 
SE  8030  SLX  =  VAL  tX»)  S  PRINT  X» 

:  PRINT 
2E  8040  PRINT  "DRIVE  <l-2)  7  ";: 

SET  X» 
35  8050  IF  X«  <  "l"  OR  X*  >  "2" 

THEN  PRINT  CHR*  (7) i  VTA 

B  PEEK  (37):  HTAB  1:  GOT 

0  8040 
3i  8060  DRX  =  VAL  tX*)sMN*  =  "SE 

T  3LOT  AND  DRIVE  (NOW  " 

+  STR*  (SLX)  +  ","  +  STR 

*  (DRX)  +  ")":3L»  -  ",3" 
+  STR»  (SLX)  +  ",D"  +3 

TR»  (DRX):  BOTO  1000 
?F  B500  PRINT  "CURRENT  PREFIX:  " 

;PX»:  PRINT  ;  POKE  34,  P 

EEK  (37)  +  1:  HOME 
33  8510  INPUT  "ENTER  NEW  PREFIX: 

";X« 
39  S5Z0  ONERR  eOTO  8600 
91  8530  PRINT  D»; "PREFIX  ";X»:PX 

•  ••  X«:  ONERR  QOTO  63000 
iS  BS40  GOTO  1000 

AS  8600  PRINT  CHR*  (7)  S  HOME  J  S 
OTO  8510 

IB  9995  REM 

71  9996  REM  SUBROUTINES 

21  9997  REM 

17  9993  REM  WAIT  FOR  KEYPRESS 

3B  9999  REM 

it  10000  VTAB  23:  PRINT  "PRESS  A 
NY  KEY  TO  CONTINUE  "ji 
BET  X«:  PRINT  :  RETURN 

9?  10007  REM 

03  10008  REM  SKIP  ONE  DATA  BLOCK 

A9  10009  REM 

37  10010  READ  X:  IF  X  =  300  THEN 
RETURN 

7«  10020  SOTO  10010 

99  10027  REM 

48  10028  REM  POKE  ONE  DATA  BLOCK 

B9  10029  REM 

S7  10030  READ  X:  IF  X  =  300  THEN 
RETURN 

3£  10040  POKE  PO,X:PO  =  PO  +  1: 
QOTO  10030 

EB  59995  REH 

«!  59996  REM  DATA 

«C  59997  REM 

4B  59998  REM  MOVER  ROUTINE 

!C  59999  REM 

A7  60000  DATA  169,0,141,0,32,169 
,0, 141,1,32,169,0, 141,2 
,32, 160,0, 169,0, 133,60, 
169,65, 133,61, 169,233, 1 
33,62, 169 

Bl  60010  DATA  67,133,63,169,0,13 
3,66, 169,96, 133,67,32,4 
4,254,76,0,96,300 

9E  60027  REM 

DF  60028  REM  DRAWING  ROUTINE  1 

BE  60029  REM 

E«  60030  DATA  32,216,243,173,82, 
192, 162,0, 189, 102,96,20 
1,235,240,40, 141,57,96, 
189, 115,96,141,61,96, IB 
9,127,96,141,65,96 

F3  60040  DATA  189,139,96,141,69, 
96, 189, 131,96, 141,75,96 


,142, 163, 96, 32, 56, 96,  17 
4,  163,  96,  232,  76,  8,  96,  96 
, 169,32,133,61,169 

Fj:  60050  DATA  40,133,63,169,64,1 
33,  67,  169,  0,  133,  60,  133, 
66, 169, 25S, 133, 62, 32, 82 
,96,96,160,0,177,60,143 
,66,32,180,252, 176 

CI  60060  DATA  8,169,16,32,168,25 
2, 76, 82, 96, 96, 32, 57, 37, 
61,35,48,41,53,44,59,43 
, 58, 235, 35, SB, 41 , 63, 37, 
52,43,56 

DF  60070  DATA  45,61,47,38,64,89, 
69, 93, 67, 80, 73, BS, 76, 91 
,77,90,0,0,128, 128,128, 
0,  128, 0, 0, 0, B0, 12B, 127, 
127, 127 

71  600B0  DATA  253,127,255,255,25 
5, 127,127,253,253,181,3 
00 

CE  600B7  REM 

31  600BB  REM  DRAWING  ROUTINE  2 

IE  600B9  REM 

«l  60090  DATA  32,216,243,173,82, 
192,169,0,141,232,97,  16 
9, 191, 141,233,97,169,96 
, 141,234,97, 174,232,97, 
1B9, 104,96, 133,60, 133 

3B  60100  DATA  64,189,40,97,133,6 
1,24,105,32,133,65,174, 
233, 97, 1B9, 104, 96, 133, 6 
2, 133, 66, 189, 40, 97, 133, 
63,24,105,32, 133,67 

53  60110  DATA  160,0,177,60,145,6 
4, 177,62, 145,66,200,192 
,  40, 240, 3, 76, 63, 96, 169, 
192,32, 168,252,206,234, 
97, 169,255,205,234,97 

IE  60120  DATA  240,9,238,232,97,2 
06, 233, 97, 76, 21 , 96, 96, 3 
00 

K   60127  REM 

»   60128  REM  DRAWINB  ROUTINE  3 

C2  60129  REM 

3D  60130  DATA  32,216,243,173,82, 
192, 169,96, 141,232,97, 1 
69,95, 141,233,97,169,96 
,141,234,97, 174,232,97, 
189, 104,96, 133,60,133 

7B  60140  DATA  64,189,40,97,133,6 
1,24, 105,32, 133,65,174, 
233, 97, 189, 104, 96, 133, 6 
2, 133,66, 189,40,97,133, 
63,24,105,32, 133,67 

73  601H0  DATA  160,0,177,60,145,6 
4, 177,62, 145,66,200. 192 
,40,240,3,76,63,96, 169, 
192, 32, 168, 252, 206, 234, 
97, 169,255,205,234,97 

4F  60160  DATA  240,9,206,232,97,2 
38, 233, 97, 76, 21 , 96, 96, 3 
00 

C2  60167  REM 

C4  60168  REM  DRAWING  ROUTINE  4 

E2  60169  REM 

92  60170  DATA  32,216,243,173,82, 
192,169,0, 141,7,98,169, 
191, 141,8,98,169,96,141 
,9,98, 174,7,98, 189, 13S, 
96, 133,60, 133 

91  601B0  DATA  64,189,71,97,133,6 
1,24, 105,32, 133,63,174, 
8,98, 189, 135,96,133,62, 
133,66, 189,71,97, 133,63 
,24,105,32,133,67 

EF  60190  DATA  160,0,177,60,73,25 
5,145,64, 177,62,73,255, 
145, 66, 200, 192, 40, 240, 3 
, 76, 63, 96, 169, 192, 32, 16 
8,252,206,9,98,169 

4S  60200  DATA  255,205,9,98,240,9 
,238,7,98,206,8,98,76,2 


1,96, 169,32, 133,61, 169, 
63, 133,63,169,64, 133,67 
,169,0,133,60 

BE  60210  DATA  133,66,169,255,133 
,62, 160,0,32,44,234,96, 
300 

9E  60217  REM 

Ei  6021B  REM  DRAWING  ROUTINE  3 

BE  60219  REM 

2B  60220  DATA  32,216,243,173,82, 
192, 169,0,141,77,98,169 
,191,141,78,98,169,96,1 
41,79,98,174,77,98, 189, 
205,96,133,60, 133 

18  60230  DATA  64,189,141,97,133, 
61,24, 103,32, 133,65, 174 
, 78, 98, 189, 205, 96, 133, 6 
2, 133,66, 189, 141,97, 133 
,63,24, 105,32, 133,67 

3ft  60240  DATA  160,0,177,60,73,23 
5, 1 45, 64, 177, 62, 73, 235, 

145. 66. 200. 192. 40. 240. 3 
, 76, 63, 96, 169, 96, 32, 168 
,252,206,79,98,169 

FD  60250  DATA  255,205,79,98,240, 

9. 238. 77. 98. 206.78. 98. 7 
6,21,96,169,96,141,77,9 
8,169,95,141,78,98, 169, 
96,141,79,98,174 

3ft  60260  DATA  77,98,189,205,96,1 
33, 60, 133, 64, 189, 141 , 97 
,133,61,24,105,32,133,6 
5, 174,7B,9Q,1B9,2«5,96, 
133,62, 133,66, 189, 141 

ft!  60270  DATA  97,133,63,24,105,3 
2,133,67, 160,0, 177,60, 1 
45, 64, 177, 62, 145, 66, 200 
, 192, 40, 240, 3, 76, 164, 96 
,169,96,32,168,252 

E4  60280  DATA  206,79,98,169,235, 
205, 79, 98, 240, 9, 206, 77, 
9B,  238, 78, 98, 76, 122, 96, 
96,300 

D6  60287  REM 

31  60288  REM  COMMON  DATA 

Fl  60289  REM 

99  60290  DATA  0,0,0,0,0,0,0,0,12 
8, 128, 128, 128, 128, 128, 1 
28, 128,0,0,0,0,0,0,0,0, 
128, 128, 128, 12B, 128, 128 

F5  60300  DATA  128,128,0,0,0,0,0, 
0,0,0, 128, 128, 128, 128, 1 
28,128,128,128,0,0,0,0, 
0,0,0,0,128, 128,128, 128 
,  128 

B9  60310  DATA  128,  128,  12B,  40,  40, 
40, 40, 40, 40, 40, 40, 168, 1 
6B, 16B, 168, 16B, 16B, 168, 
168,40,40,40,40,40,40,4 
0,40,168, 168,168, 168 

E2  60320  DATA  168,168,168,168,40 
, 40, 40, 40, 40, 40, 40, 40, 1 
68, 168, 168, 168, 168, 168, 
168, 168, 40, 40, 40, 40, 40, 
40,40,40, 168, 168, 168 

93  60330  DATA  168,  16B,  16B,  16B,  16 
8, 80, 80, 80, 80, 80, 80, 80, 
80 , 20B , 208 , 208 , 208, 208 , 
208, 208, 208, 80, 80, 80, 80 
,80,80,80,80,208,208 

96  60340  DATA  200,208,208,208,20 
8, 208, 80, 80, 80, 80, 80, 80 
, 80, 80, 20B, 208, 20S, 208, 

208. 208. 208. 208. 80. 80. 8 
0, 80, 80, 80, 80, S0, 208 

S4  60350  DATA  208,208,208,208,20 

8. 208. 208. 32. 36. 40. 44. 4 
8,  52, 56, 60, 32, 36, 40, 44, 
48,  52, B6, 60, 33, 37, 41 , 45 
,49,53,57,61 

t7  60360  DATA  33,37,41,45,49,53, 
37, 6 1 , 34, 38, 42, 46, 50, 54 
, 5S, 62, 34, 38 , 42, 46, 50, 5 
4,  58, 62, 35, 39, 43, 47, 51 , 


102     COMPUTEI      July  1987 


S5,39 

27  60370  DATA  63,  35,  3"?,  43,  47,  31 , 
35, 59, 63, 32, 36, 40, 44 , 48 
.   ,52,56,60,32,36,40,44,4 
B, 52, 56, 60, 33, 37, 41, 43, 
49,53 

17  60380  DATA  57,61,33,37,41,45, 
49, 53, 57, 61, 34, 3B, 42, 46 
, 30, 54, 38, 62, 34 , 38, 42, 4 
6,50,34,38,62,33,39,43, 
47,31 

6»  60390  DATA  55,59,63,35,39,43, 
47,51,55,59,63,32,36,40 
, 44, 48, 52, 56 , 60, 32, 36, 4 
0,  44,  48,  B2,  56 ,  60,  33,  37, 
41,45 

71  60400  DATA  49,53,57,61,33,37, 
41 ,  45,  49, 53, 57, 61 , 34, 38 
, 42, 46, 50, 54, SB, 62, 34, 3 
8,  42, 46, 50, S4, SB, 62, 35, 
39,43 

CJ  60410  DATA  47,51,35,39,63,35, 
39,  43, 47, 51 , 55, 59, 63, 16 
0, 137, 160,0,300 

F£  62997  REM 

4E  6299S  REM  ERROR  HANDLER 

IF  62999  REM 

M  63000  El  ■=  PEEK  (222)  :E2  =  PE 
EK  (218>  +  PEEK  (219)  « 
256 

7D  63010  IF  El  «  255  THEN  1000 

74  63020  IF  El  "  4  THEN  ER«  =  "D 
I3K  WRITE  PROTECTED"  + 
CHR»  (13)  +  CHR«  (13)  + 
"PLEASE  REMOVE  WRITE  P 
ROTECT  STICKER":  BOTO  6 
3900 

94  63030  IF  El  =  8  THEN  ER«  =  "D 
ISK  I/O  ERROR"  +  CHR«  ( 
13)  +  CHR«  (13)  +  "PLEA 
3E  TRY  ANOTHER  DISK":  0 
OTD  63900 

15  63040  IF  El  =  9  THEN  ER«  =  "D 
ISK  FULL"  +  CHR*  (13)  + 
CHR»  (13)  +  "PLEASE  TR 
Y  ANOTHER  DISK":  BDTO  6 
3900 

Ffl  63050  IF  El  =  10  THEN  ER»  =  " 
FILE  LOCKED"  +  CHR«  (13 
)  +  CHR»  (13)  +  "PLEASE 
TRY  ANOTHER  FILE":  GOT 
Q  63900 

6?  63060  IF  El  -  13  THEN  ER»  ■=  " 
FILE  IS  NOT  A  BINARY  FI 
LE"  +  CHR«  (13)  +  CHR* 
(13)  +  "PLEASE  TRY  ANOT 
HER  FILE":  BOTO  63900 

!7  63070  IF  El  =  6  DR  (El  -  7  AN 
D  PEEK  (48896)  -  76)  TH 
EN  ER»  -  "FILE  NOT  FOUN 
D"  +  CHR«  (13)  +  CHR*  ( 
13)  +  "PLEASE  TRY  ANDTH 
ER  FILE"!  BOTO  63900 

K   630B0  IF  El  -=  11  DR  (El  =  16 
AND  PEEK  (4BB96)  -  76) 
THEN  ER«  -  "DOS  SYNTAX 
ERROR"  +  CHR*  (13)  +  CH 
R»  (13)  +  "PLEASE  TRY  A 
BAIN":  BOTO  63900 

K   63499  TEXT  :  HOME  :  PRINT  "ER 
ROR  NO.  "{Els"  AT  LINE 
NO.  ";E2:  END 

EC  63900  TEXT  :  HOME  :  PRINT  ER« 
:  BQSUe  10000:  BOTO  100 


Autoload: 

A  Streamlined 

130XE 
RAMdisk  Loader 


Mark  Slogell 


Here's  a  utility  that  no  Atari  130XE 
owner  can  afford  to  be  without.  Only 
seven  lines  long,  this  tiny  program 
copies  up  to  ten  BASIC  programs  from 
disk  to  the  RAMdisk.  Atari  DOS  2.5  is 
required. 


When  you  boot  up  an  Atari  130XE 
using  Atari  DOS  2.5,  a  RAMdisk  is 
automatically  established  in  the 
computer's  second  64K  bank  of 
memory — an  area  that  few  pro- 
grams use.  This  electronic  "drive," 
designated  D8:,  can  be  used  to  save 
and  load  programs  in  the  same 
manner  as  the  more  familiar  me- 
chanical drive.  The  advantage  of 
the  RAMdisk  is  that  data  can  be 
loaded  or  saved  much  faster.  The 
disadvantage  is  that  all  information 
in  the  RAMdisk  is  lost  when  the 
computer  is  turned  off. 

One  of  the  most  common  uses 
for  the  RAMdisk  is  to  hold  frequent- 
ly used  programs  for  faster  access. 
"Autoload"  simplifies  the  use  of  the 
RAMdisk  by  automatically  copying 
as  many  as  ten  BASIC  programs  to 
the  ISOXE's  RAMdisk  when  you 
boot  the  computer.  That  task  has 
been  accomplished  before,  but  this 
program  does  it  with  only  seven 


lines  of  code.  You  can  watch  the 
program  at  work,  and  it  also  offers 
an  instructive  and  unusual  demon- 
stration of  Atari's  forced  read  mode. 

In  order  to  squeeze  the  pro- 
gram into  only  eight  lines,  we'll  be 
pushing  to  the  limit  Atari's  120- 
character  restriction  on  the  length 
of  a  logical  line.  Before  you  start  to 
enter  the  program,  type  POKE  82,0 
and  press  RETURN  to  get  wider- 
than-normal  screen  margins.  Note, 
too,  that  the  listing  includes  several 
abbreviations.  The  abbreviations 
are  present  to  save  crucial  space,  so 
type  each  line  exactly  as  it's  listed, 
including  the  abbreviations. 

Line  12  of  Autoload  contains  a 
list  of  the  programs  you  want  to 
copy  to  the  RAMdisk  at  boot  time. 
The  names  in  the  listing  are  merely 
examples;  replace  them  with  file- 
names of  your  own.  Every  name 
must  be  exactly  12  characters  long, 
so  add  blank  spaces  as  needed  to 
the  end  of  any  shorter  filenames — 
except  for  the  very  last  name, 
which  doesn't  require  extra  spaces. 
Other  than  in  line  12,  you  should 
not  type  extra  spaces  anywhere  in 
the  program. 

When  you  are  tinished  typing 
in  Autoload,  be  sure  to  save  a  copy 


July  1987     COMPUTE!      103 


NEILJ.RUBENKING 

PIANOMAN,  NAMEGRAM 

Author  Rubenklng's  goals  are  slfatghtforward: 
to  have  fun  with  computers  and  gel  paid  tor  it.  So  far 
he  is  batting  1000.  Along  with  his  technical  support 
postlion  he  also  edits  a  column  in  PC  Magazine  titled 
•Turbo  Power  User'.  His  PIANOMAN  and  NAME- 
GRAM  programs  evolved  while  he  was  leacfiing  him- 
self Turbo  Pascal  programming.  Finding  basic 
computer  tunes  "oflensive"  his  PIANOMAN  used  his 
musical  background  as  a  source  to  create  music  on  a 
PC  (within  the  limits  of  its  2"  speaker). 

PIANOMAN  allows  you  to; 

Play  your  PC  keyboard  as  if  it  were  a  piano ,  Save 
and  edit  your  tunes.  Compile  your  tunes  to  a  self- 
running  program  &  another  option  turns  your  tune 
into  a  macro  for  Superkey, 

NAMEGRAM  is  vrfild,  wacky  and  is  a  must  for 
anagram  (the  ability  to  make  a  word  or  phrase  from 
another  word  or  phrase)  freaks.  After  experimenting 
with  algorithms,  author  Rubenkmg  came  up  with  a 
program  that  would  handle  any  size  of  input  and  any 
size  ol  diclionary. 


D  279  PIAHO  HAN  V3    M 

□  477  NAMEGHAM'BREAK  OOWN.f  ONE  WORD SS 

□  5  ,  730  PC-FILE  I   ,  an  ejcellent  database 

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wordprocessor.  Ihalis  easy  to  use  S12 

G  199  PC-CALC  Make  a  spreadsheet  lo  track  expenses, 

a  budget  or  whatever    J6 

□  212,334,621,622  RBBS  VERSION  14.1a  Set  up  a 
bulletin  board  lor  your  local  area  J24 

n  310  QMODEM  COMMUNICATIONS  —  Send  letters  or 
programs  to  your  tfiends  or  business  constituents      £6 

n  403  COMPUTER  TUTOR  —  Learn  to  use  your 

compgler.  great  for  new  users      16 

□  405  DESKTEAM  —  A  memory  resident  calculator, 
calendar  printer  utility,  phone  dialer,  and  other  desk 
organizational  tools  S6 

n  480  PC  OUTLINE  Program  compsiabte  to  Tliihktank    S6 

D  PC-SIG  LIBRARY  ON  CO  ROM 5295,00 

n  NEW  193?  PC-SIG  DIRECTORy  -..,   S  12,95 

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To  order,  call:  B00-Z45-6717 
In  CA:  800-222-2995 
For  technical  questions  or  local 
orders:  (408)  730-9291 


1030D  East  Duane  Avenue  Sunnyvale,  CA  94DB6 


before  3'ou  run  it.  This  is  important 
because  the  program  erases  itself 
when  it  runs.  Save  the  program  with 
the  filename  AUTOLOAD.  You 
shoultd  save  the  program  on  a  boot 
disk — one  that  you  use  to  start  the 
computer.  If  you  use  more  than  one 
boot  disk,  you  should  save  a  copy  of 
Autoload  on  all  boot  disks  for  v^'hich 
you  wish  to  use  the  autoloading  fea- 
ture. To  set  up  the  RAMdisk,  your 
working  boot  disks  must  also  have  a 
copy  of  the  RAMDISK.COM  file 
from  the  DOS  2.5  master  disk. 

Now,  remove  your  working 
boot  disk  and  place  a  copy  of  the 
DOS  master  disk  in  the  drive.  Type 
DOS  and  press  RETURN  to  bring  up 
the  DOS  command  menu;  then  use 
option  L  to  call  up  the  SETUP.COM 
utility  from  the  DOS  disk.  Remove 
the  master  disk  from  the  drive  and 
replace  it  with  the  boot  disk  contain- 
ing Autoload.  Follow  the  prompts  of 
SETUP.COM  to  create  an  AUTO- 
RUN. SYS  file  that  points  to  the  AU- 
TOLOAD program.  Finally,  copy  to 
the  same  disk  the  programs  you 
wish  to  load  into  the  RAMdisk 
when  the  computer  boots.  At  this 
stage,  the  program  is  ready  to  use. 
Whenever  you  start  the  computer 
with  this  boot  disk  in  the  drive. 
Autoload  will  automatically  be  exe- 
cuted to  transfer  the  specified  pro- 
grams into  the  RAMdisk. 

How  It  Works 

Autoload  works  in  an  interesting 
way.  The  program  itself  actually 
runs,  in  the  technical  sense,  only  for 
a  fraction  of  a  second:  It  merely 
writes  some  instructions  to  the 
screen  and  erases  itself.  The  instruc- 
tions form  a  sequence  of  commands 
which  are,  in  effect,  carried  out  in 
direct  mode,  just  as  if  an  invisible 
hand  were  pressing  RETURN  over 
each  line.  Atari  literature  calls  this 
technique  forced  read  mode;  it  is  also 
called  the  dynamic  keyboard  tech- 
nique on  other  systems. 

In  a  sense,  this  set  of  com- 
mands on  the  screen  is  a  miniature 
program.  Each  command  is  per- 
formed in  order,  just  as  in  an  ordi- 
nary BASIC  program.  However,  the 
command  lines  don't  begin  with 
line  numbers.  You  also  can  branch 
around  in  a  program  of  this  type — 
not  with  GOTO,  but  with  a  POSI- 
TION command  which  places  the 
cursor  over  the  command  you  want 


to  execute  next. 

This  series  of  instructions  con- 
tains LOAD  commands,  each  of 
which  performs  a  NEW.  But  since 
NEW  doesn't  erase  the  screen,  our 
set  of  instructions  can  be  performed 
in  its  entirety.  Variables  are  erased 
after  each  LOAD,  however,  so  it  is 
necessary  to  redefine  them  after 
each  program  loads.  When  all  files 
have  been  copied  into  the  RAM- 
disk,  the  screen  clears  and  execu- 
tion stops.  If  desired,  you  can 
automatically  run  the  last  program 
in  the  chain.  Simply  add  the  charac- 
ters :RUN  before  the  quotation 
mark  in  line  4  and  make  sure  that 
the  program  you  want  to  run  is  the 
last  one  listed  in  line  12. 

Autoload 

For  instructions  on  entering  this  program, 
please  refer  to  "COMPtJTEI's  Guide  to  Typing 
In  Programs"  elsewhere  in  this  issue. 


DC  2 
KD  4 


AA  h 


NO  1  REM  COPYRIGHT  1 9B7  COMP 

UBLICATIQNS,   INC. 

CES>ALL  RIGHTS  RE 
I . 
12, 0: BRflPHIC3  0 

ON  0,2:7  "PaKEySI 
♦0840J IFPEEK (S) -0 
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sea  POSITION  0,ll!?  "LOAD"| 
CHR»C34);"Dli"!PDSITIDN 

0,14!?  "3Aye" ; CHR» (34) 
I "D8: " : POSITION  0, 17 
FD  10  ?  "POSITION  0,0"!PD3IT 

ION  0,21 
Bit  12  7  "FLOORWflXC*  SPACES>L 

DNQNAME. EXTPR0S3.BAS 

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PK  14  POSITION  0,0iPOKE  842, 

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COMPUTEI 

TOLL  FREE 

Subscription 

Order  Line 

1-800-247-5470 

InIA  1-000-532-1272 


Smooth-Scrolling 
Billboard 

For  Commodore  64 


This  program  hirns  your  Commodore 
64  into  an  electronic  billboard, 
smoothl}/  scrolling  large,  multicolored 
messages  across  the  screen. 


Would  you  like  to  be  able  to  glide  a 
message  across  the  Commodore 
64's  screen  in  giant,  multicolored 
letters?  The  program  with  this  arti- 
cle makes  it  easy.  Or  perhaps 
you're  a  machine  language  pro- 
grammer interested  in  smooth- 
scrolling  techniques.  This  article 
explains  how  it's  done. 

Jumbo  Billboard 

To  see  smooth  scrolling  in  action, 
type  in,  save,  and  run  the  program. 
The  program  takes  a  few  seconds  to 
read  the  machine  language  in  the 
DATA  statements  and  then  asks  if 
you  want  multicolored  letters.  Re- 
spond by  pressing  Y  (yes)  or  N  (no); 
do  not  press  RETURN.  The  upper 
part  of  the  screen  fills  with  arrow 
symbols,  with  the  cursor  positioned 
over  the  first  arrow  symbol.  Start- 
ing at  the  cursor,  type  in  the  text 
that  you  want  to  scroll  across  the 
screen.  Your  text  will  replace  the 
arrow  symbols  as  you  type.  Any 
nongraphics  characters  can  be  used 
(although  lowercase  letters  will 
scroll  as  uppercase).  You  can  make 
changes  to  your  text  by  overtyping 
the  unwanted  letters  or  by  using 
the  DEL  key. 

Press  RETURN  when  you  have 


Paul  W.  Corlson 


entered  the  entire  message.  The 
program  reads  all  of  the  text  up  to 
the  first  arrow  symbol.  If  the  pro- 
gram doesn't  find  an  arrow  symbol, 
it  uses  the  first  250  characters  (in- 
cluding blanks)  of  the  message. 
After  you  press  RETURN,  the  bill- 
board immediately  starts  to  scroll. 
The  message  continues  to  scroll 
with  two  spaces  separating  the  end 
of  the  text  from  the  beginning.  If 
you  want  more  separation,  add  ex- 
tra spaces  at  the  end  of  your  text.  To 
stop  the  program,  press  any  key 
while  the  text  is  scrolling. 

Changing  Coiors 

You  can  easily  modify  the  program 
to  display  colors  of  your  own 
choosing.  The  numbers  in  lines 
70-90  can  be  changed  to  any  legal 
color  number  (0-15).  When  multi- 
color letters  are  in  use,  the  program 
uses  the  color  numbers  in  lines 
160-230  instead  of  the  foreground 
color  in  line  80.  The  color  numbers 
in  lines  160-230  can  also  be 
changed  to  any  legal  color  number. 
This  allows  you  to  match  the  colors 
to  the  content  of  your  message.  For 
example,  the  letters  in  a  patriotic 
message  might  have  alternating  red 
and  white  stripes  against  a  blue 
background. 

If  you  simply  want  to  use  the 
program,  you  needn't  read  any  fur- 
ther. The  remainder  of  this  article 
discusses  techniques  which  ma- 
chine language  programmers  may 
find  interesting. 


Text  input 

In  order  to  work,  this  program  must 
pass  a  long  string — the  text  of  your 
message — to  a  machine  language 
subroutine.  You  may  wonder  why  a 
simple  INPUT  statement  isn't  used 
to  enter  the  message.  After  all, 
that's  what  INPUT  is  designed  to 
do.  There  are  two  reasons  why  it 
isn't  used.  First,  certain  characters 
that  you  might  want  to  use  in  your 
text,  such  as  quotation  marks,  co- 
lons, and  commas,  can  cause  prob- 
lems with  INPUT.  Second,  INPUT 
can  only  handle  strings  up  to  80 
characters  in  length,  but  you  might 
want  to  display  a  longer  message. 
The  same  limitations  apply  to 
the  INPUT#  statement.  In  fact,  the 
program  takes  advantage  of  the 
way  that  INPUT*  responds  to  a 
colon  as  input.  The  INPUT*  state- 
ment in  line  280  halts  the  program, 
reads  data  from  the  keyboard  buff- 
er, and  continues  execution  when 
you  press  RETURN.  Before  we  exe- 
cute that  INPUT*,  however,  the 
program  manipulates  the  keyboard 
buffer  to  prevent  INPUT*  from 
processing  the  text  that  you  type. 
Line  240  POKEs  four  values  into 
the  keyboard  buffer,  where  they 
will  be  found  by  the  INPUT*  in 
line  280.  The  four  values  are  the 
ASCII  codes  for  a  colon,  left  cursor, 
arrow  symbol,  and  left  cursor.  The 
colon,  because  it  is  a  delimiter, 
causes  INPUT*  to  disregard  any- 
thing that  follows.  This  allows  you 
to  type  anything  you  want  without 


July  1987     COMPUm      105 


causing  an  error  message.  When 
INPUT*  is  executed,  anything  in 
the  keyboard  buffer  is  displayed. 
The  left  cursor,  arrow  symbol,  and 
left  cursor  are  placed  in  the  key- 
board buffer  to  restore  the  screen 
by  overwriting  the  colon  with  an 
arrow  symbol  and  moving  the  cur- 
sor back  to  the  first  screen  location. 

Smooth  Scrolling 

As  you  can  see  by  looking  carefully, 
the  large  letters  move  horizontally 
one  pixel  (screen  dot)  at  a  time, 
making  for  very  smooth  move- 
ment. The  64's  VIC  (Video  Interface 
Controller)  chip  can  instantly  posi- 
tion the  screen  at  any  one  of  eight 
pixel  positions.  This,  combined 
with  the  VIC's  ability  to  instantly 
change  the  location  screen  memo- 
ry, allows  you  to  scroll  shapes  one 
pixel  at  a  time.  For  machine  lan- 
guage programmers,  here  are  the 
steps  this  programs  uses  for  smooth 
scrolling: 

1.  Set  aside  two  1000-byte  memory 
areas  for  screen  data.  One  of  these 
can  be  the  normal  screen  memory 
area,  which  starts  at  location  1024 
($0400).  Next,  set  up  pointers  in 
zero-page  memory  to  the  two 
screen  memory  locations.  We'll  re- 
fer to  these  locations  as  SRCE  and 
DEST  (for  source  and  destination). 
In  this  program,  the  two  screen 
memory  locations  are  1024  ($0400) 
and  15360  ($3C00).  It  makes  no 
difference  which  location  is  initially 
SRCE  or  DEST. 

2.  Clear  both  screens  and  fill  color 
memory  at  locations  55296-56295 
($D800-$DFE7).  The  four  high- 
order  bits  of  location  53272 
($D018)  control  which  screen  is  ac- 
tive. Make  DEST  the  active  screen. 
Set  the  screen  size  to  38  columns  by 
clearing  bit  three  of  location  53270 
($D016).  Set  the  scroll  position  to 
seven  by  setting  the  three  low-order 
bits  of  53270  ($D016). 

3.  Swap  the  pointers  to  SRCE  and 
DEST  and  copy  columns  1-39  of 
the  SRCE  screen  to  columns  0-38 
of  the  DEST  screen. 

4.  Fill  column  39  of  the  DEST 
screen  with  new  data. 

5.  Using  a  time  delay,  decrement 
53270  ($D016)  until  the  three  low- 
order  bits  are  zero.  The  time  delay 
is  approximately  equal  to  the  exe- 
cution time  of  steps  3  and  4  to 


prevent  jerking. 

6.  Wait  until  location  53266 
($D012)  equals  zero  (indicating  ras- 
ter line  zero),  and  then  make  the 
inactive  screen  the  active  screen 
and  immediately  set  the  scroll  posi- 
tion to  seven.  Go  to  step  3. 

Steps  3  and  4  are  performed 
only  on  screen  rows  9-17  in  this 
program,  since  these  are  the  only 
rows  that  change.  In  many  pro- 
grams that  use  smooth  scrolling, 
the  time  delay  between  each  decre- 
ment of  53270  ($D016)  in  step  5 
would  be  replaced  with  routines 
that  move  sprites,  check  for  colli- 
sions, and  so  on.  When  this  is  the 
case,  a  time  delay  loop  will  usually 
be  needed  at  the  end  of  step  4  to 
make  the  execution  time  of  steps  3 
and  4  equal  the  execution  time  be- 
tween decrements  of  53270  ($D016). 

Smooth  scrolling  is  not  as  diffi- 
cult as  you  may  think.  The  VIC  chip 
does  much  of  your  work  for  you. 
This  article  has  described  only  hori- 
zontal smooth  scrolling,  but  that's 
the  most  difficult  direction  to  scroll. 
Vertical  smooth  scrolling  is  much 
easier.  If  you've  never  tried  smooth 
scrolling,  I  hope  that  this  article  will 
encourage  you  to  do  so.  You  can 
find  more  information  about  scroll- 
ing in  Programming  the  64  by  Raeto 
West,  and  Mapping  the  6i  ami  640 
by  Sheldon  Leemon;  both  books  are 
available  from  COMPUTE!  Books. 

Smooth-Scrolling  Billboard 

For  instructions  on  entering  this  program, 
please  refer  to  "COMPUTEl's  Guide  to  Typing 
in  Programs"  elsewhere  in  this  issue. 


REM  COPYRIGHT  1987  COMPUT 
Ei  PUBLICATIONS,  INC 
(3  spaces! ALL  RIGHTS  RESE 
RVED. 
P0KE55 , 255 : POKE56 , 59 : CLR 
:POKE53272, ( PEEK ( 53  272 ) A 
ND15)OR16 
PRINT" ECLRj" 
PRINTTAB(12); "COPYRIGHT 
(SPACE  1 1 987 " : PRINTTAB ( 6 ) 
;"C0MPUTE1  PUBLICATIONS, 

INC. 
PRINTTAB (10); "ALL  RIGHTS 

RESERVED." 
FOR  X=ITO1200iNEXT 
PRINTCKRS ( 147 ) ; "READING 
[space! MACHINE  CODE...": 
PRINT 

T=0  s  FORN=49152TO49640 i RE 
ADK:POKEN,K:T=T+K:NEXT 
IFT=72434THEN70 
PRINT"***ERROR  IN  DATA  S 
TATEHENTS***" :END 
RX  60  REM  **  SCREEN  COLORS  ** 
XK  70  BG=0  :REM  BACKGROUND 
CR  80  FG=15:BEM  FOREGROUND 
JF  90  BR=0  :REM  BORDER 


PG  5 


RS  10 


RX  11 
RS  12 


JK  14 

PF  15 
KH  20 


BR  30 

FF  40 
XA  50 


KC 

100 

MP 

110 

BM 

120 

BK 

130 

DM 

140 

EP 

150 

MF 

160 

QJ 

170 

GF 

180 

HR 

190 

XJ 

200 

SR 

210 

SD 

220 

XS 

230 

EK 

240 

BF 

250 

EA 

260 

QC  270 


BG 

280 

CD 

290 

XH 

300 

BH 

310 

ER 

320 

JG 

330 

DK 

340 

HC 

350 

RD 

360 

XQ 

370 

CG 

380 

SS 

390 

EM 

400 

QR 

410 

BS 

420 

KE 

430 

HB 

440 

KF 

450 

BQ 

460 

BG 

470 

JK 

480 

MP 

490 

JJ 

500 

RX 

510 

MA 

520 

CG 

530 

BA 

540 

CM 

550 

PRINT"MULTI-C0LOR  LETTE 

RS  (Y/N)7  "; 

GETAS : IFA$=""THEN110 

PRINTA$:IF  AS<>"Y"ANDA$ 

<>"N"THEN100 

IF  AS="N"THENPOKE49649, 

0:GOTO240 

POKE49649,  1 

REM  **  MULTI-COLOR  LETT 

ER  COLORS  ** 

P0KE4964a,4  :REM  TOP 

POKE49647,2  :REH  2ND 

POKE49646,8  sREM  3RD 

POKE49645,7  :REM  4TH 

POKE49644,3  :REM  5TH 

POKE49643,5  : REM  6TH 

POKE49642,6  :REM  7TH 

P0KE49641,14:REM  8TH 

P0KEi98, 4 :POKE631 , 58 : PO 

KE63  2 , 157 ! POKE633 , 95 : PO 

KE634,157 

PRINTCHR$(147) rFORNxlTO 

12: PRINT :NEXT 

PRINT" {2  SPACES lENTER  T 

EXT  AT  CURSOR  -  PRESS  [ 

RETURN] (3  SPACES }WHEN  F 

INISHED.";CHRS(19); 

FOBN=0TO250 : PRINTCHR? ( 9 

5 ) ; : NEXT : PRINTCHR? (19); 

OPEN1,0:INPUT#1,A$ 

POKE53280 ,BR: POKE53281 , 

BG:POKE49261,FG 

SYS49152 

POKE53  280,14:POKE53  281, 

6 : PRINTCHR? (147 ) ;CHR$ ( 1 

54); 

PDKE55,0:POKE56, 160: CLR 

:END 

DATA  173,14,220,41,254, 

141,14,220 

DATA  165,1,41,251,133,1 

,169,0 

DATA  133,251,133,253,16 

9,208,133,252 

DATA  169,196,133,254,16 

2,2,160,0 

DATA  177,251,145,253,20 

0,208,249,230 

DATA  252,230,254,202,20 

8,240,165,1 

DATA  9,4,133,1,173,14,2 

20,9 

DATA  1,141,14,220,162,0 

,160,0 

DATA  189,0,4,201,31,240 

,11,153 

DATA  0,198,232,224,250, 

240,3,200 

DATA  208,238,169,32,153 

,0,198,200 

DATA  153,0,198,200,169, 

0,153,0 

DATA  198,173,241,193,20 

8,24,133,253 

DATA  169,216,133,254,16 

9,14,162,4 

DATA  160,0,145,253,200, 

208,251,230 

DATA  254,202,208,246,24 

0,38,169,104 

DATA  133,253,169,217,13 

3,254,162,6 

DATA  160,0,189,232,193, 

145,253,200 

DATA  192,40,208,246,16  5 

,253,24,105 

DATA  40,133,253,165,254 

,105,0,133 

DATA  254,202,208,228,16 

9,4,133,252 

DATA  169,60,133,254,169 

,0,133,251 

DATA  133,253,162,4,160, 


106     COMPUTEI     July  1987 


0, 169,32 

SH  560  DATA  145,251,145,253,20 

0,208,249,230 
SK  570  DATA  252,230,254,202,20 

8,242, 173,22 
HH  580  DATA  208,41,247,141,22, 

208, 169,0 
BH  590  DATA  141,250,193,17  2,25 

0,193,238,250 
CD  600  DATA  193,185,0,198,240, 

242, 133,251 
PR  610  DATA  169,0,133,252,6,25 

1,38,252 
EX  620  DATA  6,251,38,252,6,251 

,38,252 
DA  630  DATA  169,196,24,101,252 

,133,252,160 
PF  640  DATA  0,177,251,153,242, 

193,200,192 
DJ  650  DATA  B , 208 , 246 , 32 , 228 , 2 

55,201,0 
HA  660  DATA  240,27,173,22,208, 

9,8,141 
SA  670  DATA  22,208,173,24,208, 

41,15,9 
KM  680  DATA  16,141,24,208,173, 

22,208,41 
FE  690  DATA  248,141,22,208,96, 

169,61,133 
HA  700  DATA  252,169,5,133,254, 

169,0,141 
DB  710  DATA  251,193,165,252,16 

4,254,133,254 
QQ  720  DATA  132,252,169,104,13 

3,251, 133,253 
FC  730  DATA  162,8,160,39,177,2 

51,136,145 
KG  740  DATA  253,192,0,208,247, 

202,240,28 
EG  750  DATA  165,251,24,105,40, 

133,251,163 
FH  760  DATA  252,105,0,133,252, 

165,253,24 
XX  770  DATA  105,40,133,253,165 

,254,105,0 
DH  780  DATA  133,254,208,214,19 

8,254,169,143 
MD  790  DATA  133,253,162,0,160, 

0,30,242 
XP  800  DATA  193,144,4,169,160, 

208,2,169 
RQ  810  DATA  32,145,253,232,165 

,253,24,105 
JR  820  DATA  40,133,253,165,254 

,105,0,133 
CK  830  DATA  254,224,8,208,225, 

173,22,208 
RP  840  DATA  9,7,141,22,208,162 

,0,160 
AB  850  DATA  6,202,208,253,136, 

208,250,206 
RB  860  DATA  22,208,173,22,208, 

41,7,208 
ED  870  DATA  236,198,252,198,25 

4,173,24,208 
HS  880  DATA  41,15,166,254,224, 

61,208,4 
PQ  890  DATA  9,240,208,2,9,16,1 

62,0 
EF  900  DATA  236,18,208,208,251 

,141,24,208 
KH  910  DATA  173,22,208,9,7,141 

,22,208 
DF  920  DATA  174,251,193,232,22 

4,8,240,6 
HH  930  DATA  142,251,193,76,50, 

193,76,211 
6H  940  DATA  192  rf* 


Vanishing 
Directory 


Paul  W.  Carlson 


This  handy  utility  for  the  IBM  PC/ 
PCjr  and  compatibles  allows  you  to 
display  all  the  files  in  your  current 
directory  without  losing  the  infor- 
mation displayed  on  the  screen.  It 
works  with  both  monochrome  and 
color  displays. 


The  DIR  command  is  used  perhaps 
more  often  than  any  other  DOS 
command.  Quite  often,  however, 
DIR  causes  valuable  information  to 
scroll  off  the  screen.  It  can  help 
somewhat  to  use  the  /W  switch 
with  DIR,  since  that  option  lists 
files  in  wide  screen  format,  without 
indicating  the  number  of  bytes  or 
date  of  a  file.  However,  this  format 
usually  overwrites  some  infor- 
mation, too,  and  it  can  be  harder  to 
read  than  the  normal  DIR  display. 

"Vanishing  Directory"  can  dis- 
play all  the  normal  files  (not  hidden 
or  system  files)  on  a  floppy  disk  or 
in  the  current  directory  of  a  hard 
disk.  What  makes  this  program  so 
useful  is  that  it  literally  vanishes 
when  it's  no  longer  needed,  leaving 
the  screen  as  it  appeared  before  you 
summoned  the  program,  (You  may 
lose  the  top  line  of  the  screen  if  you 
invoke  the  program  when  the  cursor 
is  on  the  very  bottom  screen  line.) 

The  program  listed  in  this  arti- 
cle is  a  BASIC  filemaker.  Type  in 
the  program  and  save  a  copy,  then 
run  it.  The  program  uses  an  internal 
checksum  to  check  for  typing  er- 
rors. If  no  errors  are  found,  it  cre- 


ates an  executable  machine 
language  file  named  VDIR.COM. 
(Because  the  BASIC  program  cre- 
ates a  file  named  VDIR.COM,  you 
must  not  use  that  name  for  the  BASIC 
program  itself.) 

VDIR.COM  is  very  easy  to  use. 
At  the  DOS  prompt,  simply  type 
VDIR  and  press  Enter.  The  program 
clears  the  screen  and  displays  a 
directory  similar  to  that  shown  by 
DIR/W.  Filenames  are  separated 
with  double  vertical  bars  for  easier 
reading.  If  there  are  more  than  100 
files  on  the  disk,  the  display  pauses 
after  the  first  100  files  are  listed, 
waiting  until  you  press  a  key.  After 
all  the  files  are  listed,  you  can  press 
any  key  to  restore  the  previous 
screen  instantly. 

The  program  always  displays 
the  contents  of  the  current  disk  and 
does  not  allow  an  opportunity  for 
swapping  disks.  If  you  have  two 
floppy  disk  drives,  put  VDIR.COM 
on  your  working  copy  of  the  system 
disk.  To  display  the  contents  of  an- 
other disk,  place  the  disk  contain- 
ing VDIR, COM  in  the  inactive  drive 
and  place  the  disk  you  want  to  ex- 
amine in  the  active  drive.  Then  in- 
voke VDIR.COM,  preceding  the 
command  with  the  inactive  drive's 
designation.  For  instance,  if  the 
drive  A:  is  the  active  drive,  place 
the  disk  containing  VDIR.COM  in 
drive  B:  and  enter  the  command 
B:VDIR.COM. 

If  you  have  a  single  drive,  put 
VDIR.COM  on  any  disk  where  you 


July  1987     COMPUTEI      107 


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want  to  know  who  you  are. 

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.software  that  lets  you  know  how  you're  doing: 
your  mcniory  capacity,  your  quickness  and 
coordination,  your  compelitive  ability  lo  lake 
tests,  your  perceptual  keenness. 

Do  it.  Just  because  you  want  to  know. 

Do  it  by  yourself.  MENTOR'"  contains 
SS  mental  exercises  and  tests,  including 
25  complete  l,Q.  tests  with  more  than  950 
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ct, 


might  want  to  use  it.  Fortunately, 
VDIR.COM  is  a  small  program  and 
does  not  take  up  much  disk  space. 
Hard  disk  users  should  put  a 
copy  of  VDIR.COM  in  the  same 
directory  that  contains  other  DOS 
commands  that  load  from  disk 
(such  as  FORMAT)  or  in  any  direc- 
tory included  in  the  DOS  search 
path.  If  you  want  a  display  of  the 
files  in  some  other  directory,  use  a 
CHDIR  or  CD  command  to  change 
directories  before  invoking 
VDIR,COM, 

VDIR.COM  Filemaker 

For  instructions  on  entering  ttiis  program, 
please  refer  to  "COMPUTEI's  Guide  to  Typing 
In  Programs"  elsevyhere  in  tfiis  Issue. 


1!  100 
38  110 
FE   120 

FK  130 
IK   140 


a 

145 

HC 

150 

tn 

l£i0 

OD 

170 

FJ 

1S0 

SK 

190 

Ft 

200 

L. 


EP   210 

PC  220 
K  230 
KK  240 
DJ  250 
a  2fs0 
F6  270 
EC  280 
KI  290 
JN  300 
DK  310 
DH  320 
FO  330 
N9  340 
LN  3S0 

n  360 

OC  370 


VDIR.COn  -filemaker 

Copyright  19B7  COMPUTE! 
Publication*,  Inc. 
'  All  rights  rssurvBd. 
CL3 1  PR I NT " COPYR I BHT  1 987 " 
I  PR  I NT "COMPUTE!  PUBLICflTI 
DNS,  INC. "SPRINT" ALL  RISH 
TS  RESERVED.  •■:  FOR  X=l  TO 
1500: NEXT  X 

CLOSE I  OPEN  "VDIR.COM"  FDR 

OUTPUT  AS  1 
PRINTttl  ,  CHR*  (S.HE9)  j  CHR«  («c 
H6E)  )CHR«<«<H11); 
FOR  N-1  TO  4327!PRINT«1,C 
HR<(<0)|iNEXT 

T-0!FaR  J-1  TO  579iReflD  A 
•  iN-VAL("S<H"+A«) 
T-T+N: PRINTWl , CHR« (N) | i NE 
XTi CLOSE  1 

IF  T-53374i  THEN  PRINT"VD 
IR.CQM  succssmfully  cr eat 
Bd"iEND 

KILL  "VDIR.COM"! PRINT  CHR 
» (7) I "Typing  mrror.    Check 

DATA  statements" 
DATA  00,00,00,00,2A,2E,2A 
,00,43,75 

DATA  72,  72, 65, 6E, 74, 20, 64 
,69,72,65 

DATA  63, 74, 6F, 72, 79, 20, 69 
,73,20,20 

DATA  3F,3A,5C,24,44,69,73 
,6B,20,61 

DATA  63,63,65,73,73,20,65 
,72,72,6F 

DATA  72,0A,0D,24,0A,0D,S0 
,72,65,73 

DATA  73, 20, 61, 6E, 79,20,68 
,65,79,20 

DATA  74,6F,20,63,6F,6E,74 
,69,6E,75 

DATA  65, 20, 6C, 69, 73, 74, 69 
,6E,67,2E 

DATA  2e,2E,24,0A,0A,0D,50 
,72,65,73 

DATA  73, 20, 61, 6E, 79, 20, 68 
,65,79,20 

DATA  74, 6F, 20, 72, 65, 73,74 
,6F,72,65 

DATA  20,74,68,65,20,73,63 
,72,65,65 

DATA  6E,2E,2E,2E,Z4,B4,0F 
,CD, 10, A2 

DATA  A3, 10, 8a,3E,A6, 10,C7 
,06,A7,10 

DATA  BA, 03, C7, 06, A4, 10, 00 
,B0,A8,04 


IP  380  DATA  75,0C,C7,06,A4,  10,00 

,B8,C7,06 
in   390  DATA  A7, 10,DA,03,B4,03,8A 

,3E,A6, 10 
06  400  DATA  CD,  10,B8,2E,AA,  10,aa 

,0E,AB,10 
CM  410  DATA  8a,36,A9,10,B9,A0,0F 

, 1E,0E,07 
H  420  DATA  OB, 16, A7, 10,8D, 3E, 03 

,01,A1,A4 
01  430  DATA  10,  8E,  08,  BE,  00,  00,  EC 

,AB,01,75 
m   440  DATA  FB,EC,Ae,01,74,FB,8A 

,24,26,88 
NO  450  DATA  25,  46,  47,  E2,ED,  IF,  C6 

,06, AC,  10 
n   460  DATA  00, BB, 00,06,67,07,33 

,C9,BA,4F 
CS  470  DATA  IB,  CD,  10,  BS,  00,  02,  33 

,0B,33,D2 
HF  480  DATA  CD,  10,  B8,  00,  00,  A0,  A3 

,10,3C,07 
a   490  DATA  74, 02, 60,02, CD, 10, C6 

,06, AD, 10 
LH  500  DATA  00,  F6,  06,  AC,  10,  01 ,  73 

,36,B4,19 
01  510  DATA  CD,21,04,41,SD,36,F2 

, 11,83,06 
KK  520  DATA  16,88,04,84,47,80,36 

,AE, 11,62 
HK  530  DATA  00,  CD,  21 ,  8D,  36,  AE,  1 1 

,SA,04,46 
Bl  540  DATA  3C,  00,  75,  F9,  4E,  B0,  0A 

,88,04,46 
a  530  DATA  88,04,80,00,46,88,04 

,46,B0,24 
OL  560  DATA  88,  04,  84,  09,  BO,  16,  F2 

, 11, CD, 21 
DK  570  DATA  BD,  16,  AE,  1 1 ,  CD,  21 ,  F6 

,06, AC, 10 
Cfl  580  DATA  01,75,48,80, 16, AE, 10 

,B4, 1A,CD 
ES  590  DATA  21,C6,06,  AC,  10,01  ,B4 

,4E,8D, 16 
PI  600  DATA  EE,  11,B9,00,00,CD,21 

,72,50,FE 
IIH  610  DATA  06,AD,  10,  B9,  11,00,  SD 

, 1E,AE, 10 
m   620  DATA  83,C3, 1E,49,8A, 17,80 

, FA, 00, 74 
PF  630  DATA  07,  B4,  02,  CD,  21 ,  43,  EB 

,F1,B4,02 
6C  640  DATA  83,  F9,  02,  75,  04,  B2,  BA 

,EB,02,B2 
HI  650  DATA  20,  CD,  21 ,  E2,  Fl ,  80,  3E 

,AD, 10,64 
OH  660  DATA  75,  0F,  SO,  16,  20,  12,  B4 

,09,  CD,  21 
EK  670  DATA  B4,  07,  CD,  21 ,  E9,  2B,  FF 

,BD,  16, EE 
Hh  680  DATA  1  i  ,  B4,  4F,  CD,  21 ,  72,  0A 

,EB,B0,8D 
OF  690  DATA  16,  0C,  12,  B4,  09,  CO,  21 

,BD, 16,47 
IH   700    DATA    12,84,09, CD, 21,84,07 

,CD,21,B4 
II    710    DATA    00,A0,  A3,  10,CD,  10,B4 

,  05, A0, A6 
NO   720   DATA    10,CD,10,B9,A0,0F,8D     I 

,36,03,01 
BH  730    DATA    Al ,  A4,  10,  BB,  16,  A7,  10 

, 1E,0E, IF 
DH   740    DATA    BE,  C0,  BF ,  00,  00,  EC,  AB 

,01,75,FB 
m  750    DATA    EC,A8,01,74,FB,aA,Z4 

,26,88,25 
£P   760    DATA    46,  47,  E2,  ED,  IF,  B4,  01 

,8A,2E, AA 
FK   770    DATA    10,  BA,  0E,  AB,  10,  CD,  10 

,B4,02,BA 
JF   780    DATA    3E,A6,  10,aA,36,A9,10 

,B0,FE,00 
OH   790    DATA    74,02,FE,CE,B2,00,CD 

,10,C3  I? 


lOS     COMPUTEl      July  1987 


Relative  Files  On  The 
1 57 1  Disk  Drive 


This  article  demonstrates  reliable 
methods  for  using  relative  files.  A 
Commodore  128  and  1571  disk  drive 
are  recjuired. 


What  is  a  relative  file?  A  file,  as  you 
may  know,  is  simply  a  collection  of 
information  stored  on  disk.  A  rela- 
tive file  differs  from  other  files  in 
that  you  can  access  any  part  of  the 
file  instantly,  without  having  to 
read  through  other  items  of  infor- 
mation first.  Relative  files  have 
been  considered  a  mystery  by 
many  Commodore  64  owners,  be- 
cause they  are  cumbersome  to  ma- 
nipulate in  BASIC  2.0. 

The  introduction  of  the  Com- 
modore 128  and  1571  disk  drive 
changed  this  situation  dramatically. 
BASIC  7.0  contains  several  com- 
mands for  handling  relative  files, 
and  the  Commodore  1571  Disk  Drive 
User's  Guide  contains  an  entire 
chapter  devoted  to  explaining  them. 

This  is  not  a  general  tutorial  on 
using  relative  files  on  the  1571. 
That  information  can  be  found  in 
Chapter  6  of  the  User's  Guide.  In- 
stead, this  article  demonstrates  sev- 
eral factors  that  affect  the  reliability 
of  relative  file  handling  on  the  1541 


Myron  Achtman 

and  1571  drives,  including  a  bug  in 
the  1571  DOS  (Disk  Operating 
System). 

Beginning  The  Test 

Before  typing  in  the  program,  for- 
mat a  new,  blank  disk  for  use.  It  is 
important  that  you  use  a  new  disk 
for  this  demonstration  because  the 
bug  in  1571  DOS  can  corrupt  all  the 
files  on  a  disk. 

Type  in  and  save  the  program 
on  disk  (but  not  on  the  new  one 
which  you  just  formatted).  Insert 
the  newly  formatted  disk  in  the 
drive  and  run  the  program. 

When  questions  appear  on  the 
screen,  answer  them  as  follows. 
(We'll  begin  conservatively.)  First, 
request  that  the  128  operate  in 
SLOW  mode  (enter  S).  Second,  re- 
quest that  the  disk  drive  operate  as 
a  1541  drive  (enter  41).  Third,  indi- 
cate that  you  want  the  program  to 
check  the  disk  drive  error  channel 
(enter  ON).  The  error  check  also 
includes  a  slight  time  delay,  which 
is  explained  below.  Next,  indicate 
that  you  want  to  create  a  total  of  15 
records  (enter  15).  Finally,  indicate 
that  you  want  to  position  the  record 
pointer  to  the  last  record  in  the  file 
(enter  Y). 


As  the  program  runs,  it  dis- 
plays the  number  of  each  record 
that  it  writes.  When  it  prompts  you 
to  press  a  key,  the  program  is  ready 
to  read  back  the  file  that  it  just 
created.  Notice  that  each  record 
consists  of  five  items,  or  fields;  each 
field  is  a  different  length.  When  all 
records  have  been  read,  the  pro- 
gram displays  the  disk  directory.  As 
you  can  see,  the  name  of  the  newly 
created  file  (R-S-41-ON-Y-15)  is 
descriptive,  showing  the  options 
you  selected  when  creating  the  file. 
The  S  in  the  filename  stands  for 
SLOW,  and  so  forth.  You  will  not 
need  this  file  again,  so  you  may 
enter  Y  for  yes  when  the  program 
asks  whether  to  scratch  this  file. 

FAST  Mode 

So  far,  everything  worked  perfect- 
ly. The  program  created  and  read 
back  the  file  with  complete  accura- 
cy. Now  let's  try  some  different  op- 
tions. Rerun  the  program  and  enter 
F  for  FAST  mode  when  prompted. 
Select  1541  mode  as  before,  but 
enter  OFF  when  prompted  to 
choose  error  checking.  Choose  15 
records  as  before,  but  do  not  posi- 
tion the  record  pointer  to  the  last 
record  in  the  file. 


July  1987     COMPUTE!      109 


Extended  Hour»  M-F  9a.ni>9p.m.  CST  PC  COMPATIBLE         Extended  Houra    SAT  na.m>5p.ni.     CST 


COMMODORE  PC-10-1 

INCLUDES 


COMMODORE  PC10-2 

INCLUDES 


512K  RAM 

3eoK  D/s  onivE 

CGA  BOARD 


PARALLEL  &  SERIAL  I/O 
QW  BASIC  AND  MS  DOS 
SrDEKICK  BY  BORLAND 


1  YEAR  WARRANTY 

CALL 


64QK  RAM 
2-36aK  D/S  DRIVE 
CGA  BOARD 


PARALLEL  &  SERIAL  I/O 
GW  BASIC  AND  MS  DOS 
SIDEKICK  BY  BORLAND 


1  YEAR  WARRANTY 


CALL 


COMMODORE  TTL  GREEN 
MONITOR S99.95 

ZUCKERBOAROS  fMadt  In  USA) 

CLOCK    CALENDAR 49  9S 

256K  EXPANSION  BOARD 79  95 

MONO  GRAPHICS  BD  (HERCULES  COMP.) SsisS 

COLOR  GRAPHICS  BD  (CGA) 99,95 


PANASONIC 

P*n«(jnic  10S0I Call 

Pmnatonic  1001  i  .,,...  Cstl 

Pinuonk:  l»ai Call 

PUnaaonlc  3131  ....,, , 2TB 

Pinuonle3l51 4M 

PvnBtonlc  1592 «1B 

Panasonic  1$B5 53S 


OKIDATA 

OkldalaliQ 215 

OUdatals: m 

OkldatB  192+    .  .  ,^ 369 

OUdaulMt   iS9 

Okl<lata3B2E ....449 

OkldauiBJE S99 


PRINTER  EXTRAVAGANZA 


EPSON 

LX  86 . . . , , 

Fx»se 

EX  900 

E«  IWO 


.109 

.369 

.419 

,.579 


FX2B6E 509 

LQSOO. 499 

LQ  1000 699 

LOISOO 999 


STAR  MICRONICS 

NX-10 Call 

NL-10 cm 

MP-10 Call 

NX-15 339 

ND-li 44) 

NR-15 S3t 

Pt»«nY(» 199 

NB  24/19  (24  Win)   .  .     .Call 


CANON 

SEIKOSHA 

C«NON  A-SO 

..579 

sp-im ,9$ 

CANON  A.55 

..399 

SP-IBOVC 169 

CANON  A4«  , 

..349 

SP-10OOVC 195 

SP-IOOOA 199 

SP-1200 209 

liaNiiiuyujxiSfflniMiiit 

COHTIMfHTAL  UJA) 

NX-10  PRINTER 

t, 

XETEC  SUPER  GRAPHIC 

INTERFACE 

$259 


COMMQDOREg64/12a:SUPEH  PRINTER  PACKAGES 


PANASONIC  10801  PRINTER 

S 

XETEC  SUPER  GRAPHIC 

INTERFACE 

S249 


PANASONIC  )091l  PRINTER 

ft 

XETEC  SUPER  GRAPHIC 

INTERFACE 

$309 


NX-10  PRINTER 

ft 

SUPRA  1150  INTERFACE 

J  259 


ATARil;XE;xllS:SUPER::f>RtNTEFr  PACKAGES 


BROTHER 

flnOTHER  10OT 139 

BnaTHEH1509 379 

BROTHER  170« 499 

BROTHER  HR  35 749 

BROTHER  2034  LQ  .  .  .  .819 
TWINWRlTEfl  5 lit 


SEIKOSHA  SP1000VC  PRINTER 

WITH 
BUILT-IN  GRAPHICS  INTERFACE 

S165 

MINIMUM  ■■.00  SHIPPING 


PANASONIC  T080I  PRINTER 

ft 

SUPRA  1150  INTERFACE 

$249 


PANASONIC  I09JI  PRINTER 

ft 

SUPRA  1150  INTERFACE 

$309 

■  ■■-■.-■..  JL!-iy.M.w.y 


SUPER  COMPUTERjj PACKAGES 


PANASONIC  I092I  PRINTER 

ft 

SUPRA  11  SO  INTERFACE 

S379 


ATARI  130XE  COMPUTER 

OkU.  fOfI  LATEST  PRICE 

COMMOOORE  128  COMPUTER 

$239 

1571  DISK  DRIVE 

$239 


COMMODORE  64C  COMPUTER 
WrTH  GEOS 

$159 

COMMODORE  128  PACKAGE 

•COMMODORE  128  COMPUTER 
•1571  DISK  DRIVE 
•1902  RGB  MONITOR 

$749 

tUMITED  TO  FIRST  100  ORDERS) 


COMMODORE  64C  PACKAGE 

■COMMODORE  94C  COMPUTER 

•1541C  DISK  DRIVE 

•I602C  MONITOR 

•GEOS 

PRICE  TOO  LOW  TO  ADYERTISEI! 

ATARI  1040ST 
SYSTEM  PACKAGE 

•INCLUDING     ROB     OR     MONOCHROME 

MONITOR.    HOUSE,    DOUBLE-SIDED    DISK 

DRIVE.  BASIC.  TDS  OH  ROM,  AND  BUILT-IN 

POWER  SUPPLY 

•  FULL     MANUFACTUHER'S     WARRANTY 

APPLIES 

CALL  f  on  LATEST  PRICE 


ATARI  520ST  SYSTEM  PACKAGE 

•INCLUDING  RGB  OR  MONOCHROME  MONITOR. 
MOUSE.  DISK 

DRIVE.  BASIC  TOS  OM  ROM.  AND  RF  MODULATOR 
•FULL  MANUFACTURER'S  WARRANTY  APPLIES 
CALL  FOR  LATEST  PRICE 

AMIGA  2000  COMPUTER 
SYSTEM 

CALL  FOR  LATEST  PRICE 
OKIMATE  20  ft  PLUG   N  PRINT 

INTERFACES    AVAILABLE   FOR   APPLfATAHl   ST 
AMiaA-IBM-C-94/128 


$199 


MlSCEt^JANEOaSHARDWARF 


COMMODORE  M/128 

1541C  DIak  Drln 

1670  Modam 

1351  MauH 

1750  Ram  Expandar 

11>02  RGB  Monllor 

Xatftc  Super  Graphic 

Anux  1200  HC  Madam 


...Call 
...lis 
.44.BS 
..  .IBS 
.  .  .  27S 
.IS.SS 
...125 


ATARI  XE«XL*4OO*S00 

1050  OIjK  Drivo   C*N 

P.R.  Connecllon S2.*ll 

Animation  Station - .ss.pR 

Atari  XM-301   32.9S 

Supra  1150  Interlace Call 

650  Interface   , ,   Call 

US  Doublcr , ,  .49,05 

Graphic  At  Interface , , . ,  39.95 

Avatex  1200  HC  Modem , 125.00 


ATARI  520ST*I04OST 

SH  204  20  MEG  Hard  Drive Call 

SF314  DS/DD  DIak  Drive Call 

Supra  20  MEG  Hani  Drive SSt.OO 

1040  Dual  Cover Call 

520  Duat  Cover   , Call 

Z-Tlme  520' ,  ,39,95 

Z-Tlme  1040 49,95 

AvHtei  1200  HC  Modem i2B.M 

Compulereyea , 1  BS.OO 


APPLE 

e™ppl»r+       74,9S 

Gnppler^/WIEK 119.95 

Serial  Qrappler ,  74  VH 

Mach  II  Joyatick .        27  9S 

Mach  III  Joyallck , 34.9fi 

CALL  FOR  OTHER 
APPLE  HARDWARE 


Extended  Hours  M-F  9a.m.-9p.m.  CST     COMMODORESMiSOFTWARE  ■    I  igxte^ 


BERKLEY 
SOFTWORKS 

GEOS 37.95 

Writer's  Workshop  32.95 

Geodei   25.95 

OeskPakI 22.95 

FontPakI 19.95 

tWopubllsh 34.95 

(Motile 34.95 

Geocalc 34.95 

Geochart 27.95 

DeskPak! 32.95 

GeoCatile 32.95 


ACCESS 

Mach  V-Cart 21,95 

Leader  Board .,,,.  24.95 
TDurnament  Disk  . ,  14,95 

Executive  Disk 14,95 

WLD  Class  U> 25.95 

Tenth  Frame. ....  .24.95 

Famous  Courses  -  .14.95 

MICROPROSE 

Se«  Atari  13imetecVon 
tortt^mtaiKt  priest. 


ACABUS  64 

Charlpak 35.95 

Ced.Pik 25.95 

Powerplan 25,95 

Super  C  Compiler    39,95 

Super  Pascal 39.95 

Basic  Compiler  .  .  .25,95 

Forth  25.95 

Geoa  JnsJde  &  Out  15.95 
Personal  Portfolio  25.95 
Xper  System 39-95 


TIMEWORKS 

Business  Syle  ma  32. 9S 
Wordwrltsr/Spell  .  .32.95 
Swltlcalc/Sldewaya  2S.9S 
Data  Manager  II ..  .25.95 

Sylvia  Porter 32.95 

Evelyn  Wood 25.98 

Sideways 19.95 

Partner  S4 39.95 


MISCELLANEOUS  COMMODORE  64 

Final  Canrldge  ...39.95      Superscript  54  ....  32.95 


SPRINGBOARD 

Newsroom  .......  30.95       Clip  Art  1  Or  3 


Bureacrscy   22.95 

Ultima  2 32-95 

Ptiantae  1,2  or  3  ..27-95 

SItanohal 22.95 

GhosUGotillna 19-95 

Rebel  Change 32-85 

Superatr  Hockey  ..  22-95 

Falcon 18-95 

FT  Boat   18.05 

Carmen-LISA 29.95 

Sentry   25.95 

XE  Alpha  Mlalon  .  .19.95 
Blue  Powder  Gry  .  .32.95 

Ounship 22.95 

Lealtier  t^dilesaes  22.95 
Hollywoot!  Hlllnks  22.95 
Fonfmaster  2  . .  .  .  .29.95 
Dltney  Comic  Strip  23.95 
Dliney  Card&Party  23.95 
WWF  Wresting..  ..2S.95 
Thunder  Chopper    19.95 

UP  Periscope 19.95 

The  Pawn 25.95 

Slargllder 25.95 

Subloolc  FootlMll  27.95 
Flight  Simulator  II  33.95 
Suologic  Basetxil    33.9S 

Printmaater  21-95 

Aft  Gallery  1  Or  2  IB.9S 
Sanxlon 15.95 


Supertiasa  64    ....46.95 

Hardtull 1B.95 

Print  Shop 28.95 

P.S.  Companion  . .  .22.95 
Graph.  Lib  1,2  or  3  1G.95 
Wizard's  Crown  ..  .27.95 

Rosdwar2000 27.95 

Warship 39.95 

War^ame  Constr. .  .20.95 
Shard  Of  Spring  ..27.95 
W»r  In  S.  PbcUIc   ..39.95 

Rings  01  Zllllo 27.95 

2  On  2  eaekelball  22.95 
Champ  Baseball  ..19.95 

GEL  Football 22.95 

llensfi^rnien  ....  .19.95 

Gsmemaker 25.95 

Accolade  Comics    ifi.ss 

Phantasies 27.95 

Pirates 25.95 

Gatllecrulser 39.95 

Expreaa  Raider  ...22.95 
Realms/Darkness    27.85 

S.D.1 22.95 

Oehnder/Cniwn  . .  22-9S 

Copy  II  es 27-SS 

Dark  Tower 19.95 

1942 19.95 

Super  Pak  2/64  ..  .59.95 
Legacy/Anclant*  ..20,95 


Certlllcate  Maker ,  .30,95 
Graphics  Expantter  21.95 


-  ^ ^. 1»,96 

CltpArt2 21.95 

Cert.  Maker  Lib  1  .  .21.95 


ELECTRONIC  AfTTS 

Archon 10.95 

Archonll 10.95 

Earth  Orbll Call 

Fin.  Cookbook 10.95 

Heart  01  Africa  .  .  .10.95 
Mall  Ord.  Monsters  10.95 

Mind  Mirror 10.95 

Movie  Maker 1 0.95 

Mule 10.95 

Music Conalr.  ....10.SS 

One  On  One... .  ..10.95 

PInbail  Conatr. .  .  ..10.95 

RaclngDeatr 10.95 

Seven  Cities  or  Goldl  0.95 
Skyfox 10.95 


ELECTRONIC  ARTS 

Super  Bould  Dash  10.95 
Touchdown  FootballlO.95 
Ullimste  Wizard .  ..10.95 

Adv.  Conatr. 25.95 

America's  Cup  .  .  .  .22.95 

Arctic  Fox    22.95 

Auloduel 31.95 

Baid'sTale 25.95 

Bard's  Tale  II 25.95 

Chlckamauga 23.95 

Battlelront 25.95 

Carriara  At  War  ..  .31.95 
Europe  Ablaia  ...  .31.95 
Lorda  01  Conquest  22.95 
Msit}le  Mednesa  .  .20.95 


ELECTRONIC  ARTS 

Moeblus 2S.95 

Murder  Party 22.95 

Oflro 25.95 

Pegaaua 23.95 

Reach  for  the  Stars  30.95 
Road  To  Moscow  .  .25.95 

Robot  Rascals 25.95 

Russia 2S.95 

Scrabble 22,95 

Cheaamaster  2000  25.95 

Ulllma  t 25.95 

UlllmaS 31.95 

Ulllma  4 36.95 

World  Tour  Golf  . .  .23.95 


-^     EST.  1982,     /T/./.a 

KLQmpu,t(ftbLLLtu^ 

PO.  Box  17882.  Milwaukee,  Wl  53217 

ORDER  UNES  OPEN 

Mon -Fri  9  ajt\.  -  9  pm  CST  •  Sat-  II  a.m  -5  pm. 

To  Order  Call  Toll  Free 

800-558-0003 

l=or  Technical  Info,  Order 
Inquiries,  or  for  Wise.  Orders 

414-357-8181 

TELEX  NUMBER  9102406440 

(ANSERBACK  •  COMPUT  MILW  UQ) 


EPYX 


Destroyer 22.95 

Fast  Load 22.95 


Movie  Monster . 
Champ  Wrestling. 
World  Games . .  . . 
Winter  Games  .  .  . 
Summer  Gamea .  . 
Apahsl  IHIogy  . . . 


22.95 
22.95 
.22.95 
.22.95 
.14.95 
.14.95 


Vorpal  Utility 14.95 

Multlplan 27.95 

Super  Cycle 14.95 

St.  Sports  Basket  22.95 
St.  Sports  Basebell  22.95 
Summer  Gemes  2  22.95 
Sub  Battle 22.95 


COMMODORE 
128  SOFTWARE 


Supertxse  129 57.95 

Superscript  12B  . .  .46.95 
Woidwrlter  126  ...42.95 
DataMsngar  128  .  .42.95 

Swl(tcalcl28 42.95 

Sylvia  Porter  128  ,  .42.95 

Partner  128   42.95 

Fleet  System  4 . .  .  .46.95 

Perfect  Writer 49.95 

Pocket  Writer  2  .  .  .36.95 

Pocket  Filer  2 36.95 

Pocket  Plani^er  2  .  .36.95 
Superpak  2/128  - .  .59.95 


Basic  Comp.  128  .  .39.95 

Cad  Pak  12B 39.95 

Super  C  Compiler    39.95 

Cotaol12B 39.95 

Super  Paacal  12B. .39.95 
Speed  Term  12B..  .25.95 

Chart  Pak  128  25.95 

Fontmaster  12B  . .  .36.95 

Multlplan  12B 27.95 

VIzawrlle  12B 54.95 

Vlzastarl2e 54.95 

Merlin  128 .69.95 

Papemllp  11/126 Call 


Extended  Hours  M-F  9a,m.'9p.m.  CST 


IBM  SOFTWARE 


ACTIVrSION 

Alter  Ego 31.95 

Bornswed  Time  .  .   25.95 

Hickif 11.95 

TauTlmei 22.95 

Slwnahal 22.95 

Porter 29.95 

QFLFootbtll 25.95 

2/2  Baekelbell  25.95 

Champ  B>»b>ll     .25.95 

Ghoalbueler» 11.95 

Writer's  Choice  ...25.95 
Planner's  Choice  .  .25.95 

Filer's  Choice 25.9S 

Choice  Collection    64.95 
Term  Paper  Wter  ,  .32,95 

StERRA 


King's 
Queitl.llor  111, 


31 .9S 
52.95 

Space  Quest  ...  ..31.95 
Black  Cauldron  .  ,.25.95 
Helicopter  SImu!  ..35.95 
Police  Quest Call 


Smart  Money 
-     st 


BRODERBUND 

Prim  Shop 37.95 

Karateka 21.95 

Graphic  Ub  1  or  2    21.95 
P.S  Companion  ,  ,  ,31.95 

Toy  Shop 42.95 

TVpe 31,95 

Viirlable  Feast 39,95 

Fin  Independenca    94,95 
For  Comment . , . ,  1 24 ,95 

Carmen-USA 29,95 

Carmen-WotW 25,95 


SPRINGBOARD 

Certlttcale  Maker  ..JS.95 
Newsroom  PrtJ  -  -  -  .82.35 
SEE  APPLE  S  ECTION  FOR 

RESTOFireus  «  prices 


EPYX 

SEE  APPLE  SEUTION  FOR 
ITEMS  I,  PRICES 


ELECTRONrC  ARTS 


Exlended  Hours  SAT  1la,m.-5p.m. 

MrSCELLANEOUS  IBM 


Archon 10.95 

Fin  Cookbook  ....  10.95 
Music  Construct  .  .  10.95 

One  on  One 10.95 

PInball  Constr. 10.95 

7  Cities  or  Gold  .  .  .10.95 
Super  Bldenlash  . .  10.95 

Mind  Mirror 10.95 

AmneslB 29.95 

Cr,  Slam  Bridge  .  .  .39.95 

Murder  Party 25.95 

Ogra 25.95 

Radio  Sasebalt   ...25.95 

Adv  Construct  Set   25.95 

MINOSCAPE 

Bopreviastle 19.95 

Indoor  Sports   .  .  .  .19.95 

Intlltrator 19.95 

Balance/Powar   ...31,95 

Sub  Mission 25,95 

Amer  Challenge   ,,25,95 

Racter   25.05 

Mastertypa 25.95 

Crosawoid  Magic ,  ,31,95 
Perfect  Score 43,95 


Scrabble 25,95 

Stanieeti 34.95 

Cbeaamaster 25.95 

Ultima  111    38.95 

Ultima  IV 39.95 

WrldTrGoir(NoAp)32,g5 
Slarlllflht  INoAp)  .32,95 
M.  Beacon  Typing    25.95 

Arctic  Foi Call 

Startieet2   34.95 

Ultima  1 26.95 

Lords/Conqueal  .  .  23.95 
Marble  Madneas. .  25.95 
Advance  Fllglil  Sim2S.95 

TIME  WORKS 

Woidwriter 39.95 

Swinolc 39.95 

Data  Manager   ....39.95 

Sylvia  Porter 64.95 

Svrinii 44.95 

Partner 39.95 

PCPovrerpack 77.95 


INFOCOM 

Ballyhoo    25.95 

MItcfilker   19.95 

i-eather  Goddess .  .  25.95 

Trinity 25.95 

Hollywood  Hlllni  .  .25.95 

Moonmist 25.95 

Zork  Trilogy 44,95 

Bureaucracy   25.95 

ACCOLADE 

Hardball 24.95 

Maan  18 31.95 

PSI  Trading  Co.  .  ..24.95 

Course  Disk 1 6.55 

Ace  Ot  Aces 24.95 


SSI 

Rings  ot  Ziltln  . 


..25.95 
»    ..  .39.95 

Spring 25.95 

Roadwsr20u0 2S.95 

Phentasie 25.95 

Pres  Elect 'BB   17.95 


Kamptgruppe 
Shand/Sf 


SDI 2S.9S 

Oetender/Crown  .  .25.95 
Allernate  Reality  .  .31.95 

Flight  Sim.  II 39.95 

Strip  Poker 25.95 

Orbller 31.95 

Pawn   29.95 

Starglldar 29.95 

7lh  Spirits   29.95 

Champion  Golf  .  .  .25.95 
Airplane  Constr .  .  .  25.95 
Conflict/Vietnam  .  .25,95 
Decision/Desert  ,,25.05 
F-15  Strike  Eagle  .  .21.05 

Silent  Service 21.95 

Crusade/Europ*   ..25.95 

Gunahip 22.95 

1  MIn  [Manager 64. 9S 

UNISON  WORLD 

Prlnlmaatar 36.95 

Art  Gallery  1   24.95 

Art  Gallery  2   18.95 

Newamaaler. ....  .62.95 


Universe  II 

Wizardry    

Up  Perlacope  .... 
Thunder  Chopper 

Jet 

Sublog  Baseball  . 
Sublog  Football .  . 

Falcon 

Business  Card  Mkr. 
Bumper  Stick  Mkr., 
Button  Maker .  .  . 

Millionaire  2 

Generic  Cedd  2.0 
Isgur  Portfolio  .  .  .  1 

Silk 

Managing/Money   1 

PT  Boat 

BL  Powder  Gray 
Typesetter  PC  . 
Megalont  PC  .  . 
Mercenary  .... 
Tenth  Frame. .  . 
Commando  .  .  . 
Tag  Team  Wrest 


47.95 
39.95 
19.05 
10.05 
34.05 
34  05 
34.05 
31.95 
36.95 
31.95 
31.95 
36.95 
59.95 
49.95 
Call 
19.95 
31.95 
32.95 
48,95 
24.95 
24.95 
25,95 
25.95 
25,95 


Extencletf  Hours  M-F  9a,m.-9p.m,  CST 


APPLE  SOFTWARE 


Extended  Hours  SAT  11a.m;-5p.m^ 


EPYX 

Sports  Baaketbali 
Sports  Baaebatt ,  , 

Worid  Karat* 

World  Gamea  ,  . .  . 
Deatroyer .,..-., 
Movie  Monster ,  . 
Winter  Games  -  . . 
Summer  Games  II 
Apshal  Trilogy  .  .  . 

Sub  Battle 

Epyx  Joystick  . .  . 


25.05 
.25.05 
.19.95 
.  25.95 
.25.95 

14.95 
.25.95 

25.95 
.25.95 
.25.95 
.25.95 


DATASOFT 

Black  Magic 16.95 

Old  Scores , .  20.95 

Tobruk 23.95 

Swords/Sortary . .  .20.95 
BIsmanik 23.95 


ELECTRONIC  ARTS 

Age/Adventure .  .  .  .10.95 

Archon  II 10.95 

Movie  Maker   10.95 

Skytoi 10.95 

Adv.  Constr. 32,95 

Artie  Fox 25.95 

Autoduel 32.95 

Bard's  Tale 29.95 

Bard's  Tale  II  32.95 

Lord/Conquest  ...25.95 
Marble  Madness  ..23.95 

MoeWus 36.05 

Pegasus 25.05 

Russia 26.95 

Ultima  I   26.95 

see  IBM  SECTION  FOR 

REST 

OF  ITEMS  AND  PRICES 


BROOERBUNO 

Alfhaart 22.95 

Animate 44.95 

Print  Shop 31.95 

On  Balance   64.95 

Toy  Shop 32.95 

TVpa 2a.9S 

Science  Tool  Kit   .  .44.99 
Graph  Lib  1,2  or  3    16.95 

Bank  ST  Series Call 

Carman-World 25.95 

Carmen-USA 29.95 


DATA  EAST 

Karate  Champ  ....  15.95 
Kung  Fu  Master .  . .  15.95 

Commando 22.95 

Tag  Team  Wrest  .  .  .22.95 


INFOCOM 

SEE  IBM  SECTION  FOR 
ITEMS  AND  PRICES 

MINDSCAPE 

SEE  JB*f  SECTION  FOR 
ITEMS  AND  PRICES 


SPRINGBOARD 

Certificate  Maker .  .31.95 

Clip  Art  1  Of  3    19.95 

CilpArt2 25.95 

Certificate  Ub1...  22.95 
Gamea/Chiidren  ..22.95 
Graphics  Expander     25.95 

Newsroom 37.95 

Piece  of  Cake  Math    22.95 


APPLE  MISCELLANEOUS 


Gettysburg 39.95 

Warship 39.95 

Pbsntasie 25.95 

Ballle/Antietnam  -.31.95 

Phentasie  11 25.95 

Battlecruiser 39.95 

Realms/Darknesa    25.95 
Pres  Elect 'BS  ... 
Wrd  CI  Leader  Bd 
Wizard  Crown  2  . 


17.95 
25.95 
25.95 


ACTIVfSION 

Gamemaker  .  -  , . .  ,31,95 

Hacker  11 25,95 

Ijibyrtnlh 1 9.95 

Little  Computer ...  1 1 .95 

Greeting  Cam  ,.  ..25.95 

SEEIBMSECTION  FOR  REST 

OF  ITEUS  Ana  PRICES 


Fight  Night    21.95 

Hardbair 21.95 

PSIThidlng   21.95 

Comics 24.95 

TlieHobbit 23.95 

Up  Periscope 19.95 

Thunder  Chopper    19.95 

Ait.  Reality 20.95 

Math  Blaster 31.95 

Spell  It 31.95 

Cnamp  Wrestling ..  25.95 
Wizard's Crtiwn  .  .  .25,95 
Gemstone  Healer     19.95 

Word  Attack 31.95 

Elite 23.95 

Pawn   29.95 

Slatglider 29.95 

Gunship 25.95 

F-15  Strike  Eagle  ,.22.95 
Silent  Service     ,  .  ,22,95 


Smart  Money 

Sublog,  Baseball , , 
Sublog  Football ,  , , 

Jet 

Space  Quest 

Animat.  Station  .  .  . 
Printmastar  +  . .  .  . 
Art  Gallery  1  or  2  . . 

Publisher 

War  In  S.  Pacific    . . 

Star  Trek  II 

Roadwar  20Q0  . . . . 

Phaniasie  3 

Business  Card  Mkr. 
Bumper  Stick  Mkr. 

Butlon  Maker 

Rebel  Charge 

Might  K'  Magic  ... 
Oper  Copernicus. , 
internal  Hockey  ,  , , 


49,95 
34,95 
34,95 
27,95 
31.05 
67.95 
24.05 
18.05 
89.05 
39.05 
25.95 
2S.95 
25.95 
36.95 
31.95 
31.95 
31.95 
35,95 
25.95 
17.95 


ABACUS 

Textpro 32.95 

Datifeve 32.95 

Tut  Designer  ....  32.95 

Auampro  39.95 

Powerplsn 49.95 

Palntpro 32.95 

Abacus  Books   Call 

ST  GRAPHICS 

Degas  Elite 52.93 

Easy  Draw 48.95 

Cad3-D 36.95 

Graphic  Artist  ...134.95 

PalntworKs 25.95 

IstCadd 31.95 

Aegis  Animator ,.  .4B.95 

Neochrome 34.95 

Computeneyes  . . .  189.00 
StefDoCadSO  ...  .67.95 

IT 
TELECOMMUNICATION 

SITkll(V*r2.D  ...  .16.95 

BB/ST 31.95 

Hash 27.95 

LSTillk 33.05 


Extended  Hours  M-F  aa.m.-flp.m.  CST         ATARI  ST  SOFTWARE:     i ; ;  Extended  Hour^  SAT  11a.m;-5p.m 


ST  EDUCATIONAL 

Decimal  Dungeon    24,95 
Fraction  Action  ...24.95 

Kinderama 24.95 

Read  &  Rhyme  .  .  .  .24.95 
Animal  Kingdom  .  .24.95 

Speller  Bee 31.95 

Kid  Talk 31.05 

Math  Talk 31.05 

First  Shapes   ....  ,31.05 
Winnie  The  Pooh,.  16.05 

Donald  Duck 16.9S 

Buzzword.  ......  ,20.05 

ST  DATABASES 

DBMan 96.96 

Regent  Base  1.1    ..76-96 
Data  Manager  St  ..48.95 

Zoomracksii  96.95 

Stjperbase  Gem. .  .94.95 
ST  WORD- 
PROCESSORS 
Regent  Word  11   .  .  .46.95 

WordwriterSl 46.95 

Thunder 26.95 

Microsofl  Write Call 

Word  Perfect ..,-..,  Call 


MICHTRON 

Cornerman 31 .93 

Echo 24.95 

M-Dlsk 24.95 

Malor  Motion 24,95 

MIchtrnnUliiltles,  ,37,95 

Cards 24,95 

Time  Bandits 24.95 

Pens.  Money  Mgr.,  ,31.95 
PInball  Factory  .  ..24.95 

Eight  Bail 18.95 

Back^Jp 24.95 

Match-PoInt 24.95 

Karate  Kid  11 24.95 

GFA  Basic 46.05 

Trlmtaase  62.95 

Space  Shuttle  2  .  .  .24.95 

KfCache 24.95 

GFA  Draft 62.95 

Trivia  Challenge. .  ,24.93 

JournToLaIr 32.95 

GFA  Compiler 48.95 

tSoidrunner 24.95 

INFOCOM  ST 

SEE  IBM  SECTION 
FOR  ITEMS  i  PRICES 


ST  BUSINESS 

VIP  Professional Call 

SwittcaicSI 48.95 

Isgur  Portfolio  ..  .124.95 

|5aC  Payroll 32.95 

DAC  Easy  Accting    44.95 
Dollars  And  Sense  64.95 

Sylvia  Porter 48.95 

A-Calc  Prime 39.95 

LogistixJr. 64.95 

ST  UTILITIES 

Music  Sludio 32,95 

Time  Link 33.95 

Micro  Cookbook  ..32.95 

CZDroid 69.95 

EZ  Track 39.95 

Write  90 16.95 

Desk  Cart 72.95 

Lib  1/Cert  Maker  .  .21.95 
Labelmast  Elite  ..  .27.95 

DESKTOP 
PUBLISHING 

Drawrite 99.95 

Publish.  Partner   .  .99.95 
Certificate  Maker ..  3 1 .95 


ST  ADVENTURES 

Sundog 24.95 

Universe  11 44.95 

The  Pawn 29.95 

Starglider 29.95 

Dungeonmaster  .  .24.95 

Ail.  Reality 25.95 

Tass  Times . , . . . ,  ,25.95 

Menienary 25.95 

Autoduel 32.95 

Ogra... 25.95 

DelenderfCnswn  ..32.95 
S.D.i 32.95 

Balance  Of  Power    32.95 

UnimalilOrlV 36.95 

Portal 32.95 

Kinga  Quest 

1,2  ot  3 32.95 

Space  Quest  ....  .32,95 

TiScker 29,95 

Colonial  Conquest  25.95 
RoadwarZOOO  .  ...25.95 
Wizard's  Crown  ...25.95 
Rings  01  Ziltln  .  ...25.95 

PhsntasieS .25.95 

Bard's  Tale  ,,.....  .Call 

Phantse1,2  0f  3    ,  .25,95 


ST  LANGUAGES 

Personal  Pascal , ,  .49,95 
Mafk  Williams  c.  114.95 
Lattice  C.  ..,,.,  ,144,95 
Cambridge  Lisp,    139-95 

LDWBaalc 44.95 

Fortran  77   124.95 


ST  PRINT 
UTILITIES 

Rubber  Stamp  .  . .  .24.95 
Prinim  aster  Plus  ..24.95 

Megaton!  SI 24.95 

Art  Gallery  1  Or  2     IB.9S 
Typesetter  Elite  ..  .31.95 

PHInlerface  18.95 

ST  ARCADE  GAMES 


Winler  Games 24.95 

Rouge  24.05 

Super  Kuey 25.05 

Mean  18 25.05 

Famous  Course  .,,  14,05 

Leader  Board 25,95 

Silent  Service  ,  ,  ,  ,25.95 
Flight  Simulator  11  33,95 
Champ  Wrastiing ,.  24.95 

World  Games 24.95 

Chessmasler  20QO  32.95 

Tenth  Frame 24. 9S 

Shanghai 25.95 

MIcroBasebail 39.95 

WWF  Wrestling  ..  .39.95 

Skytox 29.95 

Super  Cycle 14.95 


Indoor  Sporu 


.32-95 


F-15  Strilte  Eagle  .27.95 
High  Roller  Sim  .  .  .32,95 
Two/Tvra  B8sketbail2S.95 

Deep  Space 29.95 

Arena 22.95 

Champ  Baseball  .,25.95 

GFL  Football 25.95 

Harrier  Strike 31.95 

Sub  Battle  Sim   . .  .24.95 

Arctic  Fox   26.95 

RPV 24.95 

Crystal  Caalles  .,  .20.95 

Gridiron 42.95 

Hardball 24.95 

Palon  Cheaa 36.95 

Crystal  Castles  . .  .20.95 


Extended  Hoijrs  M-F  9a.m.-9p:in;    ATARI  XE/XL/400/8QO  SOFTWARE;  Extefidsd  Hours  SAT  1la.nri^-5p;m.: 


BRODERBUNO 

Karsleka 19,95 

Print  Shop 28.95 

Bank  Strael  Writer  32,95 
Graph,  Lib.  1,2  or  3  16.95 
P.S.  Companion  . ,  .22.95 

MICROPROSE 

Silent  Service  .  ..  .22.95 
F-15  Strike  Eagle  ..22.95 
Decision  In  Desert  25.95 
Ken.  Approach  ...16.95 
Crusade/Europe  ..25.95 
Conrilcl/Vielnam .  .25.95 
Top  Gunner 16.95 


INFOCOM 

HllchlkBf 17,95 

Wishbrlnger 11.95 

Ballyhoo   25.95 

Moonmist 22.95 

Leather  Goddess , .  22.95 
Hollywood  Hllini  ..22.95 
Zork  Trilogy 39.95 

XLENT  SOFTWARE 

Megalont  11 16.05 

Page  Designer ....  18.05 

Megatller 18.95 

PS  Interface 18.95 

Rubber  Stamp  ....  18.95 

Typesetter 21.95 

Picture  Disk 14.95 


ELECTRONIC  ARTS 


Age  Of  Adventure     10.95 

Archon 10.95 

Archon  11   10.95 

Fin.  Cookbook 10.95 

Mali  Ord.  Monstera  10.95 

Movie  Maker 10.95 

Music  Constr 10.95 

One  On  One 10.95 

PInball  Conslr. . .  .  .10.05 

Racing  Destr. 10.05 

7  Cities  Of  Gold  .  .  .10.05 


Super  Bouid.  Dsah 
Touch,  Football  ,  ,  , 
Chesamaster  20Q0 
Chlckaumauga  , , , 
Lorda/Conqueat. , , 

Ogre 

Rommeirroburk . , , 

Starfieel  I 

Ultima  I  

Ultima  111  

Ultima  IV 


10,95 
10,95 

25.95 
23.95 
22.95 
25.95 
26.95 
33.95 
27.95 
31.95 
38.95 


Right  Simulator  ..33.05 

Univerae 57,05 

Strip  Poker 21.05 

Mien?  League 

Baseball 25.05 

Hanc/BraceSal  ,  ,  .59.95 


General  Mgr.  MLB    25.95 
Fight  Nighl   18.95 


Hardbair 16.95 

Triple  Pak 14.95 

Leader  Boanl 24.95 

Tourn.  Disk/LS  .  ..14.05 
Animal  Station  ...  59.95 


MISCELLANEOUS  XE  /  XL  /  4O0  I  800 

Mercenary .18.95 

Wizard's Cmwn  ...27.95 

Gettsburg 39.95 

Warship     39.95 

Synflie 32.95 

Syncaic 32.95 

Music  Sludio 22.95 

Alt.  Reality 25.95 


Executive  Disk/LB    14.95 

Tenth  Frame 27.95 

Infiltrator 19.95 

Bop 'N' Wrettle  .  ..19.95 

Super  Htiey 16.95 

Home  Planetarium  27.95 
Alariwriter  Plus  ,  .  .30.05 
MLB  Boiscore/Stat  16.95 


Home  Accountant    30.95 

ApshalTHIogy 16.95 

Summer  Games  .,,16.95 
World  Karate 
Championship . . , ,  10.95 


A/R  Dungeon 20.95 

Rebel  Charge 32.95 

Ace  0)  Aces 19.95 

Battlecruiser 39.95 


Extended  HoursM-F  9a.m.-9p.rn.  CST 


T^MIGA  SOFTWARE 


Extended  Hours  SAT  1"Ia.m.-5p.m. 


AMIGA  SOFTWARE 

AC  Basic   169.95 

Aegis  Olga 47.95 

Aegis  Draw 159.95 

Aegis  Animator  . .  .64.95 

Alien  Fires 24.95 

AitReslily 24,95 

CBM  Texloraft   69,95 

CBM  Pascal  .  .  , . ,  ,69.95 
CBM  Amiga  C  ,,,  ,00,95 
CBM  Assembler ,,,  69,95 

CBM  Lisp 134.95 

Amiga  Enhancer  .  .11.95 

Amigalerm 34.95 

Analyze  2.0 94.95 

Archon 26.95 

Archon  11 26.95 

Artie  Fox 26.95 

Gallery  1  or  2 18.95 


AMIGA  SOFTWARE 

Autoduel 32.95 

Aztec  C  Develop  179.95 
Aztec  C  Commer  299.95 
Balance/Power  ...32.95 

Bard  ^  Tale 32,95 

Best  Accnting  ,  ,  ,299,95 

BIk  Cauldron 26,95 

Bumpr  Stick  Mkr  ,.36,95 

Bureaucracy   25.95 

Business  Ctd  Mkr     36.95 

Button  Maker 36.95 

Cambridge  Lisp .  .129.95 
2/2  Basketball  ,,  ,,29,95 
Champion  Oolf  ,  ,  ,25,95 
Champ  Baseball  ,  ,29,95 

Chesamaster 29,95 

D8  Man 69,95 

Decimal  Dungeon    31,95 


AIMIGA  SOFTWARE 

Deep  Space 29,95 

Defendef/Cfown   ..  33.95 

DejaVu    32.95 

Deluxe  Paint  11 84,95 

Deluxe  Print 64.95 

Dei  Print  Dat  1 20.95 

Del  Paint  Dat  i 20.95 

Dex  Paint  Dat  2  ..  .20.95 
Deluxe  Video  2.0  .  .84.95 

Deluxe  Music  2.0.  .64.95 

Dlgipalnt 44.95 

DIgiview 149.95 

DJscovry  Spell  ...  .24.95 
Dscovry  Trivia  ....  24.95 
Oscovry  Math   ....  24.95 

Earl  Weaver 32.95 

Firat  Shapea   31 .95 

Flight  Siin  2 34.95 


AIMIGA  SOFTWARE 

Flip  Side   31,95 

Flow 64,95 

Fortran  77 169,95 

Fraction  Action  ,,  ,31,95 

Gaileo   64,95 

Galo 31,95 

OFL  Football 29,95 

Goidapeii 27.95 

Grnd  Sim  Tennis  ,  ,31,95 

Graphlcraft 34,95 

Gridiron 44,95 

impact 54,95 

instant  Music 32,95 

Jet 34,95 

Kamogruppe 39,95 

Kid'tafk     .    31,95 

Kinderama 31,95 

King  Of  Chicago  ,.32.95 


AMIGA  SOFTWARE 

KG  Quest  1.2  or  3    32,95 

Leader  Board 25,05 

LOQisllx 69,05 

LPD  Filer 79,95 

LPD  Writer 79,95 

LPD  Planner  79,95 

Marble  Madness  ..32,05 

Math  Talk 31,05 

Math  Wizard 31,95 

Mean  IS 27,05 

MICTOleague  BB  ,  , .  39,95 

MindwalRer 34,95 

Module  2 64,95 

Money  Mentor  , ,  , .  57,95 

Music  Studio 32,95 

Ogre 26,95 

On  Line 42,95 

One  On  One 26,95 


AMIGA  SOFTWARE 

Organize 62,95 

Page  Setter 69,95 

Par  Real 70,95 

Pawn  29.95 

Phantaale .25.95 

Police  Oueat  32.95 

Power  windows  ...  54,95 
Printmastar  +  ...  .31.95 

Prowrile 70.95 

Publisher 119.95 

Roadwar  2000  .  .  .  .25.95 

S.D.I 32.95 

Scrtbbie 62.95 

7  Cities/Gold 26.95 

Shanghai 25.95 

Sllenrservlce  . . .  .25.95 

SInbad 32.96 

Skylox 26.95 


^ggl^  SP  S  No  surcharge  for  Mastercard  or  Visa 


AMIGA  SOFTWARE 

Sftwks  Basic 64.95 

Sonix 54.05 

Space  Quest 32.95 

Sfargiider 29.95 

Strtp  Poker 25.95 

Superbase  Pers  . .  .89.95 
Taaa  Timea ...,,..  25.95 

True  Basic 99,95 

TV  Text 62,95 

Typing  Iblor 21,95 

UlIlffla3or4 38,95 

VIP  Professional    169,95 

Winnie/Pooh 20,95 

Winter  Gaines 25,95 

World  Games 25.95 

lOthFiama 25.95 

3D-Graphies 32.95 

WordPerfect Call 


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If  you  are  using  a  40-column 
monitor,  your  screen  will  blank 
while  portions  of  this  program  run. 
However,  some  messages  appear 
from  time  to  time  to  assure  you  that 
everything  is  proceeding  properly. 
When  the  program  is  finished,  we 
see  that  it  worked  properly,  reading 
back  every  record  as  written.  When 
the  drive  is  in  1541  mode,  it  doesn't 
seem  to  matter  whether  we  use 
SLOW  or  FAST  mode,  whether  we 
use  error  checking,  or  whether  we 
position  the  record  pointer  at  the 
last  record  in  the  file, 

1571  Mode 

Now  let's  try  the  test  in  1571  mode. 
Select  SLOW  mode  and  1571  mode, 
turn  on  error  checking,  select  15 
records,  and  select  to  position  the 
record  pointer.  At  the  end  of  this 
test,  you  should  see  that  everything 
worked  properly  again. 

Rerun  the  test,  selecting  FAST 
mode  and  1571  mode.  Turn  error 
checking  off  this  time.  Choose  15 
records,  and  tell  the  program  not  to 
position  the  record  pointer.  After 
the  tenth  record  is  written,  you 
should  see  the  drive  light  blink, 
accompanied  by  sounds  of  protest 
from  the  drive,  You  will  see  an 
ILLEGAL  TRACK  OR  SECTOR  er- 
ror message.  (Even  though  error 
checking  is  turned  off,  the  program 
automatically  checks  the  error  sta- 
tus after  every  tenth  record.)  The 
program  continues  trying  to  write 
the  remaining  five  records,  and 
eventually  finishes  with  another 
error  message. 

At  this  point,  the  disk  contains 
a  corrupted  relative  file.  If  it  had 
contained  other  files,  the  corrupted 
relative  file  might  have  damaged 
those  files,  as  well. 

It  is  nearly  impossible  to  read  a 
corrupted  relative  file  reliably. 
When  a  program  tries  to  do  so, 
several  things  may  happen. 

The  subroutine  in  lines 
2050-2160  is  designed  to  detect 
corrupted  records.  When  this  oc- 
curs, you  will  see  a  flashing  mes- 
sage and  hear  a  bell  sound.  If  the 
data  is  not  too  badly  corrupted,  this 
routine  is  called  repeatedly,  each 
time  it  encounters  a  garbled  record. 

If  the  data  is  more  seriously 
corrupted,  the  program  itself  may 
abort  with  the  error  message 
STRING  TOO  LONG.  If  this  hap- 


pens, press  RUN/STOP-RESTORE 
to  recover  control,  then  type 
DCLOSE:DCLEAR  and  press  RE- 
TURN before  proceeding  further. 

In  the  worst  case  of  corruption, 
the  computer  and  disk  drive  will 
silently  lock  up,  ceasing  all  activity. 
If  this  occurs,  follow  the  same  pro- 
cedure described  in  the  preceding 
paragraph. 

The  test  shows  that  it  is  neces- 
sary to  check  the  error  channel — 
with  a  slight  time  delay  as  shown  in 
lines  2010-2020  of  the  program- 
when  creating  relative  files  in  1571 
mode.  To  confirm  that  the  corrup- 
tion does  not  result  from  failing  to 
position  the  record  pointer,  you  can 
rerun  the  test  if  you  like,  entering  Y 
when  asked  about  the  pointer.  As 
long  as  the  error/delay  option  is 
turned  off,  the  file  is  corrupted. 

Perhaps,  you  might  think,  the 
errors  result  because  we  are  in 
FAST  mode?  To  test  this  possibility, 
rerun  the  program,  choosing  SLOW 
mode  and  1571  mode,  turning  the 
delay/error  check  option  off, 
choosing  15  records  and  answering 
yes  to  the  record  pointer  question. 
With  these  parameters,  the  relative 
file  usually  writes  with  accuracy, 
but  occasionally  aborts  with  the  er- 
ror message  DEVICE  NOT  PRE- 
SENT. Reading  the  records  back  is 
a  real  problem.  It  is  nearly  impossi- 
ble to  read  record  15  without  a  DE- 
VICE NOT  PRESENT  error.  (If  this 
error  occurs,  press  RUN/STOP- 
RESTORE,  then  type  DCLOSE: 
DCLEAR  and  press  RETURN.) 

Time  Delay 

Clearly,  some  errors  will  occur 
when  writing  a  relative  file  in 
SLOW  mode  on  the  1571  without 
the  time  delay  and  error  check  used 
in  this  program.  In  1541  mode,  it 
didn't  matter  if  we  turned  that  op- 
tion on  or  off,  but  it  seems  essential 
in  1571  mode. 

Let's  see  whether  the  time  de- 
lay is  actually  doing  anything. 
Modify  lines  2010-2020  so  they 
look  like  this: 

2010  REM;  T2=TI-|-5 

2020  REM:  IF  TI<T2  THEN  2020 

We  have  disabled  the  delay 
(which  normally  consumes  about 
1/12  second),  but  line  2030  still 
checks  the  disk  drive  error  channel. 
Rerun  the  program,  choosing  FAST 
mode  and  1571  mode,  turning  error 


checking  on,  choosing  200  records, 
and  choosing  not  to  position  the 
record  pointer  (that  last  option  is 
actually  irrelevant).  In  most  tests, 
you  will  find  1  or  2  corrupted  re- 
cords for  each  1 00  records  that  you 
create.  The  time  delay  does  seem  to 
have  an  effect,  after  all. 

As  a  rule,  you  can  enhance  the 
reliability  of  relative  file  handling 
by  checking  the  error  channel,  with 
this  slight  time  delay,  upon  every 
file  access.  If  you  use  the  method 
employed  in  this  program,  the  time 
delay  will  be  consistent  even  if  you 
later  compile  the  program  (compil- 
ing BASIC  programs  greatly  speeds 
up  their  execution).  It  also  is  recom- 
mended that  you  follow  Commo- 
dore's advice  in  positioning  the 
record  pointer  both  before  and  after 
you  access  a  record. 

This  advice  is  imperative  when 
using  the  1571  drive  in  1571  mode. 
When  using  it  in  1541  mode  (or 
when  using  an  ordinary  1541 
drive),  you  can  often  get  away 
without  the  time  delay/error 
check — provided  that  you  access 
records  in  numerical  sequence  (re- 
cord 1,  record  2,  and  so  on).  How- 
ever, if  your  program  writes  files  in 
nonnumerical  order  (for  instance, 
record  1,  record  5,  and  so  on),  it  is 
necessary  to  position  the  record 
pointer  before  and  after  each  opera- 
tion, and  to  use  the  time  delay/ 
error  check,  as  well. 

Relative  File  Test 

For  instructions  on  entering  this  program, 
please  refer  to  "COMPUTEI's  Guide  to  Typing 
In  Programs"  elsewtiere  in  this  issue. 


REM;  RELATIVE  FILE  TES 
TING  PROGRAM  FOR  THE  C 
-128  COMPUTER  AND  1571 

DISK  DRIVE. 
REM:  COPYRIGHT  1987  CO 
MPUTEl  PUBLICATIONS,  I 
NC.{3  SPACES} ALL  RIGHT 
S  RESERVED. 

PRINT" iCLRlCOPYRIGHT  1 
987": PRINT "COMPUTE  1  PU 
BLICATIONS,  INC." 
PRINT"ALL  RIGHTS  RESER 
VED .  " 

FORX=1TO1200:NEXT 
SLOW: IFPEEK( 3300 )=0THE 
N2170 

CLR:SCNCLR: COLORS, 14 :N 
N?="{38  SPACES]" 
CHAR, 0,1, "ONE  MOMENT  P 
LEASE. . . ":SCRATCH"R*": 
GOSUB2030 :COLLECT : GOSU 
B2030 

CHAR,0,3, "C-128:  SLOW 
{ SPACE iMODE  OR  FAST  MO 
DE":CHAR, 0,4, "ENTER  'S 
'  OR  'F' ":'INPUTM05 


JH 

1000 

BR 

1010 

BA 

1011 

FX 

1012 

OX 

1013 

ES 

1020 

HF 

1030 

AX 

1040 

PQ 

1050 

112      COMPUTEI      July  1987 


II 
II 


II 

II 
11 
11 


BSV^ 


..   I'  I    -/   -y  .m   V   f 


) 


!■■.    ^T    If    i 


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DC  1060 

IFMOS  <>  "  S  '■  ANDMO$  <  >  "F'-T 

25:GOSUB2010 

030 :PRINTF2? : IFLEN( F2S 

HEKCHAR , 0 , 4 , NN? : PRINTC 

CH 

1420 

RECORD* 3, (PT),42:G0SUB 

) <  > 16THENCD=6 : SU9=F2? : 

HR?(7) :GOTO1050 

2010:PRINT#3,F3${J) :G0 

GOSUB2050 

XC  1070 

CHAR, 0,6, "DRIVE:  1541 
{SPACE}H0DE  OR  1571  MO 

SUB2010:RECORD#3, ( PT ) , 
42:GOSUB2010 

RC 

1730 

REC0RD#5, (l),42iGOSUB2 
010:INPUT#5,F3?:GOSUB2 

DE":CHAR, 0,7, "ENTER  '4 

cs 

1430 

REC0RD#3, (PT),52:GOSUB 

030tPRINTF3S:IFLEN(F35 

1'  OR  Wi* ":INPUTDD$ 

2010:PRINT#3,F4$(J) :G0 

)<>9THENCD=7iSU5=F3$:G 

PD  1080 

IFDD?  <  > "41 " ANDDDS  <  > " 71 

SUB2010 : RECORD*  3 ,  ( PT ) , 

OSUB2050 

"THENCHAR, 0 , 7 , NN? : PRIN 

52:GOSUB2010 

AM 

1740 

REC0RD#5, (I),52:GOSUB2 

TCHR?(7) :GDTO1070 

RJ 

1440 

REC0RD#3, (PT),72:GOSUB 

010;INPUT#5,F4$:GOSUB2 

QC  1090 

CHAR, 0,9, "WANT  TO  CHEC 
K  ERROR  CHANNEL": CHAR, 
0,10, "ENTER  'ON'  OR  '0 

2010:PRINT#3,F55(J) :GO 
SUB2010:RECORD#3, ( PT ) , 
72:GOSUB2010 

030 : PRINTF45 : IFLEN (F45 
) <>19THENCD=8 :SU?=F4S : 
GOSUB2050 

FF' "iINPUTCKS 

CQ 

1450 

BEND 

CR 

1750 

REC0RDt5, (I),72:GOSUB2 

PD  1100 

IFCK?  <  > "ON" ANDCK5  < > "OF 

HQ 

1460 

IFCK5=" OFF "THEN BEGIN 

010  :  INPUT#5 , F5? :G0SUB2 

F "THENCHAR, 0 , 10 , NN? : PR 

CR 

1470 

REC0RD#3, (PT) , 1 : PRINT* 

030 : PRINTF5  ? : IFLEN ( F5  ? 

INTCHR5 ( 7 ) ! GOTO1090 

3,F1$(J) :REC0RD#3, { PT ) 

) <  >  29THENCD=9 : SUS=P5? : 

XR  1110 

CHAR,  0,12,  "HOW  ^SANy  RE 

,1 

GOSUB2050 

CORDS  DO  YOU  WANT":CHA 

RR 

1480 

RECORD* 3, (PT), 25: PRINT 

PB 

1760 

BEND 

R,0,13, "TO  CREATE  (10 

#3,F29(J)jRECORD#3, ( PT 

HJ 

1770 

IFCK5="0FF"THENBEGIN 

( SPACE }TO  999)":INPUTN 

),25 

CG 

1780 

RECORD* 5, (I),liINPUT#5 

R$:NR=VAL(NR5) 

RD 

1490 

REC0RD#3, (PT), 42: PRINT 

,F1?:PRINTF1? : IFLEN (Fl 

XR  1120 

IFNR<10ORNR>999THENCHA 
R, 0 , 1 3 , NNS : PRINTCHR9 ( 7 

#3,F35(J):RECORD#3, ( PT 
),42 

$ ) <> 23THENCD=5 : SU5=F1 ? 
:GOSUB20S0 

) :GOTO1110 

HK 

1500 

REC0RD#3 ,( PT ), 52 : PRINT 

GB 

1790 

RECORD#5 , (I ) , 25 : INPUT* 

KB  1130 

CHAR,0,15, "WANT  TO  POS 
ITION  POINTER  TO";CHAR 

#3,F4S(J):RECORD#3, ( PT 
),52 

5 , F2  ? : PRINTF2$ : IFLEN ( F 
2? ) <>16THENCD=6:SU$=F2 

,0,16, "LAST  RECORD  'Y' 

SO 

1510 

REC0RD#3 ,( PT ), 72 : PRINT 

$:GOSUB2050 

OR  'N' " rINPUTPP? 

#3,F5$(J):REC0RD#3, ( PT 

EJ 

1800 

RECORDtS , ( I ) , 42 : INPUT* 

KM  1140 

IFPPSo  "Y"ANDPP$<>  "N"T 

),72 

5,F3$:PRINTF35:IFLEN(F 

HENCHAR ,0,16, NN? : PRINT 

EA 

1520 

BEND 

3$)<>9THENCD=7:SU?=F35 

CHR5(7):GOTO1130 

XA 

1530 

IFJ=10THENPRINT : PRINTD 

:GOSUB2050 

RA  1150 

IFDDS= "41 "THENOPENl 5 , 8 

SS 

SX 

1810 

REC0RDt5, (I), 52: INPUT* 

,15,"U0>M0":GOSUB2030i 

BH 

1540 

IFPT=NRTHENPRINT : PRINT 

5 , F4S : PRINTF4$ : IFLEN ( F 

CL0SE15 

DS$:GOTO1560 

4?) <>19THENCD=8:SU?=F4 

JP  1160 

IFDD?="71"THENOPENl5,8 

EC 

1550 

NEXT 

S:GOSUB2050 

,15,"U0>M1":GOSUB2030: 

AS 

1560 

DCL0SE#3 

AQ 

1820 

REC0RD#5, (I), 72: INPUT* 

CL0SE15 

MA 

1570 

IFPT=NRTHENSLOW: PRINT : 

5 , F5$ : PRINTF5$ : IFLEN ( F 

JE  1170 

FT5="R-"+M05+"-"+DD5+" 
-"+CK$+"-"+PP5+"-"+NRS 

PRINT "TOTAL  #  OF  RECOR 
DS  WRITTEN=";PT:COL0R5 

5? ) <  >  29THENCD=8 :SU?=F5 
S:GOSUB2050 

HF  1180 

IFPP?="N"THEN1250 

, 2iPRINT:PRINT"END  OF 

MF 

1830 

BEND 

CP  1190 

PRINT: PRINT "WAIT  -  WRI 

( SPACE IWRITING  PROGRAM 

BA 

1840 

SLEEP1:IF1=NRTHEN1910 

TING  POINTER  TO  REC .  # 

": PRINT "PRESS  ANY  KEY 

RQ 

1850 

CHAR,0,5,LEFT?(NN5,23) 

"+STR5(NR)+" . " :SLEEP2 

{ SPACE } NOW . " : GETKEYK? : 

KP 

1860 

CHAR, 0,6, LEFT? (NN? , 16 ) 

FJ  1200 

IFM05="F"THENFAST 

GOTO1590 

PB 

1870 

CHAR, 0,7, LEFT? (NN?, 9) 

GQ  1210 

D0PEN#1, (FT$) ,L102 

MQ 

1580 

PRINT: PRINT "TOTAL  #  OF 

DD 

1880 

CHAR, 0,8, LEFT? (NN?, 19) 

CD  1220 

RECORDtl, (NR),1 

RECORDS  SO  FAR=";PT:G 

QQ 

1890 

CHAR, 0,9, LEFT? (NK? , 29 ) 

XC  1230 

IFDS=50THENPRINT#1,CHR 

OTO1270 

MK 

1900 

NEXT 

5(255) :GOTO1220 

SF 

1590 

SCNCLR:COLOR5,14 

CG 

1910 

DCL0SE*5 

DX  1240 

GOSUB2030:DCLOSE#1 

XR 

1600 

PRINT "READING  BACK  REC 

SH 

1920 

SLOW : PRINT : PRINT : PRINT 

EJ  1250 

PT=0 

ORDS  #  1  TO"+STRS(NR)+ 

"TOTAL  #  OF  RECORDS  RE 

JE  1260 

SLOW: SCNCLR: PRINT "CREA 

".":SLEEP2 

AD= " ; NR: C0L0R5 , 2 : PRINT 

TING  TEXT  FOR  THE  RELA 

MC 

1610 

IFMO?-"F"THENFAST 

"END  OF  READING  PROGRA 

TIVE  FILE. ":SLEEP2 

GX 

1620 

DOPENtS,  (FT?)  ,H02:GOS 

M." 

RC  1270 

FORJ=1TO10 

UB2030 

DX 

1930 

CATALOG :GOSUB2030 

PA  1280 

F1$(J)="23  CHARACTER  F 

AQ 

1630 

F0RI=1T0NR 

GR 

1940 

C0L0R5, 14: INPUT "WANT  T 

lELD*****" 

QB 

1640 

CHAR,23,5,CHRS(158)+CH 

0  SCRATCH  RELATIVE  FIL 

DE  1290 

F2?(J)="16  CHARACTER  F 
IE" 

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1990 

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114     COMPUTB     July  1967 


SOFTWARE  DISCOUNTERS/ 

OF  America    .,   ,  UDof^ 


,«7 
.J59 


.S29 


10th  Frame  Bowling  Slg 
ACCQUDE 

MeanieColf $30 

Mean  18  Famottt 

Course  Ditk  J14 

ACTIVISIQN 

H«tker }».8a 

Hiclrr  2  - S24 

CorUI   J27 

Shjn^hai jjj 

Ta»  Times $23 

ARTWORX 

Bridge  4.0 $i6 

Stiip  Poker S25 

Dili  Disk. 1  Female  ..S14 
Dill  Disk '2  Male  ..,$14 
Data  Diik '3  Female  ..J14 
Linkwofd  Languages: 

Dutch  119 

French J19 

German SI  9 

Italian S19 

Russian 919 

Spanish SI  9 

AVALON  HILL 

Dr,  Rulh'sGame S19 

Super  Bowl  Sunday  ...f21 
SB.S.  Champs  Disk   .  .   S14 
S.B.S.'SS  Team  Disk.  .   $14 
BRODERBUND 
Ancient  Art  of  War. 
Bank  St.  Writer  Plul 
Carm«n  Sandiego 

USA 

World J25 

Karaleka %2% 

Print  Shop i3b 

P.S.  Companion $32 

P.S.  Graphics 

Holiday  Edition  ...  .$21 
P.S.  Graphics 

Library 'lor  •'2.    $11  Ea. 

Toy  Shop »32 

Type! $30 

CBS 

Success  wilK  Algebra     Call 

Success wilh Math. .  .  .Call 

COA 

Mr.  Bolton 

Bartender's  Guide  .  $9.08 
America  Cooks  Series: 

American $9.88 

Chinese  $9.88 

French »9.B8 

Italian.. $9.88 

Meiican $9.88 

CtNTRAL  POINT 

Copy  2 $23 

PC  Tools $23 

DATA  EAST 

Comnundo $24 

Tag  Team  Wrestling  . .  .$24 

DAVIDSON 

Grammar  Gremlifu  ...$30 

Homeworker $59 

Math  B  laster . $30 

SpelMt $30 

Word  Attack $J0 

ELECTRONIC  ARTS 
Software  Classic  Series: 
Archon $9.S8 


IBM  SOFTWARE 

Mind  Mirror $9.88 

Music  Const.  Set  ,  ,  ..$9.88 

One^sn-One S9.88 

Pinball  Const.  Set  ...$9.08 
Seven  Cities  Gold  . .  $9.88 
Super  Boulder  Dash  $9  88 
ELECTRONIC  ARTS 

Amnesia $2^ 

Chessmaster2000 $26 

Grand  Stam  Bridge . . .  .$39 

Murder  Party $26 

Scrabble $2j 

Starfleetl $32 

Starflight $J2 

World  Tour  Golf.  $32 

Em 

Create  A  Calcndat  .    ..$19 

Pilslopl $9.88 

P.S.  Graphics  Scrapbook: 

•1  Sports $U 

•2  Off  the  Wall $16 

•3  School   $16 

Sub  Battle  Simulator  .   $24 

Summer  Games  2 $34 

World  Games  . $24 

CAMESTAH 

Champ.  Baseball   $24 

Champ.  Basketball ...  .$24 

Champ.  Coif $24 

CFLCh.  Football   $24 

HAYDEN 

Sarg(»n3Chess $2S 

HITECH  EXPRESSIONS 

Award  Ware $9.88 

Card  Ware $6.88 

Heart  Ware $6.88 

Party  Ware  $9.88 

lr<FOCGM 

Bureaucracy $24 

Hitchhikers  Guide  ....$24 

Hollywood  Hijini $24 

Leather  Goddesses  .  .  .  .$24 

Zorki $24 

Zork  Trilogy        $44 

MASTERTRONIC 

F  ive  a  Side  Soccer .  . .  $6.88 

Ninja    $6.88 

Pro  Colt $6.88 

MECA 

Andrew  Tobias;  Managing 
YourMorrey  2.0  -  ,  .$129 
MICROLEACUE 

Baseball   $24 

■Box  ScoreiStats 

Conspiler $16 

'General  Mgr.iOv*ner  .$19 

•1986  Team  Disk   $12 

'Add-on  programs! 
MICROPROSE 
Crusade  in  Europe  .    .  .$24 

F-1S  Strike  Eagle $21 

Silent  Service $21 

MINDSCAPE 

American  Challenge   ..$24 

Balance  of  Power $30 

Bop  &  Wrestle   $19 

Crossword  Magic $30 

Defender  of  the  Crown  $24 

Infiltrator $19 

Perfect  Score  SAT  $44 

Sub  Mission ,$24 

Super  Star  Ice  Hockey    $24 


PERSONAL  CHOICE 

Term  Paper  Writer $32 

SIERRA 

BlackCauldton $24 

King's  Quest 

1.2.  or  3 $32  Ea. 

Space  Quest $30 

SIMON  t  SHUSTER 

Chem  Lab $24 

Star  Trek:  Kobayathi 

Alternative $24 

Promethean  Prophecy  .$24 

Typing  Tutor  3 $30 

Wehiters: 

Spelling  Checker  ...$39 

Thesaurus $44 

Wine  Cellar $44 

SPECTRUM  HOtOBTTE 

Gato $24 

Wilderness $30 

SPRINGBOARD 

Certificate  Maker $36 

CM.  Library '1 $21 

Early  Games $21 

Easy  as  ABC $24 

Newsroom. $36 

Newsroom  Pfo $89 

N.R.  Clip  Art '1    $19 

N.R.Clip  Arl'2   $24 

N.R.CIipArl'3    $19 

P.S.  Graphics  Expander  $24 

SSI 

Battle  of  Aniietam  .  ,  .  ,$30 

Gettysburg $36 

Kampfgruppe $36 

Rings  of  Zillin $24 

Roadwar  2000 $24 

Shard  of  Spring $24 

SUBLOGIC 

Football $26 

let  $32 

TtLARIUM 

Amazon $9.88 

Dragonworld  .  $9.88 

Fahrenheit  4;i  $9.88 

Nine  Princes  ,    $9.88 

Perry  Mason      $9.88 

Rendezvous    $9.88 

THUNDER  MOUNTAIN 

Top  Gun $6.88 

TIMtWORKS 
'Data  Manager   .  $39 

Evelyn  Wood  Reader     $39 
Partner  $39 

'Swiftcalc  w/Sideways  $39 
Sylvia  Porter's  Financial 

Planner $59 

•WordWriter      $39 

'All  3  In  1  Power  Pack$79 
UNISON  WORLD 

Newsntajter       $59 

Printmaster  Plus $36 

Art  Gallery  lot  2      $19Ia. 
VALUE  TIME 

Art  Library  1  or  2.  $6.88  Ea. 
Calendars  it  Stationery $6.88 

Greeting  Cards   $6.88 

Signs  A  Banners $6.88 

WtEKLY  READER 

SlickybearMath $21 

Stjckybear  Numlsers  ..$22 
Stickybear Reading  ...$23 


ACCESS 

Triple  Pack:  BHl,  BH2, 

Raid  Over  Moscow   .$14 
World  Class 

Leader  Board $25 

ACCOLADE 

Comics $19 

Fight  Nighl $19 

Hardball $19 

ACTIVISIQN 
Gamemaker  Library  Disks; 

Sci-Fi $16 

Sports $16 

Gamemaker $30 

Chostfauslers $9.88 

Hacker  2 $24 

Hacker  2  OS     $29 

Music  Studio  GS $49 

Palnlworks  Clip  Art 

Gallery  GS   $19 

Palnlworks  GS   $47 

Portal    $27 

Shanghai $21 

Shanghai  GS $29 

Tass  Times  GS $24 

ARTWORX 

Bridge  4.0 $16 

International  Hockey     $19 

Strip  Poker $19 

Data  Disk '1  (Female)  $14 
Data  Disk '2 (Male)  ..  $14 
AVALON  HILL 

Dr.Rulh    $19 

Super  Sunday $21 

BAUDVILLE 

Award  Maker' $24 

French  Paper  Pack       $9.88 

Video  Vegas $19 

BRODERBUND 

Airhearl|12BK) $21 

Animate(128K) $42 

Bank  St.  Writer 

Plus(128K) $47 

Carmen  San  Diego 

USA $27 

World $24 

Dazzle  Draw  (128K)  .     $34 

Fanlavislon $30 

Katateka  $21 

On  Balance  I128K) $59 

Print  Shop $27 

Print  Shop  Companion  $23 
P.S.  Graphics  Library 

'1.2ar3 $14Ea. 

P.S.  Graphics  Library 

Holiday  Edition     ...$14 
Science  Tool  Kit  $39 

Toyshop    $32 

Type!    $27 

CENTRAL  POINT 

Copy  2 $21 

DAVIDSON 

Algeblailer $27 

Grammar  Gremlins  .  .  .$27 


APPLE  II  SERIES 


Tag  Team  Wrestll  ng .      $21 

tlECTRONIC  ARTS 

Age  of  Adventure  .  . .  $9.88 

Amnesia   $29 

Arcfton $9.88 

Archon  2:  Adept  .  .      $9.88 

Arctic  Foi $26 

Bard's  Tale  CS  $3] 

Bard's  Tale  2 $32 

Battlefront $25 

Carriers  at  War $30 

$29 
$6S 
$19 
$19 
$26 
$26 
$23 


Math  Blaster 
Spell  It. 

WordAttack 
DATA  EAST 
Commando 


.$27 
.$27 
.$27 


Chessmaster  20O0 
Deluxe  Paint  lies 

D.  Paint  Art  «1  GS 
D.  Paint  Art -2  CS 
Lords  of  Conquest 
Murder  Party   , 
Marble  Madness. 

Mind  Mirror $9.88 

Moebius $36 

Movie  Maker $9.88 

Music  Const.  Set $9.88 

Music  Const.  Set  CS.  ..$32 

One-orr-One $9.88 

Pegasus $23 

Pinball  Const,  Set  .  ..$9.88 
Russia  (The  Great  War)  $26 

Scrabble ,.$24 

Seven  Cities  of  Cold    $9.88 

Skyfox   $9.88 

Star  Fleet  1 $32 

Super  Boulder  Dash  .  $9.88 

Ultima  4   $36 

EPYX 

Champ,  Wrestling   .  ...$23 

Create  A  Calendar $19 

Destroyer  123 

P.S.  Graphics  Scraphook: 

•1  Sports 114 

'2  Off  the  Wall 114 

•3  School   114 

Summer  Games  2 123 

Winter  Games  123 

GAMESTAR 

Champ.  Baseball  (128K)$24 
Ch.  Basketball  1128K).    $24 
Champ.  Football  tl28K)  $24 
HI-TECH  EXPRESSIONS 
Award  Ware  $9,B8 

CardWare  $*.B« 

Heart  Ware  $6.88 

Party  Ware $9.88 

INFOCOM 

Bureaucracy  (128K)  .  .  .$24 

Hitchhiker's  Guide $19 

H  oily  wood  H  Ij  Inx $24 

Leather  Goddesses $24 

Zork  Trilogy $44 

MECA 

Andrew  Tobias:  Managing 
Your  Money  2.0  .  . .  .$95 
MICROLEACUE 

Baseball  $24 

Box  Score  Stats  $14 

General  Mgr.fOwner      $19 

1986  Team  Disk $12 

MICROPROSE 

FIS  Strike  Eagle $21 

Silent  Service $21 


MINDSCAPE 

American  Challenge   ..$24 

Bop*Wrestle  $ig 

Crossword  Magic $30 

Infiltrator $19 

Perfect  Score  SAT  $44 

MONOGRAM 

Dollars  &  Sense  (1 28K|   $69 

PERSONAL  CHOICE 

Term  Paper  Writer  (1 28lt)$30 

SHARE  DATA 

Family  Feud $8.88 

Jeopardy $8.88 

Wheel  ol  Fortune  $8.88 
SIERRA 

BlackCauldron $24 

Klng'sQuesIl  or}  $30ea. 
Wrath  oi  Denelhenor  $16 
SPINNAKER 

T-Shirl5hop $30 

T-shirt  Art '1    $14 

SPRINGBOARD 

Certificate  Maker $29 

CM,  Library  Vol,  1  -  -  .    $21 

Newsroom $32 

N.R.Clip  Art 'I  or<]       $17 

N.R.Clip  Art '2    $23 

STYIEWARE 
Mulliscribe2.0(12SK]    $44 

Multlscribe2.0GS $65 

SSI 

Sattlecruiser $35 

Colonial  Conquest  .  .    .$24 

Gettysburg $35 

Phantasiel,2Dr  ]  $24  ea. 
Realms  of  Darkness       .$24 

Rings  of  Zilfin $24 

Roadwar  2000 $24 

Shard  of  Spring $24 

War  in  S.Pacific $35 

Wizard's  Crown $24 

SUBLQCIC 

Baseball   $32 

EllghtSimulator2.  .  $30 
F.S.  Scenery  Disks.   $14  ea. 

Jet $26 

TELARIUM 

Amazon $9.88 

Dragonworld .$9.88 

Fahrenheit  451 $9.88 

Perry  Mason   $9.88 

VIP  TECHNOLOGIES 
VtP  Professional  CS     $179 
WEEKLY  READER 

Stickybear  ABC's $23 

Stickybear  Basic $23 

$23 
$23 
$23 
$23 
$23 


Stickybear  Math  1 
Stickybear  Math  2  . 
Stickybear  Numbers 
Stickybear  Printer   . 
Stickybear  Stupes  . 
Stickybear  Spellgrabber  $23 
Stickybear  Typing  .  .  .   $23 
WINDHAM  CLASSICS 
All  ce  in  Wonderland .  $9.88 
Swiss  Family  Robinson  $9.88 

Treasure  Island $9.88 

Wizard  oIOz $9.88 


Commodore  64  &  128  Owners:  Please  read  our 
full  page  ad  in  this  months  Compute's  Gazette! 


P.O.  BOX  111327-DEPT.  CP-BLAWNOX,  PA  15238 


71'J.^Jl'r  ^*"  '^■*"°r'"?  °'i"'"'l  T"™  A  Conditions  Carefully  Before  Placing  Your  Order:  Orders  with  cashiers  check  or  money  order  shipped  Immediately  on  in  slock  items 
!l'r"*.'.^.S°""".?''  '^.''"'■':  '"r  ^  *«'"  l'""""^^.  N°  C.O,D.-.l  Shipping:  Continental  U.S.A. -Order,  under  $100  add  $3;  free  shipping  on  order,  over  ilOT.  AK    HI,  FP^i 


ju.t  type  GO  SDAarrf  shopping  for  «>ft*«e  will  never  be  the  ume  again'  HOURS:  Mon.-f  ri..9AM-5;30  PM,  Sal.  10AM-«PMEa.tern  Time,  BecauH  Ihi.  ad  had  to  be  written  2-3  mos 
before  it  .a.  published,  price.  &  aya.labillty  are  subiect  to  change!  When  sending  a  mall  order,  please  specify  make  «  model,  of  your  cnmpu",! 


News  &  Products 


Ice  Hockey  Simulation 
From  Mlndscape 

Mindscape  has  introduced  Superstar  Ice 
Hockei/,  a  computer  hockey  simulation 
that  allows  one  or  two  players  the 
chance  to  compete  against  the  com- 
puter or  each  other,  to  coach  a  team, 
and  to  manage  a  league.  As  a  player, 
you  take  the  ice  as  center  or  goalie:  fire 
slapshots,  hip-check  opponents,  make 
slick  passes,  and  block  shots.  As  the 
coach,  you  set  up  and  rotate  your  play- 
ers' lines.  And  as  general  manager,  you 
trade  and  draft  players,  send  them  to 
training  camp,  and  aim  to  build  a  weak 
franchise  into  a  contender  for  the  Sport- 
Time  Cup. 

Superstar  Ice  Hockey  is  currently 
available  for  the  Commodore  64  for 
$34.95;  IBM  PC  and  Apple  II  versions 
are  planned. 

Mindscape,    3444   Dundee   Rd., 
Northbrook,  IL  60062 
Circle  Reader  Service  Number  236. 


First  Amiga  Titie 
From  MicroProse 

An  enhanced  version  of  Silent  Service  is 
MicroProse's  first  title  available  for  the 
Commodore  Amiga. 

Silent  Service  puts  the  player  in 
command  of  a  World  War  II  submarine 
in  the  South  Pacific.  Enhancements  for 
the  new  Amiga  version  take  special 
advantage  of  the  computer's  graphics, 
sound,  and  animation  capabilities.  Sun- 
sets, burning  ships,  oil  slicks,  and  the 
intricately  designed  battle  station 
screens  are  displayed  using  more  than 
32  colors.  Enemy  cruisers,  escorts,  and 
aircraft  carriers  can  now  be  differentiat- 
ed on  the  map  views,  and  digitized 
sound  recordings  from  actual  subma- 
rine listening  devices  add  to  the  realism 
of  the  simulation.  Game  controls  have 
been  simplified  to  employ  onscreen 
icons  for  all  function  and  activity  selec- 
tions. Using  these  icons,  the  player  can 
control  the  submarine  with  the  mouse. 

The  player-selected  and  historical 
scenarios  range  from  single-ship  attacks 
to  multipatrol  missions  with  heavily  es- 
corted convoys.  All  of  a  submarine's 
critical  battle  stations  are  represented, 
including  the  conning  tower,  periscope, 
engine  room,  and  bridge.  Multiple  diffi- 


culty levels  and  automatic  time  scaling 
are  also  included  as  game  features. 

The  new  Silent  Service  version 
works  on  all  Amiga  computers  with 
512K  of  memory.  It  was  designed  to  be 
operated  with  a  mouse,  although  joy- 
stick and  keyboard  controls  are  also 
supported.  Suggested  retail  price  is 
$39.95. 

MicroProse  Simulation  Software,  120 
Lakefront  Dr.,  Hunt  Valley,  MD  21030 
Circle  Reader  Service  Number  237. 

Atari  ST  Version  Of  True 
BASIC  Released 

True  BASIC,  developers  of  the  Trite 
BASIC  language  system  and  publishers 
of  TBI  Educational  Software,  has  an- 
nounced that  version  2.0  of  the  True 
BASIC  language  is  now  available  for  the 
Atari  ST.  This  version,  which  was  re- 
cently released  for  the  IBM  PC,  offers  a 
high  level  of  graphics  support  and  is 
significantly  faster  than  ST  BASIC, 
which  makes  it  a  language  tailored  for 
use  with  the  sophisticated  graphics  ca- 
pabilities of  the  ST.  In  addition.  Version 
2.0  offers  modules,  a  programming 
concept  found  in  languages  like 
Moduia-2  and  Ada,  which  can  be  used 
within  a  program  to  facilitate  data  shar- 
ing between  program  segments,  or  can 
be  compiled  separately  and  stored  as 
libraries  for  use  with  other  programs. 

The  Atari  ST  version  of  True  BASIC 
is  available  for  $99.95. 

True  BASIC,  39  S.  Main  St.,  Hano- 
ver, NH  03755 
Circle  Reader  Service  Number  238. 


Atari  And  Macintosti 
Versions  Of  Springboard 
Products 

Springboard  has  announced  the  release 
of  Atari  and  Macintosh  versions  of  its 
popular  programs.  Certificate  Maker 
and  Certificate  Library  Volume  1.  To- 
gether, these  two  programs  provide  the 
user  with  more  than  300  predesigned 
certificates,  awards,  diplomas,  and 
licenses  covering  everything  from  aca- 
demic, business,  and  athletic  achieve- 
ments to  activities  involving  families 
and  friends.  Each  certificate  can  be  per- 
sonalized for  a  different  occasion  or 


person.  The  user  selects  a  title  or  head- 
line, chooses  a  border  to  frame  it,  enters 
a  personalized  message,  fills  in  the  sig- 
nature and  date  line,  and  prints  out  the 
certificate.  Certificate  Maker  provides 
more  than  200  certificates,  24  border 
choices,  and  three  dozen  gold-foil  and 
colorful  stickers  for  a  finishing  touch. 

Certificate  Maker  and  Certificate  Li- 
brary Volume  1  supports  most  popular 
dot-matrix  printers.  Suggested  retail 
price  for  the  Atari  and  Macintosh  ver- 
sions of  Certificate  Maker  are  $49.95 
and  $59.95,  respectively;  both  versions 
of  Certificate  Library  7  are  $34.95. 

Springboard  Software,  7808  Creek- 
ridge  Cir.,  Minneapolis,  MN  55435 
Circle  Reader  Service  Number  239. 


New  Simulations  From  SSI 

SSI  is  now  distributing  Phantasie  III: 
The  Wrath  of  Nikademus,  the  final  con- 
frontation between  a  band  of  adventur- 
ers and  the  dark  Lord  Nikademus  with 
his  army  of  vile  beasts  and  creatures. 
The  sequel  boasts  improved  fea- 
tures such  as  a  detailed  method  of  han- 
dling wounds  that  determines  location 
and  extent  of  injuries;  more  strategy 
and  combat  options,  such  as  the  ability 
to  move  each  character  to  different  po- 
sitions in  the  party;  enhanced  graphics 
with  all  new  character  and  monster  dis- 
plays; more  potent  magic  spells;  and 
increased  playing  speed  while  traveling 
across  the  wilderness  or  into  dungeons. 
Players  can  also  reuse  favorite  charac- 
ters from  previous  Phantasie  games. 

Phantasie  II!  is  a  multiple-character 
role-playing  game  wherein  players  as- 
semble a  party  of  up  to  six  adventurers. 
Players  can  create  a  wizard  elf,  a  fighter 
dwarf,  or  combine  in  other  ways  the 
eight  races  and  six  classes  of  characters 
which  include  humans,  elves,  dwarves, 
thieves,  warriors,  and  wizards.  The 
characters  use  spells  and  weapons  to 
invade  difficult  terrain,  escape  dun- 
geons, destroy  demons,  and  confront 
and  finally  destroy  the  evil  power  of 
Nikademus,  the  Dark  Lord.  Over  36 
types  of  monsters  are  fought  by  players 
in  their  quest  which  takes  them  through 
a  myriad  of  dungeons.  Suggested  retail 
price  is  $39.95, 

SSI  has  also  begun  shipping  its 


118     COMPUTEI     July  1987 


A  ATARI' A 

^1 


The  one  Slop  shop 


ORDERS  ONLY 

CALL  TOLL  FREE 

1-800-225-5878 


ORDER  STATUS,  INFORMATION,  R,A,s 
1-313-595-0788 


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$659  COLOR  $CALL  <-  ^iW 
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OR  CALL  FOR 
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3V2"  Continuous  Label  Kit 

•  500  3V2"  Disk  Labels 
•*r  FREE  Label  Program 

•  Automatically  Reads 
Disk  &  Makes  Label 

•  Create  Database 

All  Just 

^.95 


PANASONIC  1080i 

*  120  CPS 

*  EPSON  IBM 

*  NLQ  MODE 

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TRACTOR 


$199 


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WARRANTY! 


ATARI  SH  204 

OH 

SUPRA  DRIVE 
20  MEG  HARD  DRIVE 

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1200  BAUD  MODEM 
KIT 

•  AVATEX  1200  HC 

•  ST  TALK  SOFTWARE 

•  COMPUSERVE  STARTER  KIT 

•  RS-232  CABLE  M-F 
COMPLETE 

KIT    JUST 


$139 


ST  H/lonitor  Riser 


WIH  ANY  SI  0  M  WOtfSE  -  COMPIEIE  Vtmi  P1CHBES,  DESCWTONS  MO 
MOfiE  T)euS««)S  OF  ITEMS  AT  lOW,  LOW  PflKSS' 


*  Covers  up  all  cables 

*  Organizes  System 

*  Room  for  Drives 

*  Metal  Contstruction 


ST  HARDWARE 

A;an  KMQST    Cai 


Alan  314  Drve . 
Atsn  354  Dnve.. 
Aian  520ST 


AOlt  SCI  224  Colff  MonrttK 
AJan  SH2CM  HjrdPfiw? 
At3n  SMI  2i  Vcro  Monrta 

AOn  SMM804  PnrlEV 
Alan  SX212  Uodom 
Si4va2C  Meg  Mart  Onve 
Upgrade.  EZ"kani_ 

ZTtne  I04C  

Z-Tne  520      ,. ., ».95 


199  GO 
105  00 
259  00 
29900 
539  00 
119  00 
169  00 

79  00 
M90Q 
15900 

4996 


PRirfTERS 

OmalB  20  w  Pkig-N-Pnnt 


Panasonic  KX 
PSTasomcKX 
PanascmcKX 

PaT^OTHCKX- 

PcnasoncKX 

Pjnascnc  KX-P3!51 
c  KX-P3131 


i-Pioaa 
;-pi09ii 

;-Pl092i 
;-P1592 
;-P1595 


tSHOO 
19900 
259  00 
33500 
399  00 
489  00 
399  00 
2£5CI0 


DUST  COVERS 

1040  ST      .     .  995 

533  ST 6.95 

520STS>sterfi _. 2495 

GCTTwi  10      6.95 

ew  PC  KevtoanJ ._ _ 6.95 

ewPCSyaem. 2395 

Panasonc  ioe&9CW1 ^._695 

Sf  3H  ^.5.96 

SF3&*     ..._ .._59S 

SM  1224 „ M  95 

SM  124 ^ .„  11  96 


COLOR  PAPER 

SLUE.  YEUOV  GREEN  PiMK 

WHITE.  SAIMON  $  GOlii 

500  Sheets  (Any  Coty) 

20*  LZCm  9  5x11  69S 

RartKwPack  *1  (PVBl  69S 

Ranbow  Pat*  *?  [Gr  S-Go)      6  95 

CONTIGUOUS  CARD  SIOCK 
3X5  499 

-1X6  ?99 

5X7  999 

CONTINUOUS  LABELS 
Au>o  C^&sefle.  Vft^m  g  99 

DEk  i?  75  X  2j  £50  Whno  .        -199 
File  Foldor   (3^  >^  &>  'M    9W 
Waiiil^  X  igj  IQOO  6  33 

CABLES,  tNTERFACES 

AQ  Swflcfi  ttoi:  H.u;Uk.H  ;i9  9b 

AS  Sw*cti  Boj(  RS2a2  39 95 

AB-X  Crossover  00*  Pai-  49  95 

IBM  ST  PTWtfof  Ca&O  10  9  96 

IQMST  Pnrter  Cabto  6  695 

McrralufTer  59  95 

PR  Comacaon  7995 

RS-Z32  F  F  6'  9  95 

RS-232  WF  to  1295 

RS-33aMF6  9  95 

RS^ZSeWMg  995 

ST  Dns/e  Cab*  6  1495 

XES«iai6  R95 

MJSCELLANEGUS 
ACCESSORIES 


H'T'rtflSlNTfl 
525"  &sk  NoKhw 
Amaray  Pnnlw  Srand 
Mouso  '-louse 

Mouse  Wai 

Pwrter  Swnd  2  Pwoe 

Sv  OuncHI  Surge  Svfi 

Aian  EccrOTV - 

Epyi  500XJ ,.._.. 


14  d5 
795 

1495 
495 
795 

1295 

14  95 
455 


DISKETTES 

Ek*3  5   SSDO 
&jfc3S   DSDD 
Bufc5  25   OS  DO 
BASF  3  5  SSDD 
BASf  35  OSOO 
BASF  5^5'  DSDD 
BASF  525'  DSHD 
Maw>«35^^DD 
Ma*el  3  S"  DSDD 
Mi.cHiS25   SSDD 
Ma^W  525   DSDC 
Maiic-I  525   DSHD 
S0f>y3  5  SSDD 
Sony  3  5  DSDD 
Sony  5  25   SSDD 
Soriy  5  25    DSDD 
Sory  525   CSHD 
3M'l5   SSDD 
3M:J5  OSOO 
3M525   SSDD 
3M5  25   DSDD 
3M5  25   DSHD .- 


39 

13  95 
1995 

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1995 
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22  95 
TO  95 
1195 
2395 

14  95 
2295 

S95 
995 
22  9S 
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22  95 

10  95 

11  95 
29  95 


DISK  STORAGE 

0^  Drreiofv  (3  5  )  22  9^- 

D<5*F*)40    35"  .    fi99 

tJtthFiioea-sa"       .       sas 

LttarvCase-3  (5.251  99 

LjBrarvC^e-5(3S'|  9S 

Portel  Pad.  [3  51 14  99 


RIBBONS 

Epson  FXMXRX-aO  bm 

BMF'TTjprrtc*  996 

PanasoK  lOBOSa  999 

StatCKuiea  ..   £99 

XWM  BQ1  'ueqerdeMC 799 

SlWWBCW  7.99 


BUSINESS 

Casn  Dstw^ements  JogBTia 
D6Masief  Orw 
Regef«  Wcrri  11 
Dac  Easy  Accokmg 
DataMa^gef  ST 

bgu»  Ponltoto 

Sw«aii  ST...... .- 

StAfloncST 

S/ivia  Porter  VoJ  * 
VIP  ProiessiDnal 
Wbrd  Wnier  ST 


6695 
3995 
6695 
4695 
52  95 
11995 
T32  95 
5295 
5295 
5295 
166  95 
5295 


EDUCATIONAL 


Dcomal  Oungoofl 
Fraction  AciKXl 
K«Jefama 

MatnTam      

Math  Wzard 

Speitef  Bee 

ftjTigjd  [>jdt  s  Piaygfotnd 
Fral  Shapes 
KdTafc 
Read  £  flhyme 


26  95 
26  95 
2695 
3295 
2695 
32  95 
2695 
19  95 
295 
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26  95 


ENTERTAINMENT 

Anemgle  Rea*lV  329S 

Autaduel  3395 

CrrSai  Cisaes.  1995 

Deep  Space  3295 

Cbbrs  &  Sense  6695 

F^grn  Scniato'  II  34  95 

Guid  trf  Tiwvra     .  ,  2995 


JO>Kl 

Pson  Chess 

39  95 

3295 

Temple  cK  Apshol  Trtogv 
Tomh  Franie 
WiYie  The  Pooh 

2695 
2695 
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Anc  Fox                 ,      ,   , 

,      2795 

Arena     

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2395 

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ChampiOrteftp  Wreiaing 
Dolondof  ot  the  Crcwi 
Dungeonmaslef 

F-I5  Sinks  Eagle 
Fits  Word 

2695 
3295 
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2695 
34  95 

GalD 

Hanwr  SinKe  tAsscn 
He» 

32  95 

Jet 

33  95 

Krg  cK  Chcagcr 
KjngsOueal  H  0*  III 
Leader  Boari 

32  95 
3295 
2695 

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2695 

Phantasie 
Phanusiel! 

PrbafFMoy 

RPV 

2695 
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SDI 

32  95 

S*niSe»Mce 

269fi 

SrtHdi  ma  Tmre 
cf  no  Falcon 

Sui^Ucr , 

SiTOoq . 

SuKt  Cyda 


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LmumEs 


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GFA  5aK  ... 

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53  95 
53  95 

.52  95 
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119.95 
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M^  WiiamsC 

Neoctvcne 

New  TeJ*  utgjtfi  Ct^emg 

BoOi  15  95 

Panhrtrta «» 

Pvnt^PaKM  4996 

PutMwigPHOV  9995 

tlMi*  »95 


Ae^  Arwnaty 

M  Golefy  I  or  n 

DD93S        -.-.- 

r«rcada 

OFA  Bftu  Cotnpler 
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No  surcharge  for  MasterCard  ^  or  Visa  S 

artnnglfifixnialnnXredrt  cart  -  Have  number^ 

porter  number  anddl«k1olhoP.O.Bo<>a«l  Allow  UBus.r«s=  Days  kxche*  10  ctea,  MoreyOrae,s:Ca.orte.-,-you«llr™,veano(de,Lrt)«  serxln^.«C^^,aP^^^' 

Shwns  Contr^^  USA  -  Al  Or*™  ««  3%.  ..n^m  S3  00  HI.  AK.  Canada  add  5%.  m„™n,  JS.OO,  All  Char  order  arS  add  15%  n™i,um  S^I^O  JS,^  ^J,  L,,^  ^  X 


newest  Civil  War  simulation.  Rebel 
Charge  at  Cbickamauga,  for  the  Commo- 
dore 64,  Apple  11,  and  Atari  eight-bit 
computers.  It  uses  a  refined  version  of 
the  game  system  used  in  Gettysburg: 
The  Turning  Point.  All  units  are  now 
brigade  size  and  may  be  broken  down 
into  smaller  units,  then  built  up.  Com- 
mand  Control  may  be  altered  by  the 
player(s),  and  each  turn  now  represents 
two  hours  rather  than  one.  The  entire 
battle  is  recreated  in  13  turns.  Both 
strategic  and  tactical  screen  displays  are 
available;  the  larger  strategic  display 
shows  40  squares  by  20  squares  of  the 
battlefield,  while  the  tactical  display 
enables  the  players  to  zoom  in  for  a 
more  detailed  view.  Introductory,  inter- 
mediate, and  advanced  versions  of  the 
game  are  included.  Both  the  Union  and 
Confederate  sides  may  be  managed  by 
human  players,  or  you  can  choose  the 
computer  as  opponent.  Suggested  retail 
price  is  $49.95. 

Strategic  Simulations,    1046  N. 
Rengstorff  Ave.,   Mountain    Viezv,    CA 
94043 
Circle  Reader  Service  Number  240. 


New  Text  Adventure  From 
Cosmi  Software 

Cosmi  Software  has  introduced  Delta 
Man,  a  survival  simulation  featuring  re- 
alistic survival  simulations  and  3-D 
scrolling  graphics. 

The  scenario:  A  nuclear  holocaust 
has  reduced  Chicago  to  a  smoldering, 
poisonous  ruin.  Having  survived  be- 
cause of  your  discover)'  of  a  high-tech, 
robotic  space  suit,  you  pick  through  the 
wreckage  to  find  supplies,  weapons, 
and  fuel.  You  ward  off  roaming  bands 
of  genetic  mutants  while  searching  for 
other  surviving  humans  until  you  can 
escape. 

Delia  Man  is  available  for  the  Com- 
modore 64  for  $19.95. 

Cosmi,  415  N.  Figueroa,  Wilmington, 
CA  90744 
Circle  Reader  Service  Number  241. 


IIGS  Clip  Art 

Clip  Art  Gallery  from  Activision  offers 
more  than  600  graphic  images  for  the 
Apple  IlGS.  This  database  of  designs 
can  be  used  with  Paintworks  Plus  and 
the  soon-to-be-released  Writer's  Choice 
elite  to  design  invitations,  cards,  and 
logos,  or  to  add  artwork  to  any  docu- 
ment. There  are  24  categories,  includ- 
ing business,  school,  sports,  bugs, 
gadgets,  food,  symbols,  birds,  and  vehi- 
cles. You  can  redraw  parts  of  the  im- 
ages, change  the  colors  and  size,  add 
words,  and  mix  or  match  images  from 
the  different  files. 

Suggested  retail  price  for  Clip  Art 


Gallery  is  $29.95. 

Activision,  2350  Bayshore  Frontage 
Rd.,  Mountain  View,  CA  94043 
Circle  Reader  Service  Number  242. 


New  Street  Sport  Gome 
From  Epyx 

Epyx  has  announced  plans  to  release 
Street  Sports  Baseball,  a  unique  new 
baseball  game  for  the  Commodore  64, 
Apple  11  series,  and  IBM  PC  and 
compatibles. 

In  keeping  with  the  winner-take- 
all,  neighborhood  pick-up  game  ap- 
proach of  the  Street  Sports  line,  the 
game  will  feature  the  52nd  Street 
Gang — hitters,  fielders,  and  pitchers 
from  which  players  can  choose  their 
team.  The  rules  of  the  game  are  the 
same  as  those  of  big-league  baseball, 
but  the  rules  of  the  street  provide  a 
special  challenge.  Players  must  run  and 
field  around  tree  stumps  and  bushes, 
and  contend  with  trash  can  lids,  spare 
tires,  or  flattened  cardboard  boxes. 
After  you  select  the  members  of  your 
team,  you  assign  positions  and  decide 
on  a  batting  order.  Then  you  control  the 
pitches,  time  the  swings,  and  regulate 
the  field  action.  You  can  play  against  a 
friend  or  the  computer  using  a  split- 
view  screen  with  perspectives  from 
above  and  close  up,  so  you  can  keep  an 
eye  on  the  whole  field  as  well  as  a 
specific  playing  area. 

The  price  of  Street  Sports  Baseball 
was  unavailable  at  press  time. 

Epyx,  600  Galveston  Dr.,  P.O.  Box 
8020,  Redwood  City,  CA  94063 
Circle  Reader  Service  Number  243. 


New  Civil  War  Game 

Blue  Powder  Grey  Smoke  from  Garde  is 
now  available  for  the  Commodore  64. 
This  war  game  uses  strategy  and  tactics 
to  simulate  actual  Civil  War  combat 
along  with  a  zoom-in  feature  for  com- 
bat display.  All  the  game  mechanics  are 
joystick  controlled  with  onscreen  menus. 

Blue  Poivder  Grey  Smoke  is  also 
available  for  the  Apple  II  series.  Retail 
price  for  each  version  is  $49.95. 

Garde  Games  of  Distinction,  8  Bishop 
Ln.,  Madison,  CT  06443 
Circle  Reader  Service  Number  244. 


EA  Buys  Batteries  irtciuded 

Electronic  Arts  has  purchased  the  assets, 
inventory,  contracts,  trademarks  and 
brand  names  of  Batteries  Included.  All 
of  Batteries  Included's  operahons  will  be 
consolidated  into  the  San  Mateo  offices 
of  Electronic  Arts.  The  EA  customer  ser- 
vice department  will  fulfill  all  requests 
for  upgrades,  warranty  replacements, 
product  inquiries,  and  promotional  of- 


fers from  Batteries  Included  customers. 
The  Batteries  Included  name  will 
exist  as  a  separate  line  of  products  with- 
in EA.  Representatives  believe  the  Bat- 
teries Included  line  will  benefit  from 
EA's  distribution  channels  and  sales 
program. 
Circle  Reader  Service  Number  245. 


Amiga  Math  Aquarium 

Doug's  Math  Aquarium  (DMA)  compiles 
expressions  for  high-speed  display  on 
the  Amiga.  It  uses  single-purpose  math 
programs — like  the  Mandelbrot  set — to 
create  artlike  fractal  images  on  the 
screen. 

DAM  is  available  for  $79.95. 

Seven  Seas  Software,  35  Cape  George 
Wye,  Port  Townsend,  WA  98368 
Circle  Reader  Service  Number  246. 


New  Stickybear  Programs 

Two  new  software  packages  from  the 

Stickybear  series  are  designed  to  help 
elementary  school  kids  improve  their 
math  and  grammar  skills.  Stickybear 
Parts  of  Speech  contains  four  drills  to 
help  children  ages  8-12  learn  the  parts 
of  speech — nouns,  pronouns,  adjec- 
tives, verbs,  adverbs,  conjunctions, 
prepositions,  and  interjections.  Ani- 
mated sequences  reward  users  who 
choose  the  correct  part  of  speech  from 
sentences  and  paragraphs.  The  word 
lists  can  be  customized  by  level  of  diffi- 
culty. There's  also  a  print  option  for 
printing  out  tests. 

The  Stickybear  Word  Problems  disk 
contains  hundreds  of  different  math 
word  problems  for  children  ages  7  and 
up.  It  has  adjustable  levels  of  difficulty, 
a  print  option  to  print  out  practice  prob- 
lems, and  a  report-card  option.  Colorful 
screen  graphics  reward  correct  answers. 
And  teachers  and  parents  can  custom- 
ize the  problems  for  individualized 
math  instruction. 

Both  Stickybear  Parts  of  Speech  and 
Word  Problems  are  available  for  the  Ap- 
ple II  series  with  48K  and  DOS  3.3. 

Each  software  package  contains 
one  floppy  disk,  a  Stickybear  poster, 
user's  guide,  and  Stickybear  stickers. 
The  suggested  retail  price  for  each  pro- 
gram is  $39.95. 

Weekly  Reader  Family  Software,  245 
Long  Hill  Rd.,  Middle  town,  CT  06457 
Circle  Reader  Service  Number  247, 


120     COMPUni      July  198; 


COMPUTEi's 

Author's  Guide 


Most  of  the  following  suggestions  serve  to  improve 
the  speed  and  accuracy  of  publication.  COMPUTE!  is 
primarily  interested  in  new  and  timely  articles  on  the 
Commodore  64/128,  Atari,  Apple,  IBM  PC/PCjr, 
Amiga,  and  Atari  ST.  We  are  much  more  concerned 
with  the  content  of  an  article  than  with  its  style,  but 
articles  should  be  clear  and  well-explained. 

The  guidelines  below  will  permit  your  good  ideas 
and  programs  to  be  more  easily  edited  and  published; 

1.  The  upper  left  corner  of  the  first  page  should 
contain  your  name,  address,  telephone  number,  and 
the  date  of  submission. 

2.  The  following  information  should  appear  in  the 
upper  right  corner  of  the  first  page:  If  your  article  is 
specifically  directed  to  one  make  of  computer,  please 
state  the  brand  name  and,  if  applicable,  the  BASIC  or 
ROM  or  DOS  version(s)  involved.  In  addition,  please 
indicate  the  memory  requirements  of  programs. 

3.  The  underlined  title  of  the  article  should  be 
placed  about  Vi  of  the  way  down  the  first  page. 

4.  Following  pages  should  be  typed  normally,  ex- 
cept that  in  the  upper  right  corner  there  should  be  an 
abbreviation  of  the  title,  your  last  name,  and  the  page 
number — for  example:  Memory  Map/Smith/2. 

5.  All  lines  within  the  text  of  the  article  must  be 
double-  or  triple-spaced,  A  one-inch  margin  should  be 
left  at  the  right,  left,  top,  and  bottom  of  each  page.  No 
words  should  be  divided  at  the  ends  of  lines.  And 
please  do  not  right-justify.  Leave  the  lines  ragged. 

6.  Standard  typing  paper  should  be  used  (no  eras- 
able, onionskin,  or  other  thin  paper),  and  typing 
should  be  on  one  side  of  the  paper  only  (upper-  and 
lowercase). 

7.  If  you  are  submitting  more  than  one  article, 
send  each  one  in  a  separate  mailer  with  its  own  tape 
or  disk. 

8.  Short  programs  (under  20  lines)  can  easily  be 
included  within  the  text.  Longer  programs  should  be 
separate  listings.  It  is  essential  that  we  have  a  copy  of 
the  program,  recorded  twice,  on  a  tape  or  disk.  If  your 
article  was  written  with  a  word  processor,  we  request 
that  you  include  a  copy  of  the  text  file  on  the  tape  or 
disk.  If  you  include  a  copy  of  your  article  on  disk, 
please  save  the  article  as  plain  text,  without  any  spe- 
cial formatting  characters  or  control  codes.  Most  word 
processors  provide  an  option  for  saving  a  document  as 
plain  ASCII  text  or  in  unformatted  form.  Please  use 
high-quality  10-  or  30-minute  tapes  with  the  program 
recorded  on  both  sides.  The  tape  or  disk  should  be 
labeled  with  your  name,  the  title  of  the  article,  and,  if 
applicable,  the  BASIC/ROM/DOS  version(s).  Tapes 
are  fairly  sturdy,  but  disks  need  to  be  enclosed  within 


plastic  or  cardboard  mailers  (available  at  photography, 
stationer}',  or  computer  supply  stores).  If  possible, 
programs  written  in  machine  language  or  a  compiled 
language  should  include  source  code  (or  an  annotated 
disassembly  if  the  program  was  written  with  a  ma- 
chine language  monitor). 

9.  A  good  general  rule  is  to  spell  out  the  numbers 
zero  through  ten  in  your  article  and  write  higher 
numbers  as  numerals  (1024),  The  exceptions  to  this 
are:  Figure  5,  Table  3,  TAB(4),  and  so  on.  Within  ordi- 
nary text,  however,  the  zero  through  ten  should  ap- 
pear as  words,  not  numbers.  Also,  symbols  and 
abbreviations  should  not  be  used  within  text:  Use  and 
(not  &),  reference  (not  ref.),  through  (not  thru). 

10.  For  greater  clarity,  use  all  capitals  when  refer- 
ring to  keys  (RETURN,  TAB,  ESC,  SHIFT),  BASIC 
words  (LIST,  RND,  GOTO),  and  three  languages 
(BASIC,  APL,  PILOT).  Headlines  and  subheads 
should,  however,  be  initial  caps  only,  and  emphasized 
words  are  not  capitalized.  If  you  wish  to  emphasize, 
underline  the  word;  then  it  will  be  italicized  during 
typesetting. 

11.  Articles  can  be  of  any  length — from  a  single- 
line  routine  to  a  multiple-issue  series.  The  average  ar- 
ticle is  about  four  to  eight  double-spaced,  typed  pages. 

12.  We  do  not  consider  articles  which  are  submit- 
ted simultaneously  to  other  publishers.  If  you  wish  to 
send  an  article  to  another  magazine  for  consideration, 
please  do  not  subnnit  it  to  us. 

13.  COMPUTE!  pays  between  $70  and  $800  for 
published  articles.  In  general,  the  rate  reflects  the 
length  and  quality  of  the  article.  Payment  is  made 
upon  acceptance.  Following  submission  (to  Editorial 
Department,  COMPUTE!  Magazine,  P.O.  Box  5406, 
Greensboro,  NC  27403),  it  will  take  from  four  to  eight 
weeks  for  us  to  reply.  If  your  work  is  accepted,  you 
will  be  notified  by  a  letter  which  will  include  a  con- 
tract for  you  to  sign  and  return.  Rejected  manuscripts 
are  returned  to  authors  who  enclose  a  self-addressed, 
stamped  envelope. 

14.  If  your  article  is  accepted  and  you  have  since 
made  improvements  to  the  program,  please  submit  an 
entirely  new  tape  or  disk  and  a  new  copy  of  the  arti- 
cle reflecting  the  update.  We  cannot  easily  make  revi- 
sions to  programs  and  articles.  It  is  necessary  that  you 
send  the  revised  version  as  if  it  were  a  new  submis- 
sion entirely,  but  be  sure  to  indicate  that  your  submis- 
sion is  a  revised  version  by  writing  Revision  on  the 
envelope  and  the  article. 

15.  COMPUTE!  does  not  accept  unsolicited  product 
reviews.  If  you  are  interested  in  serving  on  our  panel 
of  reviewers,  contact  the  Features  Editor  for  details. 

July  1987     COMPUTEI      121 


COMPUTEI's  Guide 
To  Typing  In  Programs 


Computers  are  prerise — type  the  pro- 
gram exactly  as  listed,  including  neces- 
sary punctuation  and  symbols,  except 
for  special  characters  noted  below.  We 
have  provided  a  special  listing  conven- 
tion as  wfell  as  a  program  to  check  your 
typing — "The  Automatic  Proofreader," 

Programs  for  the  IBM,  TI-99/4A, 
and  Atari  ST  models  should  be  typed 
exactly  as  listed;  no  special  characters 
are  used.  Programs  for  Commodore, 
Apple,  and  Atari  400/800/XL/XE 
computers  may  contain  some  hard-to- 
read  special  characters,  so  we  have  a 
listing  system  that  indicates  these  con- 
trol characters.  You  will  find  these 
Commodore  and  Atari  characters  in 
curly  braces;  do  not  type  the  braces.  For 
example,  {CLEAR}  or  {CLR}  instructs 
you  to  insert  the  symbol  which  clears 
the  screen  on  the  Atari  or  Commodore 
machines.  A  complete  list  of  these  sym- 
bols is  shown  in  the  tables  belov^f.  For 
Commodore,  Apple,  and  Atari,  a  single 
symbol  by  itself  within  curly  braces  is 
usually  a  control  key  or  graphics  key.  If 
you  see  (A},  hold  down  the  CONTROL 
key  and  press  A.  This  will  produce  a 
reverse  video  character  on  the  Commo- 
dore (in  quote  mode),  a  graphics  char- 
acter on  the  Atari,  and  an  invisible 
control  character  on  the  Apple. 

Graphics  characters  entered  with 
the  Commodore  logo  key  are  enclosed 
in  a  special  bracket:  f<A>^.  In  this  case, 
you  would  hold  down  the  Commodore 
logo  key  as  you  type  A.  Our  Commo- 
dore listings  are  in  uppercase,  so  shifted 
symbols  are  underlined.  A  graphics 
heart  symbol  (SHIFT-S)  would  be  listed 
as  S.  One  exception  is  {SHIFT- 
SPACE}.  When  you  see  this,  hold  down 
SHIFT  and  press  the  space  bar.  If  a 
number  precedes  a  symbol,  such  as  {5 
RIGHT},  {6  S},  or  [<8  Q>j,  you  would 
enter  five  cursor  rights,  six  shifted  S's, 
or  eight  Commodore-Q's.  On  the  Atari, 
inverse  characters  (white  on  black) 
should  be  entered  with  the  inverse  video 


Atari  400/800/XL/XE 


When  you  see       Type 

{CLEAR}  ESC 

{UP>  ESC 

{DOWN}  ESC 

{LEFT}  ESC 

{RIGHT}  ESC 

{BACK  SJ  ESC 

{DELETE}  ESC 

{INSERT}  ESC 

{DEL  LINE}  ESC 

{INS  LINE}  ESC 

{TAB}  ESC 

{CLR  TAB}  ESC 

{SET  TAB}  ESC 

{BELL}  ESC 

{ESC}  ESC 


SHIFT  < 
CTRL  - 
CTRL  = 
CTRL  + 
CTRL  « 
DELETE 
CTRL  DELETE 
CTRL  INSERT 
SHIFT  DELETE 
SHIFT  INSERT 
TAB 

CTRL  TAB 
SHIFT  TAB 
CTRL  2 
ESC 


See 

K 

•r 
4- 
«- 
-» 

U 
U 
E3 

a 

B 
E3 

t3 


Clear  Screen 
Cursor  Up 
Cursor  Down 
Cursor  Le-ft 
Cursor  Right 
Backspace 
Delete  character 
Insert  character 
Delete  line 
Insert  line 
TAB  key 
Clear  tab 
Set  tab  stop 
Ring  buzzer 
ESCape  key 


Commodore  PET/CBM/VIC/64/1 28/1 6/+4 


WhenKfau 
Read: 

{CLRt 

{HOME} 

{UP} 

{DOWN} 

{LEFT} 

{RIGHT} 

{RVS} 

{OFF! 

{BLK} 

{VVHT) 

{RED) 

{CYN} 

{PUR} 

{GRN} 

{BlU} 

{YEL) 


Press: 


See: 


SHIFT 


Ft  CRSR  i  I  53 


SHIFT  [N—CRSR-i. 


«-CRSR— I 


u 


CTRL 


\  CTRL 


i  1            i 

CTTIL          2      1 

CTRL 

3      I 

CTRL 

4    ; 

CTRL 

5 

CTRL 

6 

CTRL 

7 

«      i 

CTRL 

m 


E3 

Q 

Si 


When  Ybu 
Read: 

gig 

1 6i 

§    S§ 

{  n  } 

{  F2  ! 
{  B  ) 
(  H  } 
{  FS  } 
{  F6  ) 
i  F7  } 
\  F8  } 


Press: 

C0MMODOgE|[T| 


[commodore  I  \T\ 
commodore  |  [t] 
commodore]  [~4~| 


See: 


Ei3 

commodokeI  [T]  C 
■I 

a 

■■ 


[commodore]  [7] 
I  commodore]  [T] 


COMMODORE  I  [T] 


» 

SHIFT 

fl 

0 

SHIFT 

a 

fs 

SHIFT 

fs 

17 

SHIFT 

f7 

t 

* 

Jj^ 


122     COMPUTEI     July  1987 


key  (Atari  logo  key  on  400/800  models). 

Whenever  more  than  two  spaces 
appear  in  a  row,  they  are  listed  in  a 
special  format.  For  example,  {6 
SPACES}  means  press  the  space  bar  six 
times.  Our  Commodore  listings  never 
leave  a  single  space  at  the  end  of  a  line, 
instead  moving  it  to  the  next  printed 
line  as  {SPACE). 

Amiga  program  listings  contain 
only  one  special  character,  the  left  ar- 
row (-)  symbol.  This  character  marks 
the  end  of  each  program  line.  Wherever 
you  see  a  left  arrow,  press  RETURN  or 
move  the  cursor  off  the  line  to  enter 
that  line  into  memory.  Don't  try  to  type 
in  the  left  arrow  symbol;  it's  there  only 
as  a  marker  to  indicate  where  each  pro- 
gram line  ends. 

The  Automatic  Proofreader 

Type  in  the  appropriate  program  listed 
below,  then  save  it  for  future  use.  The 
Commodore  Proofreader  works  on  the 
Commodore  128,  64,  Plus/4,  16,  and 
VIC-20.  Don't  omit  any  lines,  even  if 
they  contain  unfamiliar  commands  or 
you  think  they  don't  apply  to  your  com- 
puter. When  you  run  the  program,  it 
installs  a  machine  language  program  in 
memory  and  erases  its  BASIC  portion 
automatically  (so  be  sure  to  save  sever- 
al copies  before  running  the  program 
for  the  first  time).  If  you're  using  a 
Commodore  128,  Plus/4  or  16,  do  not 
use  any  GRAPHIC  commands  while 
the  Proofreader  is  active.  You  should 
disable  the  Commodore  Proofreader 
before  running  any  other  program.  To 
do  this,  either  turn  the  computer  off  and 
on  or  enter  SYS  64738  (for  the  64),  SYS 
65341  (128),  SYS  64802  (VIC-20),  or 
SYS  65526  (Plus/4  or  16).  To  reenable 
the  Proofreader,  reload  the  program 
and  run  it  as  usual.  Unhke  the  original 
VIC/ 64  Proofreader,  this  version  works 
the  same  with  disk  or  tape. 

On  the  Atari,  run  the  Proofreader 
to  activate  it  (the  Proofreader  remains 
active  in  memory  as  a  machine  lan- 
guage program);  you  must  then  enter 
NEW  to  erase  the  BASIC  loader.  Press- 
ing SYSTEM  RESET  deactivates  the 
Atari  Proofreader;  enter  PRINT 
USR(1536)  to  reenable  it. 

The  Apple  Proofreader  erases  the 
BASIC  portion  of  itself  after  you  run  it, 
leaving  only  the  machine  language  por- 
tion in  memory.  It  works  with  either 
DOS  3.3  or  ProDOS,  Disable  the  Apple 
Proofreader  by  pressing  CTRL-RESET 
before  running  another  BASIC  program. 

The  IBM  Proofreader  is  a  BASIC 
program  that  simulates  the  IBM  BASIC 
line  editor,  letting  you  enter,  edit,  list, 
save,  and  load  programs  that  you  type. 
Type  RUN  to  activate.  Be  sure  to  leave 
Caps  Lock  on,  except  when  typing  low- 
ercase characters. 


Once  the  Proofreader  is  active,  try 
typing  in  a  line.  As  soon  as  you  press 
RETURN,  either  a  hexadecimal  number 
(on  the  Apple)  cr  a  pair  of  letters  (on  the 
Commodore,  Atari,  or  IBM)  appears. 
The  number  or  pair  of  letters  is  called  a 
checksum. 

Compare  the  value  displayed  on 
the  screen  by  the  Proofreader  with  the 
checksum  printed  in  the  program  list- 
ing in  the  magazine.  The  checksum  is 
given  to  the  left  of  each  line  number. 
Just  type  in  the  program  a  line  at  a  time 
(without  the  printed  checksum),  press 
RETURN  or  Enter,  and  compare  the 
checksums.  If  they  match,  go  on  to  the 
next  line.  If  not,  check  your  typing; 
you've  made  a  mistake.  Because  of  the 
checksum  method  used,  do  not  type 
abbreviations,  such  as  ?  for  PRINT.  On 
the  Atari  and  Apple  Proofreaders, 
spaces  are  not  counted  as  part  of  the 
checksum,  so  be  sure  you  type  the  right 
number  of  spaces  between  quote 
marks.  The  Atari  Proofreader  does  not 
check  to  see  that  you've  typed  the  char- 
acters in  the  right  order,  so  if  characters 
are  transposed,  the  checksum  still 
matches  the  listing.  The  Commodore 
Proofreader  catches  transposition  er- 
rors and  ignores  spaces  unless  they're 
enclosed  in  quotation  marks.  The  IBM 
Proofreader  detects  errors  in  spacing 
and  transposition. 

IBM  Proofreader  Commands 

Since  the  IBM  Proofreader  replaces  the 
computer's  normal  BASIC  line  editor,  it 
has  to  include  many  of  the  direct-mode 
IBM  BASIC  commands.  The  syntax  is 
identical  to  IBM  BASIC.  Commands 
simulated  are  LIST,  LLIST,  NEW, 
FILES,  SAVE,  and  LOAD.  When  listing 
your  program,  press  any  key  (except 
Ctrl-Break)  to  stop  the  listing.  If  you 
enter  NEW,  the  Proofreader  prompts 
you  to  press  Y  to  be  especially  sure  you 
mean  yes. 

Two  new  commands  are  BASIC 
and  CHECK.  BASIC  exits  the  Proof- 
reader back  to  IBM  BASIC,  leaving  the 
Proofreader  in  memory.  CHECK  works 
just  like  LIST,  but  shows  the  checksums 
along  with  the  listing.  After  you  have 
typed  in  a  program,  save  it  to  disk. 
Then  exit  the  Proofreader  with  the 
BASIC  command,  and  load  the  pro- 
gram as  usual  (this  replaces  the  Proof- 
reader in  memory).  You  can  now  run 
the  program,  but  you  may  want  to  re- 
save  it  to  disk.  This  will  shorten  it  on 
disk  and  make  it  load  faster,  but  it  can 
no  longer  be  edited  with  the  Proofread- 
er. If  you  want  to  convert  an  existing 
BASIC  program  to  Proofreader  format, 
save  it  to  disk  with  SAVE  "filename", A. 


Program  1:  Atari 
Proofreader 

By  Charles  Brannon 

100,  BRflPHICS  0 

110  FOR  1=1536  TO  1700:REA 

D  A:PDKE  I , fi s CK=CK+A: N 

EXT     I 
120     IF     CKO19072     THEN     ?     "E 

rror     in    DATA    Statement 

s.        Ctieck    Typing.  ":END 


Program  2:  IBM  Proofreader 

By  Charles  Brannon 

10  'Automatic  Prop-f reader  Vers 
ion  3.0  (Lines  205,206  adde 
d/190  deleted/470,490  chang 
ed  from  V2.0) 
100  DIH  L» (500) ,LNUH( 500) : COLO 
R  0,7, 7s KEY  OFF:CLS:MAX=0: 
LNUM(0) =65536! 
110  ON  ERROR  GOTO  120:KEY  15, C 
HR»C4>+CHR«(70):ON  KEY (15) 
BOSUB  640: KEY  (15>  ON: SOT 
0  130 
120  RESUME  130 

130  DEF  SES=8.H40:W=PEEK{&H4A) 
140  ON  ERROR  BDTO  650: PRINT: PR 

INT"PrQO-freader  Ready.  " 
150  LINE  INPUT  L*:Y=CSRLIN-INT 

(LEN(Lt)/W)-l! LOCATE  Y, 1 
160  DEF  SE6=0:POKE  1050,30:POK 
E  1052, 34: POKE  1054,0: POKE 
1053, 79: POKE  1056, 13: POKE 
1057, 28: LINE  INPUT  L*:DEF 
SEE: IF  L»=""  THEN  150 
170  IF  LEFT*(L», 1)="  "  THEN  L4 
=MID*(L»,2)!S0TQ  170 


July  1967  COMPUTEI   123 


180  IF  VAL(LEFT*(L4,2) }=0  AND 
MID* (L», 3,1)="  "  THEN  L*=M 
I0»(L*,4) 

200  IF  flSC(L*)>57  THEN  260  'no 
line  number,  therefore  ca 
mmand 

205  BL=IN5TR(L«, "  "):IF  BL=0  T 
HEN  BL*=L»:GaTD  206  ELSE  B 
L»=LEFT$(L*,BL-1) 

206  LNUM~VAL(BU*):TEXT*=MIDt<L 
», LEN  CSTR* (LNUM) ) +1 ) 

210  IF  TEXTS=""  THEN  GDSUB  540 

! IF  LNUM=LNUM(P)  THEN  BOSU 

B  560: GOTO  150  ELSE  150 
220  CKSUri=0:FOR  1  =  1  TO  LENCLt) 

i  CKSUM= (CKSUM+ASC (MI D« (L«, 

I))*n  AND  255: NEXT: LOCATE 
Y , 1 : PR I NT  CHR» ( 65+CKSUM/ 1 

6)+CHR*(65+(CKSUM  AND  15)) 

+"  "+L» 
230  GDSUB  540: IF  LNUM(P)=LNUM 

THEN  L»{P)=TEXT»:GOT0  150 

'replace  line 
240  GDSUB  580: SOTO  150  'insert 

the  line 
260  TEXT«="":FDR  1=1  TO  LEN(L* 

):A=ASC(MID«(L«,I) );TEXT*= 

TEXT»+CHR*(A+32«(A>96  AND 

A< 123)): NEXT 
270  DELII1ITER=INSTR(TEXT*,"  ") 

SC0MMAND*=TEXT«;ARB»="": IF 
DELIMITER  THEN  CQMMAND*=L 

EFT* (TEXTS, DELIMITER-1 ) :  AR 

B»=MID«(TEXT*,DELIMITER+1) 
ELSE  DELIMITER=INSTR(TEXT 

t,CHR*(34)):IF  DEILIMITER  T 

HEN  COMMAND»=LEFT»(TEXT*,D 

ELIMITER-1 ) s  ARG»=MID« (TEXT 

», DELIMITER) 
2B0  IF  COMMAND«<>"LIST"  THEN  4 

10 
290  OPEN  "scrn:"  FOR  OUTPUT  AS 

ttl 
300  IF  ARG»=""  THEN  FIRST=0:P= 

MAX-IsGDTD  340 
310  DELIMITER=INSTR(AR8S,"-"): 

IF  DELIMITER=0  THEN  LNUM=V 

AL(ARG«):GOSUB  540:FIRST=P 

:QOTO  340 
320  FIRST=VAL(LEFT*(AR8t,DELIH 

ITER) ) : LAST=VAL (MID* ( ARG«, 

DELIMITER+1) ) 
330  LNUM=FIRST:GOSUB  540: FIRST 

=P : LNUM=L AST ! GDSUB  540 : I F 

P=0  THEN  P=MAX-1 
340  FOR  X=FIRST  TO  P:N*=MID»(S 

TR*(LNUM(X) ) ,2)+"  " 
350  IF  CKFLAB=0  THEN  A*="":60T 

0  370 

360  CKSUM=0:A»=N»+L«(X) :FOR  1= 

1  TO  LEN(A«) :CKSUM=tCKSUM+ 
ASC(MID*(A*, I) )«I)  AND  255 
: NEX  T : A»=CHR* ( 65+CKSUM/ 1 6 ) 
+CHR*(65+(CKSUM  AND  15))+" 

370  PRINT  »i,A«+N»+L*tX) 

3B0  IF  INKEYtO""  THEN  X=P 

390  NEXT  : CLOSE  #1:CKFLAG=0 

400  GOTO  130 

410  IF  COMMAND*="LLIST'-  THEN  0 

PEN  "Iptl:"  FOR  OUTPUT  AS 

*1:GDT0  300 
420  IF  COMMAND«-"CHECK"  THEN  C 

t<FLA6=l:GOT0    290 
430    IF    CDMMAND*<>"SAVE"    THEN    4 

50 

440  GOSUB  600: OPEN  AR6*  FOR  QU 
TPUT  AS  #l:AR6*="":GaT0  30 
0 

450  IF  COMMAND*<>"LDAD"  THEN  4 
90 


460  GOSUB  600: OPEN  ARG*  FDR  IN 

PUT  AS  #l!MAX=0sP=0 
470  WHILE  NOT  EaF(l):LINE  INPU 

T  #1,L»;BL=INBTR{L*, "  "):B 

L»=LEFT*(L»,BL-1) !LNUM(P)= 

VAL(BL») :L»(P)=MIDt(L*,LEN 
(3TR*(VAL(BL») ) )+l):P=P+l: 

WEND 
480  MAX=P: CLOSE  «1:BDT0  130 
490  IF  CDMMAND*="NEW"  THEN  INP 

UT  "Erase  program  -  Are  yo 

u  sure"; L*: IF  LEFT*(L*,1)= 

"V"  OR  LeFT»(L*, 1)="Y"  THE 

N  MAX=»0!  LNUM  (0) -65536 !:  GOT 

O  130! ELSE  130 
500  IF  C0MMAND*=" BASIC"  THEN  C 

OLDR  7, 0,0: ON  ERROR  GOTO  0 

:CLS:ENO 
510  IF  CDMMAND*<>" FILES"  THEN 

520 
515  IF  AR6i=""  THEN  ARGS="fl! " 

ELSE  SEL=l! GDSUB  600 
517  FILES  ARG*: GOTO  130 
520  PRINT"Syntax  error" iSDTO  1 

30 
540  P=0:SgHILE  LNUM>LNUM(P)  AND 

P<MAX: P=P+1 : WEND:  RETURN 
560  MAX=MAX-1:F0R  X=P  TO  MAX:L 

NUM ( X ) =LNUM ( X+1 ) : L» ( X ) =L* ( 

X+1): NEXT: RETURN 
580  MAX=MAX+1:F0R  X=MflX  TO  P+1 
STEP  -1:LNUM(X)=LNUM(X-1) 

:L*(X)=L«(X-1):NEXT:L*(P)= 

TEXT*: LNUM (P ) =LNUM: RETURN 
600  IF  LEFT* CARS*, 1)<>CHR*( 34) 
THEN  520  ELSE  ARG*=MID*(A 

RG»,2) 
610  IF  RIGHT*(ARe*, 1)=CHR*(34) 
THEN  ARG*=LEFT*(ARS*,LEN( 

AR6«)-1) 
620  IF  SEL=0  AND  INSTR (ARG*, " . 

")=0  THEN  ARe*=ARB»+".BAS" 
630  SeL=»0:  RETURN 
640  CLOSE  #l:CKFLAG=0:PRINT"St 

opped. ": RETURN  150 
650  PRINT  "Error  »"; ERR: RESUME 
150 

Program  3:  Commodore 
Proofreader 

By  Philip  Nelson,  Assistant  Editor 

10  VEC=PEEK(772)+2  56*PEEK(77  3) 

:LO=43;HI=44 
20  PRINT  "AUTOMATIC  PROOFREADE 

R  FOR  ";:IF  VEC=42364  THEN 

{SPACE] PRINT  "C-64" 
30  IF  VEC=50556  THEN  PRINT  "VI 

C-20" 
40  IF  VEC=35158  THEN  GRAPHIC  C 

LR: PRINT  "PLUS/4  &  16" 
50  IF  VEC=17165  THEN  LO=4S:HI= 

46:GRAPKIC  CLR: PRINT "128" 
60  SA=(PEEK(L0)+256*PEEK(HI))+ 

6 : ADR=SA 
70  FOR  J=0  TO  166:READ  BYT : POK 

E  ADR,aYT:ADR=ADR+l!CHK=CHK 

+BYT:NEXT 
80  IF  CHKO20570  THEN  PRINT  "* 
ERROR*  CHECK  TYPING  IN  DATA 
STATEMENTS " : END 
90  FOR  J=l  TO  5:READ  RF,LF,HF: 

RS=SA+RF:HB=INT(RS/256) :LB= 

RS-(256*HB) 
100    CHK=CHK+RP+LF+HFsPOKE    SA+L 

F,LB:POKE    SA+HF, HB :NEXT 
110    IF   CHKO  22054    THEN    PRINT    " 

* ERROR*    RELOAD    PROGRAM   AND 


{ SPACE jCHECK    FINAL    LINE": EN 

D 
120    POKE    SA+149, PEEK ( 772 ) 1 POKE 

SA+150,PEEK(773) 
130    IF   VEC=1716  5    THEN    POKE    SA+ 

14,22: POKE    SA+IB, 23 :POKESA+ 

29,224:POKESA+139,224 
140    PRINT    CHR5{147) rCHR?(17);" 

PROOFREADER   ACTIVE": SYS    SA 
150    POKE    HI,PEEK(HI)+1:P0KE    (P 

EEK(LO)+256*PEEK(HI) ) -1 ,0 iN 

EW 
160    DATA    120,169,73,141,4,3,16 

9,3,141,5,3 
170    DATA   88,96,165,20,133,167, 

165,21,133,168,169 
180    DATA    0,141,0,255,162,31,18 

1,199,157,227,3 
190    DATA    202,16,248,169,19,32, 

210,255,169,18,32 
200    DATA  210,255,160,0,132,180 

,132,176,136,230,180 
210    DATA    200,185,0,2,240,46,20 

1,34,203,8,72 
220    DATA    165,176,73,255,133,17 

6,104,72,201,32,208 
230    DATA    7,165,176,208,3,104,2 

08,226,104,166,180 
240    DATA    24,165,167,121,0,2,13 

3,167,165,168,105 
250    DATA    0,133,168,202,208,239 

,240,202,165,167,69 
260    DATA    168,72,41,15,168,185, 

211,3,32,210,255 
270    DATA    104,74,74,74,74,168,1 

85,211,3,32,210 
280    DATA    255,162,31,189,227,3, 

149,199,202,16,248 
290    DATA    169,146,32,210,255,76 

,86,137,65,66,67 
300    DATA   68,69,70,71,72,74,75, 

77,80,91,82,83,88 
310    DATA    13,2,7,167,31,32,151, 

116,117,151,128,129,167,136 

,137 

Program  4:  Apple 
Proofreader 

By  Tim  Victor,  Editorial  Programmer 

10  C  =  0;  FOR  I  =  768  TO  768  + 

68:  READ  AsC  =  C  +  A:  POKE  I 

,A:  NEXT 
20  IF  C  <  >  7258  THEN  PRINT  "ER 

RDR  IN  PROOFREADER  DATA  STAT 

EMENTS":  END 
30  IF  PEEK  (190  *  256)  <  >  76  T 

HEN  POKE  56,0:  POKE  57,3:  CA 

LL  1002:  GOTO  50 
40  PRINT  CHR*  (4) ; "1N#A*300" 
50  POKE  34,0:  HOME  :  POKE  34,1: 
VTAB  2:  PRINT  "PROOFREADER 

INSTALLED" 
60  NEU 

100  DATA  216,32,27,253,201,141 
110  DATA  208,60,138,72,169,0 
120  DATA  72,189,255,1,201,160 
130  DATA  240,8,104,10,125,255 
140  DATA  1,105,0,72,202,208 
150  DATA  238,104,170,41,15,9 
160  DATA  48,201,58,144,2,233 
170  DATA  57,141,1,4,138,74 
180  DATA  74,74,74,41,15,9 
190  DATA  48,201,58,144,2,233 
200  DATA  57,141,0,4,104,170 
210  DATA  169,141,96  © . 


12d     COMPUTEI     July  1967 


WLM  ^^  Machine  Language  Entry  Program 
I  w  llii.#V  For  Commodore  64  And  1 28 


Ottis  Cowper,  Technical  Editor 


"MIX"  is  a  labor-saving  utility  thai  allows 
almost  fail-safe  entry  of  machine  language 
programs.  Included  are  versions  for  the 
Commodore  64  and  128. 


Type  in  and  save  some  copies  of  which- 
ever version  of  MLX  is  appropriate  for 
your  computer  (you'll  want  to  use  it  to 
enter  future  ML  programs  from  COM- 
PUTE!). Program  1  is  for  the  Commodore 
64,  and  Program  2  is  for  the  128  (128 
MLX  can  also  be  used  to  enter  Commo- 
dore 64  ML  programs  for  use  in  64 
mode).  When  you're  ready  to  enter  an 
ML  program,  load  and  run  MLX.  It  asks 
you  for  a  starting  address  and  an  ending 
address.  These  addresses  appear  in  the 
article  accompanying  the  MLX-format 
program  listing  you're  typing. 

If  you're  unfamiliar  with  machine 
language,  the  addresses  (and  all  other 
values  you  enter  in  MLX)  may  appear 
strange.  Instead  of  the  usual  decimal 
numbers  you're  accustomed  to,  these 
numbers  are  in  hexadecimal — a  base  16 
numbering  system  commonly  used  by 
ML  programmers.  Hexadecimal — hex 
for  short — includes  the  numerals  0-9 
and  the  letters  A-F.  But  don't  worry — 
even  if  you  know  nothing  about  ML  or 
hex,  you  should  have  no  trouble  using 
MLX. 

After  you  enter  the  starting  and  end- 
ing addresses,  you'U  be  offered  the  op- 
tion of  clearing  the  workspace.  Choose 
this  option  if  you're  starting  to  enter  a 
new  listing.  If  you're  continuing  a  listing 
that's  partially  typed  from  a  previous 
session,  don't  choose  this  option. 

A  functions  menu  will  appear.  The 
first  option  in  the  menu  is  ENTER 
DATA.  If  you're  just  starting  to  type  in  a 
program,  pick  this.  Press  the  E  key,  and 
type  the  first  number  in  the  first  line  of 
die  program  listing.  If  you've  already 
typed  in  part  of  a  program,  type  the  line 
number  where  you  left  off  typing  at  the 
end  of  the  previous  session  (be  sure  to 
load  the  partially  completed  program 
before  you  resume  entry).  In  any  case, 
make  sure  the  address  you  enter  corre- 
sponds to  the  address  of  a  line  in  the 
teting  you  are  entering.  Otherwise,  you'll 
be  unable  to  enter  the  data  correctly.  If 
you  pressed  E  by  mistake,  you  can  return 
to  the  command  menu  by  pressing  RE- 
TURN alone  when  asked  for  the  address. 
{You  can  get  back  to  the  menu  from  most 
options  by  pressing  RETURN  with  no 
other  input.) 


Entering  A  Listing 

Once  you're  in  Enter  mode,  MLX  prints 
the  address  for  each  program  line  for 
you.  You  then  type  in  all  nine  numbers 
on  that  line,  beginning  with  the  first  two- 
digit  number  after  the  colon  (:).  Each  line 
represents  eight  data  bytes  and  a  check- 
sum. Although  an  MLX-format  listing 
appears  similar  to  the  "hex  dump"  list- 
ings from  a  machine  language  monitor 
program,  the  extra  checksum  number  on 
the  end  allows  MLX  to  check  your  typ- 
ing, (Commodore  128  users  can  enter 
the  data  from  an  MLX  listing  using  the 
built-in  monitor  if  the  rightmost  column 
of  data  is  omitted,  but  we  recommend 
against  it.  It's  much  easier  to  let  MLX  do 
the  proofreading  and  error  checking  for 
vou.) 


Figure  1 :  64  MLX  Keypad 


7 

8 

9 

0 

4 

5 

6 

p 

U 

I 

O 

p 

1 

2 

3 

E 

J 

K 

L 

: 

A 

B 

c 

D 

M 

' 

• 

/ 

\ 

^            Space 

Figure  2:  128  MLX  Keypad 


A 
(Fl> 

B 
(F3) 

C 

(P5) 

D 
(FT) 

7 

8 

9 

E 

(+) 

4 

5 

6 

F 
(-) 

1 

2 

3 

E 
N 
T 
E 
R 

0 

• 

When  you  enter  a  line,  MLX  recal- 
culates the  checksum  from  the  eight 
bytes  and  the  address  and  compares 
this  value  to  the  number  from  the  ninth 
column.  If  the  values  match,  you'll  hear 
a  bell  tone,  the  data  will  be  added  to  the 
workspace  area,  and  the  prompt  for  the 
next  line  of  data  will  appear.  But  if  MLX 
detects  a  typing  error,  you'll  hear  a  low 
buzz  and  see  an  error  message.  The  line 
will  then  be  redisplayed  for  editing. 

Invatid  Characters  Banned 

Only  a  few  keys  are  active  while  you're 
entering  data,  so  you  may  have  to  un- 
learn some  habits.  You  do  not  type 
spaces  between  the  columns;  MLX 
automatically  inserts  these  for  you.  You 
do.  not  press  RETURN  after  typing  the 
last  number  in  a  line;  MLX  automatical- 
ly enters  and  checks  the  line  after  you 
type  the  last  digit. 

Only  the  numerals  0-9  and  the 
letters  A-F  can  be  typed  in.  If  you  press 
any  other  key  (with  some  exceptions 
noted  below),  you'll  hear  a  warning 
buzz.  To  simplify  typing,  128  MLX  re- 
defines the  function  keys  and  -I-  and  — 
keys  on  the  numeric  keypad  so  that  you 
can  enter  data  one-handed.  In  either 
case,  the  keypad  is  active  only  while 
entering  data.  Addresses  must  be  en- 
tered with  the  normal  letter  and  num- 
ber keys.  The  figures  below  show  the 
keypad  configurations  for  each  version. 

MLX  checks  for  transposed  charac- 
ters. If  you're  supposed  to  type  in  AO 
and  instead  enter  OA,  MLX  will  catch 
your  mistake.  There  is  one  error  that 
can  slip  past  MLX;  Because  of  the 
checksum  formula  used,  MLX  won't 
notice  if  you  accidentally  type  FF  in 
place  of  00,  and  vice  versa.  And  there's 
a  very  slim  chance  that  you  could  gar- 
ble a  line  and  sfill  end  up  with  a  combi- 
nation of  characters  that  adds  up  to  the 
proper  checksum.  However,  these  mis- 
takes should  not  occur  if  you  take  rea- 
sonable care  while  entering  data. 

Editing  Features 

To  correct  typing  mistakes  before  fin- 
ishing a  line,  use  the  INST/DEL  key  to 
delete  the  character  to  the  left  of  the 
cursor.  (The  cursor-left  key  also  de- 
letes.) If  you  mess  up  a  line  really  badly, 
press  CLR/HOME  to  start  the  line  over. 
The  RETURN  key  is  also  active,  but 
only  before  any  data  is  typed  on  a  line. 
Pressing  RETURN  at  this  point  returns 
you  to  the  command  menu.  After  you 


July  1967     COMPUTEl      125 


type  a  character  of  data,  MLX  disables 
RETURN  until  the  cursor  returns  to  the 
start  of  a  line.  Remember,  you  can  press 
CLR/HOME  to  quickly  get  to  a  line 
number  prompt. 

More  editing  features  are  available 
when  correcting  lines  in  which  MLX 
has  detected  an  error.  To  make  correc- 
tions in  a  line  that  MLX  has  redisplayed 
for  editing,  compare  the  line  on  the 
screen  with  the  one  printed  in  the  list- 
ing, then  move  the  cursor  to  the  mis- 
take and  type  the  correct  key.  The 
cursor  left  and  right  keys  provide  the 
normal  cursor  controls.  {The  INST/ 
DEL  key  now  works  as  an  alternative 
cursor-left  key.)  You  cannot  move  left 
beyond  the  first  character  in  the  line.  If 
you  try  to  move  beyond  the  rightmost 
character,  you'll  reenter  the  line.  Dur- 
ing editing,  RETURN  is  active;  pressing 
it  tells  MLX  to  recheck  the  line.  You  can 
press  the  CLR/HOME  key  to  clear  the 
entire  line  if  you  want  to  start  from 
scratch,  or  if  you  want  to  get  to  a  line 
number  prompt  to  use  RETURN  to  get 
back  to  the  menu. 

Display  Data 

The  second  menu  choice,  DISPLAY 
DATA,  examines  memory  and  shows 
the  contents  in  the  same  format  as  the 
program  listing  (including  the  check- 
sum). When  you  press  D,  MLX  asks  you 
for  a  starting  address.  Be  sure  that  the 
starting  address  you  give  corresponds 
to  a  line  number  in  the  listing.  Other- 
wise, the  checksum  display  will  be 
meaningless.  MLX  displays  program 
lines  untU  it  reaches  the  end  of  the 
program,  at  which  point  the  menu  is 
redisplayed.  You  can  pause  the  display 
by  pressing  the  space  bar.  (MLX  finish- 
es printing  the  current  line  before  halt- 
ing.) Press  space  again  to  restart  the 
display.  To  break  out  of  the  display  and 
get  back  to  the  menu  before  the  ending 
address  is  reached,  press  RETURN. 

Other  Menu  Options 

Two  more  menu  selections  let  you  save 
programs  and  load  them  back  into  the 
computer.  These  are  SAVE  FILE  and 
LOAD  FILE;  their  operation  is  quite 
straightforward.  When  you  press  S  or  L, 
MLX  asks  you  for  the  filename.  You'll 
then  be  asked  to  press  either  D  or  T  to 
select  disk  or  tape. 

You'll  notice  the  disk  drive  starting 
and  stopping  several  times  during  a 
load  or  save  (save  only  for  the  128 
version).  Don't  panic;  this  is  normal 
behavior.  MLX  opens  and  reads  from  or 
writes  to  the  file  instead  of  using  the 
usual  LOAD  and  SAVE  commands 
(128  MLX  makes  use  of  BLOAD).  Disk 
users  should  also  note  that  the  drive 
prefix  0:  is  automatically  added  to  the 
filename  (line  750  in  64  MLX),  so  this 
should  7iot  be  included  when  entering 


the  name.  This  also  precludes  the  use  of 
@  for  Save-with-Replace,  so  remember 
to  give  each  version  you  save  a  different 
name.  The  128  version  makes  up  for 
this  by  giving  you  the  option  of  scratch- 
ing the  existing  file  if  you  want  to  reuse 
a  filename. 

Remember  that  MLX  saves  the  en- 
tire workspace  area  from  the  starting 
address  to  the  ending  address,  so  the 
save  or  load  may  take  longer  than  you 
might  expect  if  you've  entered  only  a 
small  amount  of  data  from  a  long  list- 
ing. When  saving  a  partially  completed 
listing,  make  sure  to  note  the  address 
where  you  stopped  typing  so  you'll 
know  where  to  resume  entry  when  you 
reload. 

MLX  reports  the  standard  disk  or 
tape  error  messages  if  any  problems  are 
detected  during  the  save  or  load.  (Tape 
users  should  bear  in  mind  that  Commo- 
dore computers  are  never  able  to  detect 
errors  during  a  save  to  tape.)  MLX  also 
has  three  special  load  error  messages: 
INCORRECT  STARTING  ADDRESS, 
which  means  the  file  you're  trying  to 
load  does  not  have  the  starting  address 
you  specified  when  you  ran  MLX; 
LOAD  ENDED  AT  address,  which 
means  the  file  you're  trying  to  load 
ends  before  the  ending  address  you 
specified  when  you  started  MLX;  and 
TRUNCATED  AT  ENDING  AD- 
DRESS, which  means  the  file  you're 
trying  to  load  extends  beyond  the  end- 
ing address  you  specified  when  you 
started  MLX.  If  you  see  one  of  these 
messages  and  feel  certain  that  you've 
loaded  the  right  file,  exit  and  rerun 
MLX,  being  careful  to  enter  the  correct 
starting  and  ending  addresses. 

The  128  version  also  has  a  CATA- 
LOG DISK  option  so  you  can  view  the 
contents  of  the  disk  directory  before 
saving  or  loading. 

The  QUIT  menu  option  has  the 
obvious  effect — it  stops  MLX  and  en- 
ters BASIC.  The  RUN/STOP  key  is  dis- 
abled, so  the  Q  option  lets  you  exit  the 
program  without  turning  off  the  com- 
puter. (Of  course,  RUN/STOP-RES- 
TORE also  gets  you  out.)  You'll  be 
asked  for  verification;  press  Y  to  exit  to 
BASIC,  or  any  other  key  to  return  to  the 
menu.  After  quitting,  you  can  type 
RUN  again  and  reenter  MLX  without 
losing  your  data,  as  long  as  you  don't 
use  the  clear  workspace  option. 

The  Finished  Product 

When  you've  finished  typing  all  the 
data  for  an  ML  program  and  saved  your 
work,  you're  ready  to  see  the  results. 
The  instructions  for  loading  and  using 
the  finished  product  vary  from  program 
to  program.  Some  ML  programs  are 
designed  to  be  loaded  and  run  like 
BASIC  programs,  so  all  you  need  to 
type  is  LOAD   "filename",8   for  disk 


(DLOAD  '■filename"  on  the  128)  or 
LOAD  "filename"  for  tape,  and  then 
RUN.  Such  programs  will  usually  have 
a  starting  address  of  0801  for  the  64  or 
ICOl  for  the  128.  Other  programs  must 
be  reloaded  to  specific  addresses  with  a 
command  such  as  LOAD  "file- 
name",B,l  for  disk  (BLOAD  "filename" 
on  the  128)  or  LOAD  "filename", I, I  for 
tape,  then  started  with  a  SYS  to  a  partic- 
ular memory  address.  On  the  Commo- 
dore 64,  the  most  common  starting 
address  for  such  programs  is  49152, 
which  corresponds  to  MLX  address 
COOO.  In  either  case,  you  should  always 
refer  to  the  article  which  accompanies 
the  ML  listing  for  information  on  load- 
ing and  running  the  program. 

An  Ounce  Of  Prevention 

By  the  time  you  finish  typing  in  the  data 
for  a  long  ML  program,  you  may  have 
several  hours  invested  in  the  project. 
Don't  take  chances — use  our  "Auto- 
matic Proofreader"  to  type  the  new 
MLX,  and  then  test  your  copy  thorough- 
ly before  first  using  it  to  enter  any  sig- 
nificant amount  of  data.  Make  sure  all 
the  menu  options  work  as  they  should. 
Enter  fragments  of  the  program  starting 
at  several  different  addresses,  then  use 
the  Display  opHon  to  verify  that  the 
data  has  been  entered  correctly.  And  be 
sure  to  test  the  Save  and  Load  options 
several  times  to  insure  that  you  can 
recall  your  work  from  disk  or  tape. 
Don't  let  a  simple  typing  error  in  the 
new  MLX  cost  you  several  nights  of 
hard  work. 


Program  1:  MLX  For 
Commodore  64 

SS  10  REM  VERSION  1.1:  LINES  8 
30,950  MODIFIED,  LINES  4 
85-487  ADDED 
POKE  56,50:CLR:DIM  IN? , 
I,J,A,B,A$,B$,A(7),N$ 
C4=48 :C6=16 :C7=7 : Z2=2 : Z 
4=254:Z5=25  5:Z6=256:Z7= 
127 

FA=PEEK(45)+Z6*PEEK(46) 
:BS=PEEK(55)+Z6*PEEK{56 
) :H5="0123456789ABCDEF" 
R$=CHR?(13) :L5=" (LEFT)" 
:S$="  ":D$=CHR$(20):Z5= 
CHR$(0) :T$="(13  RIGHT)" 

GQ  140  SD=54272:FOR  I=SD  TO  SD 
-H23;POKE  1,0  :NEXT:  POKE 
(SPACE}SD+24,1S:P0KE  78 
8,52 

FC  150  PRIKT"(CLR}"CHR$(142)CH 
R5(8):POKE  53280, 15:POK 
E  53281,15 

EJ  160  PRINT  T5"  (RED}{RVS} 
[2  SPACES )g8  @1 
[2  SPACES }"SPC( 28)" 
[2  SPACES) (OFF ilBLU J  ML 
X  II  (RED) (RVS) 
(2  SPACES) "SPC( 28)" 
[12  SPACES] (BLU!" 

FR  170  PRINT" (3  DOWN] 

(3  SPACES) COHPUTEI 'S  HA 


EK 

100 

DM 

110 

CJ 

120 

SB 

130 

126     COMPUTEl      July  1987 


CHINE    LANGUAGE    EDITOR 

FK 

480 

IF ( A5 > "/ " ANDA?  < " : " ) OR ( A 

FP 

730 

GET   A$:IF   A?="T"THEN   PR 

t3    DOWN]" 

?>"@"ANDA?<"G")THEN540 

INT "T( DOWN ) " :GOToa8B 

JB    180 

PRINT" fBLK] STARTING    ADD 

GS 

485 

A=-(A$="M")-2*{A$=",")- 

HQ 

740 

IF    A?<>"D"THEN730 

RESsE4i" r :GOSUB300 :SA=A 

3*(A?=".")-4*{A5="/")-5 

HH 

750 

PRINT "D[ DOWN ) " :0PEK1 5 , 8 

D:GOSUB1040:IF    F    THEK18 

*(A5="J")-6*(A5="K") 

,15,  "10: ":B=EA-SA:IN$=" 

0 

FX 

486 

A=A-7*  (A?="L  ■'  )-8*  ( A5  =  "  : 

0:"  +  IN?:IF   OP    THE1S810 

GF    190 

PRINT " f  BLK 1  ( 2    SPACES ) EN 
DING    ADDRESSg4§"; !GOSUB 

")-9*<A$="U" )-10*{A$="I 
")-ll*(A?="0")-12*(A?=" 

SQ 

760 

OPEN    1,8,8,IN?+",P,W":G 
OSUB860:IF   A   THEN220 

300:EA=AD:GOSUB1030:IF 

p..) 

FJ 

770 

AH=INT(SA/256) :AL=SA-(A 

{SPACE}F    THEN190 

CM 

487 

A=A-13*(A$=S$):IF   A   THE 

H*256):PRIKT#1,CHR?(AL} 

KR   200 

INPUT" {3    DOWN} ( BLK 1 CLE A 

N    A$=M1D?("ABCD123E456F 

;CHRS(AH); 

R    WORKSPACE    CY/N]i4|";A 

0",A, l):GOTO    540 

PE 

780 

FOR    1=0    TO    B:PR1NT#1,CH 

?:IF    LEFT5(A5,1)<>"Y"TH 

MP 

490 

IF    A$=R?    AND((I=0)AND(J 

R?(PEEK(BS+I)) ; :IF    ST    T 

EN220 

=1)0R    F)THEN    PRINT    B? ; : 

HEN800 

PG    210 

PRINT" [2    DOWN} (BLU] WORK 

J=2:NEXT:I=24:GOTO550 

FC 

790 

NEXT:CLOSE1:CLOSE1S:GOT 

ING ...";: FORI=BS    TO    BS+ 

KC 

500 

IF    A5="[H0ME}"    THEN    PRI 

0940 

EA-SA+7:P0KE    I,0:NEXT:P 

NT    B?:J=2:SEXT;I=24:NEX 

GS 

800 

GOSUB1060:PRINT"[DOWN} 

RI NT "DONE" 

T:F=0:GOTO440 

[BLK)ERROR    DURING    SAVE: 

DR   220 

PRINTTAB(10) "{2    DOWN} 

MX 

510 

IF (A$=" [RIGHT) ")ANDF    TH 

E43 " :GOSUB860 :GOTO220 

{ BLK ) ( RVS }    MLX    COMMAND 

ENPRINT    B?LS ; :GOTO540 

HA 

810 

OPEN    1,B,8,IN$+",P,R":G 

(SPACE) MENU     {D0WN}E43": 

GK 

520 

IF    A$<>L?    AND   A$<>D5    OR 

OSUB860:IF   A   THEN220 

PRINT    T$"(RVS}E{0FF)NTE 

((I=0)AND(J=1))THEN    GOS 

GE 

820 

GET# 1 , A$, B? !AD=ASC ( A?+Z 

R    DATA" 

UB1060:GOTO470 

?)+256*ASC(B$+25) :IF    AD 

BD    230 

PRINT    T$"[RVS}D(0FF)ISP 

HG 

530 

A5=L?+S$+L?: PRINT    B$L5 r 

<>SA   THEN   F=1:GOTO850 

LAY    DATA" SPRINT    T$ " 

:J=2-J:IF    J    THEN    PRINT 

RX 

830 

FOR    1=0    TO   B:GET#1,A?:P 

{RVS}L(0FF}0AD    FILE" 

[ SPACE) L?; : 1=1-3 

OKE    BS+I,ASC(A$+Z$) :IF( 

JS    240 

PRINT   TS"(RVS)S{0FF}AVE 
F1LE":PRINT    T$"iRVS}Q 

QS 

540 

PRINT    A?;:NEXT   J: PRINT 
[ SPACE )S?; 

I<>B)AND   ST   THEN    F=2iAD 

=l!l=B 

{0FF)UITf2    DOWN) {BLK}" 

PM 

550 

NEXT    I:PRINT!PRINT"(UPj 

FA 

840 

NEXTsIP    ST<>64    THEN    F=3 

JH   250 

GET    A$:IF    A?=N5    THEN250 

(5    RIGHT) ";:INPUT#3, IN? 

FQ 

850 

CLOSEl !CLOSE15:0N    ABS ( P 

HK   260 

A«0:FOR    1=1    TO    5: IP   A$= 

:IF    IN5=N?    THEN   CL0SE3 : 

>0)+l    GOTO960,970 

MID$("EDLSQ",I,1)THEN    A 

GOTO220 

SA 

860 

INPUT#15,A,A?:IF   A   THEN 

=1:1=5 

QC 

560 

FOR    I»l    TO    25    STEPS :B5= 

CLOSEl :CLOSE15:GOSUB10 

FD    270 

NEXT:OK    A  GOTO420, 610 , 6 
90,700,280:GOSUB1060:GO 

MID? ( IN? , I ) IGOSUB320 : IF 
I<25    THEN   GOSUB380{A(1 

60: PRI NT "(RVS) ERROR:     "A 
? 

TO250 

/3)=A 

GQ 

870 

RETURN 

EJ    280 

PRINT "(RVS)    QUIT    " :INPU 
T"fDOWN)|4|ARE    YOU    SURE 
CY/N]";AS:IF    LEFT?(A5, 
1)<>"Y"THEN220 

PK 

570 

NEXT:  IF    AOCK    THEN    GOSU 
B1060:PRINT"[BLK} (RVS) 
[ SPACE }ERROR:    REENTER    L 
INE    E4i":F=l:GOTO440 

EJ 

880 

POKE183,PEEK(FA+2) :POKE 

187,PEEK{FA+3) :P0KE188, 
PEEK(FA+4) :IFOP=0THEN92 
0 

EM    290 

POKE   SD+24,0:END 

HJ 

580 

GOSUB1080:B=BS+AD-SA:FO 

HJ 

890 

SYS    63466:IF(PEEK(783)A 

JX    300 

IN$=N5 : AD=0 : INPUTIN? : I F 
LEN  (  IN?  )  0  4THENRETURN 

R    1=0    TO    7:POKE    B+I,A(I 
) :NEXT 

NDDTHEN    GOSUB1060:PRIN 
T" [DOWN) (RVS)    FILE    NOT 

KF    310 

B?=IN?:GOSUB320:AD=AiB5 

QQ 

590 

AD=AD+8:IF   AD>EA    THEN    C 

(SPACE) FOUND    ":GOTO690 

=MID? ( IN? , 3 ) : G0SUB3  20 : A 

LOSE3:PRINT"[DOWN) ( BLU } 

CS 

900 

AD=PEEK(829)+2  56*PEEK(8 

D=AD*256+A;RETURK 

**    END    OF    ENTRY'** (BLK} 

30):IF   ADoSA   THEN    P=l: 

PP    320 

A=0:FOR   J=l    TO   2:A?'sMID 

(2    DOWN)":GOTO700 

GOTO970 

$ ( B? , J , 1 ) :B=ASC (A? ) -C4+ 

GQ 

600 

F=0 :GOTO440 

SC 

910 

A=PEEK(a31 )+256*PEEK(83 

(AS> "@" )*C7 :A=A*C6+B 

QA 

610 

PRINT" (CLR) (DOWN) [RVS) 

2)-l:F=P-2*(A<EA)-3*(A> 

JA    330 

IF    B<0    OR    B>15    THEN    AD= 

(SPACE) DISPLAY    DATA    ":G 

EA) :AD=A-AD:GOTO930 

0:A=-l!j=2 

OSUB400:IF    IN?=N?    THEN2 

KM 

920 

A=SA:B=EA+1:GOSUB1010:P 

GX    340 

NEXT: RETURN 

20 

OKE730,3:SYS    63338 

CH    350 

B=INT(A/C6) :PRINr    MID? ( 
H$,B+1,1); :B=A-B*C6:PRI 
NT    MID5(H?,B+1,1); : RETU 

RJ 

620 

PRINT " [DOWN) [ BLU } PRESS : 

(RVS) SPACE (OFF}    TO    PAU 

SE,     (RVS} RETURN (OFF)    TO 

JF 

930 

A=.BS  :  B=BS+  (  EA-SA)  +1  :GOS 
UB1010:ON    OP    GOTO950SSY 
S    63591 

RN 

BREAKB43(D0WN)" 

AE 

940 

GOSUB1080 :PRINT" {BLU} ** 

RR    360 

A=INT(AD/Z6)  .•GOSUB350:A 
=AD-A*Z6:GOSUB350:PRINT 

KS 

630 

GOSUB360iB=BS+AD-SA!POR 
I=BTO    B+7:A=PEEK(I) :GOS 

SAVE    COMPLETED    **":GOT 
0220 

11.11, 

UB350:GOSUB380sPRINT    S? 

XP 

950 

POKG147,0iSYS   63562:IF 

BE    370 

CK=INT(AD/Z6) :CK=AD-Z4* 

; 

( SPACE )ST>0    THEN970 

CK+Z5*(CK>27) :GOTO390 

CC 

640 

NEXT: PRINT "(RVS)"; !A=CK 

FR 

960 

GOSUB1080 iPRINT" (BLU} ** 

PX    380 

CK=CK*Z2+Z5*<CK>Z7)+A 

:GOSl]B350:PRINT 

LOAD    COMPLETED    **":GOT 

JC    390 

CK=CK+Z5*(CK>Z5) :RETURN 

KH 

650 

F=1:AD=AD+8:1P    AD>EA    TK 

0220 

QS    400 

PRINT" f DOWN) STARTING    AT 
E43"; :GOSUB300:IF    IN?<> 

ESPRINT" [down) [BLU)**    E 
ND    OF    DATA    **":GOTO220 

DP 

970 

GOSUB1060 SPRINT" (BLK) 
(RVS) ERROR    DURING    LOAD: 

N?    THEN    GOSUB1030£lF    F 

KC 

660 

GET    A?: IF    A?=R5    THEN    GO 

( DOWN) 143 ":0N   F   G0SUB98 

[ SPACE ]THEK400 

SOB1080:GOTO220 

0,990, 1000 SGOTO220 

EX    410 

RETURN 

EQ 

670 

IF    A?=S$    THEN    F=F+i:GOS 

PP 

980 

PRI NT " I NCO  RRECT    START IN 

HD    420 

PRINT" [RVS)    ENTER    DATA 

UB1080 

G   ADDRESS    ( " ; SGOSUB360 : 

t SPACE )"!GOSUB400: IF    IN 

AD 

680 

ONFGOTO630,660,630 

PRINT") ": RETURN 

5=N5    THEN220 

CM 

690 

PRINT" {DOWN} [RVS)    LOAD 

GR 

990 

PRINT "LOAD    ENDED    AT    ";; 

JK    430 

OPEN3,3:PRlNT 

(SPACE) DATA    ":OP=l:GOTO 

AD=SA+ADjGOSUB360: PRINT 

SK    440 

POKE198,0:GOSUB360:IF   F 

710 

D? : RETURN 

THEN    PRINT    IN?: PRINT" 
[OP] [5    RIGHT}"; 

PC 

700 

PRI NT "[DOWN) [RVS)    SAVE 

FD 

1000    PRINT "TRUNCATED    AT    END   1 

(SPACE) FILE    ":OP=0 

ING    AnORFSS "; RETURN 

GC    450 

FOR    1=0   TO    24    STEP    3:8? 
=S$:FOR   J=l    TO    2:IF    F    T 
HEN    B5=MID$(IN?,I+J,1) 

RX 

710 

IN?=N$:INPUT"(DOWN)FILE 

RX 

1010    AH=INT(A/256) :AL=A-(AH   1 

NAHEE4|";IN$:IF    IN?=K? 
[ SPACE }THEN220 

*256) :POKE193,ALsPOKEl 
94, AH 

3    AH=INT(B/256)!AL=B-(AH 
*256) :POKE174,AL:POKEl 
75, AH: RETURN 

HA    460 

HD    470 

PRINT" (RVS j "B?L? ;: IF    I< 
24THEN    PRINT" [OFF)"; 
GET    A?: IF   A?=N$    THEN4  70 

PR 

720 

F=0: PRINT "(DOWN) ( BLK ) 
[RVS)t(OFF}APE    or    (RVS) 
D(OFP)ISK!     E4J"; 

FF 

102( 

July  1987     COMPUTEI      12? 


FX    1030    IF   AD<SA   OR   AD>EA   THEN 

1050 
HA    1040    IF(AD>511    AND   AD<40960 

)OR(AD>49151  AND  AD<53 

248) THEN  GOSUB1080:F=0 

: RETURN 
HC    1050    GOSUB1060;PRINT"{RVS] 

I  SPACE} INVALID   ADDRESS 
[D0WNJ{BLKJ":F=1 :RETU 

HN 
AR  1060  POKE  SD+5,31:POKE  SD+6 

,208:POKE  SD,240:POKE 

{SPACEjSD+l,4:P0KE    SD+ 

4,33 
DX    10  70    FOR    S=l    TO    100:NEXT:GO 

TO1090 
PF  1080  POKE  SD+5,8:P0KE  SD+6, 

240:POKE  SD,0:POKE  SD+ 

1,90:POKE    SD+4,17 
AC    1090    FOR   S=l    TO    100: NEXT :P0 

KE  SD+4,0:POKE  SD , 0 ; PO 

KE  SD+ 1,0: RETURN 

Program  2:  MLX  For 
Commodore  128 

AE    100   TRAP    960:POKE    4627,128: 

DIM   NL?,A(7) 
XP    110    Z2=2:Z4=254:Z5=255:Z6=2 

56:Z7=127 :BS=256*PEEK(4 

627) :EA=6  5280 
FB    120    BE?=CHR$(7) :RT$=CHR5(13 

):DL$=CHR?(20) :SPS=CHR? 

(32):LF5=CHR$(157) 
KE    130    DEF    FNHB(A)-INT(A/256)i 

DEF    FNLB(A)=A-FNHB{A)*2 

56: DEF    FNAD(A)=PEEK(A)+ 

256*PEEK(A+1) 
JB    140    KEY    1,"A"!KEY    3,"'B":KEY 
5, "C":KEY    7,"D":V0L    15 

:IF   RGR(0)=5    THEN   FAST 
FJ    150    PRINT  "{CLR)"CHR$(  142  ),-C 

HR?<8):COLOR    0,15:COLOR 
4,15:COLOR   6,15 
GQ    160    PRINT    TAB(12)"{RED} 

{rvsH2  spaces  169  @1 

1 2  SPACES1"RT5jTRBC12)" 
{EVS][2  SPACES) {OFF} 
{bLO]  128  MLX  (RED} 
{RVS3{2  spaces  )"'RT$; tab 
{12)"{RVS](13  spaces} 
{BLU}" 

FE    170   PRINT"[2    DOWN} 

{3  SPACES ) COMPUTE! 'S  MA 
CHINE  LANGUAGE  EDITOR 
{ 2  DOWN ) " 

DK  180  PRINT "{BLK} STARTING  ADD 
RESSi4  3"; sGOSUB  260:IF 
{SPACE}AD  THEN  SA=AD:EL 
SE  180 

PH  190  PRINT" [BLK] [2  SPACES} EN 
DING  ADDRESSg4^"; :GOSUB 
260: IF  AD  THEN  EA=AD:E 
LSE  190 

MF  200.  PRINT" (DOWN} {BLK} CLEAR 
{SPACE} WORKSPACE  Cy/N]? 
i43":GETKEY  A?: IF  A5 <> " 
Y"  THEN  2  20 

QH  210  PRINT" (DOWN} { BLU }WORKIN 
G...";!BANK  0 : FOR  A=BS 
(SPACE) TO  BS+(EA-SA)+7i 
POKE  A,0:NEXT  A:PRINT"D 
ONE" 

DC  220  PRINT  TAB(10)"[DOWNJ 

(BLK)(RVS}    MLX    COMMAND 
(SPACE)MENU    £43{D0WN3": 
PRIST    TAB(13)"SRVS)E 
{0FP)NTER    DATA " RT$; tab ( 
13)"{RVS}D{0FF}ISPLAY   D 
ATA"RT$ ; TAB ( 13 ) " [ RVS ] L 

(off}oad  file" 


HB  230  PRINT  TAB ( 13 ) " {RVS} S 

[OFPJaVE  FILE"RT5;TAB(1 

3)"{RVS}C{0FF)ATAL0G  DI 

SK"RT?;TAB(13)"{RVS}Q 

{OFF3UIT{DOWNi {BLK} " 
AP  240  GETKEY  A$ :A=INSTR( "EDLS 

CQ",A$):ON  A  GOTO  340,5 

S0,640,6  50,930,940:GOSU 

B  950:GOTO  240 
SX  250  PRINT "STARTING  AT";:GOS 

UB  260:IF(AD<>0)OR(A$=N 

L$)THEN  RETURN:ELSE  250 
BG  260  A$=NL$: INPUT  A?: IF  LEN{ 

A$)=4  THEN  AD=DEC(A$) 
PP  270  IP  AD=0  THEN  BEGIN; IF  A 

$<>NL5  THEN  300SELSE  RE 

TURN : BEND 
MA  280  IF  AD<SA  OR  AD>EA  THEN 

[SPACE  3 300 
PM  290  IF  AD>511  AND  AD<65280 

{ SPACE }THEN  print  BE? r : 

RETURN 
SQ  300  GOSUB  950:PRINT"(RVS}  I 

NVALID  ADDRESS  (DOWN) 

{ BLK  j " : AD=0 : RETURN 
RD  310  CK=FNHB{AD) ;CK=AD-Z4*CK 

+Z5*(CK>Z7):G0T0  330 
DD  320  CK=CK*Z2+Z5*(CK>Z7)+A 
AH  330  CK=CK+Z5*{CK>Z5) : RETURN 
QD  340  PRINT  8E$?"{RVS}  ENTER 

{SPACE}DATA  "jGOSUB  250 

:IP  A5=NL5  THEN  220 
JA  350  BANK  0 ! PRINT;P=0:OPEN  3 

,3 
BR  360  GOSUB  310:PRINT  HEX?(AD 

)+":";:IF  F  THEN  PRINT 

{SPACE}L?sPRINT" (up) 

IS  RIGHT}"; 
QA  3  70  FOR  1=0  TO  24  STEP  3 : B$ 

=SP5sP0R  J=l  TO  2: IF  F 

(SPACE}THEN  B$=MID?(L?, 

1+J,1) 
PS  380  PRINT"(RVS}"BS+LF5; :IF 

( SPACE )I<24  then  PRINT" 

{OFF}"; 
RC  390  GETKEY  A?:IF  (A$>!."/"  AN 

D  A$<":")  OR(A?>"@"  AND 
AS<"G")  THEN  470 
AC  400  IF  AS="+"  THEN  A5="E":G 

OTO  470 
QB  410  IF  AS="-"  THEN  A?="F":G 

OTO  470 
FB  420  IF  A?=RTS  AND  ((1=0)  AN 

D  (J=l)  OR  F)  THEN  PRIN 

T  B$; :J=2:NEXT:I=24:GOT 

O  480 
RD  430  IF  A9="{H0ME}"  THEN  PRI 

NT  BS:J=2:NEXT:I=24:NEX 

T:F=0:GOTO  360 
XB  440  IF  (A$=" {RIGHT}")  AND  F 
THEN  PRINT  B5+LF$;:GOT 

0  470 
JP  450  IF  A50LF5  AND  A9<>DL? 

{SPACE}0R  {(1=0)  AND  (J 

=1})  THEN  GOSUB  950SGOT 

O  390 
PS  460  A5=LF?+SP5+LF5: PRINT  B? 

+LP5; :J=2-J:IF  J  THEN  P 

RINT  LF5; : 1=1-3 
GB  470  PRINT  A$;:NEXT  J:PRINT 

[SPACe3SP$; 
HA  480  NEXT  I : PRINT: PRINT" {UP } 

(5  right)"; :L?=" 

{27  SPACES}" 
DP  490  FOR  1=1  TO  2  5  STEP  3tGE 

T#3,A?,B$:IP  A$=SP$  THE 

N  1=25: NEXT: CLOSE  3: GOT 

O  220 
BA  500  A$=A?+BS:A=DEC(A5):MID$ 
(L?,I,2)=A?:IF  K25  THE 

N  GOSUB  320:A(I/3)=A:GE 

T*3,A5 


AR  510  NEXT  I: IF  A<>CK  THEN  GO 

SUB  950: PRINT: PRINT" 

(RVS}  ERROR:  REENTER  LI 

NE  ";?=■!  ;GOTO  360 
DX  520  PRINT  BE5:B=BS+AD-SA:F0 

R  1=0  TO  7: POKE  B+I,A(I 

) : NEXT  I 
XB  530  F=0:AD=AD+8:IF  AD<=EA  T 

HEN  360 
CA  540  CLOSE  3 : PRINT " (DOWN) 

(BLU}**  END  OF  ENTRY  ** 

{BLK} {2    DOWNj":GOTO    650 
MC    550    PRINT    BE$; "(CLR) {DOWN} 

(RVS}    DISPLAY    DATA    ":G0 

SUB    250: IF   A5=NL$    THEN 

(SPACE) 220 
JF    560    BANK    0:PRIST" (DOWN) 

(BLU) PRESS:     { RVS} SPACE 

(OFF)    TO    PAUSE,     {RVS}RE 

TURN (off)    to    BREAK§43 

{DOWN}" 
XA    570    PRINT    HEX? (AD )+":"; ;GOS 

UB    310jB=BS+AD-SA 
DJ    580    FOR    I=B   TO    B+7;A-PEEK(I 

) rPRINT  RIGHT? (HEX? (A), 

2);SP5::GOSUB  320:NEXT 

(SPACE) I 
XB  590  PRINT" { RVS) ";RIGHT? (HEX 

S(CK),2) 
GR  600  F=l:AD=AD+a:IF  AD>EA  TH 

EN  PRINT" (BLU}**  END  OF 
DATA  **":GOTO  220 
EB  610  GET  AS: IF  A?=RT$  THEN  P 

RINT  BE$:GOTO  220 
QK  620  IF  A?=SP5  THEN  F=F+1:PR 

INT  BE?; 
XS  630  ON  F  GOTO  570,610,570 
RP  640  PRINT  BE? "{down} (RVS)  L 

OAD  DATA  ":OP=1:GOTO  66 

0 
BP    650    PRINT    BE$"{D0WN} (RVS)    S 

AVE    FILE    ":OP=0 
DM    660    Ft=0:P?=NL?:INPUT"FILENA 

ME§4i";F5:IF    F9=NL?    THE 

N    220 
RF    670    PRINT" (down} (BLK) (RVS)T 

{OFF} APE    OR    {RVS}D(0FF} 

ISK:     i4J"; 
SQ    680    GETKEY    A?: IP    A?="T"    THE 

N    850:£LSE    IP    A5<>"D"    T 

HEN    680 

SP  690  PRINT"DISK{DOWN)":IF  OP 
THEN  760 

EH  700  D0PEN#1, {F5+",P"),W:IF 
{ SPACE }DS  THEN  A?=D?:GO 
TO  740 

JH  710  BANK  0:POKE  BS-2,FNLB(S 
A)iPOKE  BS-1,FNHB(SA) :P 
RINT "SAVING    "; F? : PRINT 

MC  720  FOR  A=BS-2  TO  BS+EA-SA: 
PRINT#1,CHR?(PEEK(A)); : 
IF  ST  THEN  A?="DISK  WRI 
TE    ERROR" :GOTO    750 

GC    730    NEXT    A:CLOSE    1: PRINT" 
iBLU}**    SAVE    COMPLETED 
{ SPACE JWITHOUT    ERRORS     * 
*":GOTO    220 

RA  740  IF  DS=63  THEN  BEGIN: CLO 
SE  1 : INPUT "{ BLK ) REPLACE 
EXISTING  FILE  CY/N]g4i 
";A$:IF  A$="Y"  THEN  SCR 
ATCH(F?) : PRINT: GOTO  700 
:ELSE  PRINT" (BLK )":GOTO 
660! BEND 

GA  750  CLOSE  1: GOSUB  950: PRINT 
"(BLK) (RVS}  ERROR  DURIN 
G  SAVE:  E4i":PRINT  A?:G 
OTO    220 

FD  760  DOPEN#l, (F?+",P"):IF  DS 
THEN  A?=>DS?:F=4: CLOSE 
{ SPACE }l:GOTO  790 


128     COMPUTEI      July  1987 


DP 

820 

EB 

830 

FP 

840 

KS 

850 

XX 

860 

PX    770    GET#1,A5,B$:CL0SE    1 :AD= 
ASC(AS)+256*ASC(B$}:IF 
ESPACEJaDoSA    THES    F=1: 
GOTO    790 

KB  780  PRINT "LOADING  ";F5:PRIN 
T!BLOAD(F$),B0,P(BS) sAD 
=SA+FNAD(174)-BS-1 !F=-2 
*(AD<EA)-3*(AD>EA) 

RQ  790  IF  F  THEN  800 : ELSE  PRIN 
T"tBLUj**  LOAD  COMPLETE 
D  WITHOUT  ERRORS  **":G0 
TO  220 

ER  800  G0SU8  950 ! PRINT" (BLK) 

[rvsJ  error  during  load 
!    mi":on  f  gosub  810,8 

20,330,840:GOTO220 

QJ  810  print"incorrect  startis 

G  ADDRESS  (  "  ,- HEX$  ( AD)  ;  " 

) " : RETURN 

PRINT "LOAD  ENDED  AT  ";H 

EX$(AD) : RETURN 

PRINT "TRUNCATED  AT  ENDI 

NG  ADDRESS  ("HEXS(EA)") 

" : RETURN 

PRINT "DISK  ERROR  ";AS:R 

ETURN 

PRINT "TAPE" !AD=P0INTER( 

F$):3ANK  1 :A=PEEK(AD) :A 

L=PEEK(AD+1) :AH=PEEK(AD 

+2) 

BANK  15:SYS  DEC("FF68") 

,0,1: SYS  DEC("FFBA"),1, 

1,0! SYS  DEC("FFBD"),A,A 

L,AH;SYS  DEC( "FF90" ) , 12 

8: IF  OP  THEN  890 

FG  870  PRINT !A=SA!B=EA+1: GOSUB 
920:SYS  DEC("E919"),3: 
PRINT "SAVING  " ; F? 

AB  880  A=BS:B=-BS+(EA-SA)+1:G0S 
UE  920:SYS  DEC("EAia"): 
PRINT" [down] EbLU}**  TAP 
E  SAVE  COMPLETED  **":G0 
TO  220 

CP  890  SYS  DEC("E99A") :PRINT:I 
F  PEEK(2816)=5  THEN  GOS 
UB  950jPRINT"fDOWN} 
£BLK}(RVS)  FILE  NOT  FOU 
ND  "jGOTO  220 

GQ  900  PRINT"L0ADING  ...{DOWN} 
":AD=FNAD(2817) :IF  AD<> 
SA  THEN  F=l:GOT0  800 : EL 
SE  AD=FNAD(2819)-l:F=-2 
*(AD<EA)-3*(AD>EA) 

JD  910  A=BS:B=BS+(EA-SA)+1:G0S 
UB  920: SYS  DEC("E9FB")i 
IF  ST5-0  THEN  800  s  ELSE  7 
90 

XB  920  P0KE193,FNLB(A) :P0KE194 
,FNHB{A) :POKE  174,FNLB( 
fl):POKE  175,PNHB(B) :RET 
URN 

CP  930  CATALOG: PRINT "J DOWN) 

(BLU)**  PRESS  ANY  KEY  F 
OR  MENU  **":GETKEY  AS :G 
OTO  220 

MM  940  PRINT  BE?"{RVS}  QUIT 

E4i'*rRT$;  "ARE  YOU  SURE 
fSPACE)!;Y/N]7"!GETKEY  A 
?:IF  A$<>"Y"  THEN  220 :E 
LSE  PRINT" {CLR}":BANK  1 
5:  END 

JE  950  SOUND  1,500, 10: RETURN 

AF  960  IF  ER=14  AND  EL=260  THE 
N  RESUME  300 

HK  970  IF  ER=14  AND  EL=500  THE 
N  RESUME  NEXT 

KJ  980  IF  ER=4  AND  EL=780  THEN 
F=4sA5=DS$:RESUME  800 

DQ  990  IF  ER=30  THEN  RESUME: EL 
SE  PRINT  ERR5(ER);"  ERR 
OR  IN  LINE"; EL        ^ 


Ik^l  ^/^  Machine  Language 
IwlkyVEntry  Program  For 

■■■■■■■■■^^^^■/\PPl@   Tim  Victor.  Editona!  Progrommer 


To  make  it  easier  to  enter  machine  lan- 
guage programs  into  your  computer  with- 
out typos,  COMPUTE!  is  introducing  its 
"MLK"  entry  program  for  the  Apple  U 
series.  It's  our  best  MIX  yet.  It  runs  on  the 
11,  n+.  He,  and  lie,  and  with  either  DOS 
3.3  or  ProDOS. 


A  machine  language  (ML)  program  is 
usually  listed  as  a  long  series  of  num- 
bers. It's  hard  to  keep  your  place  and 
even  harder  to  avoid  making  mistakes  as 
you  type  in  the  listing,  since  an  incorrect 
line  looks  almost  identical  to  a  correct 
one.  To  make  etror-free  entry  easier, 
COMPUTE!  generally  lists  ML  programs 
for  Commodore  and  Atari  computers  in 
a  format  designed  to  be  typed  in  with  a 
utility  called  "MLX."  The  MLX  program 
uses  a  checksum  system  to  catch  typing 
errors  almost  as  soon  as  they  happen. 
Apple  MLX  checks  your  typing  on 
a  line-by-line  basis.  It  won't  let  you 
enter  invalid  characters  or  let  you  con- 
tinue if  there's  a  mistake  in  a  line.  It 
won't  even  let  you  enter  a  line  or  digit 
out  of  sequence.  Best  of  all,  you  don't 
have  to  know  anything  about  machine 
language  to  enter  ML  programs  with 
MLX.  Apple  MLX  makes  typing  ML 
programs  almost  foolproof. 

Using  Apple  MLX 

Type  in  and  save  some  copies  of  Apple 
MLX  on  disk  (you'll  want  to  use  MLX  to 
enter  future  ML  programs  in  COM- 
PUTE!). It  doesn't  matter  whether  you 
type  it  in  on  a  disk  formatted  for  DOS 
3,3  or  ProDOS.  Programs  entered  with 
Apple  MLX,  however,  must  be  saved  to 
a  disk  formatted  with  the  same  operat- 
ing system  as  Apple  MLX  itself. 

If  you  have  an  Apple  lie  or  lie,  make 
sure  that  the  key  marked  CAPS  LOCK  is 
in  the  dovm  position.  Type  RUN.  You'll 
be  asked  for  the  starting  and  ending  ad- 
dresses of  the  ML  program.  These  values 
vary  for  each  program,  so  they're  given  at 
the  beginning  of  the  ML  program  listing 
and  in  the  program's  accompanying  arti- 
cle. Find  them  and  type  them  in. 

Invalid  Characters  Banned 

Apple  MLX  is  fairly  flexible  about  how 
you  type  in  the  numbers.  You  can  put 
extra  spaces  between  numbers  or  leave 
the  spaces  out  entirely,  compressing  a 
line  into  18  keypresses.  Be  careful  not  to 
put  a  space  between  two  digits  in  the 
middle  of  a  number.  Apple  MLX  wiU 


read  two  single-digit  numbers  instead  of 
one  two-digit  number  {F  6  means  F  and 
6,  not  F6). 

You  can't  enter  an  invalid  character 
with  Apple  MLX.  Only  the  numerals  0-9 
and  the  letters  A-F  can  be  typed  in.  If  you 
press  any  other  key  (with  some  excep- 
tions noted  below),  nothing  happens. 
This  safeguards  against  entering  extrane- 
ous characters.  Even  tietter,  Apple  MLX 
checks  for  transposed  characters.  If 
you're  supposed  to  type  in  AO  and  in- 
stead enter  OA,  Apple  MLX  will  catch 
your  .mistake. 

The  next  thing  youll  see  is  a  menu 
asking  you  to  select  a  function.  The  first  is 
{E)NTER  DATA.  If  you're  just  starting  to 
type  in  a  program,  pick  this.  Press  the  E 
key,  and  the  program  asks  for  the  ad- 
dress where  you  want  to  begin  entering 
data.  Type  the  first  number  in  the  first 
line  of  the  program  listing  if  you're  just 
starting,  or  the  line  number  where  you 
left  off  if  you've  already  typed  in  part  of  a 
program.  Hit  the  RETURN  key  and  begin 
entering  the  data. 

Once  you're  in  Enter  mode,  Apple 
MLX  prints  the  address  for  each  program 
line  for  you.  You  then  type  in  aU  nine 
numbers  on  that  line,  beginning  vn\h  the 
first  two-digit  number  after  the  colon  (:). 
Each  line  represents  eight  bytes  and  a 
checksum.  When  you  enter  a  line  and  hit 
RETURN,  Apple  MLX  recalculates  the 
checksum  from  the  eight  bytes  and  the 
address.  If  you  enter  more  or  less  than 
nine  numbers,  or  the  checksum  doesn't 
exactly  match,  Apple  MLX  erases  the  line 
you  just  entered  and  prompts  you  again 
for  the  same  line. 

Apple  MLX  also  checks  to  make 
sure  you're  typing  in  the  right  line.  The 
address  (the  number  to  the  left  of  the 
colon)  is  part  of  the  checksum  recalcula- 
tion. If  you  accidentally  skip  a  line  and 
try  to  enter  incorrect  values,  Apple  MLX 
won't  let  you  continue.  Just  make  sure 
you  enter  the  correct  starting  address;  if 
you  don't,  you  won't  be  able  to  enter  any 
of  the  following  lines.  Apple  MLX  will 
stop  you. 

Editing  Features 

Apple  MLX  also  includes  some  editing 
features.  The  left-  and  right-arrow  keys 
allow  you  to  back  up  and  go  forward  on 
the  line  that  you  are  entering,  so  you  can 
retype  data.  Pressing  the  CONTROL 
(CTRL)  and  D  keys  at  the  same  time 
{delete)  removes  the  character  under  the 


July  1987     COMPUTE!      129 


cursor,  shortening  the  line  by  one  charac- 
ter. Pressing  CTRL-I  (insert)  puts  a  space 
under  the  cursor  and  shifts  the  rest  of  the 
line  to  the  right,  making  the  line  one 
character  longer.  If  the  cursor  is  at  the 
right  end  of  the  line,  neither  CTRL-D  nor 
CTRL-I  has  any  effect. 

When  you've  entered  the  entire  list- 
ing (up  to  the  ending  address  that  you 
specified  earlier),  Apple  MLX  automati- 
cally leaves  Enter  mode  and  redisplays 
the  functions  menu.  If  you  want  to  leave 
Enter  mode  before  then,  press  the  RE- 
TURN key  when  Apple  MLX  prompts 
you  with  a  new  line  address.  (For  in- 
stance, you  may  want  to  leave  Enter 
mode  to  enter  a  program  listing  in  more 
than  one  sitting;  see  below.) 

Display  Data 

The  second  menu  choice,  (D)ISPLAY 
DATA,  examines  memory  and  shows  the 
contents  in  the  same  format  as  the  pro- 
gram listing.  You  can  use  it  to  check  your 
work  or  to  see  how  far  you've  gotten. 
When  you  press  D,  Apple  MLX  asks  you 
for  a  starting  address.  Type  in  the  address 
of  the  first  line  you  want  to  see  and  hit 
RETURN.  Apple  MLX  displays  program 
lines  until  you  press  any  key  or  until  it 
reaches  the  end  of  the  program. 

Save  And  Load 

Two  more  menu  selections  let  you  save 
programs  on  disk  and  load  them  back 
into  the  computer.  These  are  (5)AVE 
FILE  and  (L)OAD  RLE.  When  you  press 
S  or  L,  Apple  MLX  asks  you  for  the 
filename.  The  first  time  you  save  an  ML 
program,  the  name  you  assign  Vkill  be  the 
program's  filename  on  the  disk.  If  you 
press  L  and  specify  a  filename  that 
doesn't  exist  on  the  disk,  you'll  see  a  disk 
error  message. 

If  you're  not  sure  why  a  disk  error 
has  occurred,  check  the  drive.  Make  sure 
there's  a  formatted  disk  in  the  drive  and 
that  it  was  formatted  by  the  same  operat- 
ing system  you're  using  for  Apple  MLX 
(ProDOS  or  DOS  3.3).  If  you're  trying  to 
save  a  file  and  see  an  error  message,  the 
disk  might  be  full.  Either  save  the  file  on 
another  disk  or  quit  Apple  MLX  (by 
pressing  the  Q  key),  delete  an  old  file  or 
two,  then  run  Apple  MLX  again.  Your 
typing  should  still  be  safe  in  memory. 

Apple  MLX:  Machine 
Language  Entry  Program 

For  Instrucllons  on  entering  this  program, 
please  refer  to  "COMPUTEl's  Guide  to  Tvplng 
In  Programs"  elsewhere  In  this  issue. 

et  100  N  =  9:  HOME  -.  NORMAL  :  PR 
INT  "APPLE  MLX"!  POKE  34, 
2:  DNERR  GOTO  610 

Ce  110  VTAB  1:  HTAB  20:  PRINT  "S 
TART  ADDRESS";:  GOSUB  330 
!  IF  A  =  0  THEN  PRINT  t:HR 
«  (7):  GOTO  110 

eC  120  S  =  A 


n  130 


20  140 

as  150 


K    160 


93 

170 

(IF 

180 

Al 

190 

3S 

200 

n 

210 

C2 

220 

n 

230 

ei 

240 

F2  250 


n   260 

CC  270 

4e  260 
*4  290 


F?  300 
27  310 
72  320 
BE  330 
22  340 
El  350 
:S  360 


VTAB  2:  HTAB  20:  PRINT  "E 

ND  ADDRESS   " ; :  BOSUB  530 

:     rFS>=AORA=0    THE 

N   PRINT    CHR*    (7) t     BOTO    13 

0 

E    =   A 

PRIrMT  :  PRINT  "CHOOSE:  (E) 

NTER  DATA";:  HTAB  22:  PR I 

NT  "(D)  I SPLAY  DATA":  HTAB 

B:  PRINT  "(L)OAD  FILE  ( 
S)AVE  FILE  (Q)UIT":  PRIN 
T 

GET  A*:  FOR  I  =  1  TO  5:  I 
F  A»  <  >  MID*  <"eDLSB",I, 
1)  THEN  NEXT  :  SOTO  160 
ON  I  GOTO  270,220,180,200 
!  POKE  34,0:  END 
INPUT  "FILENAME:  " ; A*!  IF 

A«  <  >  ""  THEN  PRINT  CHR 
S  (4); "BLOAD";A»;",A";S 
GOTO  150 
INPUT  "FILENAME:  ";A*:  IF 

A»  <  >  ""  THEN  PRINT  CHR 
»  (4);  "BSAVE";A»;  ",A";S;■' 
,L";  (E  -  S)  +  1 
BOTO  150 

GOSUB  590:  IF  B  =  0  THEN 
1S0 
FOR  B  =  B  TO  E  STEP  B:L  = 

4:A  =  B:  BOSUB  580!  PRIN 
T  fl»;"s  ";:L  =  2 
FOR  F  =  0  TO  7:V<F  +  1)  = 

PEEK  (B  +  F) :  NEXT  :  GOS 
UB  560:  V  (9)  =  C 
FOR  F  =  1  TO  N:A  =  V(F)  : 
OOSUB  580!  PRINT  A»"  ";: 
NEXT  i  PRINT  !  IF  PEEK  (4 
9152)  <  12B  THEN  NEXT 
POKE  4916B,0:  GOTO  150 
BOSUB  590:  IF  B  =  0  THEN 
150 

FOR  B  =  a  TO  E  STEP  8 
HTAB  I: A  =  B:L  =  4!  BOSUB 
;:  CAL 
0:  GO 


5B0!  PRINT  fl»j"i 


L  6466B:A«  -  "": 

SUB  330:  IF  L  ■= 

0 

BOSUB  470:  IF  F 


0  THEN  13 


>  N  THE 
:  GOTO  2 


N  PRINT  CHR«  (7) ; 

90 

IF  N  =  9  THEN  BOSUB  560! 

IF  C  <  >  V(9)  THEN  PRINT 

CHR»  (7) J!  GOTO  290 

FOR  F  =  1  TO  8:  POKE  B  + 

F  -  1,V(F>:  NEXT  :  PRINT 

!  NEXT  :  BOTO  150 

IF  LEN  (ft*)  =  33  THEN  A* 

=  0»:P  -  0:  PRINT  CHR*  (7 

5? 

L  =  LEN  (fl*)!0*  =  A»:0  = 
P:L»  =  "":  IF  P  >  0  THEN 
L«  -  LEFT*  <A»,P) 

":  IF  P  <  L  -  1 


R*  = 
N  R» 

i) 
HTAB 
!  IF 


=  RIGHT*  (A»,L 


THE 
P  - 


7:  PRINT  L*5 :  FLASH 
P  <  L  THEN  PRINT  MID 
♦  (A»,P  +  1,1);:  NORMAL  : 
PRINT  R»; 
7B  370  PRINT  "  ";:  NORMAL 
Ei  380  K  =  PEEK  (49152):  IF  K  < 

128  THEN  3B0 
CI  390  POKE  49168, 0!K  -  K  -  128 
5t  400  IF  K  =  13  THEN  HTAB  7s  PR 

INT  A*;"  ";:  RETURN 
U   410  IF  K  =  32  OR  K  >  47  AND  K 
<  SB  OR  K  >  64  AND  K  <  7 
1  THEN  A*  =  L»  +  CHR*  (K) 
+  R»sP  =  P  +  1 

+  R 


(P 


CI  420 

IF  K  =  4  THEN  A*  =  L« 

* 

5F  430 

IF  K  -  9  THEN  A*  -  L* 

"  +  MID*  (A*,P  +1,1) 

R* 

lA  440 

IF  K  =  8  THEN  P  =  P  - 

n   450  IF  K  =  21  THEN  P  =  P  +  (P 

<  L) 
n   460  GOTO  330 

J7  470  F  =  liD  =  0:  FOR  P  =  1  TO 
LEN  (A«):C*  =  MID*  (A»,P 

,1) :  IF  F  >  N  AND  C«  <  > 

"  "  THEN  RETURN 
SB  400  IF  C«  <  >  "  "  THEN  BOSUB 

520:V(F)  =  J  +  16  *  (D  = 

1)  «  VtF):D  =0+1 
5F  490  IF  D  >  0  AND  C«  =  "  "  OR 

D  =  2  THEN  D  =  0:F  =  F  + 

1 
18  500  NEXT  :  IF  D  =  0  THEN  F  = 

F  -  1 
17  510  RETURN 
B5  520  J  =  ASC  (C«):a  =  J  -  48  - 

7  *  (J  >  64) !  RETURN 
M  530  A  =  0:  INPUT  At: AS  =  LEFT 

«  (A«,4):  IF  LEN  (A*)  =  0 
THEN  RETURN 
6F  540  FOR  P  =  1  TO  LEN  (A*):C» 

=  MID*  (A«,P, 1):  IF  C«  < 

"0"  OR  C»  >  "9"  AND  C*  < 

"A"  OR  C«  >  "Z"  THEN  A  » 

0:  RETURN 
2D  550  GOSUB  520!  ft  "A  *  16  +  J: 

NEXT  :  RETURN 
28  560  C  =  INT  (B  /  256)  :C  =  B  - 
254  «  C  -  255  t  (C  >  127 

J!C  =  C  -  255  «  (C  >  253) 
2J  570  FOR  F=1T0B:C  =  C»2 

-  255  »  <C  >  127)  +  V(F)! 

C  =  C  -  255  »  (C  >  255) : 

NEXT  :  RETURN 
UA  380  I  =  FRE  (0):A*  =  "•':    FOR 

I  «■  1  TO  L:T  -  INT  (A  /  1 

6): A*  -  MID*  ("01234567B9 

ABCDEF",A  -  16  «  T  +  1,1) 
+  A»:ft  =  T:  NEXT  s  RETUR 

N 
IF  390  PRINT  "FROM  ADDRESS  ";:  G 

0SU8  330:  IF  S  >  A  OR  E  < 
ft  OR  A  -  0  THEN  B  -  0!  R 

ETURN 
«D  600  B  =  S  +  8  »  INT  ((A  -  S) 

/  8)  :  RETURN 
B4  610  PRINT  "DISK  ERROR"!  BOTO 

150  ,» 


A!l  the  programs  in 

this  issue  are 

availabie  on  the 

ready-to-load 

COMPUTE!  Disk.  To 

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(four-disk) 

subscription, 

call  toll  free 

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(in  lA  800-532-1272), 

Please  specify  which 

computer  you  are 

using. 


130     COMPOTE!     July  1987 


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Advertisers  Index 


Reader  Service  Number/Adverttssr  Page 

102  Abacus 31 

103  Abby's  Discount  Software    113 

104  Acorn  of  Indiana    116 

105  Air  Force   1 

106  Aprotel< 99 

107  Banana  Software    116 

108  CompuServe    IBC 

109  Comp-u-store  Online  9 

110  ComputAbility     1 10-1 1 1 

1 1 1  Computer  Direct    38-39 

112  Computer  Mail  Order 18-19 

113  Covox,  Inc 97 

1 14  Dresselhaus   66 

115  Electronic  One    117 

GE  Information  Services 5 

Halix  Institute    108 

1 16  Heuristic  Reseorcti,  Inc 108 

117  Lyco  Computer    48-51 

Mindscape,  Inc IFC 

NRI  Schools   59 


Reader  Service  Number/ Advertiser 


Page 


118  PC-SIG   104 

119  Precision  Data  Products   1 32 

120  Precision  Images,  Inc. 116 

121  Prof  Jones  97 

1 22  Silicon  Express 45 

123  Software  Discounters  of  America    115 

124  Spinnaker  Software  Corp 2 

125  ST  Station    119 

126  Video  Technology  Computers,  Inc BC 

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Now  your  kids  can  afford  to  do  their  homeworic 

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